Pathfinder: Do Swarms Make Reflex Saves Against Aoe Spells?

Swarms are creatures that take half damage from slashing and piercing weapons, except when they are made of diminutive or smaller creatures. They are immune to all weapon damage, including AOE damage (burning hands). Reflex saves measure your ability to shrug off harmful effects in the form of a reflex. There are three types of saving throws: Fortitude saves, Reflex saves, and Will saves.

Swarms typically have low Intelligence, making them difficult to make best decisions. They can be used to help put the Distraction universal Monster rule into action. Spellcasting or concentrating on spells within the area of a swarm requires a Caster Level check (DC 20 + spell level). Spells that use will saves target melee mobs first, then archers, with low will saves for mages and clerics.

Reflex saves are crucial for swarms, as they can occupy the same space as other creatures and must do so to use their damaging action. Swarms typically have weakness to effects that deal damage over an object, and a successful reflex save negates this damage. They are immune to ALL single-target spells, weapon damage, and area effect spells.

Fiend Folio swarms get -10 to reflex saves from area effect spells that allow saves and double damage from area effect spells that don’t. They can only be harmed by bombs or AOE spells, but they are very hard to hit and attacks usually miss. Large or smaller creatures that fail take half damage.

A swarm is immune to any spell or effect that targets a specific number of creatures, including single-target spells like Disintegrate. Swarms of fine or diminutive creatures are immune to effects and attacks that target a specific creature or number.


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How does Swarm mode work?

A swarm is a network of Docker hosts that act as managers, managing membership and delegation, and workers, running swarm services. Each Docker host can be a manager, worker, or both. When creating a service, users define its optimal state, including replicas, network and storage resources, and ports exposed to the outside world. Docker maintains this state by scheduling tasks on other nodes if a worker node becomes unavailable.

Swarm services offer the advantage of modifying a service’s configuration without the need to manually restart it. Docker updates the configuration, stops out-of-date tasks, and creates new ones matching the desired configuration.

Since Docker is running in Swarm mode, standalone containers can be run on any Docker hosts participating in the swarm, as well as swarm services. However, only swarm managers can manage a swarm, while standalone containers can be run on any daemon. Docker daemons can participate in a swarm as managers, workers, or both.

How does swarm damage work Pathfinder?
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How does swarm damage work Pathfinder?

A swarm is a collection of creatures, including Fine, Diminutive, or Tiny, that acts as a single creature. It has a single pool of Hit Dice and Hit Points, a single Initiative modifier, a single speed, and a single Armor Class. Swarms can make Saving Throws as a single creature and can occupy a square or cube 10 feet on a side, but their reach is 0 feet.

A swarm of Tiny creatures consists of 300 nonflying creatures or 1, 000 flying creatures, while a swarm of Diminutive creatures consists of 1, 500 nonflying creatures or 5, 000 flying creatures. A swarm of Fine creatures consists of 10, 000 creatures, whether they are flying or not. Larger swarms are represented by multiples of single swarms, and the area occupied by a large swarm is completely shapeable.

Swarm traits include no clear front or back and no discernable anatomy, making them immune to critical hits or flanking. Tiny creatures take half damage from slashing and piercing weapons, while Fine or Diminutive creatures are immune to all weapon damage. Reducing a swarm to 0 Hit Points or less causes it to break up, but damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by Damage, cannot be tripped, grappled, bull rushed, or grappled an opponent.

Who is Andrea Greene based on?
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Who is Andrea Greene based on?

Swarm, a popular fan-fiction show, is not based on a true story, but rather on real-life events researched by Glover and Nabers. The show’s creators, Nabers and Glover, believe that the elements in the show should not be considered pure fiction, as they did happen in the way they were presented.

Episode 6 of Swarm, a mockumentary, adds context to Dre’s story and showcases the dangerous fan culture. It introduces Dre as a foster child who was kicked out of her home for a stabbed girl. This episode injects a meta element by making viewers question whether the show is a work of fiction or not.

The creators of Swarm want to stand behind their claims that the show is not entirely fictitious, even though Dre herself is not a real person. Many of the series’ events have happened in real life, and fans are known to send death threats to disrespectful celebrities. Dre’s actions are not too far off reality, which is why the mockumentary episode deliberately blurs the line between fact and fiction.

How does a swarm work?
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How does a swarm work?

