I’m Sorry, Did You Say Street Magic is a GMless storytelling game published by Caro Asercion. The game is a collaborative worldbuilding game for two to six players, where players explore a city they create together. Each turn, a player adds to the city they have created. This game runs three or more hours and allows players to collaborate and imagine something unique to their experience.
I’m Sorry Did You Say Street Magic is a GMless game that takes players on a journey through the streets, allowing them to collaborate and imagine something unique to their experience. The game is filled with life and vivid detail, packed with a myriad of hidden corners and meeting strange and wonderful inhabitants.
The game has been praised for its streamlined rules, breezy play, and spirit of friendly collaboration. It is a game about building a city, filling it with life and vivid detail, exploring its hidden corners, and meeting its strange and wonderful inhabitants.
In summary, I’m Sorry Did You Say Street Magic is a GMless story-game that allows players to explore a city filled with life and vivid detail. The game is designed to be a fun and engaging experience for players, with streamlined rules, breezy play, and a spirit of friendly collaboration.
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I absolutely understand the feeling of not wanting to start/try/do something because it won’t be good (according to my own standards) and therefore I shouldn’t. But there are times where brainstorming/splurging/idea dumping/etc. are immensely helpful in getting past a rut or a block in creativity. I feel like that’s kind of what you all did and it’s beautiful! 🥰