When Will Higher Level Bard Spells Be Available?

The Spells Known column of the Bard table indicates when you learn more bard spells of your choice, each of which must be of a level for which you have spell slots. Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll of the spell equal to the number rolled.

As a bard, you gain class features such as Hit Points, Hit Dice, and optional spells available from Tasha’s Cauldron of Magic. As you gain a Bard level, you can replace one of your known spells from the Bard Spell List with another, which must also be from the Bard Spell List and must be of a Spell Level that you can use.

The DnD Bard 5e class is fueled by charisma, using the power of performance to cast spells, charm others, and inspire their party. This guide includes the complete rules for playing a Bard in Dungeons and Dragons.

You know four 1st-level spells of your choice from the bard spell list. You learn an additional bard spell of your choice at each level except 12th, 16th, 19th, and 20th. Each of these spells must be of a level for which you have spell slots. When you level up, you learn additional spells which must be at least level 1 and at most of a spell level you have slots for. To cast one of these spells, you must expend a slot of the spell’s level or higher.

As a 5th level bard, you should “know” 8 spells plus 3 cantrips, but you have 4 1st level spell slots, 3 2nd level spell slots, and 2 3rd level spell slots. Bards begin at level 1 with 4 spells known, and then gain (on average) 1 new known spell per level until…


📹 The Best High Level Bard Spells in D&D 5e

TIME STAMPS 2:16 – 6th Level Spells 7:31 – 7th Level Spells 12:36 – 8th Level Spells 16:53 – 9th Level Spells. Watch us play live …


How many spells does a level 5 bard get?

A fifth-level bard has eight spells and three cantrips at their disposal. However, they only possess four first-level spell slots, three second-level spell slots, and two third-level spell slots. Cantrips are not subject to the limitations of spell slots and may therefore be cast at will. The browser in use does not support cookies.

What do bards get at level 20?

Upon reaching the 20th level, in the event that an initiative roll is made and no remaining Bardic Inspiration is available, one use is restored. It should be noted that JavaScript may be disabled or blocked by an extension or browser.

When can bards change spells?

The game Magical Secrets permits players to learn spells from other classes, which are regarded as belonging to the Bard spell category. As players advance in level, Bards have the ability to alter a spell, as well as any spells they have previously learned, with those from the Bard spell list. It should be noted, however, that JavaScript may be disabled or blocked by an extension, and that your browser does not support cookies.

Can you cast a 1st level spell with a 2nd level slot?

A spell slot is a groove with a specific size, ranging from small for 1st-level spells to larger for higher-level ones. A first-level spell is compatible with any slot, whereas a ninth-level spell is only suitable for a ninth-level slot. It should be noted that JavaScript may be disabled or blocked by extensions or browsers.

What do bards get at level 4?

The text outlines the process of spellcasting, cantrips, and spell slots in a bard spell list. Players know two cantrips of their choice from the list, which are learned at higher levels. The bard table shows the number of spell slots available for casting 1st-level and higher spells. To cast a spell, players must expend a slot of the spell’s level or higher. All expended spell slots are regained after a long rest. Players also know four 1st-level spells from the list, with an additional one learned at each level except the 12th, 16th, 19th, and 20th levels.

What level do you get 2nd level spell slots?

As a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, you can prepare six spells of 1st or 2nd level, in any combination, from your spellbook. The 1st-level spell Magic Missile can be cast using either slot. You can change your list of prepared spells after a long rest, but it takes at least 1 minute per spell level for each spell on your list. Intelligence is your spellcasting ability, learned through dedicated study and memorization. It is used when a spell refers to your spellcasting ability and when setting the saving throw DC for a spell you cast.

How many spells does a level 10 bard know?

The bard leveling table offers various features, including hit points, armor, weapons, tools, saving throws, and skills. Players can choose from a range of weapons, including simple ones, hand crossbows, longswords, rapiers, and shortswords. They can also choose from three musical instruments of their choice, save throws, and skills. Equipment options include a rapier, longsword, Diplomat’s Pack, Entertainer’s Pack, lute, leather armor, and a dagger.

What do bards gain at level 3?
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What do bards gain at level 3?

The College of Lore bard offers proficiency bonuses and the Cutting Words feat, which reduces an opponent’s attack, ability check, or saving throw roll. This ability can be used with Bardic Inspiration dice, making it a game-changer during crucial combat rounds. The player can also improvise their bard’s words to distract the opponent during their roll. The sixth level allows the bard to learn two spells from any class, allowing them to shape their character in a stronger direction.

