What Physical Spells Do Blue Mage Cast?

In Final Fantasy XIV: Endwalker (Patch 6.45), a Blue Mage is a ranged DPS job that uses blue magic learned from defeating enemies. They can be used as a ranged attack, with 12 spells required for all Blue Mages. Some of the essential spells include Feather Rain (or Eruption), Shock Strike, and Glass Dance.

The list of all 49 Blue Mage abilities and their requirements for unlocking them is provided, along with the rank of the spell and its difficulty level. New spells can be learned from levels 70 to 80, and spells 105 to 124 are available for Blue Mages.

Blue Magic skill determines the spell interruption rate of blue magic spells and is directly involved in the damage calculation for physical blue magic. Strength increases the max damage potential of most physical blue magic spells, while dexterity increases accuracy and physical spell damage modified by a secondary skill.

The list of Blue Mage spells includes Ink Jet, Kraken, Fire Angon, Moon Flute, Tail Screw, Karlabos, and Crag Claw. Each spell deals physical damage to all enemies in a straight line before you, with a potency of 200 for the first enemy and 50 less for all.

A system based on the spells equipped would grant Blue Mages additional buffs or debuffs against specific elements or physical damage. Physical magic spells are the main way of dealing damage, along with meleeing, and are the most cost-efficient and fastest casting method.


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What is the spell 44 for Blue Mages?

Feather Rain is a Primal Ability that serves as an oGCD nuke for Blue Mages. It is an AoE, wind-aspected attack that, for 300 MP, does 220 potency of damage to all enemies within its range. For every 300 MP, all enemies hit by the spell receive a Wind Burn debuff, inflicting 40 potency of damage over time over 6 seconds. This adds an additional 80 potency of damage, bringing the total potency up to around 300.

Feather Rain is off the Global Cooldown, meaning it can be used between regular casting in a practice known as “weaving”. Moon Flute openers enjoy the benefits of weaving multiple primal abilities together, as they can chain together a string of spells and primals to perform a massive burst of damage.

What is the spell 77 in Blue Mage?
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What is the spell 77 in Blue Mage?

The document explains how to learn the 104 spells available to level 70 Blue Mages. It suggests that the best approach is to power level your Blue Mage to 80 and then gather your spells. This guide is oriented towards this approach, but if you prefer a slow-and-steady style of leveling, you may need to adjust some of these recommendations.

The Aetherial Mimicry spell is an easy-to-get spell that can be obtained with one level 90 friend. However, it requires a level 60 to learn, which may be difficult to achieve in your Blue Journey. To learn this spell, you may need to hold off on synced dungeons until you reach level 60.

The document is updated on Google Docs, as it is easier to edit and update there. It is important to note that Yoshi-P and company have been altering boss fights in various dungeons as they rework the MSQ for solo play capability with NPC support. As a result, some spells that used to be available from dungeon bosses may not be listed in the current version.

What is the highest level of Blue Mage?

A blue mage is capable of functioning independently of other classes and jobs, commencing at level 1 and attaining a maximum level of 80. Additionally, blue mages have the capacity to learn blue magic from enemies, which endows them with versatility in battle. In order to gain access to this restricted vocation, it is necessary to complete the quest entitled “The Ultimate Weapon” and subsequently obtain a Limsa Lominsa Lower Decks.

Can I level Blue Mage solo?
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Can I level Blue Mage solo?

Blue Mage is a powerful strategy that can be used to level at any level by utilizing a unique interaction between two monsters, Deep-sea Leeches and Clionids, found in the level 80 zone, The Tempest. When a Leech and Clionid are brought together, the Clionid consumes the leech, killing it instantly and granting itself an Enlarge buff. This method allows players to quickly earn experience, further boosted by Blue Mages’ open-world experience bonus.

However, this strategy has some risks, especially for beginners. Players should be cautious as even a basic attack from either monster can result in instant defeat. The Sprint action can help keep players ahead of the leech and Clionid while attempting to consume them. As players level up, they should be cautious of the Clionid’s Enlarge buff, which can grant it access to the Buccal Clones ability, which instantly kills the Clionid’s target.

What is the blue spark spell?

