Why Aren’T My Modified Spells In Skyrim Updating?

The text is a guide to troubleshoot Skyrim’s update problem, focusing on the issue of creating spells and powers in the game. It is suggested that users download the latest version of the mod, properly install SKSE and SkyUI, and avoid using incompatible mods. To resolve this issue, users should first try disabling and re-enabling the mod by going to MCM > General and unchecking “Enabled”.

The mod has multiple unresolved bugs, which could indicate that it is no longer supported, the mod author is unresponsive, or the mod won’t receive proper support. To correctly update the mod, users should follow these steps:

  1. Disable the mod in their favorite mod manager;
  2. Enter the game and load their preferred saved game;
  3. Open the mod’s pages in the mod manager.

Troubleshooting involves downloading the latest version of the mod, properly installing SKSE and SkyUI, and not using incompatible mods. Modders often provide instructions on how to update, so it is recommended to check their page before proceeding. If the game crashes to desktop before the logo, the first step is to close MO2.

A video was created to help new modders and educate regular modders on the issue. The mods may remove spells at the point where they should be placed. Users should also ensure that their old version of Skyrim SE has the exact same menu structure as the latest version to log in.

To prevent this issue, users should set Skyrim to only update when they launch the game. A complete guide is provided to save time by providing a base list of mods for ultrarealistic graphics and challenging, next-gen gameplay.


📹 5 Reasons NOT To Mod Skyrim

Here are five reasons you shouldn’t mod the Elder Scrolls V: Skyrim… Modded skyrim, skyrim mods, skyrim modlist. Follow me for …


How do I force Skyrim to update?

To enable updates for Skyrim, launch Steam, click the Library tab, right-click on Skyrim, select Properties, and select the Updates tab. Ensure “Always Keep this game up to date” is selected. This will automatically update the game, which is managed through Steam. Disabling automatic updates may be helpful for locations with limited bandwidth. Once completed, the game will be updated to the latest version.

How do you upgrade spells in Skyrim?
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How do you upgrade spells in Skyrim?

To buy tomes for up to adept level spells from court mages, your skill level must meet or exceed a certain threshold. Expert and master spells are limited to the college or random loot, with master level requiring a quest and skill level 90+ to be available for sale. Your IP address has been temporarily blocked due to a large number of HTTP requests. Common causes include the latest version of the Opera browser sending multiple invalid requests to our servers for every page visited, using the Brave browser or Ghostery add-on, which send extra traffic to our servers for every page visited, and using unofficial phone apps that appear to use GameFAQs as a back-end but do not behave like a real web browser. Continued use of these apps may cause your IP to be blocked indefinitely.

There is no official GameFAQs app, and we do not support or have any contact with the makers of these unofficial apps. If you promise to stop using these tools, we will unblock your connection for now, but will immediately re-block it if we detect additional bad behavior.

What is the strongest magic spell in Skyrim?

Fire Storm is a powerful spell that takes five seconds to charge but can kill almost everything in the game. Its massive area allows enemies at a distance to be hit, while those up close will take even more damage and likely burn to death. Intense Flames can be used to make targets flee when cast. Despite its unwieldy nature, Fire Storm is a powerful weapon in the Destruction school of magic.

What does Gog stand for in Skyrim?
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What does Gog stand for in Skyrim?

GOG. com, formerly Good Old Games, is a digital distribution platform for video games and films operated by GOG sp. z o. o., a subsidiary of CD Projekt based in Warsaw, Poland. The company delivers DRM-free video games for Microsoft Windows, macOS, and Linux. During the communist government rule of Poland, copyright laws were unenforced, leading to rampant infringement of electronic media. After the change of government, consumer perception of copyright remained unchanged, making it difficult for legitimate sellers to compete against pirated copies.

CD Projekt was founded in 1994 by Marcin Iwiński and Michał Kiciński to bring legitimate sales of foreign game titles into Poland. They obtained import rights from foreign publishers and provided in-game localization for text and voice lines, typically through reverse engineering. They then packaged the game with localized instruction manuals and other physical goodies to draw buyers away from pirated copies.

CD Projekt’s first major success was with Baldur’s Gate, which sold 18, 000 units on its first day of release in Poland. Interplay, the publisher of Baldur’s Gate, asked CD Projekt to port Baldur’s Gate: Dark Alliance, a console title released in 2001. Although the project fell through, CD Projekt realized they could make their own games and moved into games development, ultimately securing rights to The Witcher video game series. However, the company’s interest in game distribution has declined since then.

Can mods corrupt Skyrim?

Mod conflicts can cause Skyrim save corruption, so it’s crucial to ensure your mods are compatible with your game version. Recovery of corrupted saves can be done through loading earlier backups or verifying game file integrity through Steam or your gaming platform. If you consistently encounter save corruption despite troubleshooting, seek assistance from the Skyrim modding community or technical support for further guidance. Third-party tools offer advanced recovery options, but it’s essential to ensure your mods are up-to-date and compatible with your game version.

Does the Skyrim script extender still work?

SKSE will only support the latest version of Skyrim available on Steam, currently 1. 9. 32. It is unlikely that any future non-SE Skyrim updates will be released. SKSE does not support the Windows Store/Game Pass release of Skyrim, as Windows Store applications are locked down. SKSE does not support the Epic Games Store release of Skyrim. If you experience crashes after a game patch, remove files from Data/SKSE/Plugins and try again. Before contacting SKSE, ensure your game launches properly without SKSE.

Does Skyrim patch automatically?

The Bethesda. net mod system should automatically update the Unofficial Skyrim Special Edition Patch (USSEP) once it’s uploaded. Double check your load order to ensure USSEP remains at the top. It’s strongly discouraged to uninstall a mod from your active game due to the nature of Skyrim mods. The patch only includes things that the ESP can fix on its own, so some bugs fixed on PC and XBox One will not be fixed on PS4 due to Sony’s restrictions.

What is the god mode spell in Skyrim?

This page provides PC Console Commands and Cheats for The Elder Scrolls V: Skyrim, updated to include Skyrim Special Edition and Anniversary Editions. Console Commands are essential tools for players to enter cheats into the game. To enter Skyrim cheats, hit ~ or the key above Tab to bring up the developer console. These codes are not case-sensitive and can cause bugs or break certain quests. To ensure game stability, don’t save the game after using the command and disable autosaves in the main menu. Some console commands that players might find useful include toggles God mode, tcl, location, QASmoke, psb, and player. advlevel. It is important to check the Item Codes list for the Add Item cheat.

Is it bad to use mods in Skyrim?
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Is it bad to use mods in Skyrim?

Modding is considered safe if you download official mods from trusted sources like Nexus Mods or Steam Workshop. These services are monitored to prevent hackers from spreading malicious software disguised as fun mods. However, it is crucial to ensure that the mod you download comes with detailed descriptions of the changes it will make, as this helps you understand how each mod works before activating it in your game.

Mods come in various shapes and sizes, from small graphical tweaks to complete overhauls that add new lands, characters, and quests. Popular categories include character customization options, AI improvements, quest line expansions, music packs, armor retextures, and weather effects systems.