The Peerless Skill feature allows the bard to inspire themselves during ability checks. This makes the College of Lore an appealing choice for bard characters. The ability allows players to learn spells from any class, allowing them to shape their character in a stronger direction.

What level do you get 4th-level spells?

Most players never reach the 10th or 7th level, which is a shame as it allows access to 4th-level spells. At 7th level, players can use Polymorph, one of the best 4th-level spells in the game. Polymorph can change the course of a fight and appears on the lists of multiple casters. It is best used to give an emergency injection of 157 hit points by transforming enemies into a giant ape, which does 3d10 + 6 damage and has a 10-foot range. This spell is not best used when turning enemies into harmless creatures like bunnies, but rather to give an emergency injection of 157 hit points.

How strong is level 20 barbarian?

At Level 20, the Barbarian gains unlimited Rage damage, making them a permanent bonus against physical damage. This ability also makes them easier to shove enemies due to an Advantage on Strength-related checks and saves. Other Barbarian subclasses also benefit from Rage, making it a game-changer. Sorcerers, while not having the same magical heights as Wizards, have better spellcasting stamina and can receive a refund of four spent sorcery points when they take a short rest.

What level do bards get more spells?
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What level do bards get more spells?

The chosen spells are considered bard spells and are included in the Spells Known column of the Bard table. You can learn two additional spells from any class at 14th and 18th level. At 20th level, you can regain one use of Bardic Inspiration when you roll initiative. Bards of the College of Lore collect knowledge from various sources, including scholarly tomes and peasant tales. They use their gifts to hold audiences spellbound, sometimes questioning their beliefs, such as their faith in the local temple priesthood or loyalty to the king.


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A guide on which Bard spells to prepare at each tier of play in a Dungeons and Dragons game. Reasonable people can definitely …


When Will Higher Level Bard Spells Be Available?
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22 comments

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  • One important spell not mentioned here in the 8th level spell slot: Glibness. It sets your minimum roll on the d20 to a 15 when making a Charisma check for 1 hour as a nonconcentration effect. Not only is this obviously amazing in social situations, particularly when factoring in a bard’s access to Expertise, but it makes bards one of the most effective lategame counterspellers and dispellers, as the ability check made by a bard’s counterspell (should they presumably pick that up with their magical secrets) or dispel magic is indeed a Charisma check. A bard that reaches this level should definitely have a 20 in their Charisma score, which would make their minimum counterspell check a 20 (15 + 5), which would automatically counter or dispel spells from 9th level and below at the cost of a 3rd level slot.

  • I have a kobold lore bard with a 1 level dip into knowlage cleric of bahamut (or Tamara if the setting allows, I love obscure dragon Gods). If I ever get her to 20th level/if she gets the chance to retire, I love the idea of her True Polymorphing permanently into a gold or silver dragon to be seated next to her deity.

  • I wish I could take credit for this strategy, but I found another broken use for True Polymorph, and that’s to create an undead army. Use it to turn into an Atropal from Tomb of Annihilation. It’s only CR 13. The Atropal has a recharge ability called Summon Wraith. It materializes one within 30ft of the Atropal. The language of the ability states that they don’t vanish unless reduced to 0 HP and obey the summoner not the Atropal specifically. This mechanically lets you summon one every 36 seconds, making approximately 100 Wraiths, reverting back at the last second to continue maintaining control over them while not being stuck in that body. Additionally, each Wraith can target of up to 7 corpses, raising them as Specters under their control. That’s up to 800 undead under your control with no time limit. Use this to either get a powerful fighting force in less than an hour before a climactic battle, or daily in your lair to get a powerful ghostly army.

  • I’d love to see a article specifically for magical secrets. I know you have a lot of other “best high level spells” type articles, but focusing on ones you could NOT get as a Bard, UNLESS you take for magical secrets would be really interesting. Also since they come at different levels/tiers of play, that’s another dynamic. Pretty please?

  • Lore Bard (additional Magical Secrets) + Magic Initiate feat + Ritual Caster feat gives you a huge spells list. Use the Ritual Caster for things you’re unlikely to use in battle or already take longer to cast (Tiny Hut or Identify are ones I often cast ritually so as not to burn spell slots. It’s also a good place to put find familiar, which you can then magical secrets an inflict wounds and have a familiar that can do stupid amounts of touch damage from a distance. Being able to use inflict wounds as a distance spell is stupid.). Also, Eye Bite is really underrated. It’s so good. In re: Otto’s Irresistable Dance – Did this to a hill giant. Very handy. Also, since I had the giant doing the Macarena, it was just a hilarious visual.

