When Can You Get Coc’S Quake Spells Unlocked?

The Earthquake Spell is a powerful spell that can break walls and deal a percentage of damage to all buildings within its area of effect, except for storages. It is unlocked at level 2 Dark Spell Factory and can be upgraded up to level 4 to increase its damage and unlock new features. The Earthquake Spell deals a certain amount of damage to all troops buildings within its radius, with a maximum damage percentage of 29.

The Earthquake Spell is a Dark Elixir spell unlocked by upgrading the Dark Spell Factory to level 8. It deals a percentage of damage to all buildings within its area of effect, except for storages. For level 8 Air Defense, players need 2x level 7 lightning spell and 1x earthquake spell.

In summary, the Earthquake Spell is a powerful spell that can be used to break walls and deal a percentage of damage to all buildings within its area of effect. Players can use this spell in various ways, such as using 2 Lightning Spells on an Air Defense and then completely destroying it with an Earthquake Spell. By upgrading the Earthquake Spell, players can deal higher damage and unlock new features, making it an effective tool for attacking walls in Clash Of Clans.


📹 TH14 vs Earthquake Spells | How many spells are required? | Clash of Clans

But how many Earthquake spells do we need to destroy the max Town Hall? Result will surprise you. Earthquake Spell : “Weaken …


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The spell is of considerable potency, functioning as a cost-free spell that renders defenses inoperable and effectively immobilizes them.

How many earthquake spells to destroy Town Hall?
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How many earthquake spells to destroy Town Hall?

The Earthquake Spell, introduced in the July 1, 2015 update, deals a percentage of damage to all troops buildings within its area of effect, except for Gold Storages, Elixir Storages, and Dark Elixir Storages. The second Earthquake Spell does 1/3 the damage of the first, and so on. A level 10 Town Hall cannot be destroyed with this spell, but its health can be reduced to 1, 275 hit points using 1 Earthquake Spell and 5 Lightning Spells.

Level 7 Town Halls can be destroyed with 1 level 3 Earthquake Spell and 4 level 6 Lightning Spells. Successive Earthquake Spells on the same troops/building do less damage, but against the same walls do more damage. Heroes will take half damage from the Earthquake Spell.

How do you unlock the wizard in COC?
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How do you unlock the wizard in COC?

Wizards are a fragile ground unit with high splash damage and range, often used in large groups for fire support or as a force multiplier. They can be effective in smaller numbers, especially at lower levels. Wizards attack the closest building, but if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons, they will engage them instead. Once all nearby enemy troops are defeated, they will attack the nearest structure.

Wizards are vulnerable to Giant Bombs, Spring Traps, and Bombs if they are in groups of 3 or more. To prevent large amounts of Wizards from dying, spread them along the fire line and avoid spawning them in one place immediately.

When can you request spells in COC?
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When can you request spells in COC?

Starting at level 4, players can request one housing space worth of Spells from their clanmates. Level 7 Clan Castles or higher allow them to hold two housing space worth of spells, while a level 10 Clan Castle allows them to hold three. Players can request Siege Machines from their clanmates starting at level 6, with one available at levels 6 through 11. The time remaining is displayed on top of the Clan Castle if troops/spells are depleted before the wait time ends.

Players can toggle the defense status of defending Clan Castle troops to guard mode or sleep mode, which can be useful for saving Clan Castle troops for attacking. Clans with level 3 or below can donate one spell to each request, while clans with level 4-7 can donate two spells, and clans with level 8 or higher can donate three. A Clan must be level 6 or higher to donate two Siege Machines to a single request.

How do you unlock Super Dragon in COC?
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How do you unlock Super Dragon in COC?

The Super Dragon is a Super Troop based on the Dragon, which can be unlocked by boosting the Dragon to at least level 7. Boosting the Dragon requires 25, 000 Dark Elixir or a Super Potion, and it allows the Dragon to be boosted for 3 days. The Super Dragon is a stronger version of the Dragon that shoots bursts of flames, similar to the Roaster defense in the Builder Base. Its entire body is made of molten lava, including wings, tail, and head, and its wing flaps are made of fire.

To boost Dragons into Super Dragons, players require Town Hall 12 and a level 8 Clan Castle or greater. Super Dragons have no preferred target when attacking, but they can engage enemy troops if they are aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons. They attack the nearest structure after defeating nearby enemy troops.

The Super Dragon is the subject of the Super Dragon Spotlight event, where he can be boosted for free for the duration of the event. It is available at lower levels below his normal minimum level, making it accessible to players as low as Town Hall level 8.

To support Super Dragons, players should consider funneling them with Heroes or replacing them with funneling troops. Having Balloons alongside them can also be beneficial for triggering traps or focusing on defenses.

How do you unlock spells in clash of clans?
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How do you unlock spells in clash of clans?

The Spell Factory is a 3×3 space located at Town Hall 5. It allows players to create spells for battle by selecting a previously created spell and clicking on the enemy’s village. These spells can be placed anywhere, bypassing walls or buildings, and cannot be destroyed by defenses. The factory is home to veteran Wizards who are better suited for creating magical weapons. Additional spells can be queued in the factory, similar to how troops can be queued in Barracks or Dark Barracks.