Mods are compatible with each other, but there are some exceptions. Mods can build on one another and add new features to your game. It is essential to read the descriptions of each mod before installing them and understand how they interact with each other. Some mods may overwrite the files of others, so research before committing anything and keep a backup of your save file.

Using multiple mods that adjust similar aspects can lead to conflicts, causing graphical errors or unexpected results.

How do I know if my Skyrim script extender is working?

To commence gameplay, one must first open the console. Thereafter, one should input “getskseversion” and press “no quotes” to ascertain the version number. The version number should then be compared to the current version, which can be found at skse. silverlock. org.

Can you fully upgrade everything in Skyrim?
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Can you fully upgrade everything in Skyrim?

The user has selected two principal perk trees. The user has selected two main perk trees: Archery and Sneak. Points are allocated to swords and destruction magic, while no points are allocated for sneaking or light armor. The objective is to maximize the usage of these resources.


📹 College Curriculum v1 1 Update Spells Demo

Short video showcase of the new spells added in the latest 1.1 update for my mod College Curriculum, available for download on …


Why Aren'T My Modified Spells In Skyrim Updating?
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Pramod Shastri

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89 comments

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  • I never use “cheat” mods that make your character super OP or anything of that nature. But I do enjoy using mods that change the scenery and/or add new lore to the game. The perfect example is the mod that adds small fortifications to the entrances of each hold. Does nothing to fundamentally change the game, but adds an added level of realism and immersion.

  • I am usually a vanilla purist mostly because of my hardware limitations, but the first time I HAD to have a mod was when Beyond Skyrim Bruma dropped. I know it isn’t official, but it is really great and believable. The artists and actors all did really well. As a fan, it is something I really appreciate and enjoy.

  • Without mods, most of the huge Skyrim map is a barren wasteland. It leaves me with all sort of questions: Who actually feeds all the people in those cities? How can the large population of bandits survive with so few people to rob? Who built all these abandoned forts and towers? Who maintains the roads and bridges? Add some mods, and things start to make sense: The Skyrim I play in is a land of many villages, hamlets and thanedoms. Wandering merchants provide commerce between the cities. The coasts are populated with small ports and fishing villages. It is a much more vibrant, living world. Mysterious, haunted ruins are great, in their place, but they aren’t everything.

  • How dare you spread such blasphemy? Jokes aside, while the modding community is the best thing that happened to ES series, you need to understand what you’re signing up for when undertaking modding itself. You are essentially developing your version of the game, while operating with files created by other people that can potentially be unfinished, broken or buggy. If you are not at the point where you are prepared to sink decent amount of time into testing, you are going to encounter game breaking bugs, resulting in a lot of frustrations. Striking that balance is extremely difficult, and that’s coming from someone who has been modding the game for a decade. But, at the same time, if approached correctly and with a proper mindset, modding the game and then playing it can be one of the most enjoyable experiences one can get. My two cents.

  • These feel like very paper-thin arguments against modding. “It distorts the lore” Not unless you want it to, there are without a doubt a plethora of mods that stay true to the lore and setting to the letter. “It won’t make you feel like you did when playing for the first time”. That’s the most paper thin argument in the vid, such a subjective claim even calling it an argument is overstating.

  • I think it depends on the person. Each person plays Skyrim their own way and I find the beauty of Bethesda games is you can modify them to be your own personal game. I personally enjoy a more vanilla+ feel when I mod Skyrim, but there’s some mod I just couldn’t go without. Things like bugfixes, lore improvements, and even some mods that enhance the civil war to feel like a real conflict

  • Im sorry but I Just can’t bring myself to play skyrim anymore without certain ui’s quest mods, followers, weapons and fixes. But if that’s what you enjoy than all the power to you some people prefer vanilla Skyrim I personally think in my own head that it’s empty but that’s probably because I mod my game full of new npc’s and quest mods. Everyone should play what they want. I prefer my modded mess 😀

  • The only reason for me to play vanilla again would be that my game switches from German to English a lot. I don’t have any problem at all understanding the game of course and I do like the english voice acting but to play games or watch movies in another language can sometimes make it harder for me to really sink in to that experience. Since it feels more natural to me when I hear dialogues or read text in my native language. It always reminds me that I’m playing a game rather thatn teleporting me to another world, all due to serveral dialogue overhauls and unofficial patch. Other than that I’m completely down to modding and I’ve put together a perfect modlist where most of the 348 mods are just for graphics and sound. No bugs, fast AF loading screens and no real extra content apart from Blackthorn (buildable small town with a manor in Riften that’s based on Hearthfire’s system).

  • “Skyrim is a finished product” is laughable. The Civil War, the College of Winterhold, Bards College, etc. A LOT of things were left unfinished. And it WAS due to time constraint, becaude they wanted to release it in that ridiculous 11-11-11. And what pisses me off the most is that because they wanted to release the game in that window, Bethesda screwed Obsidian with New Vegas. Skyrim can be felt vanilla, with the following mods: Unnoficial patch and other mods that fixes bugs. Mods that restores cut content. Mods that adds a bit more difficulty. Mods that add more immersion, like the ones which make NPCs behave more alive, and make sense (like Immersive Citizens i.e.)

  • I don’t mind vanilla Skyrim, but it certainly leaves a lot to be desired. The UI, for instance, was clearly not designed for PC players using a keyboard and mouse. Also mods like Simple Dual Sheath and Immersive Equipment Displays are basically a necessity to me, because Skyrim lets you dual wield weapons yet never thought to actually let you see both your equipped weapons when sheathed. Then IED is just nice because you can have multiple weapons being shown on your character in a way that makes sense, you can be armed to the teeth, or simply show your sidearm of choice on display along with your primary weapon.

  • Back when Skyrim first launched, I would come home from work. Make and eat dinner with the title screen music on. Then I would spend an hour on the mods. And spend 10 minutes playing. Couple times a week I might stay up past my bedtime for 3 hours and play. Never reached Sovngarde. I’ve been tempted to get it for the switch to avoid getting wrapped up in mods.

  • I love Skyrim no matter how one plays it. Its just a great game, and I love the immersion. However, for myself, I mod it because I can’t handle battling, especially dragons. It sets off my ptsd, and I have horrible panic attacks from it. So I’ve moded it to fit my perameters where there’s very little battling ever. This allows me to hunt, fish, craft, build, smith, have pets, play instruments, sell goods I’ve crafted, and just explore til my hearts content with no panic attacks. I can enjoy myself camping outside, and traveling all over the place on horseback, and doing different things.There’s actually a lot to do in a modded, or unmodded Skyrim. And, the scenery and music are so breath-taking, and compelling too. They fill me with joy. I also play other games online, but SR is my very favorite. Some days I’ll play it just to relax.

  • Can’t really agree as I feel the game pigeon holes you to play a certain way. The main quest feels more natural when playing a Nord race, and the gameplay heavily favors stealth archery. So, the canon character feels like it would be a Nord stealth archer. Playing as a Khajit or any of the other race really feels out of place in the main quest line, and most other play styles are more of an uphill battle on the higher difficulties. Many mods however introduce significant balance tweaks which I am really in favor of, and the main quest can take a kind of backseat until it is naturally woven into your character’s story. You do make some good points though.

