Union Creatures’ Spell-Counting Status?

Union monsters are Effect Monsters with the ability “Union” and each monster has an effect that allows it to equip itself to another monster. To attach a Union monster to another monster, you must first have the monster as a monster on the field. You must play the monster normally before attaching it. Union monsters end up as spells when they are destroyed, even with Dimensional.

You cannot play a Union Monster as an Equip Spell Card directly from your hand. Summon a Union Monster and attach it to another monster right. Union monsters are treated as Equip Spell Cards and can be destroyed with “Heavy Storm” and other effects. They cannot be destroyed by MST or heavy storm.

In Yu-Gi-Oh TCG Q and A, Union monsters attached to a monster are treated as Equip Spell Cards and can be destroyed with “Heavy Storm”. Each Union monster has an effect that allows it to equip itself to a monster as an Equip Spell Card or unequip itself to Special Summon itself to a Monster Zone.

The Union is treated as an Equip Spell (and not a monster) and can be destroyed with “Heavy Storm” and other effects. If sent to the GY from the Spell/Trap Zone, it is treated as a Spell Card going to the GY.

In summary, Union monsters are Effect Monsters with the ability “Union” and can be attached to other monsters. They cannot be played directly from your hand.


📹 UNION STRONG!!! (Yu-Gi-Oh! Archetypes Explained: A-To-Z)

Alternate Title: Still Waiting For Them To Release ‘DEF – Blocker Behemoth’ …


Do equip monsters count as spells?

When a Monster Card is equipped to another monster, it is treated as an Equip Spell Card and moved to a Spell and Trap Card Zone. This card cannot be destroyed by monster-destroying effects, but can be destroyed by effects that destroy Spell Cards. If a Monster Card is sent to the Graveyard, it becomes a monster again when it is in the Graveyard. Equip cards cannot have their equip target changed by other card effects, except for Union Monsters equipped by their own effects.

Union monsters consistently treat themselves as Equip Spell Cards while equipped. Equipped cards are still on the field, so effects or conditions requiring a card being sent to the Graveyard still apply. However, Monster Cards cannot activate or apply their effects while treated as Equip Cards, as they are not monsters.

What is the most forbidden spell?
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What is the most forbidden spell?

The Unforgivable Curses, also known as Avada Kedavra, Cruciatus, and Imperius, are powerful and sinister spells in the wizarding world. First classified as “Unforgivable” in 1717, they were tools of the Dark Arts and were subject to strict penalties. By the 1990s, using any of these curses on a fellow human being would result in a life sentence in Azkaban without parole, unless there was sufficient evidence that the caster did so under the influence of the Imperius Curse.

Many Dark wizards attempted to use this excuse to prevent incarceration, particularly after the First Wizarding War. Exceptions exist, such as Solomon Sallow, who used one on a Dark wizard without legal repercussions, and Aurors were permitted to use them during the First Wizarding War and during the height of the Second Wizarding War under Lord Voldemort’s regime. However, this would have been repealed following Voldemort’s demise.

What is considered a spell in DND?

A spell is a discrete magical effect that shapes the magical energies in the multiverse into a specific expression. It involves a character carefully plucking at invisible strands of raw magic, placing them in a specific pattern, setting them vibrating, and releasing them to unleash the desired effect. Spells can be versatile tools, weapons, or protective wards, dealing damage, imposing conditions, draining life energy, and restoring life to the dead. Thousands of spells have been created over the multiverse’s history, many of which are long forgotten or may be recorded in ancient ruins or the minds of dead gods.

Are monsters spells in Magic The Gathering?

In the context of Magic: The Gathering (MTG), a creature card is regarded as a spell card throughout the course of a game, but solely when it is situated within the stack undergoing resolution. Upon entering the battlefield, the creature card assumes the status of a permanent card, rather than that of a spell.

Do creatures count as permanent spells?
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Do creatures count as permanent spells?

The term “permanent card” refers to a card that can be placed on the battlefield, such as an artifact, battle, creature, enchantment, land, or planeswalker card. A “permanent spell” is a spell that enters the battlefield as a permanent as part of its resolution. If a permanent loses all its types, it remains on the battlefield. For example, the Dimir Doppelganger can be used to exile a creature card from a graveyard, transforming it into a copy of Jushi Apprentice, a flip card.

This ability can be used to flip the creature, making it a copy of Tomoya the Revealer with the Dimir Doppelganger ability. If the permanent is activated again, it will have the characteristics of Stabwhisker the Odious with the Dimir Doppelganger ability.

How do Union Monsters work in Yugioh?

