In Clash of Clans, players can unleash spellbinding effects on the battlefield by brewing magical spells in the Cauldron and the Dark Spell Factory. Players can upgrade their Spell Tower to level 2 to unlock the Poison spell and level 3 to unlock the Invisibility spell. The Lightning Spell is the first Elixir spell unlocked in the Spell Factory and is automatically unlocked once the factory is built.
The Spell Tower allows players to select from three different spells to place on it: the Rage Spell, the Poison Spell, and the Invisibility Spell. Once an enemy unit enters the range of the Spell Tower, it will be able to use the spells.
The spells themselves can be used in battle by selecting a previously created spell and clicking on the enemy’s village. The Spell Tower is a defensive building unlocked at Town Hall level 15. It does not shoot, but it can be activated or revealed.
To access magic items in Clash of Clans, players can click on the town hall and click on magic items to either use them or sell them. The best way and time to use each spell in Clash of Clans will be reviewed in this article.
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Where are spells stored in COC?
The Spell Storage is a non-defensive building that houses Clan Capital spells used in Raids. It is unlocked upon rebuilding the Wizard Valley district, requiring Capital Hall level 3. Upgrading the Spell Storage allows for more storage space and training Clan Capital spells costs no resources or time. It is best placed to block deployment zones or shield defenses from direct attack by troops. Prioritizing upgrading the Spell Storage is crucial for Clan Capital progression, as it unlocks more powerful combinations of spells.
The Spell Storage undergoes significant visual changes at every level. At level 1, it is a small building with wood and stone brick on a stone platform, three wooden kegs, and a wooden vat filled with liquid that changes color. The building’s top is painted purple, and the kegs receive a nail. At level 3, the kegs are covered in purple cloth, and at level 4, the vat is reinforced by metal plates. The “G” in the top turns gold, and the liquid gains a yellow striped sheen. At level 5, the vat is covered in glass, its sides gain golden plates and spikes, and its legs are reinforced with metal.
How do you access spells in COC?
The Spell Factory is a 3×3 space located at Town Hall 5. It is home to veteran Wizards who specialize in creating magical weapons. The factory can be used in battle by selecting a previously created spell and clicking on the enemy’s village. Additional spells can be queued in the factory, similar to how troops can be queued in Barracks or Dark Barracks. The factory brews spells at a rate of three minutes per housing space, but Elixir and Dark Elixir spells cannot be brewed simultaneously. The boost timer will continue to count down even if not creating spells, so it is recommended not to boost the factory until ready to use it.
What Town Hall do you unlock bat spell?
The Bat Spell is a Dark Spell that summons several Bats on the battlefield over time, with a method similar to a Skeleton Spell. These Bats prioritize defensive structures and bypass enemy buildings and troops while any defenses remain on the battlefield. They do not consider the Clan Castle as a defense, but consider the defending Grand Warden and activated Town Hall weapon as defensive buildings. Once all defenses are destroyed, Bats become like any other troop with no preferred target, attacking the nearest building to them and attacking enemy units if they become aware of them.
Bats spawned from the Bat Spell deal less damage to resource storages, particularly Town Hall’s Giga Tesla and Giga Inferno, as they are classified as a defense and a resource storage. The Bats also relate to the Builder Base troop, also known as the Night Witch, which spawns Bats related to the Bats in the Bat Spell. However, if the Lava Hound gets targeted by an Air Bomb, the resulting explosion from the traps will destroy the bats if nearby.
How do you use bat spells in COC?
The Bat Spell is the 5th Dark Spell unlocked at level 5 Dark Spell Factory, summoning several Bats on the battlefield over time. These Bats prioritize defensive structures and will bypass enemy buildings and troops while any defenses remain on the battlefield. They do not consider the Clan Castle to be a defense, but do consider the defending Grand Warden and the activated Town Hall weapon as defensive buildings.
Once all defenses are destroyed, Bats become like any other troop with no preferred target. They will attack the nearest building to them regardless of type and will turn and attack enemy units if they become aware of any nearby. They will not switch targets to enemy units until their previous target was destroyed. Bats spawned from the Bat Spell deal less damage to resource storages, particularly Town Hall’s Giga Tesla and Giga Inferno, as they are classified as a defense and a resource storage.
The Bats also relate to the Builder Base troop, also known as the Night Witch. The Night Witch spawns Bats that relate to the Bats in the Bat Spell, but they attack any target. If the Lava Hound gets targeted by an Air Bomb, the resulting explosion from the traps will destroy the bats if nearby.
How do you check your spell inventory in clash of clans?
Magic Items are stored in Town Hall and Builder Hall and can be accessed through them. They offer various powers, such as upgrading and boosting village and army items. There are currently 26 Magic Items available, with a full list available at Magic Items/List. If Magic Items are obtained from Events, Clan Games, or Season Challenges and cannot fit into the inventory, they can be sold for Gems.
How to ask for spells in coc?
In order to request spells or troops in Clash of Clans, it is first necessary to open the game and ensure that one is currently in a clan. To initiate the spell or troop request process, locate the icon situated above the Attack button and input the desired text into the provided text box.
How do you open Magic Items in COC?
In order to gain access to, sell, or utilize magic items, it is necessary to tap on either the Town Hall or the Builder Hall and then select the option entitled “Magic Items.”
Where do you get spells in Clan Capital?
In the Clan Capital, there is a single Spell Factory for each available spell, which is only available in one district. To upgrade a spell, one needs to upgrade the corresponding Spell Factory. The level of spell equals the level of the Spell Factory. Spell Factories in the Clan Capital remain functional while being upgraded.
The Healing Spell Factory initially consists of a grey metal cauldron with a valve and hand-wheel at the front, supported by six wooden legs. It has a slingshot-like structure on one side and a giant barrel behind it. At level 2, the cauldron’s legs gain metal reinforcements, and a bottle of Healing Spell is placed next to the barrel. A small wooden platform is built in front of the factory.
At level 3, the Healing Spell Factory cauldron changes from grey metal to bronze, and the wooden platform is at the same height. At level 4, the sling is replaced by a mechanical arm, and the corner legs gain metal plates. The platform material changes to metal. At level 5, the Healing Spell Factory cauldron changes from bronze to gold, and the platform and barrel also gain golden details.
How do you unlock spell set?
The room in question displays the pertinent session information. In order to gain access to this information, it is necessary to first open the relevant skill set by navigating to the talents menu.
How to activate spell tower coc?
The Activation Radius is a white area where a loaded spell will activate once enemy troops enter. The Rage and Poison Spell Towers trigger when a unit remains in its activation radius for 1. 2 seconds. Initially, the Spell Tower can only be loaded with Rage Spells, increasing the damage of defenses and defending units within its radius. At level 2, the Spell Tower can launch Poison Spells, creating a moderate area that slows down attacking troops. At level 3, the Spell Tower can launch Invisibility Spells, making attacking units, defending units, and buildings invisible.
The spells include Air Sweeper’s knockback, Bomb Tower, Giga Tesla, and Giga Inferno death damage, poison damage per second from the Giga Inferno and from the Poison Spell Tower, Monolith’s percentage bonus damage, Trap damage, and defending Heroes only receiving half of the damage and speed increase. The defending Grand Warden counts as a defense, gaining the full damage increase.
The Rage Spell Tower’s area color is purple, the Poison Spell Tower’s color is orange, and the Invisibility Spell Tower’s color is turquoise. Only buildings blinking in the specified color within the Area of Effect Radius will be affected by the spell.
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