  • I refused to mod Skyrim until I got all 75 achievements. Once I finally reached level 78 slew a Legendary Dragon and got the Legend achievement back in mid 2020 at the height of Covid I simply exited to the menu and pulled up a few simple mods such as Dirt and Blood and the Enhanced Blood Textures, then went bigger and download Diverse Dragons Collection and a couple of smaller Dragon mods. Been playing the same Skyrim account ever since and still enjoying.

  • I’ve always felt that the best way to mod Skyrim is to really just stick with textures and armors like skyland, majestic mountains, guard armor replacer and vanilla armor replacer, just to name a few. Maybe add a realistic water mod and some lighting and weathers. Maybe add the open civil war mod and the paarthunax dilemma and some bug fixes and fps mods like insignificant object remover. I like to have a game that still feels vanilla-ish while still looking great and then having some new armors and weapons to look at that remain lore friendly. Can’t say I’m a fan of enbs due to performance issues and I really don’t care for the mods that add new animations or “immersion”. Oh and I do like getting retextures for the characters but the mods I use make everybody look good without making them look like super models. More specifically the female characters. Anyway, that’s my two cents, I just prefer a mix of new/improved while still seeming vanilla enough.

  • Talking about spending hours trying to replicate a list just to have it be irreparably broken somewhere and you just quit and delete everything out of frustration is too relatable. The problem with modern Skyrim modding IMO is that most of them have too many dependencies on other mods from other authors that then also have their own dependencies, and then you end up with long chains of mods dependent on other mods and when something breaks it can be damn near impossible to track down what the problem is unless you are VERY experienced with modding. Found this article as I’m about to start a playthrough with an extremely limited mod-list, I might even just go pure vanilla.

  • Playing it now, for the first time ever (on Switch), because I never got to it first time around. The wonder has struck – and I have inherited a huge cushion of knowledge to search. So far I can’t see a reason for a mod… my horse appears in mid air, I flew it into a tree then it landed and died. What’s not to love about bugs happening like that 😂

  • I switch between modded gameplays and not modded ones, admittedly vanilla ones are more often, simply because I already know how to resolve all mod conflicts myself and do my own patches, which usually causes me to go for rather long mod lists that take me more time to assemble than I actually play on it

  • Mods exposes me more to the lore that Bethesda ignored in skyrim. The Vanilla Khajitts did not mention the moons realignments of Elswhere but Inigo did.the wood elves of skyrim do not mention Valenwood and the green pact, they are just short folks while Auri tells you the lore and banter with Inigo, Lucian and Serana about the canibalism and the walking cities. We’re supposed to have drunks and mercs follow a dragonborn while the possibly last snow elf immortal paladin is standing still in a destroyedyed temple for the entire game and Valerica, is sandboxing in a room we will never revisit. Oh and Parthernax ourboi lol

  • There are some mods that are essential. Like the unofficial bug fixes. But yeah, I’ve wasted so many hours trying to mod Skyrim, figuring out which mods broke the game through trial and error. Then the game updates on me, I have to update the mods that don’t work anymore, and the children’s faces don’t match their bodies, and I can’t get it to work like it did before. That can be super annoying. Still, I do appreciate mods that supplement the vanilla experience. I have one mod, for example, which lets you buy the items vendors have on display. Always hated how you could see the item you want, but it’s not in the vendor’s inventory, and the only way you can take it is by stealing.

  • 5 Reasons you really, really need to Mod Skyrim: 1. Unofficial Skyrim Patch – to fix bugs Bethesda has never fixed in all the remakes of the game. 2. AI Overhaul – So the entire city doesn’t die when trying to fight a dragon or vampire attack. 3. Texture packs – to bring the visuals up to a more modern standard. 4. A follower who’s personallity isn’t as deep as a sheet of paper. 5. The Children!! The copy-paste potato looking children!!!! I may be biased though since I have 6000+ hours in Skyrim.

  • Grass and tree mods are a nono for me. The landscaping and especially the views are expertly curated. Even things like noble skyrim are a bit to much, I prefer just to upscale what’s already there. Fence mods no, wall mods no. I do use an enb (Bleak) Most of my mods are quality of life improvements. I think “my skyrim” is pretty nice, I find a lot of peoples skyrim over the top.

  • I want to try beating Skyrim as a pure mage. Although not using the illusion spells to much, such as frenzy, but more as a pure necromancer with restoration and alteration abilities. And to add to this, really use the shouts which I so often forget that I have. I, way to often, end up as a jack of all trades type of play-style – luckily not as a stealth archer because it bores me to fast, but still ending up with a character who’s not what I first had in mind. I don’t think the system Skyrim use, which is become whatever you like, instead of locking me into a certain play-style is to blame. Rather my lack of dedication when things get to hard. I just don’t like dying in article-games… Maybe I will make it next time?

  • There are some things that I consider as a must-have these days: 1) leveled items level up with you. This is something that should be in the base game. Without this mod, you can’t roleplay properly or you accept artifacts of inferior quality. 2) dual-wield parrying. Again, it should be in the base game. Why wouldn’t you be able to use your hand with a weapon to block? It’s not in the base game only for the balancing purposes, because double-wield is a strong build already. 3) empowered archmage robes – cost of spells reduced from 15% up to 25% and magicka regeneration buffed up to 150%. It’s needed because destruction magic falls off at high levels. 4) Weighless ore, ingots and dragon parts – simply because I run out of carry weight on my characters. There are too many useful items in Skyrim. 5) All followers are marked as essential and without level cap. This should be in the base game. Look at Frea – she doesn’t have any level cap and is always essential. This means that at higher level you should always pick her as a follower. I work around that by giving the benefit to all followers and I can switch to any follower I want. This is my top5 of the most needed mods.

  • I mod because I’ve already played through Skyrim Vanilla multiple times. True, in a game as large as Skyrim, there’s no way to run across every little thing, but I have experienced enough of unmodded Skyrim to be far more familiar with it than the average person. I’ve also played it more than most people, currently sitting at 2080 hours with multiple characters of varying types in progress. I love Skyrim, even in its unmodded state it’s my favorite of the three Elder Scrolls games I’ve played. It’s the ability to tweak it to better fit my playstyle that makes it one of my favorite pastimes, though. Not a lot, just enough to keep me immersed, to smooth the rough edges. It was always a gem, but mods give it a special polish.

  • I don’t do a whole lot of modding personally. I have a mod for being able to add additional storage and lighting in my home, which is my absolute favorite mod. I could happily go through Skyrim with just that one mod alone and be perfectly happy. But I do also like having my small and simple log Hunter Cabin outside of Riverwood too. But, I really could do without that as my starter home and just go with Golden Hills. I don’t go crazy with mods at all, I keep it almost completely vanilla with very minor additions as stated. I also have another mod that makes Breezehome much more basic and less cluttered than vanilla. I don’t want or need much in a home, small and basic is fantastic. The highest I go is Tundra Homestead or Hendraheim.