Honey bees form swarms in temperate climates in late spring, consisting of about half the workers and the old queen. When they emerge from a hive, they gather on a tree or bush and send out 20-50 scouts to find suitable new nest locations. The scouts are the most experienced foragers in the cluster and promote a suitable location by dancing a version of the waggle dance. If they can convince others to take off and check the site, they may also promote it as well.

The decision-making process involves checking several sites, often abandoning their own original site to promote the superior site of another scout. After hours and sometimes days, a preferred location emerges, and the whole cluster takes off and swarms to it. A good hive site must be large enough to accommodate the swarm, well-protected from the elements, receive optimal sunshine, be some height above the ground, have a small entrance, and be capable of resisting ant infestation. Tree cavities are often selected for this purpose.

Non-social insects swarms function in contexts such as mating, feeding, predator avoidance, and migration. Moths may exhibit synchronized mating, during which pheromones released by females initiate searching and swarming behavior in males. Swarm mating involves female choice and male competition, with only one male in the swarm successfully copulating. Females maximize fitness benefits and minimize cost by governing the onset and magnitude of pheromone deployed. After copulation, females lay the eggs on a host plant, with the quality of the host plant possibly influencing the location of swarming and egg-laying.

Does gathering swarm provoke opportunity attacks?

The Gathered Swarm offers various combat options, including dealing additional damage, moving five feet, and moving the enemy 15 feet horizontally. This allows for easy entry and exit of combat. At the seventh level, the swarm allows for a flying speed of ten feet and hovering, allowing for circumventing puzzles and striking enemies from unexpected angles. The 11th level enhances the Gathered Swarm’s damage from a d6 to a d8, allowing for knocking enemies prone and providing half cover after the swarm moves. This allows for effective ranged weapon use to ensure allies’ attacks strike true.

Do swarms get attacks of opportunity?

A swarm, a shapeable creature with a 10-foot space, can provoke attacks of opportunity by moving into opponents’ spaces. It can occupy any four contiguous squares and squeeze through any space large enough to contain one of its component creatures. Swarms are difficult to fight with physical attacks, but they have special vulnerabilities, such as a lit torch swung as an improvised weapon, which deals 1d3 points of fire damage per hit.

Does gathered swarm break grapple?

In the event that a five-foot movement results in the grappler being moved out of reach, the grapple is thereby broken.

What are the three rules of Swarm?
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What are the three rules of Swarm?

Swarm behaviour, or swarming, is a collective behavior exhibited by similar-sized entities, particularly animals, that aggregate together. It is a highly interdisciplinary topic, particularly applied to insects, but can also be applied to other entities or animals that exhibit swarm behaviour. The term “swarm” can be applied to inanimate entities that exhibit parallel behaviours, such as robots, earthquakes, or stars.

Swarm behaviour is an emergent behavior arising from simple rules followed by individuals and does not involve any central coordination. It is also studied by active matter physicists as a phenomenon that is not in thermodynamic equilibrium and requires the development of tools beyond those available from the statistical physics of systems in thermodynamic equilibrium. Swarming has been compared to the mathematics of superfluids, specifically in the context of starling flocks (murmuration).

In summary, swarm behaviour is a complex phenomenon that involves the collective motion of a large number of self-propelled entities. It is a highly interdisciplinary topic that requires the development of tools beyond those available from thermodynamic equilibrium statistical physics.

How does swarm ability work?

This ability enhances the potency of a Pokémon’s Bug-Type Moves by a factor of 1. 5 when its maximum HP is less than or equal to 1/3. Furthermore, the wild encounter rate is doubled if a Pokémon with the ability Swarm is positioned at the front, even if it has been fainted, and is the only Pokémon with an effect outside of Battle.

What's the deal with Swarm?
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What’s the deal with Swarm?

The series, “Dree”, premiered on Amazon Prime Video on March 17, 2023, and received positive reviews from critics for its direction, cinematography, soundtrack, and balance between bright aesthetics and psychological horror elements. Dominic Fishback’s performance in the series has been widely praised, and she received a nomination for Outstanding Lead Actress in a Limited or Anthology Series or Movie at the 75th Primetime Emmy Awards.

The series follows Dre, a young woman obsessed with world-famous popstar Ni’Jah, and her journey on a dark and murderous path across the United States. The show also received two additional nominations for Outstanding Writing For A Limited Or Anthology Series Or Movie for Nabers and Glover.

How do you deal with a swarm in Pathfinder?
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How do you deal with a swarm in Pathfinder?

