Are The Winds Of Magic Worthwhile?

Winds of Magic is the most expensive DLC in Warhammer: Vermintide 2, priced 2/3 of the base game’s price. It offers limited content and is not worth the cost if you exclude the Weaves game mode, which is considered a bad game mode. The new map is the least impressive, but the varied content is worth it.

Winds of Magic is a great addition to the game, especially for good players who need a team for the new mode and difficulty. However, the linearity of the new maps and weapons should have been randomized. Despite this, Winds of Magic is well worth the price of admission, as it doesn’t fundamentally shake up the game. It’s still about bashing rats, and they’re fun to bash.

The arrival of Beastmen hordes and “Weaves” game mode may prove to be the spark that Warhammer: Vermintide 2 needs. However, it may not be the best option for those getting bored playing Legend. The new weapons, enemies, and map are all great, but the new gamemode isn’t worth your time.

Reviews suggest that Winds of Magic may bring the endgame, but it’s just the beginning. The Deluxe version seems to come with everything but this, but there is no good or evil. Overall, Winds of Magic is not quite what we wanted for Vermintide 2.


📹 Why Winds of Magic failed as a DLC (and should you buy it?)

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What is wind magic weak against?

Wind Magic is a fast magic with a unique knockback effect that pushes targets away depending on the angle a Wind projectile hits them. It has bad clash rates and the second lowest damage of the base magics, losing only to Poison. Despite this, Wind can clear various status effects, including the Poisoned status effect. It synergizes best with Ash and Ice, Plasma, Explosion, and Snow, but is counterproductive when used with Fire, Water, Poison, and Sand.

Wind has 5 clash advantages and 11 clash disadvantages, ties with Fire and light liquid-based magics and wins against only Ash, Lightning, Poison, Sand, and Snow. It has a significant clash disadvantage against every other magic.

What is the level cap in Dragon’s Crown?

Dragon’s Crown is a 2D fantasy action RPG video game developed by Vanillaware and Atlus, set in a medieval world of swords and sorcery. The game allows up to four players to travel through different dungeons in search of adventure. It is a spiritual successor to Princess Crown, a 1997 game developed by Atlus for the Sega Saturn. Dragon’s Crown draws inspiration from classic Western culture, such as Greek mythology and Renaissance art, as well as modern popular Western culture like Tolkien’s legendarium and Monty Python and the Holy Grail. The game was released for the PlayStation 3 and PlayStation Vita in Japan, North America, and Europe on July 25, 2013, and October 11, 2013.

What does wind magic do?

Wind Magic is a powerful magic technique that allows users to unleash high-speed attacks, float and fly without a broom, and has the latent ability of mana sensory. It is also known as True Wind Magic, which can be cast using the Heart Kingdom’s magic technique. This technique uses runes to channel natural mana into a spell and create real wind. The technique is used in various Black Clover manga and anime, including Chapters 1-18, 22-20, 3-4, 5-6, 16-17, 30-25, 29-12, and 24. The technique is used to create wind and channel natural mana into spells. The technique is a significant aspect of the Black Clover manga and anime series.

How do you unlock dark omens in Vermintide 2?

In order to gain access to the Dark Omens map, it is necessary to complete the Helmgart campaign at any level of difficulty. Upon completion of the aforementioned steps, the Weaves will become accessible.

Did Vermintide 2 sell well?
(Image Source: Pixabay.com)

Did Vermintide 2 sell well?

Warhammer: Vermintide 2 is a first-person action video game developed and published by Fatshark, following the success of 2015’s Warhammer: End Times – Vermintide. The game sold over 500, 000 copies in four days after its PC release, surpassing the lifetime revenue of the first game. The game was released on various platforms, including Windows, Xbox One, PlayStation 4, and Xbox Series X/S, and was released for free for Xbox Game Pass members.

A spiritual successor, Warhammer 40, 000: Darktide, was released in 2022. The game was released on various platforms, including Windows, Xbox One, PlayStation 4, and Xbox Series X/S, and has since sold over 1, 000, 000 copies.

What is the Winds of Magic RPG?
(Image Source: Pixabay.com)

What is the Winds of Magic RPG?

“Winds of Magic” delves into the practices and traditions taught by the eight Colleges of Magic, providing a rich background to the development of magic in the Empire. It includes detailed information on a multitude of magic practices, creatures, and places, enriching your RPG sessions with lore and depth.

Players can explore each of the eight lores of magic, each with a revised and expanded roster of spells and a unique career path. The book introduces rules for rituals, allowing players to engage in complicated spells that have far-reaching effects on the game world.

Additionally, the book details the summoning of Incarnate Elementals, the creation of Magical Constructs, and the development of familiars, offering new avenues for character development and storytelling. It also includes rules for Augury, Psychometry, and both magical and mundane Alchemy.

What is the highest level in World of Magic?