Union monsters are Effect Monsters with the “Union” ability, which allows them to equip themselves as Equip Spell Cards or Special Summon themselves to a Monster Zone. Not all monsters that can treat themselves as Equip Cards are Union monsters, such as Worm Millidith, Dark Necrofear, Kiseitai, Armory Arm, and Number 58: Burner Visor. However, the equip-themed “Vylon” and “Machina” archetypes and the A-to-Z series contain several Union monsters.

Do creature spells count as spells?

In the context of Magic, creatures are regarded as spells when they are cast and remain on the stack. Upon resolution and subsequent entry into the battlefield, these objects become what is referred to as “permanents,” as opposed to “spells.” The term “spell” may prove confusing for novice players, as it may not be immediately apparent that it does not simply refer to instant or sorcery. Nevertheless, the input of a Level 1 judge can assist in elucidating the concept.

What cards count as spells in Magic The Gathering?

In Magic the Gathering (MTG), a spell is any card cast by a player, usually from their hand, but can also be cast from other areas of the battlefield, such as the library or graveyard. Land cards are not considered a spell. During a game, players take actions such as tapping and untapping their cards, casting spells, and attacking/blocking with creatures. Tapping a card means turning it sideways to show it has been used for the turn, such as using a land for mana, attacking with a creature, or activating an ability with a symbol. Tapping a card requires untapping it to use it again. To cast a spell, players must pay its mana cost by tapping lands or other permanents to make the required amount and type of mana.

How do you crush a union?

Employers often employ union-busting tactics to prevent employees from organizing for better jobs. These tactics include hiring a union-busting consultant, encouraging employees to wait and see, promoting a campaign against the union, sending letters to employees and their families, holding meetings to sweet-talk or browbeat employees, and denying their rights through delays and law-breaking. Union-busting attorneys train supervisors on how to persuade workers to vote down a union, and this anti-union script remains unchanged. This practice is common among various industries, including bus drivers, nurses, tech workers, and call center workers.

Does summoning a monster count as a spell?
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Does summoning a monster count as a spell?

Summoning is the act of casting a card, which represents a permanent creature of a specific type. It is a process by which a magic-user calls forth a creature to perform their duties. In prerevisionist material, summoning involved the literal movement of a being to the presence and control of the summoning mage or planeswalker. Some summoned creatures agreed to be servants of the spellcaster, while others were enslaved by the spell known as the geas for magical combat. If the wizard was successful, the summoned creatures were usually returned to their places of origin, while if the wizard failed, the surviving creatures were stranded.

In the modern concept of summoning, a faux entity is created based on the concept of summoned creatures, pulled from the aether. These summoned creatures have no will and vanish when no longer needed. This concept is described in The Eternal Ice by Lim-Dûl to Jodah, and in Loran’s Smile, Feldon learns how to summon from a scholar who studies him for two weeks.

What counts as a spell?
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What counts as a spell?

A spell is a card that has been cast and placed on the stack, or a copy of another spell. It is only a spell when on the stack, and in most other zones, it is simply a card or a permanent when on the battlefield. All card types, except lands, are types of spells, and even permanent cards are typically cast as spells before becoming permanents. Spells exist as game objects, and their rules determine interactions and effects between the casting of the spell and its taking effect. A copy of a spell is also a spell, even if it doesn’t have a card associated with it.


📹 Top 10 Fusion Monsters That Don’t Need A Fusion Spell

Fusion summoning is a mechanic in Yu-Gi-Oh that usually centers around polymerization or other subsequent fusion spells to …


Union Creatures' Spell-Counting Status
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  • Honestly, this feels like the first attempt at a proper Super Sentai reference beyond just fusion monsters that just go together like Gaia the Dragon Champion. Plus, being machines makes that work even further. Especially when we consider generational gaps that fit the theme of crossovers like Super Sentai have done… including combining Zords from different teams together lie Wild Force and Ninja Storm, and in a similar vein: Lost Galaxy with Lightspeed Rescue. (Yes I’m using Power Ranger names with Super Sentai title, but I don’t follow the names for Super Sentai, so forgive me.)

  • I know this article was long enough, but it’s worth mentioning that they also played well with the honorary Cyber Dragon, Galaxy Soldier. It was another LIGHT Machine discard outlet that set up Infinity, ergo a way around Nibiru at 4 summons. Plus Union Hanger was used often to attach Photon Orbital as a search option for Galaxy Soldier.