A swarm of tiny creatures can only take half damage from slashing and piercing weapons, while a swarm of fine or diminutive creatures is immune to all weapon damage. A swarm can break up if hit points are reduced, but its attack ability remains unaffected. Swarms cannot be tripped, grappled, or bull rushed, and are immune to spells targeting specific creatures. Swarm attacks do not have a miss chance for concealment or cover.


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Pathfinder: Do Swarms Make Reflex Saves Against Aoe Spells?
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  • Hey, friend! Want to support the website and help me produce more quality content? Then please consider becoming a website Member! youtube.com/c/cRPGBro/join Depending on the tier you choose, you’ll be able to join my exclusive website Discord Server, request personal articles about topics you want me to talk about like unique builds, and even have a direct say in what RPG I play next! Your help will let me improve the website’s quality, especially on the tech side with a much better mic for example! Also, want another way of supporting the website and even get started on Pathfinder tabletop with the official 2E Book? Then click here: amzn.to/32SrUbc You don’t even need to buy Pathfinder content, ANYTHING else you buy with the link above in a 24h period will also help support the website through my Amazon Affiliate. Thank you! A very special thank you to my first website Members: Sandeep Arunothayaraj, TeriDerp, Martin Brule, Alexi Thyme, Nilesh Jagnikm Adriano Paez & Dariusz Kaczmarek. You rock!

  • Didn’t found a written guide, so Written Guide: Class – Kineticist Race – Human Background – Pickpocket Ability Scores – 12, 16, 19, 10, 10, 10 Skills – UMD, Mobility, Stealth Leveling Progression: L1 – Point-Blank Shot, Precise Shot (Elemental: Water; Infusion: Extended Range -> Water Blast) L2 – Slick L3 – Improved Initiative/Weapon Focus: KB (Infusion: Pushing Infusion) L4 – +CON every level, Elemental Whisper: Hare Familiar L5 – Shake it Off/WFocus: KB (Infusion: KBlade) L6 – Kinectic Restoration L7 – Shake it Off (Expanded Element: Earth) L8 – KBFeat – Earth: Trip L9 – Fury’s Fall (Infusion: Bowling Infusion) L10 – Greater Trip L11 – Improved Critical: Kinetic Blast (Infusion: Wall) L12 – Tremorsense L13 – Tandem Trip (If you have pets on your party with this feat); Deadly Earth L14 – Enduring Earth L15 – Toughness (Expanded Elemental: Air; Air Blast) L16 – Aerial Evasion L17 – Skill Focus – Skill Choice/Coordinated Maneuvers (party feat); (Infusion: Cloud) L18 – Expanded Defense – Enveloping Winds L19 – Accomplished Sneak Attacker (Infusion: Blade Whirlwind; Metakinesis – Maximized) Mythic Progression: Demon M1 – First Ascension: Instrument of Freedom; Kinetic Overcharge M2 – Improved Initiative M3 – Last Stand M4 – Trip; Aspect of Kalavakus M5 – Over-Infused Blasts, Aspect of Succubus, Major Aspect: Balor, Major Aspect: Vavakia M6 – Improved Critical – Kinetic Blast, Inspect of Incubus M7 – Archmage Armor, Major Aspect: Shadow Demon, Aspect of Schir M8 – Toughness, Aspect of Nabasu M9 – Always a Chance or Master Shapeshifter; Aspect of Babau M10 – Mythic Sneak Attacker, Aspect of Vrock, Aspect of Nocticula, Aspect of Areshkagal.

  • Doing a demon run now, with this very build. I’m at late Act 3 and I’ve reached level 14. Deadly Earth is MONSTROUS! Hardest enemy is friendly fire now. Since you need at least a move action to gather power, I found quite useful putting the Commander on Bismuth, so I can “move”, gather power and unleash the aoe.

  • To tell the truth being a Kineticist Demon and then going into a Swarm-That-Walks is also thematically nice as you just point your finger at something and it dies and you don’t need anyone else than yourself and increasing size of the Swarm will make you be able to have clones that can do the same things you do and create even 6 kineticist party while also CON is the only stat that will not increase as Swarm so you want to start with as high as you can.

  • Just got off my first “holy shit” deadly earth pushing bowling demon rage on the group of cultists and minotaurs in the middle of ivory sanctum. Holy shit, they just completely blew up, this is incredible. (1 burn cost to do it at this level, but wow so good). It’s just sad that there’s so few rage uses per day.

