Awaken is a 5th-level spell that grants an intelligent creature or plant the ability to speak and move. It has a casting time of 8 hours, range of touch, components (V, S, M), and duration of instantaneous. The spell can be cast as a 9th-level druid to get a cool animal or plant friend, and then swap out the spell for another 5th-level spell.
In D and D 5e, an Awakened creature can innately cast the following spells, requiring no material components: dispel at will. Mechanically, only class features or feats can be learned to cast spells. In 3e, an Awakened creature could explicitly take PC levels.
The awakened beast or plant is charmed by the druid for 30 days or until the druid or companions do something harmful to it. To maintain control of the creature for another 24 hours, the spell must be cast again before the current 24-hour period ends. If both parents are awakened, the offspring is also awakened.
In D and D 5e, awakened animals have a direct connection to powerful spellcasters. Druids and bards who can cast awaken are rare, and the spell also has a unique effect. Spells with awaken can target lands controlled by the druid or companions to pile on more +1/+1 counters.
However, swapping spells after a long rest is not possible, including the 8-hour long awaken spell. Additionally, spells with awaken cannot be cast during a rest, including the 8-hour long awaken spell.
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