Ffxiv Glower Blue Mage Spells To Learn?

The Blue Mage spell, Glower, is a powerful weapon that can be learned by defeating an enemy after it has used the spell you’re looking for. It involves funneling aether through the eyes as arcane circles, striking foes like a levinbolt, leaving their skin singed and muscles seizing. To learn Blue Magic, all spells must be done by defeating a mob after it has used the spell you’re looking for. You do not have to be hit by the spell to learn it.

The level 50 quest requires learning Glower. These Job Quests are separate from gaining spell totems, which unlock a few new spells after learning 5, 10, 10, and more. With the release of Patch 6.45, the level cap for Blue Mage has increased to 80, and along with it 20, 20. To learn most of these spells, you need to fight the monster, “see” them use that ability during that match, and do all spells solo or synced to guarantee spell learning at the lowest level possible.

Glower is useful in combat due to its damage, status ailment, and distance it covers. To learn Glower, power level your Blue Mage to 80 and then gather your spells. Complete the blue mage quest “Blue Gold” and learn the blue magic spell “Glower”. To participate, speak with the Celestium attendant in the quest. This page will outline the process for learning Blue Mage spells, list all spells, and where to learn them.


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What is the glower spell in Ffxiv?

Glower is a 2s cast spell that unleashes an electrifying gaze that cuts straight ahead for up to 15y and has a 15y radius. Its range and radius are decent, but it requires going through The Aurum Vale. Other Line spells have larger range and radius, and can increase damage potency by chaining them with another spell. Drill Cannons hit Petrified enemies harder, while White Knight’s Tour and Black Knight’s Tour are meant for back-to-back use and have a minimum 20s minimum duration. Glower’s 6s duration is subject to diminishing returns.

To improve Glower, it could be increased to 20s duration or punch through enemy resistance, ensuring Paralysis remains 6s. The condition is a good status ailment if Deep Freeze or Stun cannot be inflicted, as it can interrupt enemy spells, attacks, and movements. Tieging Glower into another spell for increased damage and extended duration, such as The Look, could also be suggested.

How to learn blue magic spells in FFXIV?

In contrast to the typical progression of a character in a role-playing game, blue mages in this particular game learn spells from enemies rather than leveling up. In order to gain this ability, it is necessary for the player to observe the enemy’s unique attack strategy during combat and subsequently vanquish it. Blue magic can be learned from a variety of enemies, thereby rendering them versatile in battle. In order to gain access to this restricted vocation, it is necessary to complete the quest entitled “The Ultimate Weapon” and obtain a Level 50 Discipline of War or Magic.

How do you learn Blue Mage abilities?
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How do you learn Blue Mage abilities?

To learn a spell from a mob, you must have aggro on that mob, either by yourself or being partied with someone who does. You must see the spell being cast to completion, and it is not always possible to learn a spell if you are dead when the mob that cast it dies. If you are in the open world and the mob has been tagged by someone who isn’t in your party, you won’t be able to learn any spells from it.

You do not have to get hit by the ability to learn the spell; you just have to see it cast. If you are partied with other Blues trying to learn spells, either all Blues get it or none do. There will never be a case where you learn the spell and your buddy Blue does not, as long as the two of you are partied and you are both alive when the spell source dies.

Some instanced fights have more than one spell you can learn, and it is possible to learn more than one spell during a single fight. To learn all 104 spells available at level 70 BLU, you will need to have completed the main story through Stormblood, opened up all three tiers of the Alexander raid series and the Omega raid series, and finished the Hildebrand side story line up to the Battle in the Big Keep.

The guaranteed drop dungeon spells for Blue Mage class quests are Mind Blast, which is needed for the level 20 Blue Mage class quest and comes from the Tam-Tara Deepcroft, and Glower, which is needed for the level 40 Blue Mage class quest and comes from the Aurum Vale. All other class quest spells can be found in the open world.

There is a rumor that having more Blue Mages in your unsync party improves the odds of getting rare spells to drop. However, it is difficult to gather evidence for this theory. Another rumor is that doing an unsynced Primal trial at a higher difficulty level increases the drop rate of Primal spells.

Blue Mage spells can be acquired through various methods, including learning from open world mobs, level synced with a party, and using the Party Finder. Open world mobs can be the easiest way to learn spells as they can be done solo without needing a partner or group. Some spells can be learned by taking battle leves that spawn mobs with the spell.

Instanced content can also be learned while level synced with a party, as it offers a 100 guaranteed learn rate. Dungeon running on Blue Mage can be fast and satisfying if a team of Blue Mages picks up key spells first. However, not all Blue Mages in a synced group are required to learn spells. For instance, in Trials, it is often easier to get spells if you take in a friend on a real healer class or on a real tank class to keep the boss under control.

Blue Mages must use the Party Finder to enter instanced content with a group, as the Duty Finder is not usable by this Limited Class. Once collecting decent spells from the open world, grabbing the spell Basic Instinct allows you to do most of the instanced content needed for spells by yourself while synced. This powerful spell removes the damage reduction from Mighty Guard, increasing movement speed, damage dealt, and healing potency.