Legendary Wizards are the highest level players in World of Magic, having achieved Level 5000, the original final level cap. Their powerful attacks can defeat any NPC in the game, including Magic Council Majors and hordes. This rank is the final rank a player can obtain, even when reaching the level cap of 10000. The Wizard Rank system used to be numeral during testing stages, but when Arcane Odyssey was released, World of Magic was moved to a separate place with a level and item cap of 10000, allowing dedicated players to wield powers that were never accessible in the original World of Magic.

Is Winds of Magic worth it in Vermintide 2?

The review for Warhammer: Vermintide 2 – Content Bundle BUNDLE (?) states that while Winds of Magic may bring the endgame, it’s just the beginning. The expansion adds a whole new level to FatShark’s Vermintide 2, raising the challenge bar and the lifespan of the title. The bundle includes 16 items, including Shadows Over Bogenhafen, Back to Ubersreik, Winds of Magic, Grail Knight Career, Outcast Engineer Career, Sister of the Thorn, Forgotten Relics Pack, Collector’s Edition Upgrade, Warrior Priest Career, Warrior Priest Cosmetic Upgrade, and Necromancer Career. The reviewer gives it an 8/10 rating, stating that while Winds of Magic may bring the endgame, it’s just the beginning. If you’re a fan of Vermintide 2, you should grab this latest expansion.

What do winds of magic do?

In Total War, spellcasters use the Winds of Magic as their source of power, which is depleted when a spell is cast. They recharge quickly but slow down with each new spell, eventually no longer recharging. The Winds of Magic pool is shared among all spellcasters in a player’s army. In Warhammer Fantasy, magic originates from Chaos, flowing as a “wind” from the broken Chaos Gates or Warp Gates at the north and south poles. This leads to the Realm of Chaos, a dimension of pure thought and emotion that does not conform to the physical laws of the real universe.

Is kerillian overpowered?

In Warhammer: Vermintide 2, the Empire needs reinforcements to deal with a massive rat infestation. Kerillian the Wood Elf, a versatile elf, is often considered an overpowered class. Despite being a ranged class, Kerillian excels in all her trades, including light attacks, bleeding damage, fast attacks, and clearing hordes. All her weapons are good, but Kerillian’s best weapon is the one with extra critical hit chance, bleeding damage, and fast attacks. This she-elf is easy to obtain and is a versatile addition to the Empire’s arsenal.

Does everyone need winds of magic?
(Image Source: Pixabay.com)

Does everyone need winds of magic?

To experience all game modes, everyone must own Winds of Magic, Shadows over Bogenhafen, Back to Ubersreik, and Winds of Magic. The host only needs the DLC. If you have three friends, only one needs the DLC to play together. All careers and weapons are viable, with some more than others depending on the balancing patch. For all maps, only one needs all DLC, and for all weapons, everyone needs Back to Ubersreik and Winds of Magic. All game modes require Winds of Magic ownership.


📹 Warhammer: Vermintide 2 – Winds of Magic Rapid Fire Review

AJSA Posters ▻ http://bit.ly/2HHR9z1 (15%off Code: AngryJoeShow) The first expansion for Warhammer: Vermintide 2 brings a …


Are The Winds Of Magic Worthwhile?
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Pramod Shastri

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21 comments

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  • All Weave achieved is: * introduce pointless grind mode * split the playerbase between two different game modes. Also lets comment on some old and new issues: * backstab warning audio queue not playing (so you end up getting hit in the back by random enemies) * mobs hyperdensity – it feels like at times you have 10 mobs in space which shouldn’t fit more than 3 * mobs phasing through you, when you cannot do it (where is the collision FatShark?!) * spears and halabards hitting you through models of enemies standing just next to you. I stopped counting times I got stabbed by a spear through a chest of a larger enemy standing in the front of the spear beastman or hit by a halabard overhead through another enemies chest. * Issues with mobs attack animations, phantom hits and actual weapon reach. I have been hit so many times by attacks which clearly did not touch my character, yet counted as a hit. Just like here 10:50

  • I can see how some could enjoy the Weaves but me and probably the majority of the community only wanted new maps, weapons and skins. Cosmetics. Keep decorations. Y’know, something that’s tangible and fun to grind for. Fatshark are so incredibly lazy when it comes to releasing new skins or cosmetics that are not recoloured. Afaik the 4 new weapons don’t even have skins, just the default one. Felt like they developed this without ever thinking about community needs and wishes.

  • i can not recomment this dlc to anyone right now as what you get for its price is not much and the 2.0 changes are bad not fun at all and killed the game for alot of players who play it and there even more grind and the game was not about grinding xp to level up . was about getting new loot and do not know why the dev listen to anyone who want leader broads as no one ask for it and just hated by everyone on reddit and the forums .

