What Is The Maximum Hit Boost From Amulet Of Fury?

The amulet of fury is a powerful weapon in Old School RuneScape, with an average damage per minute of 1400 damage. It targets the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters. The maximum amulet can heal per activation is 1,200 life points. The amulet of fury has equivalent attack bonuses to the amulet of glory with superior defensive, strength, and prayer bonuses, but without the manual strength bonuses. This allows for more freedom to customize the value of your equipment.

The price difference between the fury and strength amulet is obvious, but stat-wise, the benefits are similar. Fury gives a 4.2 crit hit bonus to all styles and a +2 prayer. When using dscim, a fury is needed to create a blood fury, which will be your BIS mage amulet until you get an occult at 93 slayer. A fury is a neck slot item until you get an occult at 93 slayer, which could take several tasks to hit as well.

The amulet of strength is designed for heavy-hitting characters who want to deal as much damage as possible to incapacitate their opponents. The total health of a fully charged amulet is approximately the player’s maximum hit multiplied by 300. When equipped, the amulet of fury boosts the chance to max hit while attacking by 15 when equipped.

A new, up-to-date and accurate OSRS Ranged Max Hit Calc is available, along with blowpipe and dragon bolts. The Void Knight set gives a 1.1 multiplier to both final accuracy and max hit, but in order to enable it, a full set must be equipped.


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What Is The Maximum Hit Boost From Amulet Of Fury?
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9 comments

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  • Completely agree, great article! It always bothered me that creators never really considered that being max combat stats is a very different perspective for a “midgame” boss. It really starts to trivialize content no matter the gear. Actually when getting a quest cape, I followed the optimized quest guide and I felt like the content was way more fun and rewarding running things “at level”.

  • Good article, I’ve heard people often say (offensive) stats matter so much more and did notice that on my way to 126 combat. But here’s my question, since I’m not there just yet – strength, range.. also mage offer higher max hits and are important, attack is also somewhat necessary, but what would you say about defence? How big of a deal is it really when it comes to doing content where you need or may need to tank some damage – be it chip / hitting through prayer. Namely Nex, where even in full masori she can still smack you for 30s on a not very rare basis. I’ve been grinding it boss for a while now with def being at lower 90s and while I slowly level it up, I wonder how big of a difference it could make to get it to 99 compared to e.g. having different/more tanky gear. I understand that this isn’t really relevant in many places, since you often negate all/most dmg with prayer, but people still say very low defence content is tough – or perhaps gap between lower def level and ~80/90 is much bigger than maxing the stat (similar to how ~60/70 agility makes run energy restoration already so good and 99 isn’t even a very noticeable upgrade). Sorry for one long mess of a comment, appreciate you sharing your knowledge!

  • i fully understand why youtubers dont want to level a new account every month to base 50-70s to make one or 2 articles. But every single osrs content person guides/etc etc etc around low/mid lvl account pvm are 9.9/10 times on a max account & they write that off. insta dislike. if you just want to show mech/etc sure. but don’t sit their for a second & pretend like its remotely the same. slower kills = more food/etc used & when your new/bad learning thats the diff from farming a boss poorly vs not even getting a KC i can/did vork as well at 70s as i do now in 90s but i would at peak try hard make 600k a hour their when i started (with lance/woox walking/etc etc) i play pretty relaxed etc. but it scales so much more than people thing long term also slower kill more stuff used more banking/running makes a 30kc a hour boss to like 10kc boss a hour. soo typically its not even worth it for gp unless its a big ticket item boss & you are praying for spoon, or you have awful skill lvls

  • How have you unraveled max hit? By playing with different levels in a dps calc until it is imbalanced? Set them both to 99 and then talk. I had a look at your melee example, the max hit in both setups was the same, i used zulrah (blue). If the max hits are the same how does this unravel max hit? This is a discussion about levels and weapon choice being more valuable than gear prices, clickbait?

  • I started playing OSRS first time this year, and I have only lately started to understand importance of stats. Earlier I thought 1 str level = 1 str bonus, not a big deal, but with super combat potion going down to base stats my max hit drops so much. Now I just need to learn to drink them more often.

  • I agree with the concept, but, your examples are too extreme when applied in a real scenario. For example not everyone goes full tank set up they definitely are using a fang and not a zammy hasta. Outside of bandos a normal “tank gear” set up would still use dps gear just using full justy for damage mitigation effect so the difference is quite smaller. Good article either way as again, it gets the concept across great.

  • I wish more of the highest level players would explain why max hits are important like this rather than just telling someone to go do 16 hours of NMZ for a week and max their combat in the most boring cut and dry way possible. I knew stats were more important already but I’m glad that you better explained it

  • This is a reason i tell low lvls using whip to go get abby dagger and train str i see people with 70nor 75 str and 80 attk and def in bandos with a whip like wtf lol train str brother i get u wont be using a whip but theres other good items to train str with u dont gotta follow that max platers guide and use a whip because it dosent apply to you

  • I’ve always found it a relief to know stats matter much more than gear since you don’t need a ton of money to get your stats up. But now I have base 90 combat stats and at least tier 70 gear for each style, I find it hard to decide what to upgrade at what point. Do I upgrade my fighter torso for a bcp? Recently I bought a venator bow over the bcp because I do slayer a lot so I guess it also depends what kind of content you wanna do.

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