  • I once pitted three lvl 20s against 8 Balors in an encounter. One of them was a bard. They cast Psychic scream, and Balors have no legendary resistance and only a +5 int save, which at lvl 20 is low. There was no encounter after that as they literally ALL failed their saves and were stunned for the entire time the party beat the crap out of them.

  • Gonna make some guesses here, Mass Suggestion (Monty), Forcecage (you both agree), Mind Blank (Monty), Glibness (Kelly, this one is a bit shaky though), True Polymorph (Monty), Psychic Scream (Kelly). Edit: Since glibness didn’t come up, I shall explain what makes it amazing. First, the obvious, very useful in social situations, especially when trying to get through with lies. It does have one more very potent use, specifically when fighting against other casters. The specific wording of Glibness is: “Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.” If you use Counterspell (Dispel Magic as well) as a charisma caster with Glibness active, your minimum roll for the check is a 15, this means that with a charisma of 18+ (which a lvl 15+ Bard should definitely have) your Counterspell checks can’t fail, even against 9th level spells.

  • One of the best things about psychic scream is that, like steel wind strike (not a bard spell), it lacks verbal components. When used in conjunction with silence, then, you can absolutely beat on enemy spellcasters. It is also a good choice to give to enemy spellcasters in the event that your bard overuses/abuses silence.

  • I would suggest Glibness as an 8th level spell if you picked up Counterpell with your Magical Secrets. Counterspell requires a spellcasting ability check, which is a Charisma check for Bards, and Glibness gives a minimum of 15 on the dice for a Charisma check. A Bard with +4 Charisma and Glibness can counter any level spell without the possibility of failure

  • One thing i want to point out particularly with mass suggestion in a social situation is that unless you are a sorcerer using subtle spell the ACT of casting a spell, particularly on the kings advisors in the example given is that it is a VERY obvious you are casting something on them. The king and his advisors might not know exactly what spell you are casting but they are absolutely aware that something was done and the guards probably aren’t going to take very kindly to you trying to magic the kings court. A lot of people forget that the verbal component of a spell is not simply the sentence or two used to command them, its you speaking a bunch of arcane gibberish and THEN giving the command sentence

  • So like, i’ve never sat in or participated in a single campaign of DnD. That being said, my first game will be on Sunday of this week. I’ve been perusal so many of your articles- How you guys communicate, work together, speak so respectfully but also with amusement and rank with what you speak of- It’s all just fantastic. Thank you so much for your time and passion.

  • One advantage of Mind Blank is actually that it combines amazingly well with sources of Invisibility. While creatures with natural Truesight and Blindsight will still be able to find you, no one using See Invisibility or the Truesight spell can, because those are Divination spells! In fact most ways of finding an obscured or invisible creature are Divination spells, so Mind Blank is the best tool in a stealthy character’s arsenal. (And you do get Expertise, so you can get stealth buffs out the wazoo. True Polymorph into a creature with a good source of constant invisibility, like an Invisible Stalker, and you’ll be untouchable all day.) Also, the permanent duration of True Polymorph is notably different than an instantaneous duration. This means it can be dispelled, and still goes away if you hit 0 HP. So it’s not as solid of an auto-kill button on enemies as it looks, but it’s actually an amazing pre-big-battle buff for your party, since there’s barely any tactical downside to starting the fight as a party of dragons.

  • Programmed illusion: Every song your bard knows can be teamed with this spell on their musical instrument of choice with some creativity, dedication and persistence. The spell is permanent unless dispelled, and you can set the first few notes to trigger an entire 5 minute backing band/choreography/full production performance custom designed for each specific song’s theme. BOOM, instant “live” music article performances from ONE bard on the stage. This is a no brainier must have for every bard IMO. Level 11 should be when you become an instant legend in the barding world, or catapult you even further had your bard already made a name for themselves. Mordenkainen’s magnificent mansion: Luxury pocket dimension wherever the hell you are when you decide you are done for the day? I cant imagine a more ideal high level spell for a vagabond lifestyle bard. Another must have among the high level bard spells.

