Methods For Getting Blue Mage Spells?

To unlock Blue Mage spells in Final Fantasy XIV, players must first unlock the job as a Blue Mage and start the unlock quest. There are currently 124 Blue Mage spells to unlock in FFXIV, and most can be learned by defeating specific monsters in battle. To learn these spells, players must first witness the enemy use the spell and defeat that enemy.

There are multiple ways to unlock Blue Mage spells, including Dungeons, Raids, Trials, fighting mobs in the Open World, and buying them for Whalaqee Tokens. Blue Mages learn their spells from enemies by first witnessing the enemy use the spell and then defeating that enemy. The best option is to power level your Blue Mage to 80 and then gather your spells. Certain blue magic spells can be acquired via Whalaqee Totems, which can be obtained by completing the blue mage quest “Blue Leading the Blue”.

To unlock Blue Mage spells, players must first witness a monster using the spell in combat and then defeat the monster. Depending on the rank of the Blue Mage, there are several requirements before unlocking the spell. First, players must complete the “Ultimate Weapon” step of the Main Story Quest.

In summary, Blue Mage spells can be learned by defeating specific monsters in battle, learning them from enemies, and completing the “Ultimate Weapon” step of the Main Story Quest.


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What do you need to unlock blue mage?

To unlock the Blue Mage in Final Fantasy 14, you must complete the “Ultimate Weapon” step of the Main Story Quest at level 50. As a level 50 Disciple of War or Magic, you must speak to the Zealous Yellowjacket in Limsa Lominsa Lower Decks. The Blue Mage is the most unique job in Final Fantasy 14, as it has its own unique ideas and is not keen on following the rules. In-game, the Blue Mage is considered a “Limited Job”, meaning they cannot queue for content, access competitive PvP modes, go higher than level 80, or progress the Main Story Quest. To unlock the Blue Mage, you must follow the rules and understand its unique nature.

Can you learn Blue Mage spells in a party?
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Can you learn Blue Mage spells in a party?

To learn a spell from a mob, you must have aggro on that mob, either by yourself or being partied with someone who does. You must see the spell being cast to completion, and it is not always possible to learn a spell if you are dead when the mob that cast it dies. If you are in the open world and the mob has been tagged by someone who isn’t in your party, you won’t be able to learn any spells from it.

You do not have to get hit by the ability to learn the spell; you just have to see it cast. If you are partied with other Blues trying to learn spells, either all Blues get it or none do. There will never be a case where you learn the spell and your buddy Blue does not, as long as the two of you are partied and you are both alive when the spell source dies.

Some instanced fights have more than one spell you can learn, and it is possible to learn more than one spell during a single fight. To learn all 104 spells available at level 70 BLU, you will need to have completed the main story through Stormblood, opened up all three tiers of the Alexander raid series and the Omega raid series, and finished the Hildebrand side story line up to the Battle in the Big Keep.

The guaranteed drop dungeon spells for Blue Mage class quests are Mind Blast, which is needed for the level 20 Blue Mage class quest and comes from the Tam-Tara Deepcroft, and Glower, which is needed for the level 40 Blue Mage class quest and comes from the Aurum Vale. All other class quest spells can be found in the open world.

There is a rumor that having more Blue Mages in your unsync party improves the odds of getting rare spells to drop. However, it is difficult to gather evidence for this theory. Another rumor is that doing an unsynced Primal trial at a higher difficulty level increases the drop rate of Primal spells.

Blue Mage spells can be acquired through various methods, including learning from open world mobs, level synced with a party, and using the Party Finder. Open world mobs can be the easiest way to learn spells as they can be done solo without needing a partner or group. Some spells can be learned by taking battle leves that spawn mobs with the spell.

Instanced content can also be learned while level synced with a party, as it offers a 100 guaranteed learn rate. Dungeon running on Blue Mage can be fast and satisfying if a team of Blue Mages picks up key spells first. However, not all Blue Mages in a synced group are required to learn spells. For instance, in Trials, it is often easier to get spells if you take in a friend on a real healer class or on a real tank class to keep the boss under control.

Blue Mages must use the Party Finder to enter instanced content with a group, as the Duty Finder is not usable by this Limited Class. Once collecting decent spells from the open world, grabbing the spell Basic Instinct allows you to do most of the instanced content needed for spells by yourself while synced. This powerful spell removes the damage reduction from Mighty Guard, increasing movement speed, damage dealt, and healing potency.

Unrestricted party learning can be done using the “Unrestricted Party” option in the Duty Finder. While it does not have a 100% learn rate, some advantages outweigh the fact that multiple tries may be needed to get a certain spell to drop.

