Perform Counterspelling Visit A Cemetery?

A countered spell is a spell or ability that cancels and removes it from the stack, causing it to go to the graveyard instead of resolving and having its effects. This can be done during the time the spell is being cast, as per the official rule. Counterspells or permission spells have the ability to do this, but they must be on the stack and have priority.

Generally, when a spell is countered, it goes to the graveyard and has no effect. However, conditions like Remand or Memory Lapse can change this. For example, Geistflame must resolve or be countered before it can go to the graveyard. If a player counters a spell in response to a cast trigger, the Demigod enters the battlefield.

A countered spell does not resolve and goes to the graveyard, as it is negated. Counterspells or permission spells may have conditions, such as forcing a player to pay an additional amount of mana. A countered spell does not resolve and goes to the graveyard in much the same way as a destroyed permanent.

In summary, a countered spell is a spell or ability that cancels and removes it from the stack, causing it to go to the graveyard instead of resolving and having its effects. Counterspells or permission spells can have conditions, such as forcing a player to pay an additional amount of mana. Counterspells or permission spells may have conditions, such as forcing a player to pay an additional amount of mana.

In summary, countering a spell or ability is a crucial aspect of MtG, and it is important to understand the difference between a countered spell and a destroyed permanent. Counterspells or permission spells can have conditions, such as forcing a player to pay an additional amount of mana, but they are generally negated and do not have any effect.


📹 Clash Royale | Graveyard | How to Use & Counter

The Graveyard is going to be very scary when you first encounter it. But once you understand it’s mechanics, it turns out it’s a very …


How do you deal with counter spells?

By casting instants on the opponent’s turn, one can place them in a disadvantageous position, thereby enabling a safe casting of a card on one’s turn. This allows the opponent the option of tapping out in order to counter.

Do counters stay on exiled creatures?

The counters associated with the exiled creature will be eliminated, and the token will not be restored to the battlefield. The delayed triggered ability of the card permits the possibility of re-casting.

Do sorceries go to graveyard?

Sorceries and instants are one-shot or short-term magical spells that take effect when their mana cost is paid and the spell resolves. They are never put onto the battlefield and only take effect during the player’s main phase and when nothing else is on the stack. They share the same timing restrictions as all permanent spell types, only being cast during the player’s main phase and when nothing else is on the stack. They are grouped colloquially as “spells” and are discussed in the Comprehensive Rules (September 20, 2024—Duskmourn: House of Horror).

Is a countered spell discarded?

A countered spell is not destroyed, as it never enters the battlefield. This concept is analogous to the distinction between discarding and milling, where discarding involves placing a card from one’s hand into one’s graveyard, and milling involves placing a card from one’s library.

Do counters stay on creatures in the graveyard?
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Do counters stay on creatures in the graveyard?

Undying is a creature-based recursion mechanic that mirrors persist, allowing a creature to return to the battlefield with a +1/+1 counter on it if it dies. This mechanic is similar to persist but with +1/+1 counters instead of -1/-1 counters. Unless haste is used, undying can cause summoning sickness. This mechanic only appears on creatures, but non-creature permanents can gain undying counters, even if they are meaningless in their non-creature state.

Undying can be used on tokens, but they cease to exist when they go to the graveyard to trigger it. If a creature triggers undying and returns, it will trigger and return again. Undying is harder to use in combos than persist, as more cards prevent -1/-1 counters being put on creatures than +1/+1 counters. However, the mechanic can be difficult to balance and design extensively for, making it a potential mainstay mechanic.

Do counters stay on creature lands?

Non-creature permanents can gain counters that only apply to creatures, even when they are no longer a creature. For instance, an Inkmoth Nexus with a +1/+1 counter from Gavony Township’s ability will remain on the Nexus even when it is animated by its own ability. These counters don’t matter when the Nexus is not a creature, but if animated later, they will affect the power and toughness of the Nexus.

Is a spell still cast if it was Countered?

The casting of a spell remains active, yet it does not circumvent the stipulations of the bonus action spell rule. It is possible to cast counterspells in order to negate the effects of counterspells. It should be noted, however, that JavaScript may be disabled or blocked by extensions, and that your browser may not support cookies.

Where does a countered creature go?

Countered spells go into the graveyard unless specified otherwise. When using dissolve on a creature before it enters battle, it goes to the graveyard unless specified otherwise. If the creature was countered before it entered play, it would still trigger the Athreos, God of Passage ability, which requires a 3 to make it go to the grave. This is because the creature is not necessarily being killed.

Do spells go to the graveyard?