Blue Sparks was a charm that triggered a jet of blue sparks from the tip of a wand, which could also be used as a minor duelling spell. It was taught to sixth-year students at Hogwarts School of Witchcraft and Wizardry from 1989-1990. The Order of the Phoenix initially planned to use Blue Sparks as signals for the Advance Guard during Harry Potter’s rescue in 1995, but later switched to Red Sparks and Green Sparks. The blue sparks were difficult to see or breathe when in large quantities. Professor Filius Flitwick taught the charm to sixth-year students in Charms class during the 1989-1990 school year.

How does getting Blue Mage spells work?

In contrast to the typical progression of a character in a role-playing game, blue mages in this particular game learn spells from enemies rather than leveling up. In order to gain this ability, it is necessary for the player to observe the enemy’s unique attack strategy during combat and subsequently vanquish it. Blue magic can be learned from a variety of enemies, thereby rendering them versatile in battle. In order to gain access to this restricted vocation, it is necessary to complete the quest entitled “The Ultimate Weapon” and obtain a Level 50 Discipline of War or Magic.

What is the Blue Mage spell rehydration?

In Final Fantasy 6, a new Blue Mage healing spell, Rehydration, is introduced. This one-star spell allows Blue Mage to restore their HP with a Cure Potency of 600. It is 108 of the Blue Mage list and can be unlocked by defeating a specific enemy in the overworld. To learn Rehydration, players must defeat the Slippery Armadillo, a new enemy in Amh Araeng, a large desert zone in Norvrandt. To reach the Qasr Sharl area of Ahm Araeng, players can Teleport to the Mord Souq Aetheryte and head northwest across the River of Sand. Just before reaching The Red Seral, players can find multiple Slippery Armadillo around coordinates (X: 32. 8, Y: 9. 1, Z: 0. 5).

What are the limitations of Blue Mage?

The Blue Mage is a limited job in-game, meaning it cannot queue for content, access competitive PvP modes, go higher than level 80, or progress the Main Story Quest. However, in Patch 6. 45, the level cap for Blue Mage has been raised to 80, offering new Spells, Masked Carnivale stages, and quests to conquer. This update ensures that players can access new content, clear Masked Carnivale stages, and progress the Main Story Quest. The guide has been updated to reflect these changes.

What is the spell 108 in Blue Mage?

Rehydration is a healing spell with a 4. 75s cast time, 2. 37s recast time, and 200 MP cost. It restores HP. In Final Fantasy XIV, blue mages have a unique job where they learn new spells by watching monsters use them, killing them, or collecting a certain number of blue mage spells. In patch 6. 45, 20 new blue mage spells were added. To access these spells, players can buy FF14 Gil for in-game needs. Before using these spells, players can upgrade their characters with FFXIV Gil.

What is the spell 46 in Blue Mage?

The Blue Magic Curriculum discusses the forty-sixth spell, Mountain Buster, which is a destructive technique that uses earth-aspected aether to strike enemies. Mountain Buster is part of the Primal Abilities, which are heavy-damaging oGCD nukes for Blue Mages. It is a conial AoE, earth-and blunt-aspected attack that, for 400 MP, does 400 potency of damage to the first enemy it hits, followed by 50 of that damage to all others within its range. It shares a recast timer with Shock Strike at 60 seconds. This spell is a unique addition to the Blue Magic curriculum, offering a powerful and devastating way to defeat enemies.

What is the blunt spell in Blue Mage?
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What is the blunt spell in Blue Mage?

Blue Mages possess a unique Blunt Physical spell called 4-Tonze Weight, which can drop a massive weight onto a group of enemies, inflicting the Heavy condition for up to 30 seconds. This spell also has 200 potency of damage with fall-off if there are more enemies after the first. This is beneficial for slowing down approaching enemies, as it allows more time for spells. However, Blue Mages have a lot of crowd control spells for groups of enemies who get close to them, with Deep Freeze being the best option.

This is a group ranged physical spell, unlike Fire Angon, which is not a Primal Ability. This makes it less effective against enemies afflicted by the only group debuff Blue Mages have: Peculiar Light.


📹 How To Get the Original 49 Spells | FFXIV Blue Mage Guide

The sheer amount of spell available to blue mage is rather ridiculous, and its only going to continue to increase. So if you want to …


What Physical Spells Do Blue Mage Cast?
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