  • While not fully mod free I decided to start a mostly Vanilla playthrough this week for the first time in 10 years. I’ve done a heavily modded playthrough of Skyrim at least every year for the last 10 years which always ends with me getting bored after experiencing the mod content. This time though I just went with a weather mod, unofficial patch, and a handful of texture mods. I actually think ill be able to stay more invested not thinking about mods and just running around base Skyrim, with pretty tree bark and rocks of course. In hindsight, I’ve wasted days setting up mods before, just to play the actual game for less time than it took to set up the mods.

  • Vanilla Skyrim is the worst thing ever. Too shallow, surface level. No choices or concquences. No role playing. Dialogue is a downgrade from Fallout 3/New Vegas, and the UI is atrocious. Not to mention bad LOD/draw distance. You need mods to make it into an RPG. Interesting, with actual characters. Serana is basically the only detailed NPC in the entire game! Mods are also needed to fix the clunky tanish combat.

  • Well, I can see your point, but I think your argument is not that good, to be honest. First off, let’s keep Creation Club out of the discussion because, you know, it feels like the integration into the world was made by a 6-year-old with the “cheat mods.” Skyrim is quite weak in terms of balance. Mages are underpowered, stealth is broken, and warriors are somewhere in the middle. Then there’s alchemy, which I never do anything more than basic with because it’s broken. Don’t even get me started on enchanting; it’s a mess. Luckily, there are some very good mods that fix these issues and only have a positive impact on the game. You’ll have to agree that they are perfect. Next comes variety. Honestly, having just one exact copy of every armor for male and female is not enough. Maybe it’s just me, but seeing guards look the same in Whiterun and Winterhold makes me uncomfortable. And don’t even get me started on weapons; why do all iron daggers look exactly the same? Thankfully, there are plenty of mods that work on this, not changing stats but providing a lot of variety to weapons and armors, making everything feel a lot more alive. Again, only a positive impact. Then there is significance. I usually go all out on this one, using mods like Legacy of the Dragonborn, Weapons Integration Project, and various world-placed items usually with Morrowloot, because the feeling of going to a dungeon and the most valuable thing I get out of it being XP feels wrong. Progression is up to personal taste, but for me, skills and effects are not very interesting on their own.

  • Mods have increased and extended my replay interest. Alternate start bypasses the long tedious wagon ride and escape from Helen. I load up survival mods, run to the middle no where but it’s cold then enable Frostfall. Now the clock is ticking to get a fire going and stay alive or perish in the cold. Hunterborn allows for harvesting pelts and creating warm clothing, harvesting meat for food etc. I can’t imagine going back to the wagon ride opening.

  • I always keep a non modded save file and a modded save file so I can enjoy both. When I want to play vanilla Skyrim, I just turn the mods off. Since I’m on Xbox, I keep my save files in the cloud so I am less likely to lose them. It keeps any visitors that want to play from touching my saved games. I once had a level 80 character, and someone at home deleted it. I put so many hours into that character, and it was gone😢

  • I’ve never modded Skyrim as heavily as most players. Mostly just adding new armors, weapons and quests when I got bored with the base game, or even from the start in some cases. On my last playthrough however, I’ve decided to have a different type of playthrough. My goal was to find every location, learn all spells/shouts, get all unique weapons and armor pieces, bu all the houses, complete every possible quest (with some exceptions, like Dark Brotherhood since I decided to destroy them) and raise all my skills to 100 before facing Alduin. All that in vanilla Skyrim. I’ve had countless playthroughs but this one made me realize how much overlooked content really is in there. No mod has ever made me feel so close to “re-discovering” the game as this playthrough, and I wholeheartedly recommend it.

  • The way I mod the game is to fix flaws in the game without changing it’s design or art style. I only use minimalist gameplay mods and vanilla styled textures, I rarely use weather mods or color correction mods as those often change the tone of the game. No new quests or npcs, dialogue is tweaked to be a little less repetitive but that is it. Bug fix patches and some immersion mods that don’t interfere with the game. By far the most impacting visual mod for me is DyndoLOD with 3D tree lods and SSELODGen terrain lod generation, it gives the gamer’s distant terrain a much needed glow up as it often pops in to existance in a very distracting manner as you traverse skyrim. I tend to also improve some of the left over inbalance of the game and increase combat difficulty by just making enemies more aggressive and smarter instead of just health sponges with high spiky damage.

  • Alternative Start, Mesh Improvements, Ordinator are all examples of good mods that do not really change things too much. But are also ones I cannot live without them. The problem with mods is that it does interfere and obscure my understanding of Skyrim. Sometimes I might accidentally give the game too much credit, when the commendable portion was added later by a third party.

  • I’ve been playing vanilla skyrim since I got it 6 years ago and I’ve never modded it. I will admit that yes, it does get a bit dull at times like when I’m level 48 on my 10th playthrough just tryina quickly finish furnishing my Hearthfire house without much else to do, but vanilla skyrim will always have its charm that cannot be beaten

  • Honestly most of the mods I use are graphics ones, I don’t use any affect the core gameplay a whole lot because it’s good enough imo. Once you play it modded with 4k textures, enhanced lighting, and a realistic enb, the base game just looks ugly by comparison. Props to those that like vanilla if that’s your thing.

  • I can see your point, but there are some aesthetical mods that all they do is expanding on how the armors look, because honetsly, some vanilla armors should give straight up hypothermia. For me those which simply make the armors look warmer (and often cooler) are essential for immersion, and they don’t require much tampering with the load order, so at least for me those are the ones truly worth downloading. Of course, my experience comes from Nexus Mods. I never tried the Creation Club.

  • a similar thing i have seen with mods in articlegames, in total war people have been playing modded medieval 2 for so long that they have forgotten what the vanilla game is like so when they quote x feature from older games they are unaware that it is oftena feature added with mods, and on the topic of skyrim i play it without mods because i simply do not feel a need or desire for them i like the game as it is

  • Sorry but i didn’t switch to PC to just play vanilla Skyrim, i played vanilla on Xbox 360 because it wasn’t an option. If you want to play vanilla, that’s your choice, but i want to do Vanilla+ or even modding beyond oblivion besides there are bugs that bethesda wont fix, and the only way to fix them is with mods

  • I’ve added mostly aesthetic mods beyond the ones added through the anniversary edition. I also have added a few different armors that fit in the world and don’t break the game in terms of being over powered. I like Vanilla skyrim, but it also lacks a lot in the way of character customization. I say this because in Vanilla, end game always ends up with you decked out in either Daedric Armor or Dragon scale/bone, and using weapons of those materials. Mod can add armors that rival those i mentioned, giving you choices in how you role play your character. I have no problem with those armors, but they do get tiresome when you start a new playthrough and you realize that no matter what path you take, you will end up in inevitably the same place. I used to against mods, but I have come to appreciate the depth and variety they can lend to the replayability of a game.

