In the Abjuration school, Gale can utilize various spells, such as Firebolt, Shocking Grasp, Bone Chill, and Mage Hand, to provide utility in combat situations. For crowd control, Gale’s expertise lies in Fireball and AoE spells. Level 1 spells include Shield and Scorching Ray. Gale should learn as many spells as possible, benefiting from more chances to crit with Spell Sniper. War Caster is great for spells that require concentration, while Scorching Ray or Shatter are recommended for damage.
A mix of offensive Cantrips like Fire Bolt, Ray of Frost, Web, Misty Step, Hold Person, Mirror Image, scorching rays, blindness, and invisibility are all good spells for Gale. Armor of Agathis is the best spell for Gale, as he is squishy and can be made into Abjuration to gain arcane Ward.
Level 2 spells include Magic Missile, Burning Hands, Witch Bolt, Misty Step, Shocking Grasp (Cantrip), Fireball, Counterspell, and Mage Armour. Level 6 prepared spells include Mage Armour, Magic Missile, Slow, Scorching Ray, Fireball, Glyph of Warding, Misty Step, Mirror Image, Flaming Sphere, Haste, Conjour Minor Elemental/Conjour Elemental, Ice Storm, Wall of Fire, and Feat.
In summary, Gale’s best build for Baldur’s Gate 3 is a combination of Fireball, Haste, Counterspell, Glyph of Warding, Ice Storm, Banishment, and Feat. Gale’s starting spells are decent for any mage, with Fire Bolt being the go-to damage dealer for most encounters.
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How to prepare spell gale?
To prepare spells at each level, click on ‘Prepare Spells’ on the left sidebar of your level-up screen. You have a certain number of spells you can prepare based on your level. To remove a prepared spell, hover over it and click on the red ‘x’. To prepare spells outside of combat, access your Spellbook by selecting ‘K’ on keyboard and mouse or using the radial shortcut menu with the right trigger on controller. You can remove prepared spells to swap out and prepare different spells.
How does Gale learn spells?
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What is the best Wizard subclass in BG3?
The Evocation School is the best Wizard subclass, as it enhances cantrips and damage-based spells as you level up. Baldur’s Gate 3’s heaviest-hitting spells are of the Evocation variety, making it essential to focus on this school to maximize your Wizard’s damage potential. At level 2, you can access Sculpt Spells, a useful ability to prevent harming allies with magic. Wizards initially gain three cantrips and a list of prepared spells, which can be switched out regularly to suit specific situations. The best Wizard cantrips are Fireball, Poison Spray, Mage Hand, and Minor Illusion, providing a solid damage-dealing and utility mix suitable for various scenarios.
Should I change Gale’s class?
Baldur’s Gate 3 offers the opportunity to change the classes of your origin companions, which can have both benefits and drawbacks. The Class of each character is crucial to their backstory and development throughout the game, and changing their Class can make cutscenes or dialogues seem odd or out of place. For first-time players, it is best not to change any Base Classes for your origin companions, as this will allow you to fully experience the story and save the fun of potential Class changes for a second run.
If you are unfamiliar with DND 5e rules and how each Class functions, you may struggle when re-building your origin characters in a new Class. Choosing the wrong stats, Feat combinations, Subclasses, or armor and weapon arrangements can hinder the potential for utility and damage output, making these characters significantly weaker than expected. To avoid this, it is recommended to have a range of build guides for each Class or Subclass you plan to take.
Changing the Class of your origin companions in Baldur’s Gate 3 is a fun and exciting second playthrough, as it allows you to try out Classes that origin companions don’t cover, such as Bard, Monk, or Sorcerer, and enjoy the humor that can be found in swapping origin Classes.
What is the must have spell on Gale?
At the initial level, the character, designated as “Wizard Gale,” acquires his inaugural spells and cantrips. These include offensive cantrips such as Fire Bolt, Ray of Frost, and Shocking Grasp. It is recommended that Acid Splash be selected as a spell for use at close range. The spells available to the level 1 wizard include Mage Armor, Shield, Magic Missile (Evocation), Thunderwave (Evocation), Ice Knife, and False Life.
How to make Gale a god in BG3?
In Baldur’s Gate 3, Gale is a god who seeks to reforge the Crown of Karsus, leading to disastrous consequences for Mystra and the rest of the pantheon. Despite his potential villainous actions, Gale promises to return for those who choose to romance him in the game’s ending. The epic fantasy story features multiple companion storylines and a multitude of choices throughout the three acts, with some good and some not. However, one ending for a particular companion may be the worst outcome for them and possibly the Forgotten Realms as a whole.
What happens if Astarion kills you?
In Baldur’s Gate 3, it is recommended to let Astarion bite you to advance your relationship, but ensure he stops before getting too enthusiastic. If not, Astarion may kill your character, forcing you to use a revivify spell or Withers. Snap him back to his senses at the first available opportunity using a Persuasion or Strength check. After biting, Astarion gains the “happy” perk for the next day, +1 to all checks. However, your character will have the “bloodless” quality and take -1 to all checks.
Astarion now has the Vampire Bite power, a bonus action attack he can use once per day to damage certain enemies and gain health. If you find an enemy for him to chew on, he won’t need to bite you anymore.
Should I let Astarion bite me?
Allowing Astarion to bite you can gain approval, but it comes with a downside: you gain the Bloodless debuff, while Astarion gains the Happy buff and your approval rating increases. If you fail two checks or don’t stop, your character will be dead the next morning at camp start. After allowing Astarion to bite you, you will be afflicted with the Bloodless condition, which gives you a -1 penalty to Attack Rolls, Saving Throws, and Ability Checks. Inversely, Astarion will gain the Happy condition, which is the inverse of your penalty, giving him a +1 to Attack Rolls, Saving Throws, and Ability Checks.
Can I romance Gale?
Baldur’s Gate 3 introduces the Gale romance, a character with a love-hate relationship. Gale’s romance is a long-lasting one, with the deal sealing in act two. Despite his flaws, Gale is a good choice for RPG enthusiasts who want to help a companion triumph against their worst nature.
Gale is encountered at the Roadside Cliffs waypoint after the Nautiloid crashes on the Ravaged Beach. He appears as a hand sticking out of a magical portal, and players can help pull him out and recruit him to help find a cure. Gale is a wizard who can learn spells through scrolls, making him a useful party member.
Gale is a good guy with a serious lust for knowledge and enjoys solving problems using magical acumen or acquiring forbidden knowledge. He enjoys being kind, solving problems using magical acumen, or solving puzzles in the Overgrown Ruins. However, spoilers in the endings section may be present due to Gale’s fate being tied to the game’s ending.
Can Gale learn knock?
Knock is a spell that can be easily acquired and attached to a party member, accessible at Level 3. It can be learned by Bards, Sorcerers, and Wizards, and can be skipped by anyone with the spell, including Gale, Minthara, or the player character. If you don’t have Shadowheart in your party, you can skip the Gauntlet of Shar, which is helpful for a second or third playthrough and Honor Mode players. The Spear of Night can be obtained from the dungeon’s hidden library.
What feat should Gale have?
At levels 4, 8, and 12, Gale must choose from several feats. Resilient increases one of his abilities by 1 and becomes proficient in that ability’s saving throw. The player should choose Constitution or Dexterity. Tough increases Gale’s hit points and HP by 2 for every level up. Moderately armored grants him Civil Militia, allowing him to use light armor and shield for better defense. At level 6, Gale unlocks Potent cantrip, making cantrips harder to escape for enemies. At level 10, Gale can use the subclass feature Empowered Evocation, adding his intelligence modifier to damage rolls for any spell from the Evocation school.
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