Can My Mage Hand Be Used To Cast Touch Spells?

Sorcerers can cast touch spells at range through the “Distant Spell” metamagic, while Trickery Clerics can cast through their illusory duplicates. Touch spells can be cast through familiars as well. However, the Mage Hand cannot deliver touch spells. The hand can manipulate objects, open unlocked doors or containers, and perform other tasks.

Mage Hand cannot be used to cast or deliver spells on your behalf due to the cost involved in placing or removing items from the inventory. Players can use their action to send touch spells through familiars, but they cannot attack, use magic items, or carry more than 10 pounds.

A Mage Hand is a utility spell for grabbing, and it cannot attack, cast spells, or deliver touch spells like a Familiar can. However, players can cast spells through their familiar if they have one. The hand vanishes if it is more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand.

There is also the familiar softball method, which involves using a Mage Hand with a familiar under 5 lbs. Maintaining concentration on the Mage Hand via the SpC 2nd level spell is possible. If touch spells could be delivered through an object, the duskblade and Spellsword ability to channel spells would be unnecessary.


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Can My Mage Hand Be Used To Cast Touch Spells?
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4 comments

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  • All creatures are objects, but not all objects are creatures. An “object” is defined as: 1) “a material (mater) thing that can be seen and touched.” or 2) “a person or thing to which a specified action or feeling is directed.” In both definitions, a “creature” qualifies as material (mater) that can be seen and touched, or a person. So, unless DnD officially came out with their own dictionary specifying an “object” is not a “creature”, (maybe they did?) the Oxford dictionary applies, should apply, and the people at DnD should learn the true definitions of words, since word definitions, by the dictionary, apply literally and specifically in all other cases, descriptions, and usages, throughout the DnD game. All creatures (orcs, goblins, bandits, dragons, etc) are objects, but not all objects (tables, chairs, candles, knobs, etc) are creatures. But DM or GM however you wish everyone. Thanks, love the website!!!!

  • 1. Picking up the keys off the wall. 2. Probing for trapped items. 3. Dropping dangerous items or a cloak on people. 4 retrieving fallen items. 5. Pulling opponents cloak over their face. 6. Juvenile wardrobe malfunctions. 7. Making others believe a ghost is in the room. 8. Holding up a light manikin to draw enemy fire (a halfling hooded wizard with a wand). 9. Lazy wizard wants a beer from the kitchen. 10. Alchemy at a safe distance. 11. Attaching a rope loop over a point on a building for later climbing. 12. Attaching ropes with hooks onto a foe. 13. Fishing. 14. Feeding the toothed maw of a baby pet dragon.

  • Also… You can speak and even hear underwater, not well, but definitely can… (remember playing in the pool?) So, unless the target must hear the spell (some, but not all do have to hear it) or understand the spoken words, the verbal component of the spell has been fulfilled. So, unless the target of the spell has to hear it, or understand it, the spell does not have to be heard by anyone or anything to work, just spoken… In the open air, underwater, wherever.

  • Mage hand is often allowed to do far more than it should. 10 lb max FORCE. It can not pull something with a rope that puts more than 10 lb resistance vs being pulled. It can’t pick locks if the PC manipulating it can’t see the lock being picked. Its picking locks at a severe disadvantage because FEELING the lock tumblers move is part of the art of picking a lock. Mage Hand does not provide the tactile feedback. Its one hand.. try tying a rope onto a moving person’s ankle when you can only use one hand. Even if they are not actively working to avoid the rope, its not easy if they are standing still, much less moving in the “dance of combat” And its the Dex of the spell (which has no dex modifier) not the dex of the caster. And the DM can easily rule the attempt to tie is an attack and the mage hand just can’t even try. (Sorry Arcane Trickster. I just messed up your mage hand.) Some of the uses are very easy to rule as possible. Some of the things players want it to do should just not be possible.

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