  • I’ve discovered this throughout the years. Modding is fine and fun to do as an off-thing, but the vast majority of the time, just about every game is the most fun when it’s played in Vanilla. Fewer bugs, better game balance, and you’re able to connect with the largest group of people who play the game. Modding unintentionally splinters gaming communities a lot of the time and it makes it impossible to talk about things objectively unless you first establish that you’re talking specifically about vanilla. I can’t help myself sometimes. Mods are fun, like we all know! But I’ve been spending “most” of my time in all games playing without making more work for myself.

  • Personally I love putting in mods that add new weapons and armour, and maybe new followers. I played the entirety of my last save file with Inigo by my side and he’s fantastic!! But I draw the line at graphics mods, because from my experience they’ll cause a problem which needs another mod to fix, which they’ll then cause a new issue which needs ANOTHER mod to fix, and so on. I typically steer clear of mods that drastically alter gameplay too, such as new animations or movement mods. Unofficial Patch is a must for me, even though I really don’t like the changes it makes that aren’t bug fixes. I used to play without it until I got all the way through the Main Quest, Civil War, and Dawguard, and found that the Lost to the Ages quest (my favourite quest in the game) was broken…

  • 4:49 I disagree to a certain extent. Many of Skyrim’s mods don’t undermine or don’t follow the lore at all. Many of them follow the lore such as Skyrim’s new legion mod, stormcloak armor or City guards armor overhaul mods and Wood elf armor mod, Skyrim’s champion civil war armor are lore friendly mods. Skyrim mods in general are more lore friendly than Vanilla Skyrim

  • I have certainly been feeling this with other games. For the most part I have tried to only use mods to fix bugs without changing the game itself much beyond a few utility things. Also, would you be up for covering different games? Like BG 3 or Divinity? They seem like things similar to the Elder Scrolls series. But I can also understand not wanting to get sucked into another fantasy world.😅

  • Doubt you will see this days after release, but I have been currently doing a pacifist run when I do not attack anything. Started as a Breton to use summon familiar and I immediately did quests to give myself a companion. I focus on Conjuration, Healing, Smithing (craft gear for my companion mostly,) Not too far, but it’s pretty fun just playing support and perusal my party take care of things for me.

  • 2:48 this is just a hard cope, in vanilla at level 45 wearing full exquisite ebony/nordic armour you can get 4-tapped by a silverhand mage spamming undodgeable explosive fireballs in under 2 seconds on either adept or expert difficulty. Of course, if you’re a stealth archer you can probably 1 tap the same enemy because reasons. Carefully balanced is what Doom: Eternal is. Carefully balanced is what God of War is. You know what is the complete opposite? Skyrim, and famously so.

  • I had similiar experience with Stellars; I played heavily modded playthroughs most of the time, and it was fun, for a time. But when I recently played un-moded version, it gave me more fun than whole mod collections in a while, because I forgot how to play the vanilla game, and I relearning it was like playing my first playthroughs. …Not that I actually had a choice, with this how all big mods take a longer while to update after last update than on ones before. 😆

  • I never found the appeal of modding games; that was always a hastle. That being said, I discovered the Nolvus mod pack. Installation was simple and I haven’t gone back. You’ll be able to run it as long as you have a 1080 or higher, a good bit of ram, and plenty of storage. Nolvus says you can’t run it on a HHD due to “infinite loading times” but it’s really not that bad. It’ll take a few minutes to boot, then a few more to get in game, but after that it takes about ten seconds to load between cells.

  • Great article and decent points to consider. I remember the day Skyrim released. And not having finished Morrowind or Oblivion I told myself that one day, when the time is right, I’ll play it. So when Starfield came out, I finally decided it was time. I also considered it to be the biggest gaming challenge of my life to play it absolutely unmodded no matter how difficult. I’m ashamed to admit I folded about 15 hours in and I finally installed SkyUI and other mods rolled in after that 😅 Now 150 hours later I think it depends on your build. If you are playing a stealth archer you absolutely can play the game without mods and have a decent or even great experience. But if you’re playing a mage like I did, your game quickly becomes a menu-navigation-simulator even in the middle of combat and you will eventually give up or install at least a couple of interface/QoL mods.

  • There is no way I’m going play Skyrim without Sky UI. It’s a much need mod that overhauls the terrible UI that came with the game. Besides that I am only using mods that enhanced vanilla gameplay. The mods that I will use are texture mods, town overhaul mods, or quest mods that breathe more life into the game.

  • Kudos to those that enjoy vanilla but for me personally I played skyrim since it first dropped on the Xbox 360 so it’s no way in hell I’ll ever play vanilla again. However, I don’t agree that the core of skyrim is gone just because you mod the game and if it is then you purposely did so. I have over 2300 mods and despite that, it still feels like Skyrim. The thing about elder scrolls is it’s a very diverse world with many cultures and crazy tech which leads to many possibilities of something existing. I agree that many mods goes against lore but to play devils advocate bethesda retcons lore in every game. It’s always changing and the modding community is a reflection of this, just look at CC content that is approved by Bethesda. There are also mods that enhances the experience by making the game more lore accurate for instance Thunderchild. It is said that a dragonborn shout is one of the most terrifying things to witness and can tare land, flood cities, influence entire countries, ect and what we get in vanilla is tonal magic that is weaker than spells. Thunderchild allows you to actually roleplay a dragonborn demi god who shouts are truly monstrous. It’s okay to prefer vanilla over modded but instead of telling your audience that to play vanilla because modding is difficult I would say to them is if you plan to mod Skyrim take the time out to read the description of said mods and be very picky on what you install in you game. If you’re going for a specific theme stick to that theme.

  • For a large portion of the player base modding was very difficult to do in the first years after release. When you play in europe with the european keyboard you have the “&” at a different key than in america. This cannot be overcome in any way, it is simply impossible because the game refuses to recognize this digit. Soon platforms like nexus solved that problem and mods were available over here too. But I never used them and got used to play “vanilla” because there was no alternative. I have friends who used to have hundreds of mods and dozens of mod managers, but few of them still play the game. Most who still play the game after all these years used always the unmodded version, even without the “unofficial patch”.

  • Aside from the available mods, what you do instead, which is what i highly recommend most. Is to Enhance *Graphics and Textures. Aswell as facial textures and stuff like that, i highly believe that “Enhancing” the game with mods, is better than “Modding” it. What is Modding VS Enhancing? Modding is when you add things that are not canon, like new weapons, and weird stuff like sub machine guns and creatures from other games, and things which “Horney-fy” Skyrim for the weird people.(including my younger self.) Enhancing Skyrim, is when you enhance the Lighting, the Textures, and the Graphics a little bit, while maintaining the Lore Accurate look of Skyrim, you enhance the Sun rays and the way the “Camera” picks up the Lighting. Smoothen some things Out, as well as Adding some Colour. You enhance the Mists, and Yes, even the Grasses and Flora. All you need to do, is get the Correct Mods. Because there are Floral mods that add a TON of Plants and Grass to the game, but add Diversity to Each Location Uniquely, to Suit each area the way it should. What also Enhances Skyrim, are things like Better looking Wood textures. Trees, Textures And even some smoother Animations. Those are all “MUST HAVE” mods for Skyrim. And i believe that they should have allowed those for PS4-5 aswell. Since those are the most important mods! Now, this is my Only disagreement with the article. Because those who Haven’t modded the game yet wouldn’t find Skyrim “Refreshing” by playing it vanilla. But those of us who Has modded it, yes it’s a Good idea to play it Vanilla Once in a while.