  • its 24th of August now and the positive reviews are down to 32 %. The player count jumped from ca. 2k to 14 k after the release at August 13th and stayed there for the first coming weekend. On the second weekend after the release the player count halfed to approx. 7 k, which is now spread over the 4 difficulties of the base game, DLC-exclusive maps and difficulties and multiple weaves.

  • I like the new balance changes and the idea of weaves. It’s just that I don’t have a stack or any friends that play this game. I’ve been reading a lot of comments that say if you’re solo the queue times can get crazy and it’s hard to find a full stack a lot. The DLC is new and there are numerous matchmaking problems. This is the only thing that is holding me back from purchasing the DLC as I love the base game and the previous DLCs. Great review as always Del. Keep up the good work.

  • Here I am perusal this thinking “Oh no, he’s giving it a positive review! The comments are gonna be on fire!” For new players, I’m sure the game feels completely fine (well, Bethesda fine at least), but for anyone with over a hundred hours in this game, oh man, the salt mines have been over flowing! Been two weeks, with a hotfix being released practically DAILY trying to put out the monumental fires this complete overhauling of the game caused.

  • Usually I agree with you guys on reviews but felt the other way on this one. I felt like one level for 20$ was a crummy deal, and really they ruined a lot of the characters and buffed the elf to God like status. Also weaves are totally separate from the story mode. I loved this game but it is not the same game anymore or really worth playing.

  • What cosmetics are you talking about? They havent add a damn thing beside few re color one locked behind paid wall. COsmetics for characters are laughable compare to Vermintide 1. Locked behind paid wall again or nearly 0 chance commendations chest. Before you make a review i think you should dig deeper not just by few hours jumping in a new dlc

  • I would love a spinoff of Vermintide taking place in Lustria with Clan Pestilens invasion into Lizardmen lands. Would be cool to see a Lizardmen Hero, Dark Elf Assassin, High Elf Princess and Dog of War Mercenary having to team up against the massive hordes of Chaos Warriors, Daemons and Skaven. Also the one that invaded Lustria in the End Times was Kairos Fateweaver, so it would give us a new flavor of Daemons with Daemons of Tzeentch.

  • To deal with the elites in melee, a lot of the hero classes have a talent which make the first hit on an enemy always cause stagger. If your class does not have this, you are meant to either be mostly range based or support others in the melee. Or you just have to block & dodge better and compensate with your higher than normal dps. To do Weaves you should also be level 30 first so you get all of your talents for it. The Weave mode only resets your weapon progression, not levels.

  • the only thing i didn’t like about vermentide II was the small amount of maps you can play through, Verm 1 seemed to have more maps than the second one. i would love it if they added way more maps in general but this weave system and those beast men are looking cool. if this dlc goes on sale anytime soon i’m definitely picking it up.

  • I loved the game to death when it came out but the devs quickly showed their priorities. Only big updates maybe after a couple of months of nothing. Loads of bugs that really disrupt high difficulty play. I have a friend on steam and he played over 3k hours and still gave a thumbs down on steam. It is a serious love hate relationship and the devs broke my heart with their slow update cycles and slow responses. The cauldron just feels like creating artificial game time. You cant use your old progress and weapons ? Wtf. It’s just to keep you playing more, for the same. Balancing has always been a problem in FS games, they just cant get it right. Sometime it feels like they dont even play their own game.

  • Winds of magic is sitting at a ~30% rating because it’s a rip off. You lightly glanced over a few problems with the weave, but failed to mention that progress resets at the end of each season. That’s right, your grind is rendered worthless in that mode making it an absolutely pointless addition to a grindy game. Why would you put hundreds of hours into a mode, separate from the main game in every way, only to have everything you’ve worked for vanish as an intended system? Hopefully most people understand this and wouldn’t, and see what you’re actually getting with this expansion. 1 (ONE) new mission, 1 new weapon for each character, a new overpowered enemy type (I’m sure they’ll be tuned down), and a harder difficulty that doesn’t even offer extra rewards. Cataclysm awards the exact same box at the end as Legend. Pretty much, the new difficulty and weave are just bragging rights, nothing more, and the one mission map is really short. I’m really surprised that anyone from AJS would even be remotely okay with this. This should’ve been free DLC at best as there’s so much more they could’ve added. For starters, cosmetics have sucked since launch only being pallete changes. The addition of the beast men should’ve been complete with an entire campaign seeing as how they heavily marketed it as explicitly an “expansion” not a DLC. I love the game and love running legend missions over and over, but I know a bad deal when I see one, and $20 for this little is not okay with me. I’d give it a 2/10.