Unrestricted party learning can be done using the “Unrestricted Party” option in the Duty Finder. While it does not have a 100% learn rate, some advantages outweigh the fact that multiple tries may be needed to get a certain spell to drop.

Masked Carnivale can be learned during fights, but it requires soloing and not guaranteeing a drop. Totems, which can only be learned via certain milestones, can be obtained by speaking to Wayward Gaheel Ja in Ul’dah at (12. 5, 13. 0) (the Milvaneth Sacrarium). Clicking on the totems in your inventory will allow you to learn the spells.

What is the spell 44 for Blue Mages?
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What is the spell 44 for Blue Mages?

Feather Rain is a Primal Ability that serves as an oGCD nuke for Blue Mages. It is an AoE, wind-aspected attack that, for 300 MP, does 220 potency of damage to all enemies within its range. For every 300 MP, all enemies hit by the spell receive a Wind Burn debuff, inflicting 40 potency of damage over time over 6 seconds. This adds an additional 80 potency of damage, bringing the total potency up to around 300.

Feather Rain is off the Global Cooldown, meaning it can be used between regular casting in a practice known as “weaving”. Moon Flute openers enjoy the benefits of weaving multiple primal abilities together, as they can chain together a string of spells and primals to perform a massive burst of damage.

How do you open the Blue Mage spell book in Ffxiv?

To unlock Blue Mage in FFXIV, you must reach level 50 with any Disciple of War or Magic class or job, own the “Stormblood” expansion, and complete the main scenario quest, “The Ultimate Weapon”. Talk to the NPC Zealous Yellowjacket in Limsa Lominsa Lower Decks to start the quest “Out of the Blue”. Upon completion, you can get a soul crystal, a Blue Mage weapon called Rainmaker, and the first Blue Mage spell, Water Cannon.

Can I level Blue Mage solo?
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Can I level Blue Mage solo?

Blue Mage is a powerful strategy that can be used to level at any level by utilizing a unique interaction between two monsters, Deep-sea Leeches and Clionids, found in the level 80 zone, The Tempest. When a Leech and Clionid are brought together, the Clionid consumes the leech, killing it instantly and granting itself an Enlarge buff. This method allows players to quickly earn experience, further boosted by Blue Mages’ open-world experience bonus.

However, this strategy has some risks, especially for beginners. Players should be cautious as even a basic attack from either monster can result in instant defeat. The Sprint action can help keep players ahead of the leech and Clionid while attempting to consume them. As players level up, they should be cautious of the Clionid’s Enlarge buff, which can grant it access to the Buccal Clones ability, which instantly kills the Clionid’s target.

What is the wand light spell?

Lumos is a charm that illuminates the tip of a spell caster’s wand, a basic spell used by witches and wizards to navigate darker landscapes like Hogwarts’ Forbidden Forest. Wizarding World Digital, a partnership between Warner Bros. and Pottermore, is the new official home of Harry Potter and Fantastic Beasts. Join the Fan Club and bring your traits with you. TM and © WBEI. WIZARDING WORLD Publishing and Theatrical Stage Rights © J. K. Rowling.

What is the mage haste spell?

Select a nearby creature to cast a spell that will double the target’s speed, provide a +2 bonus to AC, and allow it to save on Dexterity saving throws. The target is thereby afforded an additional action on each turn, which may be utilized for attacks, dashes, disengagements, concealment, or the utilization of an object. Once the spell has concluded, the target will remain in a state of lethargy until the next turn.

Are Blue Mage spells guaranteed?
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Are Blue Mage spells guaranteed?

The Blue Mage is a unique profession that learns new spells by observing enemies casting them in the wild. After defeating the spell-casting enemy, the Blue Mage can add the spell to their spell book. However, they are not guaranteed to learn a spell, as they have difficulty tiers ranging from one star to five stars. The challenge is collecting all 124 spells, with a quick bar of 24 spells at a time.

Combining these spells is part of the fun of playing the Blue Mage, as it allows for creative combinations. The profession lacks a job gauge or complex mechanics, so players must focus on collecting and equipping the best spells for their job.

How does wizard spellbook work?

Wizards begin with six first-level spells in their spellbook and, as they advance in level, they add two more spells to their spellbook. Following a period of rest, the character is able to prepare a number of spells equal to their level plus their intelligence modifier.

How do you get new spells in Blue Mage?
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How do you get new spells in Blue Mage?

Blue Mages, unlike other jobs, learn their spells from enemies by witnessing them use the spell and defeating them. For instance, to learn Ice Spikes, you must first have the enemy Trickster Imp cast the spell to completion. If you defeat the enemy before it casts the spell, you won’t have a chance to learn it. Joining a party with other Blue Mages increases the chance to learn a spell. In synced dungeons, you have a 100% chance to learn the spell as long as you still see the enemy use it. Running dungeons with a group of Blue Mages is a great way to fill out your Spell Book.


📹 How To Get the Original 49 Spells | FFXIV Blue Mage Guide

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Ffxiv Glower Blue Mage Spells To Learn
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