Starting at 7th level, rogues and monks can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an Ice Storm spell. Evasion is a feature that allows rogues to avoid or reduce damage from area of effect attacks that require a Dexterity saving throw. It works all the time for any area effect that you get a Dex save for.
Uncanny Dodge requires your reaction and you must be able to see your attacker to use it. In D and D 5th Edition, rogues gain Evasion, which allows them to take no damage on a successful save and only half damage on a failed save. This makes them incredibly powerful.
Rogues can also evade any effect that involves a Dexterity saving throw to only take half damage. With Evasion, a successful Dexterity saving throw means you take no damage, while a failed save results in half damage.
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. This feature is particularly useful for rogues and monks, as they can avoid half damage from area effects that require Dexterity saving throws.
In summary, rogues and monks can utilize Evasion to dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an Ice Storm spell. By using Evasion, rogues can avoid or reduce damage from area of effect attacks that require a Dexterity saving throw. This feature is particularly useful for spell thieves and rogues, as they can take no damage on successful saves and only half damage on failed ones.
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