  • Interesting article as always, and a perfectly reasonable perspective. I do use mods personally but Im not interested in the graphics overhauls ect. I love the look and feel and the gameplay of Skyrim. I’m perfectly content with that. I just change little things to make it more challenging like level slow and loot scarcity. And one to adjust the timescale because I find that works well with having to eat and sleep in survival mode. For even more immersion you should consider not using potions during combat. I have a rule that I can’t open my menu in combat, so I have to use heal spell to heal. The potions I use out of combat. I find that really fun and immersive.

  • For me the best reason is probably, without mods you get CTD or gamebreaking glitch at best in 3 hours time instead of 1 hour when modded. Lmao. My favorite mods are something like Farm Animals, and Birds that add birds and ducks of all kind (the swimming ones even have their tiny babies following them!). Another one is Sounds of Skyrim and detailed graphics. I also enjoy roleplaying enhancements like more fleshed out skills, crafting and hunting, but they all pull from the original gameplay. I’m more into the atmospheric additions rather than modding to make a whole other game. Take note that I’ve played for a long time and I only started using mods extensively two years ago.

  • I agree with most of what you said. Especially that modding Skyrim is a journey with no finish, it’s “war”, as “season unending”. I believe that mods aiming to “improve” or “embellish” the game go against the inital spirit of Skyrim. It’s not lush or whimsical but it’s dry and cloudy. Nothing can recreate the feeling of discovery of your first playthrough. Especially when you install weapons or quest mods, you most likely already kwow what’s happening. Gameplay wise, Skyrim is not the Witcher or a Soulslike, or fit for Survival. I remember trying Frostfall way back, and it not fitting in. Survival Mode is no different imo. Skyrim SE is the way to go.

  • I’ve never played with mods. My first copy of Skyrim was on PS3 which couldn’t be modded, and then I got Special Edition but I wanted the trophies so I couldn’t use mods. I’m still trophy hunting, so still no mods. Hopefully I’ll get there one day and see what all the fuss is about 😂 but for now, I’m happy in Vanilla Skyrim

  • reason number 1: so when you crash the file will be corrupt and you get to play again reason number 2: so you can get glitched items floating reason number 3: so you get many MANY soft locked in certain areas reason number 4: so you can enjoy reading the text NPC will say cause it cc and they can’t add voice chat reason number 5: so when you crash you won’t know why you crashed reason number 6:its an 20 years old game and you need to fill like it is reason number 7: just cause 3:00 making game-breaking potions and weapons if were talking unbalanced game I can keep going cause it just works 4:47 then simply get a collection…it’s a list of full mods that work with one another 5:38 try lotd-legacy of the Dragonborn…. i like that more than the vanilla

  • I always want to go modless but there are just a few I find absolutely essential to my enjoyment of the game. Additional hairstyles due to the vanilla hairs lacking a bit, granted if you play as male it’s not as bad but the female styles leave much to be desired. Changing the vanilla UI font to a more rustic fantasy-style one- no idea why Bethesda decided to use Futura or whatever sans-serif modern typeface but it’s really not great for immersion. Disable the NPC’s talking to you when you’re within 30 feet of them. It’s so ridiculously annoying having a dozen plus quests start just because you’re in the same neighborhood as a guard. Or having to hear about the cloud district for the fiftieth time.

  • Honestly I play vanilla because the game just works, sure some mods can fix gameplay bugs and even improve some things about the game, however the hours of just getting mods, then going back to find better ones and having to start new playthroughs over and over and over again is really tiring and ruins the experience. Then if the game crashes in a second you gotta go through each mod and turn them on and off at a time until its playable and its just… yeah I end up wasting 4 hours of time to play a game for 45 minutes… Plus, most my mod lists are really just fixes and cosmetics, and the OG game is already so good anyway, why else would I want to mod it?

  • This article is just absurd and from a cognitive dissonant perspective. In general yes, it’s overall correct that you should play vanilla which is obvious to anybody who only plays vanilla. So it is correct/incorrect. It is incorrect in the sense that that game is full of technical problems/issues/glitches which absolutely requires mods to fix. You should not be playing this game at all without mods that fix problems. It is correct in the sense of not using any mods in the context of this article of using completely unnecessary mods. Basically correct – play the game 100% vanilla. Meaning no QOL, no additional mods, no nothing. With the only exception that you should not play the game without mandatory mods required to fix problems/glitches. As in bug fix patch mods. Same exact type of thing a developer would release whenever updating/patching the game with fixes. Only that it’s unofficially made by volunteers for free. SKSE – used to launch the game with all of the mods instead of the default method of launching. Skyrim Priority. USSEP (Most important of anything – absolutely mandatory). Address Library for SKSE Plugins + SSE Engine Fixes Powerofthree Tweaks Papyrus Tweaks NG + Recursion Monitor SCROTE Lightened Skyrim Bethinipie – Not a mod. Highly important tool made specifically for Skyrim SE, Fallout 4, Starfield. This is a settings tool used before launching the game loaded with optimization options.

  • My problem is last time I played through fallout and Skyrim I had like 300 mods as i slowly added them over time now it’s required before I play and yes you’re 6 hours into installing them that mod you love is no longer supported the old nexus is gone you have to learn vortex and the magic of modding it the first time isnt there it was fun the first time having 400 mods on fallout 4 now it’s a chore

  • Everytime i try to play with mods, something feels off, enemy ai is off, follower ai is off, and I have no idea what I did since the only mods i really installed were visual, and then I play vanilla, with as many bugs as it has, it works surprisingly well, I don’t get enemies standing completely still while I wail on them, I dont get followers who stand at the gate of whiterun when im all the way at riften, and I dont get one shot by t posing trolls

  • You knew this was coming..lol. Before I used mods I made it to about level 80. None of my skills reached 100 except the ones I knew exploits for. With mods I’ve created/rewritten those same game notes over and over again I can play for less than a week and make it to level 400 now. And I hate to admit this..but without Creation club or mods. That’s impossible to do that. Without farming and the Goldenhills Plantation. (Or multiple homes with farm soil patches to plant ingredients) Alchemy takes forever to accomplish. And you will need thousands to get to level 100. And some you can’t even plant. Not everyone has time to play games all day either. I wish I could.. but some of us have jobs, families, and other games we are waiting to play as well. (Like Starfield that’s about to come out) Playing unmodified and that version alone (even without the use of exploits or Creation Club.) It just takes too long to unlock everything. Without mods I can play for MONTHS. However the problem is you eventually get burned out and crave more and something different. Why else do we play other games if we were never bored? This is where mods shine at. It makes you excited to start over. And you don’t even care about being on level 1 again either because it feels different this time (Or you can load a current game save with mods enabled and it will make your modded and unmodified game saves separate. Just don’t forget to disable all the mods before loading the unmodified one and you have both versions at your disposal at all times) at least on Xbox you will.