  • Ok ok here me out on this… For 8th level, I personally picked Glibness. Here is the spell description if you don’t know: Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful. By the time you’ll have get 8th level spell slots, as a bard you should have at least a +14 to Persuasion or Deception, or both! So let’s say you go to a king that rules the land and tell him that you are the rightful ruler of the throne as decreed by the gods themselves. (REMEMBER THE LAST SENTENCE OF THE SPELL “Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being TRUTHFUL”) and you a roll a 10 on your d20, replace it with a 15 (if you want) and then add your bonus. So you should have around 26-32 in total! You are now the new king of an empire. I would know, I did this and got myself an uncomfortable throne. Edit: This is the epitome of having your DM go off the rails game breaking spells

  • As for the 9th Level selection, Foresight is actually an ideal self buff for my Human Sword Bard Ex-Marine I’m currently playing in a long term campaign. The DM let me take the Silvery Barbs spell with the Fey Touched feat, and later the Lucky feat because of how we worked them into my character’s backstory with connections to an Archfey. If you add Foresight on top of that, I’ll become an absolute controller of my, and my Party’s fate on the battlefield. All while performing the most beautiful sword dance. I even took on my own little personal quest to restore a broken, once magical, Rainbow Rapier. I plan on using that as my (Fey) Hexblade weapon when I eventually find the right time in the story to Multiclass into Warlock.

  • So here’s a question: if a high-level bard were to True Polymorph themselves into a metallic dragon, couldn’t the bard just do what silver dragons often do and, after that one hour of held concentration, spend the rest of their life in their original form, and then transform into their new “true” dragon form whenever they want? If we go Rules As Written, would I be understanding that correctly? I mean, just think of how that would massively expand the bard’s life span…! Oh, the possibilities…

  • Okay this is just a thought, and I’m not sure if it would work like this but I’ll share it anyway. This entire idea is why a bard and a wizard is over powered. Lets say your bard pics up true polymorphe, if you concentrate an hour on your wizard who you turned into a dragon they become it. Though some dragons have the ability to shape shift into a human form. Since I don’t believe that you would lose your intelligence you can shape shift into a human and still use your wizard spells and regain all your attire and gear. Though if you please you can transform into a dragon as transportation, infiltration, and arial assault. Then go back into a human cast a few spells. The only true downfall is if you die that your turn back into your dragon form, but other than that you’ve increased your power, life span, and effectiveness. Also please never use this on a dm cause I don’t want to be the one to blame.

  • I gotta disagree about otto’s dance. Most of the effects can be achieved more easily by other players, won’t cost a high level slot, and like it or not, not much is vulnerable to charm in the legendary category. Against what it will more likely work against, it’s a lot less useful than it sounds. I’d use this slot for heroic feast.

  • Did you guys just pass over Glibness?! Not only do you have guaranteed charisma rolls of 24-25 (15+proficiency 5+cha mod 4-5) It ignores zone of truth so you can lie up the wazoo and get away with it. If you pick Eldritch Adept and the Mask of Many Faces invocation/Or just multiclass 2 levels of warlock/Or be a changeling. you can now assume a person of high authority and anyone trying to blow your cover has to roll 24-25 or 29-30 if you took expertise in deception. You have effectively become the DM of any social encounter. combined with Mass Suggestion and you have now become the senate. Glibness works together with Counterspell. (15+2 Proficiency from Jack of all+4-5 cha mod) you now roll 21 on ALL counterspell checks, which means you can counterspell 9th level spells without upcasting. not getting hit by Meteor Swarm/Power Word: Kill sure is good.

  • Bard should not be allowed unless the role player actually plays an instrument during the game. Inter dimensional portal should be a high level ability but the song should be hard to play. Including travel to other realms. Leveling up as a singer or musician should be an exciting focus for the group. Learning harmonics frequency resonance and math. Even in the end doing it in reverse. Don’t forget picking up groupies.

  • Something you seem to have missed about Mass Suggestion: “The Suggestion must be worded in such a manner as to make the course of action sound reasonable.” Covering you face with your hands, or counting sand, during combat doesn’t sound reasonable…. Making everyone effected fall back and go defensive might work, but that’s not quite the same thing….

  • What about Glibness ? talk about that + counterspell with magical secrets ends all spell casting for the next hour … if you have at least +2 charisma you can then replace that spell casting check to shut down a 9th level spell with 15 + 2 charisma + 2 jack of all trades … Vouala A villain trying to cast Meteor Swarm? shut it down with a third level spell. “now recently I am dissatisfied with how counter spell works the bad wizard casts fireball you cast counter spell they cast counter spell to your counter spell …. BORING AF and turn the game to who ever have the higher number of casters casts the spell which is always can be the DM”

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