The graveyard is a pile where instant and sorcery spells are discarded after their resolution, and permanents are placed after being sacrificed, destroyed, or put into the graveyard due to state-based effects. While cards in the graveyard are usually no longer relevant, some mechanics like Flashback, unearth, dredge, and delve interact with it. Zombies often return from the graveyard, and threshold and delirium mechanics also use the graveyard. Decks like reanimator can use or re-use cards in the graveyard, making it a useful resource as a player’s hand.

Does a countered spell go to graveyard?

Certain spells and abilities can “counter target spells” or similar effects, which are evergreen keyword actions. Counterspells negate a spell’s effect and may have conditions, such as forcing player to pay additional mana. Counterspell cards are typically blue, with white being tertiary. Counterspells in other colors were only present in the early days of Magic and the Time Spiral block. The most recent off-color counterspell is Verdant Command from Modern Horizons 2, which is green.

When a spell is countered does it go to the graveyard?
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When a spell is countered does it go to the graveyard?

Certain spells and abilities can “counter target spells” or similar effects, which are evergreen keyword actions. Counterspells negate a spell’s effect and may have conditions, such as forcing player to pay additional mana. Counterspell cards are typically blue, with white being tertiary. Counterspells in other colors were only present in the early days of Magic and the Time Spiral block. The most recent off-color counterspell is Verdant Command from Modern Horizons 2, which is green.


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Perform Counterspelling Visit A Cemetery
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17 comments

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  • if anyone says this card is op then ppl will just call him a noob who doesnt know how to counter…..do u even realize how many lagendaries need SPELLS to be countered ???? we have the princess which is a 3 elixir undying mortar and a lavahound which needs a spell to kill its pups and now a graveyard spell ffs…baited decks is the new meta

  • Lavahound, Graveyard, poison, and miner synergy. How to take out the tower. Have some elixir pumps generating elixir, then, place your lava hound in the back corner, once its tanking the arena tower, place a graveyard down, once it’s down, place a poison. (You can rush a miner in to tank the graveyard, or you can place the miner in right before the lava hound pops.)

  • Another great article guys … just wanted to mention that you left out a dragon as a counter to the graveyard. I’ve been using it with lots of success. Dragon moves slowly so it stays locked on to the spawning skellies, and can deal splash damage to the skellies if they group up near the tower wall. Not to mention that it’s still a positive elixer trade. The skellies also keep the dragon distracted while elixer is being charged up for a strong counter push.

  • Can’t wait for, -Ice Lake (Ice Spirit Spell) -Lava Pool (Fire Spirit Spell) -Spear Box (Spear Goblins Spell) -Knight Package (Knight Spell) -Archer X-Bow (Archer Spell) -Bomber Bomb (Bomber Spell) -Minion Launcher (Minion Spell) -Musketeers Cannon (Musketeer Spell) -Mini Pekka Rocket (M/Pekka Spell) -Baby Dragon Eggs (B/Dragon Spell) -Hog Rider Cliff (Hog Rider Spell) -Valkyrie Ship (Valkyrie Spell) Omg the list will go on cause the creative cards will all be gone soon.

  • Hey Yarn, not sure you’ll read this or not. Lumberjack is not a reliable counter to Graveyard. Since Skeletons are spawned at random locations, Skeletons could pile up at another side of the Arena Tower where Lumberjack might not have time to walk there. I tried defending a tank Graveyard combo with Lumberjack, ended up my Tower goes all the way down from full health to zero. The only reliable counter when facing a tank are Minions, Archers and Musketeer. Guards are not completely reliable due to the random spawn location & the pile-up problems that I mentioned above.

  • I knew this vide wouldn’t be helpful. All of his “counters” at the end of the article show the graveyard being sent in alone. The only exception was the Giant/Graveyard at 6:17 (which he conveniently had a mini pekka for the giant). When graveyard is paired with the right units and the attacker has an elixir advantage, I’ve found there really is no counter. The only way I’ve been able to deal with graveyard is: 1) Push the other lane to prevent the attacker from spending elixir on graveyard 2) Use tornado earlier in the game to pull his tank and activate your king’s tower.