Masked Carnivale can be learned during fights, but it requires soloing and not guaranteeing a drop. Totems, which can only be learned via certain milestones, can be obtained by speaking to Wayward Gaheel Ja in Ul’dah at (12. 5, 13. 0) (the Milvaneth Sacrarium). Clicking on the totems in your inventory will allow you to learn the spells.

How do I get Blue Mage spells?

Blue mages learn new actions from enemies rather than increasing their level. To acquire an action, they must witness an enemy’s special attack in battle and defeat it. Job level doesn’t affect when an action can be learned. All learned spells are recorded in the Blue Magic Spellbook, which contains hints for acquiring other spells. Before setting spells to your hotbar, they must be selected as active actions, which can have up to 24 at a time.

When should I start Blue Mage?
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When should I start Blue Mage?

Blue Mage is a limited job in Final Fantasy XIV that focuses on learning the spells of enemies defeated in the past. Starting at level 1, it can play all three roles in the game: tank, healer, or DPS. Blue Mage’s unique design allows it to learn new spells from defeating specific monsters rather than leveling up. Limited jobs have some restrictions, such as starting at level 1 and having a maximum level of 80.

They cannot use Duty Finder matchmaking, enter certain types of duties, gain significantly more experience from defeating enemies in the open world, and cannot advance the Main Scenario Questline. However, Blue Mage is flexible and capable of playing as all three major roles, including tank, healer, and DPS.

What is the spell 44 for Blue Mages?
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What is the spell 44 for Blue Mages?

Feather Rain is a Primal Ability that serves as an oGCD nuke for Blue Mages. It is an AoE, wind-aspected attack that, for 300 MP, does 220 potency of damage to all enemies within its range. For every 300 MP, all enemies hit by the spell receive a Wind Burn debuff, inflicting 40 potency of damage over time over 6 seconds. This adds an additional 80 potency of damage, bringing the total potency up to around 300.

Feather Rain is off the Global Cooldown, meaning it can be used between regular casting in a practice known as “weaving”. Moon Flute openers enjoy the benefits of weaving multiple primal abilities together, as they can chain together a string of spells and primals to perform a massive burst of damage.

How do you get wizard spells?

Wizards can add two spells of their choice to their spellbook for free each time they gain a wizard level. These spells must be of a level for which they have spell slots. Additional spells may be found during adventures. The D and D 5E Free Basic Rules only cover a fraction of the content available on Roll20. Players can explore the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual for more options. As a wizard, they gain Hit Points, with 1d6 per wizard level and 6 + your Constitution modifier at the first level.

Where can I find Blue Mage?

A Blue Mage, commencing at level 1, has the potential to attain a maximum of 80 levels. In comparison to other classes, the Blue Mage is capable of accumulating more experience from open-world battles.

Do you need to be hit by Blue Mage?

It is possible to learn any blue mage spell at any level, provided that the enemy is observed casting it before they are defeated, without the need for either being hit or for casting.

Is Blue Mage useful?

Blue Mages are versatile characters with a wide range of usefulness due to their diverse spells. They typically learn Blue Magic through enemies or ally use, but some games offer alternative methods. They can also control monsters, allowing players to manipulate them for their skills. Blue Magic can be a Limit Break command, and it is obtained after the Wind Crystal shatters. The passive ability Learning allows the party to acquire Blue Magic even when using other jobs. Blue Mages can equip various weapons, including knives, swords, rods, robes, and light armor.

What is the spell 77 in Blue Mage?
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What is the spell 77 in Blue Mage?

The Blue Magic Curriculum discusses the spell 77, Aetheric Mimicry, which allows a Mage to siphon off the aether of their allies to shift their stats and certain spells. Originating from the ghrah, this ability allows the Mage to match their aetherial wavelength to that of another person, providing the same benefits as their hard-won combat training. Introduced in Heavensward during Patch 5. 15, Aetheric Mimicry costs 300 MP per use and can only target allies.

Depending on the target’s role (Tank, Healer, DPS), the Mage gains either Aetheric Mimicry: Tank, Aetheric Mimicry: Healer, or Aetheric Mimicry: DPS until the spell is cast again or the job is swapped out. Although the extra steps can be annoying, the spell provides some benefits to further flesh out the class.

Do Blue Mages automatically learn spells?
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Do Blue Mages automatically learn spells?

The text posits that learning is an inherent and automatic process for blue mages, whereas it is a mandatory and deliberate action for non-blue mages. In order for a player character to be affected by a spell, it is necessary that they have reached a level that is a multiple of five and that they are either a blue mage or have acquired the learning skill. This phenomenon has been observed in games such as Uncharted 2, Borderlands, Bayonetta, and Resident Evil 5.


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Methods For Getting Blue Mage Spells
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Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

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