The Summoner is a spellcaster that casts spells as well as a Bard, but emphasizes summoning and conjuration. A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.
A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent. Assuming you are using spell slots and not the summoner’s sla, you can keep summoning and have as many summons out as you have the time/ slots to cast. Each summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance.
Summon Monster spells all have a casting time of 1 Round. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish). When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any spells or spell-like abilities that duplicate spells with expensive material components (such as wish).
There is no restriction against casting summon monster while you have your Eidolon out or even when you have used your Summon Monster spell-like ability. However, summoning a creature with an inherent alignment causes the spell to be considered a spell with that descriptor. Summoning spells are full round actions, so you can’t move and cast them in the same round. Most spells are standard actions (half a round), so you can cast them in half a round. Once a creature is summoned and ‘in play’, it can use all its abilities.
📹 Pathfinder Summoning Guide
Welcome to the Pathfinder Summoning Guide from D6Damage. I’ll be giving you the important details on spells like summon …
📹 Pathfinder 2e Summoner in 7 Minutes or Less
NOTE: Oh no!!! I forgot about the Eidolon’s special ability which is based on their type. They get it at level 1, upgrades to Symbiosis …
I LARP this class. Only I’m the Eidolon, and my Summoner’s name is “Wife” or “Honey”, and our 3 year old minion does not obey our commands, and we spend 2 action points for every 1 we need him to take, and he gets a saving throw to resist with all fails being a crit. The only things that give a 10 modifier to save are casting Sleep & Cantrip.
I swear, Paizo is screwing things up with their new action economy. At least with pets, it makes sense. The pet isn’t so intelligent AND you get TWO actions from the pet for one action from you. With the Eidolon, you’re exposed to twice as much damage, but get MAYBE one extra action total per turn, and even that requires that BOTH characters do something. Combined with one character being primarily a spellcaster, and that’s likely to be a two-action activity. The three action economy sounded cool at first, but its increasingly clear that it was intended for martials and casters and special cases like this were almost an afterthought.