  • this Card aint that effective because you jsut have to set any unit to counter it but when somebody doesnt do anything against Graveyard it is very good specialy when you mirror Garveyard and Rage it it can kill the 1 arena tower and then the King Tower i was ”lucky” and got it from a free chest XD my first legendary

  • The best way to use graveyard is to save up ten elixer, place it on the left princess tower -9 tiles away, then mirror it on the same spot. Since it cannot be countered, two of them will instantly Qin the game. You can make this even better by placing a rage spell after they take out the princess. Hope this helps

  • “Even though the minion couldn’t reach the tower, he tanks enough for the skeletons to do over 2000 damage” “Even though the giant couldn’t reach the tower, he tanked enough damage for the skeletons to do over 1000 damage” “Even though the hog rider didn’t reach the tower, he tanked enough for the skeletons to do over 1000 damage” “Even though the musketeer couldn’t reach the tower she tanked enough for the skeletons to do over 1000 damage” Seems kinda redundant

  • I think you should also consider cards such as ‘Bone Harvest’, ‘Gravepurge’, and ‘Footbottom Feast’ to specifically protect black creature reanimator decks. I really think they should just print a card that says ‘exile all cards in your graveyard. At the beginning of the next endstep, return all cards exiled this way to your graveyard.’

  • In red, Deflecting Swat is good at protecting against Bog and other targeted graveyard hate, and it’s obviously still a really good card for protecting both the stack and your resources in all zones from counters/targeted removal, while having the potential to use someone else’s spell to great effect (card versatility being a positive). Player hexproof on a permanent might be better (especially in white) if you’re expecting a couple attempts at exiling your graveyard specifically. For “exile all graveyards” effects, countermagic is king if you have access to it. Important to be able to deal with abilities, not just spells. If you’re creature-heavy and already have a stocked yard, Syr Konrad is protection via mutually-assured destruction. Bojuka Bog (and all the others) is a lot worse when it reads “…exile target player’s graveyard. All players other than target player lose 20 life.” Graveyard protection really is tricky, without as many obvious options as protecting your commander or board state, for example.

  • Any stifle effects work for the abilities while redirect effects (obvs str8 up counters work as well) work for the spells. Most of them are in blue and/or red. Stifle cards: -Stifle -Trickbind -Tale’s end -Disallow (works against both gy exiling spells and abilities) -Willbender (works against both gy exiling spells and abilities) -Nimble obstuctionist -Reroute Redirect cards: -Redirect -Misdirection -Wyll’s Reversal (works against both gy exiling spells and abilities) -Bolt bend (works against both gy exiling spells and abilities) -Swerve -Wild Ricochet -Imp’s Mischief (in Black) -Mizzium Meddler (works against both gy exiling spells and abilities) PS: End the turn effects work as well although they are pretty expensive manawise and quite niche to just have them in ur deck.

  • Loaming Shaman is my hero in my Kenrith Deck. Opp scryed something or tutored on top: let them shuffle. Also i use Angel of Suffering to stay alive in the beginning, since Kenrith is the King of Control and to mill some cards (make deals with your other players) to give the King some toys in his hands. And when opps manage to mill my whole library i reanimate Loaming Shaman to get a full library again // i always laugh on arena when i’m matched against Bruvac. Also super funny when opp has some Petitioners out and they mill my Deputy of Detention 😀

  • I had to care about this Topic for my Rielle Deck, as Its a Wincon to make Rielle Unblockable or hard to Block and Attack for Commander Damage once she has 10 and more Power. I focused on options that do NOT shuffle my Graveyard into my Deck as then I have to start all over. I found Lazothep Plating pretty nice, as it gives a creature and the player hexproof, also Target Redirection like Wyll’s Reversal or Deflacting Swat can save your Graveyard cause you can also redirects abilities with these ones.

  • If you’re a graveyard deck that discards, there really is nothing like the Currency Converter. While no single card can protect your graveyard as a whole, this card can hold on to individual cards you really wouldn’t want to get exiled right until you want to take advantage of them. And the great thing is, the opportunity cost is insanely low: In the right deck this thing is also pumps out 2/2s or treasure every turn for only a single mana.

  • more options: – Emergency Powers (instant) – Mnemonic Nexus (instant) – Piper’s Melody (sorcery and only creatures) – Quest for Ancient Secrets (enchantment but instantspeed if enough charge) – Summary Dismissal (a better counterspell) – end the turn effects (no stack no removal) – Grave Endeavor (instant for one creature and potential up to 10 damage so playerremoval?) – Tainted Strike (instant playerremoval best removal!) – protection from player effects (like noble heritage/ teferis protection) – Bolt Bend (changing targets) those are other ways i can think of.

  • This might be a hot take, but I’m of the opinion that people shouldn’t play graveyard hate in casual EDH games. Any kind of card that prevents someone else’s deck from doing what it’s meant to do always makes the game less fun. Something like bojuka bog is okay because it’s a one time effect, but other cards that just completely prevent graveyard interaction don’t belong in EDH.

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