  • Thats a really nice trick you worked out, though I cannot help but think this is not working as intended and may be patched out. The fact that it allows you to get the attacks of the opportunity as instant attacks whilst benefit from gather power is doubly broken. It certainly seems strange that aspect of the Kalavakus works with kinetic blade at any range (twice), but aspect of the Brimorak does nothing. Btw, why maximised over empowered? Empowered becomes free, which is excellent for kinetic blade in particular if used for iterative attacks (there are some situations where deadly earth really isnt practical, and against incorporeal (admittedly rare), it doesnt work at all if you dont use magma infusion.

  • I always have the hardest time using grease without selective metamagic. I’m not sure how your melee party members are supposed to follow up without slipping themselves, so I end up having to dispell the grease the next turn anyway Feels like I’m doing something wrong. Once I get selective, I can see the power, but before that it feels like I’m hindering myself more than them.

  • Hi. First of all, great article(s). I’m around lvl 10 and it seems that I tend to miss with alot of my blasts. Is there something I can do, sorry for the noob’ish question, but I’m new to pathfinder and trying to learn (tried to search the internet, but couldn’t really find much help, but could just be me) Anyway great job 🙂

  • Hey bro! You did a great job. I can’t explain my appreciation. Can you answer does this combo still work? And another one question: There are some mobs in a game like The Shadow Deamon, wich have immunity to slashing piercing bludgeoning dmg. How can i break this resistance, so dealy erath, wall or even cloud deal 0 damage to them. im playing solo kinetecist and now im in the end of 3rd chapter.

  • What a powerhouse build lol. Are we just going to ignore the fact that this guy has 63 Fortitude save. LOL. Kineticist is such a monster class. The only problem I have with it is that sometimes it is so difficult to not decimate your own party with friendly fire. I know it sounds silly, but when everybody is hasted and you play with real time with pause, Your pets move extremely fast and sometimes you can fail to keep them away from the deadly earth… Btw bowling infusion and aspect of Kalvakus has a hilarious synergy 😀 Also I was wondering if enemies immune to trip can still be tripped, if you deny their dex bonus to AC. That is to say if you root them for example. I guess not, but I am not sure. Another reason deadly earth is so broken is that it is physical damage with high ammount of damage. So unless enemy is immune to phys damage, it will always damage them. DR doesn’t matter too much since you have such a high ammount of damage. Speaking of physical immune enemies I wonder how You deal with them? Also I wonder if Brimorak aspect would be nice on flame kineticist 🙂

  • I really need some extra advice with this build please. I´m currently lvl 11 and mythic rank 3 right, standing in wintersun. Theres for the example a group of babous/eliminatour-babous patroulling which i lobotomized with toybox and try to kill them only with my mc. The party is seelah, camellia, sosial with your updated builds and a skald and wenduag (fighter throwing axe), with you older builds. So my attack bonus “trash buffed” is 22. The armor class of the group on the second highest game difficulty (im not playing with englisch client sorry) is 29 for the babou and 41 for the eliminator babou. If the MC hit, its like a truck. But i´m missing really a lot of the shots even on the normal babous, it´s driving me crazy and i have no idea what i can do. How long do you recommend to just spam slick? Am i supposed to not use the three blasts i have right now? Heres where my 22 comes from out of combat log: 8 standard attack bonus 4 from dex 1 luck from the dices 2 heroism 1 food 1 core shot 1 merciless shot (the ring core shot +1) 1 weapon focus kinetic shot 3 elemental charge First round of course some 1 round buffs like camillias luck. Is there a way to improve my chanche to hit? I know your guide and the buffs like mark of justice and guarded hearth, but i dont want to rest after every fight. And of course the other partymembers like seelah stomp the trash groups into the ground, but everytime i go to turnbased, i´m frustrated of the many misses. Edit: I forgott to activate the elemental overcharge ability, so after the first points i activated the +4 con and +2 str/dex and had a AB of 23.

  • I’m just wondering, going Water first will have to try to hit enemy AC directly. How does this go? I already miss a lot going Fire first with this build. It’s a medium BAB class and only 16 DEX for a +3 to hit. At level 4 you have +6 to hit. Decent for melee classes that get to attack more often, but I kind of feel the Kineticist is just best standing and doing nothing in fights Water first because you won’t hit anyone anyway.

  • You took the wrong major aspect. Coloxus is the one you want. Sure, INT is useless, but it allows you to cast a third blast when you’re in turret mode. That’s a 50% increase in effectiveness. A few points of CON or STR is trivial in comparison. You’re wasting a LOT of potential by not taking it. Edit: Not just saying it to be a jerk. I’m here because you make the best guides I’ve found and I used this to build my own kineticist. I just noticed something you probably overlooked. Great content!

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