  • Hey Nova Loved the article but at 14:38 you said there isn’t a way to cheat out the A-Z Dragon Buster Cannon but hear me out. In Duelist Nexus there was a card Called “Fusion Armament ” which will eliminate the X,Y &Z bricks leaving just the A,B &C monsters. Wondering what you think about that? 😅Anyway keep up the good work 👍

  • 1:21 – I internally shrieked here, speaking as a childhood Bionicle fan who still has his figures and a smattering of extra parts (and Hero Factory, the worst unrelated spinoff sequel, killing the Bionicle lore just when it was getting into the free-roaming territory). THANK YOU FOR THE ACKNOWLEDGEMENT! P.S. Did you ever watch the movies or read the Legends books? I couldn’t get enough of the latter arcs in the books (RIP Matoro) or Mask of Light (Takanuva is the GOAT). But The Legend Reborn is just the best movie ever. P.P.S. Did you know that a LOT of the words/motifs–such as “Mata Nui”–were ripped from Maori culture/language (if not also other Polynesian cultures)?

  • So there’s a reason I chose this one for my first quasar commander article. My first ever pet deck getting back into yugioh in 2021 was Buster blader… However, nova already covered that article and there hasn’t been any support released outside of rebirth judgment, and even then that was already a tech pick. So about a year or so ago ABC dragon Buster was released from prison at his full power without any form of parole or anything he was a free, machine, I guess… So one day I decided I want to build a deck around ABC dragon buster, so I went to one of my good friends who’s really well known for making ABC and he gave me a basic core and from there I just built a deck that I can use and cater to my play style. I already had a good chunk of the link monsters I use, and it was only a matter of coming up with cards I like to use to facilitate the link and XYZ spam play that I love using for this deck and even after my at the time most powerful deck in Branded got hit on master duel. I still have this beautiful dragon toy in the background ready to wreck lives . So I definitely have a soft spot for ABC dragon buster.

  • 14:49 Thunder Dragon Dominatrix would certainly be an interesting card. Top 10 Synchro Tuners Top 10 Best/Worst Cards That Can Miss Timing Top 10 Level/Rank 5 Monsters Top 10 Best/Worst Cards That Only Interact With A Specific Extra Deck Monster Type Top 10 Cards With More Than One Artwork Top 10 Best/Worst Cards That Can Return Banished/Graveyard Cards To The Deck

  • Today in Master Duel, one dude was stealing my Ancient Gears with Chimeratech Fortress Dragon. Was a really hard match for me. In the end he even stole my Chaos Ancient Gear Giant with Cyber Dragon Infinity. Luckily by the time he summoned Infinity, my opponent had 500 LP and after stealing my CAGG I was able to make Ancient Gear Howitzer to burn him with 1000 damage for the win.

  • The ability to contact fusion from the Graveyard is one of the coolest alternate summoning mechanics of any extra deck monster only rivaled by Tri-brigades Banishing for Link monster effects. Really wish we had more than just ABC and A to Z that could do this because it could be quite useful for decks with small monsters that can get a lot of field presence. My favorite example of this being Kuribohs which can fill the field with monsters off of Kuribohrns Soul Charge esc effect. If they gave it similar effects to ABC, but with a more protection based focus then the deck might actually have a boss monster to build toward instead of just making generic link monsters and Lyriluscs

  • How about doing lists like this for other monster types like self rank-up XYZ’s or just cards/archetypes that bypass part of their normal summoning method like Megalith ritual monsters functioning as ritual spells or the various monsters that count as the whole tribute for ritual summons like Ritual crow.

  • I remember that weekend when Rocksies was first legal people were so sure that Thunder Dragon was gonna win at a YCS in Europe that if you put money on any other deck, people would laugh in your face. Prank-Kids don’t search all that much, in terms of from deck to hand, at least. And that field spell kept on shrinking all those thunder dragons while bow wow bark’s tribute effect meant no destruction by card effect. Oh and then Dropsies+Lampsies

  • You just reminded me of my Blue Eyes and Friends Turbo deck again. Both with Colossus and Blue Eyes Twin Burst Dragon. As much as I’d like to list the entire deck here, It’s too much work, and I’m feeling too lazy. Sorry, but not sorry. Anyway, I can say it was a 42 card deck with a full side deck and extra deck, and that extra deck had those two fusions in it. Ahh the good ol’ days!!

  • GB Tamer Editor and Dominatius deserve a shout-out too. The whole plan is to bring them out. Dom grants an extra negate, protects cards like Apollousa and of course is very strong. Tamer Editor isn’t a hard once per turn effect, so it can summon all of your GB extra deck in a single turn if all goes well.

