The Amulet Titan is a skill-intensive but rewarding deck in Modern metagames, with Reid’s guide providing an ultimate guide to help players learn it. The deck’s primary gameplan is to use the original Ravnica bouncelands, with interchangeable ways to ramp, find a Titan, and find one of its lands. The Gemstone Mine is an excellent mana fixing tool, especially since resetting the counters is trivial with the use of bouncelands.
The card’s price has increased from $8 to $13 at the moment. It has seen recent success as a 4-of in Amulet Titan, and it can be used to attack the current Modern metagame. The Gemstone Mine enters the battlefield with three mining counters, and removing a mining counter from it adds one mana of any color.
Amulet Titan is a great choice to attack the current metagame, and it can be used with Scout, Amulet, Tolaria West, Bounceland, Gemstone Mine, Cavern of Souls, and Summoner’s Pact. It gains important life against aggro decks, shuffles graveyards against Dredge, or puts a noncreature permanent on the board.
The Amulet of Vigor is essential for turning on mana, enabling combos, and is all around important. The deck’s price has increased from $8 to $13 at the moment.
📹 The List the PROs are playing! | Modern Amulet Titan League
Is Dryad holding us back??? Aftermath Analyst is back at it again! ~-~ Decklist: https://www.streamdecker.com/deck/88tR7HJk2 …
I think it is just the wild west of people trying anything and everything right now. There’s just so many good cards that synergize well with each other in the shell. I personally think that Dryad is one of the best cards, generally speaking, for the decks ramp, since it is a mini-threat, and ramp. Now it is possible to cut, if you keep your other extra land effects high enough, but the fact that it can win on its own, pseudo-answer all 3 moon effects, ramp, and block, doesn’t make me want to cut it anytime soon. The main downsides for it are that it is weak to the normal hate, being an enchantment and a creature, and that it requires a tapped red land that doesn’t really help the deck otherwise. I personally feel that the upsides outweigh the downsides, but to each their own.
Been perusal for a while, enjoy the content and have been playing this build since mh3 released. So far, my locals has been alot of murktide and energy aggro so the 4 grazers has been really valuable for blocking the frog and beating down with urza constructs until mill the combo. Lumra having reach has been the main reason I’ve kept it since there are times where I don’t have the combo and no amulet so lumra seems to be the answer.
hi! I’m loving the Pretty Deece series so far, I’d like to suggest to add some colours onto the deck list you have; sorta especially for new players (like me) to understand wat colour the deck is + general mana distribution a little faster… anyways hope to see more and another vid soon! It’s been months!!
2:05 “Put the Boros Garrison Trigger on the stack first, AND THEN YOU CAN STACK THE OTHER ONES HOWEVER YOU WANT .” Incorrect. If both Slayer’s Stronghold untap triggers resolve before any Boros Garrison triggers resolve, you’re screwed: The Slayer’s Stronghold untaps from the first trigger, and then it untaps again from the second, but you have no mana to activate it! You’re left with an 8/6 hasty Titan before combat, instead of a 10/6, which isn’t lethal. In fact at that point you’re just dead on the next turn if you don’t fetch up two basic Forests (or some other combination of lands that result in you having GG2 during your next upkeep) with Titan to pay for the Pact trigger.