  • I prefer originality works. I have a high respect with those people who develop or build stuff from scratch, from their own imagination not just by changing appearance or colors of the existing product. That kind of skills are rare or not common. People that can do those great stuff must be born with those skills.

  • Skyrim a finished product, surely you jest Avarti. Skyrim was released in a buggy beta state and would have remained so if not for the modding community. Of course, that is just par for the course for a Bethesda game. Skyrim without mods is great until its not due to bugs, and there are lots of them.

  • I loved the vanilla game… I stopped playing it after I realized that I played it too much 😀 After 10 Years I tried to get into it again, but this time with mods. I ended up with Elysium Remastered but I dropped it really fast cause 1: It was quite overwhelming. 2: It was a different game from when I fell in love with it and 3: It crashed every now and then. The last one was a real bummer, but the second one was probably the biggest reason for me to quit it.

  • The only mods I’d use for skyrim are UI mods since its damn awful to navigate the vanilla interface on PC. Other than that, maybe some quest mods like Wyrmstooth, a mod to make the Skysteel weapons look a bit more unique in comparison to just plain steel weapons. I imagine Skyrim as a meal and mods as a spice, so dont change the entire composition of the meal with mods, only spice it up a little bit.

  • I don’t know why, and I maybe alone on this, but it makes me genuinely sad to see people mod Skyrim to a point where it’s not even Skyrim anymore. I mean, I’m currently (and a bit guilty myself) for using over 100 mods, but nearly all of the mods I ever download are bug fixes, small additions, lore consistency/accuracy, and small QOL mods all the while still making Skyrim feel like Skyrim and not some glorified JRPG. That’s just me though, but we can all hopefully agree that Skyrim is a super amazing game regardless if you mod it or not.

  • People are so used to playing skyrim modded only that the idea of playing it purely vanilla seems crazy. But. Recently I’ve been thinking, and I realized one thing, every time I did modded playthrough it was much more about mods than Skyrim. Like, it felt like playing this weird fan creation and not the game itself. Another thing is that I’m much less inclined to play older TES games with any mods, aside from some bugfixes, and Skyrim is ancient by now. I think it’s time guys, reject modernity, reject 300+ modlists that turn Skyrim into a completely different game. Embrace tradition, return to Vanilla Skyrim.

  • I just love playing it with vanilla graphics especially on Special Edition, i own it on PC and Ps5, guess where am i playing it the most, yea Ps5… Everytime i download a single mod i just simply remove it after a few minutes cause FOR ME it just destroy the Skyrim atmosphere and magic… I love the game for what it is

  • What about making a article on skyrim”s cut content and why it was removed. When I discovered the Cutting Room Floor mod, it became one of my top 10 mods to have because it adds to skyrim without making it feel unofficial. I know for the original skyrim, the issue could have been time restraints, but for later rereleases they could have brouth these thing back.

  • For me, I use my Xbox to mod Skyrim and create so many different characters with different quest mods, followers, weapons, and armors to have different experiences. Same thing with my Playstation 4 except due to the Sony restrictions, I have much less to work with and I play with two vanilla characters on one account, but with Creation Club content only for the Anniversary edition. Playstation 3 is the only game platform I use that’s completely vanilla with just the dlcs installed for Skyrim 😀

  • I have a feeling this was just a troll article, if not it is sadly misguided. I took this as a challenge, removed my over 2500 personally hand-picked mod list, and tried vanilla. It was a buggy, crashing mess. No one should ever put up with vanilla when you can play a stable almost bug-free version. The vanilla game was downgraded before release so it could play on a ps3 with it’s 15-year-old hardware. Every Bethesda game I ever played was a buggy mess. But they release a creation kit, and that is what makes it good. I am not saying Skyrim is a bad game, it’s a great game, so use the tools that are part of the game. If you have an issue with mods, that’s a YOU issue. Most complaints about mods tend to be user error, not the mod. I started listing every problem, I had in 10 levels of play and the fix needed. I was over 30 mods needed just to fix it. My 2500+ mods list runs smoother and faster than vanilla with almost no bugs and looks amazing, better than most AAA recent game releases. I can play 30 levels and never hit a bug easily. IF I do hit a bug, I can often trace it back to a Windows 10 error, or a skyrim. exe issue and can’t blame that on mods. You can keep the Lore of the game, keep the details that are important in the textures, and still make the game look good with new textures lore-friendly. As for combat, Dragons are stupidly weak and not lore-friendly in vanilla. How did they enslave everyone if 5 farmers with daggers can kill one? Playing the game on Legendary does not make the game harder just longer.

  • I’ve played Skyrim for 3 years on an outdated Xbox 360 (because I live in Brazil so it was on first day release state) and I never got tired of it, all the times the CD broke or got corrupted I always bought another one, plus, I always had ideas for original builds and names according to the race and weapons involved.

  • As a console player I have a very limited ability to mod. I generally fire up Skyrim between the games I play. To keep it fresh I create a new character and roleplay very strictly. Make their morality multicoloured. Don’t think about what quests you will do only what your character would do in the situations that present themselves. Be creative because the deeper the characters morals and values are the more fresh it feels when you’re forced to do something different

  • As someone who has been there since the game came out, i put 1000+ hours into vanila, when i got my xbox one and pc i started modding my game till it looks great obviously but saying that mods hides the craftsmanship of the vanilla game is kindof a dumb statement for people who have been playing it for as long. Improving the textures does not change the game and how you view it unless you try to turn it into something else. I personally only make the game more beautiful, add a few immersion mods, and make the combat more fun. This article should be called why new players shouldn’t mod skyrim.

  • Around this time last year I actually replayed “Vanilla” Skyrim, though I did actually play the “Anniversary Edition” with that Creation Club content for the very first time. Only mods I used are for the better inventory UI and the one that completely disabled kill-cams, these are must-have in my opinion. My goal was to simply become as powerful as possible using the game mechanics. Meaning I grinded up every single skill to 100, used alchemy, smithing and enchanting to create overpowered gear, used that Necromage+Vampire ability to become more powerful and so on. It has been one of my top 3 favorite playthroughs of Skyrim. The other one was my very first when I played a Wizard way back in 2011 (though I disliked being a Wizard by the end due to how magic works in Vanilla Skyrim) and a stealth-archer-smith playthrough where I “limited” myself to equipment I crafted myself, iirc that was when the Special Edition was first released. (this one had a really fun gameplay loop of going out adventuring to find more materials to craft myself better equipment). On the point of broken launches though, I am surprised so many people do not expect Starfield to suffer the same when it is released.