The factory brews spells at a rate of three minutes per housing space, but Elixir and Dark Elixir spells cannot be brewed simultaneously. The boost timer will continue to count down even if not creating spells, so players should not boost the factory until ready to use it.

How do you unlock Yeti in COC?

The Yeti is a single-target Elixir Troop that can damage buildings and Town Halls. It has above-average health and attack compared to most damage units. When deployed, Yetis carry a set amount of Yetimites, and for every 600 damage they take, they spawn a Yetimite. Once destroyed, they release any remaining Yetimites. Yetis attack the closest building, but if they can fight back against enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons, they will leave their previously targeted building and engage enemy troops. Yetis should be deployed behind other high-health troops like Golems, Ice Golems, or P. E. K. K. As, as they have comparatively low health compared to other troops of similar housing space.

What is the purple spell in COC?
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What is the purple spell in COC?

The Rage Spell is a powerful spell that boosts the movement speed and damage of friendly troops and heroes by creating a translucent purple ring on the battlefield. It lasts 18 seconds and has a reduced effect on Heroes, only granting 50 of its damage and speed boosts. The spell is not affected by Siege Machines. Once a troop leaves the area or if the duration expires, the rage effect wears off until another Rage Spell is cast. The damage increase is additive, meaning troops under the influence of a level 1 Rage Spell do 130 more damage than those without.

The Rage Spell is less effective when placed on low-damaging troops like Archers, as they do less damage compared to higher-damaging troops like Wizards. Druids can also perform the same effect but with higher healing, best used to heal the main army when they reach high-damaging areas of the base.

What level does your Clan Castle have to be to get spells?

A Clan Castle is a requisite component for the establishment or affiliation with a Clan, the accommodation of troops for the purposes of reinforcement or defense in the event of an attack. At the fourth level of advancement, players are afforded the option of requesting or donating a Dark Spell to their fellow clan members.

Will 4 earthquake spells destroy anything?

Earthquake spells now deal more damage based on a building’s maximum hitpoints, rather than their current hitpoints. Repeated Earthquake Spells now deal diminishing damage to the same buildings, making it impossible to destroy buildings only using Earthquake Spells. Four Earthquake Spells will destroy any level of Wall. There are no special “building execution rules” for Earthquake spells, as a building needs to be reduced to 0 HP. Level 2: 6d – 4d; Level 3: 8d – 5d; Level 4: 12d – 9d 12h; added level 5 Earthquake Spell. The Earthquake Spell’s radius increases as it is upgraded.

Is magnitude 5 strong?
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Is magnitude 5 strong?

The surface-wave magnitude (M s) of an earthquake is connected to its surface energy (E s), with E s = 6. 3 × 10 11 and 1. 4 × 10 25 ergs for earthquakes of M s = 0 and 8. 9, respectively. A unit increase in M s corresponds to approximately a 32-fold increase in energy. Negative magnitudes M s correspond to the smallest instrumentally recorded earthquakes, while magnitudes 1. 5 to the smallest felt earthquakes, and one of 3. 0 to any shock felt at a distance of up to 20 km (12 miles).

Earthquakes of magnitude 5. 0 cause light damage near the epicentre, 6. 0 are destructive over a restricted area, and 7. 5 are at the lower limit of major earthquakes. The total annual energy released in all earthquakes is about 10 25 ergs, corresponding to a rate of work between 10 million and 100 million kilowatts. Ninety percent of the total seismic energy comes from earthquakes of magnitude 7. 0 and higher. Empirical relations for the frequencies of earthquakes of various magnitudes also exist.


📹 Clash of Clans: How to Use the Earthquake Spell | Basics and Pro Tips

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When Can You Get CoC'S Quake Spells Unlocked?
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3 comments

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  • Hey jo. i would love to see a tip on what enemy cc troops an aq with 4 healers can take out under different conditions. I.e. If she is under rage and poisons are down, when does she also need to pop ability? Id love to save ability, but im always more worried about her dying so i pop it. Test her put against some common war ccs. Dragon loons, bay drag and valks, etc. if i knew what she could handle without ability it would be great.

  • Hi everyone.. How does the damage decreased ? Example: Eagle Artellary 4800hp x 0.29 Earthquake level max = 1392 damage, 4800hp – 1392 damage = 3408hp remain.. and then 3408hp x 0.25 Eq level 4 = 852 damage, 3408hp – 852 damage = 2556hp remain.. and then 4 lightning spell level max x 660 damage = 2640 damage.. 2556hp of remain E.A – 2640 damage of lightning spell = 84 damage left.. But when i do, it still cant destroyed an E.A..

  • Earthquake spells are fucking stupid and should be removed from the game, walls are already useless as it is. They should change it to a Town hall level 12 spell only. No matter what base i build everytime someone attack they just put couple earthquake spells and all my walls and defences gone just like that. Then he can place a bunch of pekkas that go straight deep inside my base and 3 star my base fast and easy!

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