Inventing spells can be dangerous, but it is generally safe. Some spells require eye contact to work properly, such as Jinxes, Empathy, Hexes, Courage, and Drink Butterbeer. Eye contact is essential for creating a bond with magical animals like Hippogriffs and Phoenixes, and making aggressive eye contact with rogues is necessary for brainstorming.
Visual abilities and spells affecting vision include darkvision, invisibility, true sight, and more. Arcane Eye’s sensor moves 30 feet per 6 seconds or 300 feet per minute, so if you need to see something within a room, keep eye contact. Jinxes can only be maintained as long as the caster keeps eye contact. Impedimenta, the Impediment Jinx, impedes the forward motion of an object.
Some spells require eye contact, such as Jinxes, Empathy, Hexes, Courage, and Drink Butterbeer. Wands are just one way of interacting with magic, but they are not required. Some spells, like Legilimency, do not require eye contact, but it is later made clear that this isn’t essential.
Some magic requires the caster to make eye contact with the object of the spell to work properly, as spells that produce emotions can lead to falling in love. This is due to the persistence of stories about falling in love and the use of Kindred Disciplines powers like Dominate.
Magic casts still originate in the character’s space and require clear line of sight to reach the target, whether it be a character or a medusa. The rules state that the medusa is effectively invisible to the player, so sight-based spells cannot be cast.
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