  • I have to assume the majority of modded skyrims are basically vanilla+, only the truly off the rails people turn it into a plasma rifle sex simulation or a high fantasy Korean MMO thing. And you keep talking about “…unless you live and breath skyrim” like that’s somehow a rarity? If you were more explicit about saying that you don’t think newer players should play modded, that’s one thing, but I feel like the people you’re “complaining” about are exactly the ones you mention for excessive modding to be okay. I guess I’m just confused on who this article is for? And just as a general concept, the unofficial patch and skyUI, and maybe SMIM are not going to destroy the lore or ruin the experience or whatever, how could they? It’s like saying that if you play skyrim on a 4k monitor which didn’t exist back in 2011 you’re ruining the vanilla experience lmao. When people choose to mod skyrim they are doing it specifically because they love vanilla skyrim they love it so much that they want to keep playing it but include the advancements of the medium. I do agree that excessive graphical overhauls really can distort the experience, but it’s not like we’re modding the story away or the NPCs. The structure of the game known as skyrim is maintained. If people are just truly modding it into a different game entirely, and I’m sure several people do, they are the absolute minority of modders and also would not likely give up their mods for vanilla because with their excessive modding they clearly don’t even already like vanilla that much anyway.

  • I have both Legendary and Special edition on in my PC. My attraction to Skyrim was the fact that it could be modded in ways I have never seen in games so I played because I wanted to mod it and create my own Skyrim. So my LE is modded whereas SE is in vanilla, enjoying the best of both worlds but modding is by far the best thing to ever happen to Skyrim no doubt.

  • Okay I’ve played vanilla Skyrim for literally years there are so many flaws The graphics at times is horrible modding is the only way to make the game feel immersive at all it allows for a wider variety of play and one of the things is I hate the grinding The grinding is horrible going to a blacksmith shop and have to make iron daggers leather boots to increase that skill that is so much of a waste of time that could be spent plexually playing the game but you’re grinding at smithing You’re grinding at potions Make this potion and chant this item that whole ritual modding keeps you from having to do that so to come out with a article saying why you shouldn’t mod Skyrim The game is 13 years old at this point you have to mod it to even play it or else it’s boring as hell You take anything cheesecake is great but eat cheesecake everyday for a year and at the end of the year you don’t want to see a piece of cheesecake If it wasn’t for modding I wouldn’t be looking at the game again and let’s be honest the only reason Skyrim is even a thing now is modding You took modding away today you would lose 90% of the people playing it…

  • Nah bro, Vanilla is great, but after modding I just can’t and don’t want to go back. Even starting with the little things that I have modded, such as Vampires not making a shadow, or consistency fixes like essential npc’s gaining aggro if I tried to farm them for exp by attacking them, it just wouldn’t be the same. Now I admit that I very much enjoy lightweight modding, and am not the biggest fan of most mod lists where the player character is turned into a balloon breasted playboy model, but not using mods is really just depriving yourself of fun. As I said, even the little mods that bring conherency and most importantly STABILITY into the game, such as USSEP are just a must have.

  • If it is your first playthrough, it makes sense to not mod. However, I think mods give you a lot of freedom to change the game into what you want. I don’t like that skills cap at 100, and that you have to reset them to keep leveling. How does that even work? You just forget how to swing a sword effectively? I use the uncapper mod which lets you level past 100 and gives you an incentive to continue using skills after you’ve reached ‘the cap.’

  • As far as the critique about how long it takes to mod your game, just going to throw Wabbajack mod loader out there. Just pick a pack with literally over a thousand mods after deciding which pack sounds more your style, and jump in. I prefer modded Skyrim over vanilla myself, but modding it personally over these many years has always been a chore until Wabbajack. I miss my custom setups, but there is something to be said for the ease of access to such a wonderful experience.

  • i finished skyrim SE in 555 hours. i played only vanilla and just didnt bother to learn how to install mods, didnt understood for what reason i should install them and didnt want to fall in to the pit of all mods there are bc its difficult to decide what to install. i wanted to play the game how it was intended to be played.

  • Heres my take, if you want to actually play the game, dont mod it. However if you’re willing to spend most of ur time reading installation guides testing for bugs and applying patches then go mod the game. Its that simple. Sadly going into learning modding as a first time is objectively hard there’s no denying in it, personally im an experienced modder i have modded fallout too and i can waste up to a day or two just installing mods and not playing the game hahaha

  • I do understand playing vanilla Skyrim is fun but there are a lot of things that needed to be fixed for when your character sheaths their swords one disappears Into Thin Air that definitely should have been addressed in the special edition the little things sometimes are the things that can make a game so immersive

  • I’m just dead trying to fix the list I want. 😅. Been trying for literally 3 years. Here’s what I’m trying to make work thus far. 1.Jumping cost stamina. 2.Lux resources. 3.Lux via Master file. 4.Skyrim Extended cut Saints & Seducers. 5.Wyrmstooth. 6.Efps exterior fps. 7.Ugh. Mods Manager Cap 150. 8.Big Jump 2x. 9.Kontrol. 10.Wearable Lantern. 11.Bandoliers Bags + pouches AE. 12.Skyrim Outfitters. 13.Facemasks. 14.Left hand rings. 15.Deaths Head Skull masks. 16.Guard Torch remover. 17.Creation Club Better survival. 18.Haste. 19.Patron Realistic Inns & Carriage costs. 20.Convenient Hot meals. 21.Frost slow tweaks. 22.Quieter dungeons. 23.Pentrapox Audio AIO. 24.Draugr sound fx Call of duty. 25.Eviscerate weapon sounds. 26.Dragonborn Grunts Revoiced. 27.TLS Pixel Reducer. 28.Raid V2: More rain, fog, snow. 29.Skyrim is windy. 30.Realistic plants overhaul revitalized. 31.Trees of Idunda. 32.Remove hanging moss from trees. 33.Visible favorited gear. 34.Dynamic Combat no bow version. 35.The ultimate dodge mod reborn. 36.Pristine Vanilla movement. 37.360 walk & run standalone. 38.Leviathan animation walking & idles. 39.Leviathan animation 2 hand shoulder. 40.Stronger swimming animation. 41.TLS Take cover sneak idle animation. 42.Comprehensive 1st person animations 43.Horse’s simply turn better. 44.Sweep❤❤❤❤. 45.Realistic Blacksmith overhaul. 46.Rallys City Roofs. 47.Animated Fort doors. 48.SD’s farmhouse fences SE. 49.LucidAP’s Hi Poly Project 512 version. 50.Organic Landscape.

  • I can’t disagree with this. I piddled around with mods before I even played the game, I was under the illusion that I had to use the unofficial patch and various other mods to make it playable. this is a myth I believe. In fact when special edition released I thought screw it and just played the game, and it was at that point I realised what a great game it was. Some 450 hours later, with very little in the way of bugs or glitches experienced, I found myself asking what all the fuss is about, there’s no need for patches or mods, there’s hundreds of hours of hours of content to experience, and many moments of wonder. What I have ended up doing is assembling a lot of textures for armour and clothes, creatures etc, and I use SMIM and skyrim realistic overhaul for everything else because they don’t change the vanilla look and feel of the game. That’s it, that’s all I use, but I would argue that survival mode, the backpack and campfire are worth a shot, because the first time I tried playing like that, I climbed the 7000 steps and when I arrived at the frost giant I was freezing, hungry, diseased and for the first time ever in Skyrim, scared lol. Won’t forget that experience!

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