  • My biggest issue with winds of magic is the spawns. Legendary feels harder than before. My last 4 games we got a boss, then a beastmen banner patrol, than 4 specials before we were even able to kill the boss. I havent even tried cataclysm yet and since there isnt higher tier gear I dont see the point. It feels like there was so much more they could have done with the weave but its just another game mode to start from scratch. I feel like I need to use meta jobs to beat legendary now. Before I could go in as anyone and stand a chance now I feel I need to bring the best class’s. Last the skins aren’t as amazing as they can be. I’ve been playing warhammer 2 and there is some incredible looking weapons in that game. It makes our weapons look bland and ordinary. I want Kruber to get an executioner sword that the executioners of har ganeth use. All this with the stuff you already mention, the lack of stagger, the phantom hits ect has put me off V2 until they balance things.

  • Legend was easy due to Fatshark actually fixing majority of the issues of vermintide 2 that were bugged before 1.7, enemy’s ungodly tracking when you dodge left or right, them chasing you when you backwards dodge, and alot of the weapons hit reg being mostly fixed, the enemy’s being able to hit you through walls and they somewhat fix enemy’s backwards attacking so you know when your going to get hit, Even the hit-reg sound playing so you can quickly block to save yourself from damage sometimes. Cataclysm was supposed to be the difficulty a step above legend thanks to all of the fixes, but after all of these 2.0 changed they introduced, which basically backtracked on alot of the bugs that were fixed and also the whole class rework. Cataclysm is pretty much pointless to do since legend actually offers a good challenge.(especially with the double special spawn and spawn rate) and the cataclysm difficulty should really be changed to, because if you dont own winds of magic(as of this writing) then you cant play the difficulty. Which is also why they gave it legend chest instead of a cataclysm box, since it’s DLC ONLY which shouldn’t even be a fucking thing, seriously who at fatshark thought making that dlc only was a good idea? The main issue for winds of magic is that it’s 20$ for what they offer in the weaves which I think everyone agree’s is cool in concept, but the “rewards” is nothing more than bragging right and frames. Which we have almost 100 of compared to the cosmetics in this game, Even the leaderboards are something basically no one really cares about in a co-op only game and I asked every rando I played with and all my friends about it to.

  • I’m sorry but this feels like a dev-paid fake review. I got the base game (90h in right now) and it’s awesome, a friend of mine bought this dlc and i’ve tried it: i think that its worth is no more than 5$, the new mode is nothing but mindless grind that doesn’t interact with the any of the base game. They should have expanded the game with new maps, missions, cosmetics, weapons, classes and story, instead of making a totally unrelated mode that is pure grind with minimum reward that made some people quit the game entirely.

  • The reason i don’t play this one (besides the fact that it runs like shit while having 2012 graphics) is because “new” faction of chaos is just a reskin and skillset remix of standard rats, this beastmen too. Original game was extremely shallow and the second one is just a lame cashgrab adding nothing to already empty game. Second worst 20$ spend in my life after DoW3.

  • Honestly? I played VT2 when it came out, I had my 30 hours of enjoyment with it and then I pretty much left because of two main reasons that probably didn’t change even through the DLCs: First of all the game was awefully balanced. I never left the Easy Difficulty because already on normal my groups always got rekt. And even on Easy the game was frustrating from time to time with bosses and minibosses being so big bullet sponges that it usually took ages to kill them. And it’s just not fun to hit on a boss over and over again for 15+ minutes while he cicles through the same phases. The second main issue is the simple fact that this is build around Coop. So if you don’t have 3 friends who also happen to play this and who also happen to play the shit out of this, you are stuck with randoms and that can always lead to some very mixed results. Which isn’t the games fault but the aweful balancing does it’s part at rendering the game more or less unplayable at that point. So yeah… nice that this is still alive but I wont pick it up again.

  • i see a lot of people complaining about this review being biased and i gotta say, fair…. BUT most games these days charge the same or more for a skin. a single, 0 game impact skin. soooooo…. its worth noting that he said “maybe this one isnt for you, but i enjoyed it” ^ and to add to that, most anything warhammer related has a stupidly inflated pricetag so ill take what i can get

  • The game is fine the changes was good and opend up for more builds The ones crying are the ones running same meta build for ages and can’t even handle legend now git gud. Cata is a fun challange and the weaves are a fun bitesize thing to do whit your group. idk what broke-ass country you all from but 17ish € ain’t much

  • I get that you’re fanboying over this game, but it is not as good as you’re making it out to be. It gets repetitive the coop is kind of all over the place and with the elf being buff to god-like status and everybody else being f**** nerfed kind of ruins it. I wouldn’t even buy this crap if it was for five bucks. And no new classes? Come on. You’re overhyping the crap out of this DLC the PC players and the console players hate it. And if you’re going to start doing more and more reviews you need to stop fanboying and making it so personal and make it a lot more unbiased so you’re not showing favoritism. Overall this was a really crappy review and your over-hyping something that’s really bad. You’re trying to get people to spend money on a game that just literally killed itself by nerfing all classes but one and that’s really stupid ass idea.

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