Scenario A involves playing with 4 lands and a Wilderness Reclamation on the field. After casting a 4 mana spell, you must resolve the reclamation to untap your lands. The next reclamation will appear on the stack, and you must tap your lands again before casting your spell. If you are playing with a general PSA card, switch to full control mode when casting the card.
The main game plan against aggro is to stabilize via removal spells like Dragonfire and Flame Sweep, then develop our enchantment. You may play an additional land on each of your turns. To solve, you control seven or more lands. Wilderness Reclamation stands out in MTG for its strategic value in unlocking mana potential.
Paradox — When casting a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap all lands.
Sultai Wilderness Teachings’ sneaky all-star is Growth Spiral, which can be used as a ramp spell on Turn 2 to get down Wilderness Reclamation or cast a Cryptic Command. When the first one resolves, you untap all of your land, and you can then put other instant effects or spells on the stack.
This sample list plays entirely spells that can be cast at instant speed, except for Wilderness Reclamation. The trick to making Wilderness Reclamation work is to use your mana at instant speed.
In summary, this sample list plays entirely spells that can be cast at instant speed, except for Wilderness Reclamation. It requires mana acceleration to go off on a reasonable timeframe.
📹 Tips and Tricks | Wilderness Reclamation
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📹 EPIC EXPLOSIONS – Temur Wilderness Reclamation Combo Deck Guide
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treasure map instead of growth spiral and maybe run deafening clarion? or would gates work so you could try deafening clarion and gates ablaze? It feels like there has to be a number that would create consistency with all of the land availability. Plaza of harmony would be nice life recurrence as well against aggro, no?
you inspired me to make a deck similar, but i’ve stuck it in ladder. Starting the season I started back out in Gold, and after only 3 wins in gold with other decks I swapped to this new deck in ranked BO3 and went all the way to plat without 1 lost game. To be fair I only met mono red once, but it destroyed everything else. Tip is use 4x lanowar elves, so that you have an extra 4 chances on top of Growth Spiral to get your turn 3 Wilderness Rec. And I dropped all burn spells besides 2 lightning strikes to add Jadelights and Krassis. It is truly a spectacular deck. I’ve only lost one bo3 with it thus far and that was due to a tired mistake with my priority.
your logic is so flawed at the beginning lol,just adapt the deck like any decent magic player to the agro decks,and it is not too slow lol,it is instant speed at 3 mana,its cheap for what it does,you’ve played way slower decks than that and won. plus your sabotage is useless as the only decent creature you have can’t be countered.you should use the slots for ramping green or a treasure map.
You made this deck too focused on the explosion kill. I made a temur deck that has the same combo of wilderness and expansion but you include rekindling phoenix and hydroid along with niv mizzet. You also add fiery cannonade and gift of paradise. Dump the shocks and lightnings for lava coil. This setup makes this deck solid. You will beat aggro decks about 45% of the time and still beat control decks