  • Eh it’s one of my list ideas, can’t wait to see more of my ideas. Here is the small list in case you forgot: Best/Worst cards that can miss timing Pendulum cards that change their scales Best/Worst XYZs and pendulum extra deck cards Link cards that support other extra deck types Best ritual cards Worst archetypes with the best support Worst cards that allow you to special summon Worst Archetypes that are 1 card away from being great Best toon cards Best dark counter parts Hardest Extra deck monsters to summon Cards with the silliest names that see play Best cards that burn you only Best/Worst Aqua Type monsters Top Shadoll cards Top cards with XX50 attack Most played engines Top Frog Cards Cards that people play begrudgingly Top floating effect cards Top Six Samurai Cards Top cards that started seeing competitive play due to link monsters Top win more cards Top cards based on historical figures (Joan of arc, Oda Nobunaga, etc) Top cards based on fictional figures (Godzilla, lovecraft monsters, etc) Top Non Targeting Cards Worst Contact Fusions Top cards affected by columns Top number monsters Top cards that tell a story part 2 Top cards released in 2021 Top cards that have effects as xyz material Top equip cards

  • I recently got back into YuGiOh since the schoolyard days due to Master Duel, as well as yours and Farfa’s articles. It really showed me how entertaining and genuinely fun the game can be when it’s not just floodgates and omni-negates all the time. Thank you for your great, quality content. Hopefully this isn’t out of place, but can I suggest something light-hearted for a article? I think “Top 10 Funniest Normal Monster Descriptions” could work. Surely if you dig deep enough you’ll find something hilarious, right? I sure as hell snorted when I saw Mr “Check THIS out!” himself.

  • It’s been a minute since I’ve looked at competitive yugioh but I thought Supreme King Starving Venom Dragon was an amazing card for being able to copy affects and deal piercing damage did it already get power crept?! I understand that the only way to get it without using fusion spells is with a pretty specific cost of two dark pendulum monsters that it can’t be that impossible

  • Day 1 of asking TheDuelLogs for top 10 speed duel cards that were/are also good in the TCG Examples include: Cyber Angel Benten, Destiny HERO – Malicious, Allure of Darkness, D.D. Warrior Lady, Don Zaloog, Breaker the Magical Warrior, Airknight Parshath, Apprentice Magician, Bazoo the Soul Eater, Book of Moon, Cosmic Cyclone, Cyber Dragon, D.D. Crow, Destiny HERO – Diamond Dude, Destiny HERO – Dasher, etc.

  • This gives me an idea for a contact fusion Gate Guardian rework: Labyrinth Guardian Level 11 Pendulum Scale 11 You must first set this card in your pendulum zone by banishing three cards from your hand, extra deck and/or field, OR 1 “Gate Guardian” from your hand, deck, field or GY. Once per turn, you may special summon 1 “Labyrinth Wall” and/or “Wall Shadow” from your hand or deck, ignoring their summoning conditions (This is a quick effect when you control no monsters on your side of the field). Once per turn, at the beginning of your turn, while “Labyrinth Wall” is on your side of the field, you may tribute one card you control or discard one card: until your next turn, you may declare that both players monsters require one more/less tribute to tribute summon monsters, but both players may normal summon an additional normal monster each. While “Labyrinth Wall” is on your side of the field, Spell/Trap cards directly behind it cannot be destroyed by card effect. While “Wall Shadow” is on your side of the field, all monsters you control gain 100 ATK/DEF for all cards banished or in the GY, and deal piercing battle damage. Once per turn (quick effect), you may banish 1 LIGHT, WIND and WATER monster each from your field or GY to special summon 1 “Sanga of the Thunder”, “Kazejin”, and “Suijin” from your hand, deck or graveyard, and if you do this card returns to your extra deck. Warrior/Pendulum/Fusion/Effect “Sanga of the Thunder” + “Kazejin” + “Suijin” Must first be summoned either by Fusion Summoning, or Special Summoning by sending the above monsters you control to the GY, and then can be pendulum summoned.

  • I’m praying Konami Makes D E F cards someday and a DEF Dragon Buster contact fusion. Plz Konami ABC and Generic Union Mechanic Support. imagine 3 new Generic Unions to support ABC in DEF light machine unions. Make it happen why not I say. A new DEF Dragon Buster could make up for ABC dragon Buster is sadly limited to One. I’d also like to see a Union Carrier Errata to only work with Unions or to only be summoned by Unions materials. Greatly limiting it’s abusability

  • Also ritual beasts were only semi popular but never won any event. In fact they had some top 16 spots at high level events but it was definitely rouge/ tier 2 at best. Yes ulti canna is insanely good but was the only card which made the deck viable. Additionally you can only special summon ritual beasts once per turn and the time it took for the combo was greatly exxagregated. Nekroz loop into valk to clear the field took less time in theory, but required decision making. Ulti canna loop was always the same and was barely interactable. Nekroz took long, too… It was prob banned as the deck was supppper cheap and could be somewhat a competent deck vs the 1000+€ nekroz deck (and was probably boring to watch) What a shame that a ban/limit often lasts waaaaaaay top long, see infernity archfiend or draco faceoff. Why are those on the list!? Why was canna on the list till 2020!?

  • It’s hardly meta but I like using Gravekeeper Supernaturalist a decent bit. The ability to search any Gravekeeper card is really good when running it as a deck, and the increase to its stats based on the fusion materials is great too. At the very least, you’ll probably get a +700 to Atk/Def, if not higher, which stacks with other monster effects from the Archetype.

  • Ulti-Cannahawk and many cards like it that were once powerful but no longer powerful in the current meta, were only banned/limited in the TCG. Unlike the TCG, the OCG care about more than just the “meta” so the OCG actually goes back and unban a lot of cards. It’s only recently that the TCG has started doing the same.

  • Anyone else thinking about Egyptian god slime? Cannot be destroyed by battle, 3000atk 3000def, can be summoned from tributing a zero attack zero defense aqua monster, and qualifies as three tribute summons which can boost out boss monsters fast, like, really fast given that the way to get this guy on the field requires monsters that are normally special summoned

  • While you can’t really search for cards when your opponent has Thunder Dragon Colossus on the field, you can still use most Pot cards to draw cards outside of your Draw Phase since it doesn’t stop you from using them, as long as they specifically say to “draw the card”. A peculiar little workaround!

  • I’m a little sad we didn’t see any of the newer Neos fusion monsters on here where they just say nuke your opponents field by banishing and just negate everything your opponent does for the rest of the turn with destroy everything when it leaves the field. They both have crazy effects just stuck to a hard to summon constantly deck that still needs a lot of support for it to be viable in a non casual environment

  • Well now in 2020 we can see that colossus is still a pain but not that busted as half of the deck need they card in the grave as you don’t search them and you can just negate it’s effect i’m more thinking of a side deck boss monster that punish player who didn’t bring a lot of negate. When can he be unbanned. I mean chimera and the other one are completly busted and anti machine play or even buster blader are good for dragon why not a thunder boss monster @_@

  • I don’t think the duel logs really watches too much of the anime so for those wondering where the term “contact fusion” came from, it came from Jaden/Judai from Yu-gi-oh! GX. He ran Elemental Heros with Neo-spacians to make the Elemental Hero Neos fusion. In the show, they made a big deal about how he didn’t need to use a fusion cards to make them (before, he ran pure Elemental Heros so you can assume from that, he ran a lot of fusion cards), describing them as Contact fusion, using materials on the field and shuffling them back into the deck without using a fusion card. I felt the need to point this out because he describes gladiator beasts as being unique for shuffling cards back into the deck when that’s the most literal form of contact fusion. Every other version is meant to be an upgrade to the original contact fusion because Konami realizes that shuffling the materials back into the deck from the field is the most punishing and restrictive method.

  • You bring up a really interesting point with thunder dragon colossus. Being removed from the ban list would basically enable a strong return of thunder dragons in a modern setting. Throughout Yu-Gi-Oh history, there have been plenty of decks that were rendered meta unviable by some ban list hits that made them not necessarily unviable competitively, but not strong enough to remain in the meta. That might be an interesting top 10: top 10 decks that were rendered meta unviable by a banlist addition. And whether those decks would be viable again if that card or cards were removed from the ban list.

  • First, I greatly enjoy your content. Always click as soon as I can. That said, as a Gladiator Beast player, Gyzarus is not at all hard to summon anymore. With the advent of Test Panther and cards like Gladiator Rejection, it’s stupidly simple to get two Agustus on field to go into Tamer Editor, who then can get out Gyzarus, or literally any of the other big Beasts. I can reliably do it every duel assuming my opponent can’t stop me somehow.

  • I don’t think thunder dragon colossus should’ve been on this list. As you pointed out you only need one monster to summon the darn thing through its alternate condition. At that point it’s not really a contact fusion since there’s only one material being used for the summon. Kinda like how egyptiian god slime can be summoned using any level 10 water monster.

  • Egyptian God Slime has been neglected. Worst article. But seriously how is some shitty blue eyes card better than Turing an trap card into an indestructible rest of field target protection. Okay yes fine Blue Eye’s effect is better but EGS is on card that can be set for free vs Blue Eyes which has always since before the game existed “Oh look at this cool thing that is way too hard to bring out for it to be relevant”

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