Do Artifact Abilities Take Spells Into Account?

Enchantments and artifacts are permanents in Magic: The Gathering (MTG), not spells when they’re in play. They are enchantment cards and artifact cards that are cast while on the stack, which means they can be countered by spells like “Cancel”. In MTG, a creature on the stack is a “creature spell” or “permanent spell”, while an instant is an “instant spell” or “noncreature spell”.

A spell is everything you play from your hand except lands. Artifacts are permanents that represent magical items, animated constructs, pieces of equipment, or other objects and devices. A spell is anything you tap your land for mana to cast/play, such as enchantments, instants, sorceries, creatures, planeswalkers, artifacts, or battles. You can cast any number of sorceries, instants, creatures, artifacts, enchantments, and planeswalkers, and you can activate abilities.

In summary, enchantments and artifacts are considered spells while on the stack, and they can be countered by spells like “Cancel”. In MTG, enchantments and artifacts are permanents that represent magical items, animated constructs, pieces of equipment, or other objects and devices. Abilities are never spells but also go on the stack.

In conclusion, enchantments and artifacts are permanents in MTG, and they can be countered by spells like “Cancel”. However, it’s important to note that enchantments and artifacts are not spells when they’re in play, and they can be activated by spells like “Cancel”.


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Is artifact ability a spell?

In Magic: The Gathering (MTG), understanding the classification of enchantments and artifacts as spells is crucial for gameplay strategy, especially when considering counter spells like “Cancel”. A “spell” refers to any card on the stack, which is the transitional phase from being a card in a player’s hand to being a permanent on the battlefield. Enchantments and artifacts are considered spells while on the stack, and can be countered by spells like “Cancel”.

However, once these cards resolve and become permanents on the battlefield, they are no longer considered spells and cannot be targeted by counter spells like “Cancel”. Lands are the exception to this rule, as they do not use the stack and transition directly from being a card to a permanent on the battlefield. A spell is a card on the stack, which remains on the stack until it resolves, is countered, or leaves the stack.

Are abilities considered spells?
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Are abilities considered spells?

Activated and triggered abilities on the stack are not spells and cannot be countered by effects that specifically counter abilities. Static abilities, which don’t use the stack, cannot be countered at all. Ability categories include spell abilities, activated abilities, triggered abilities, and static abilities. Some activated or triggered abilities are also mana abilities, while some static abilities are evasion abilities or characteristic-defining abilities.

Some abilities may be indicated by a keyword, and certain card types grant intrinsic abilities. Each separate ability of a card is listed on a different line, functioning independently of each other. Removing abilities is not common, but removing creature abilities falls under White and Blue’s color pie.

Is an artifact a permanent spell?
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Is an artifact a permanent spell?

Artifacts are permanents that represent magical items, animated constructs, or other objects and devices. They are broader than the normal definition and can include natural items. Artifacts were distinct from other card types until the introduction of colorless Eldrazi cards in the Rise of the Eldrazi set. They were the only existing cards with generic mana costs, excluding certain cards with cost.

“Artifacts matter” has been a major mechanical theme in several sets and blocks, including Antiquities, Urza’s block, Mirrodin block, Esper shard of Alara block, Scars of Mirrodin block, Kaladesh block, historic mechanic from Dominaria, and The Brothers’ War.

Do spell like abilities count as spells?
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Do spell like abilities count as spells?

Spell-like abilities are magical abilities that work like spells but have no verbal, somatic, focus, or material components. They usually have a limit on how often they can be used, with constant spell-like abilities having no use limit. Using all other spell-like abilities is standard, and using them provokes attacks of opportunity. A concentration check can be attempted to use them defensively and avoid provoking attacks. Spell-like abilities cannot be used to counterspell or counterspelled.

For creatures with spell-like abilities, the designated caster level defines how difficult it is to dispel their effects and any level-dependent variables. The caster level doesn’t affect which spell-like abilities the creature has, but sometimes it is lower than the level a spellcasting character would need to cast the spell of the same name. If no caster level is specified, the caster level is equal to the creature’s Hit Dice.

Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster’s spell-like abilities are presumed to be sorcerer/wizard versions, but if the spell is not a sorcerer/wizard spell, it defaults to cleric, druid, bard, paladin, or ranger.

What counts as spell?

A spell is a card that has been cast and placed on the stack, or a copy of another spell. It is only a spell when on the stack, and in most other zones, it is simply a card or a permanent when on the battlefield. All card types, except lands, are types of spells, and even permanent cards are typically cast as spells before becoming permanents. Spells exist as game objects, and their rules determine interactions and effects between the casting of the spell and its taking effect. A copy of a spell is also a spell, even if it doesn’t have a card associated with it.

Do artifact lands count as spells?

An artifact land is defined as a land that possesses the properties of both artifacts and lands. Such artifacts may only be played as lands and not cast as spells. Artifact lands have been featured in various games, including Mirrodin, Darksteel, Modern Horizons 2, and Dungeons and Dragons. In addition, the following works of fiction feature artifacts in their narratives: Adventures in the Forgotten Realms, The Lost Caverns of Ixalan, and Murders at Karlov Manor.

Is equip a spell or ability?

Equip is an activated ability of Equipment cards, which can be activated as a sorcery or attached to a creature controlled by the player. It can be restricted in terms of quality or creature, and can only target a creature controlled by the player with the chosen quality. If a permanent has multiple equip abilities, any of them can be activated. A variant of the equip ability is “Equip planeswalker”, which attaches a permanent to a planeswalker controlled by the player as a creature, activating it as a sorcery.

Is a mana ability a spell?

The text explains that an ability with a target is not a mana ability, even if it can put mana into a player’s pool when it resolves. This applies to triggered abilities that produce mana but trigger from an event other than activating a mana ability, or triggered abilities that trigger from activating a mana ability but cannot produce mana. A spell cannot be a mana ability, even if it can put mana into a player’s pool when it resolves. Some older cards with the card type “mana source” have been errata and are now instants.

Do land abilities count as spells?
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Do land abilities count as spells?

Lands are non-spelling locations under the player’s control, with most having mana abilities. Most decks require a high number of mana-producing lands, typically between 33-50 of the total deck, to function effectively. Taking mana from lands represents the strands of magic, as described in “The Player’s Guide” by Wizards of the Coast. The most commonly printed Magic cards are the five basic lands, one for each color, each intrinsically producing one mana of a specific color.

Playing lands is a special action that does not use the stack and does not require passing priority for it to resolve. When a player wants to play a land, they simply put it into play. Mana abilities of lands do not use the stack and cannot be responded to. Although many lands generate specific colors of mana, lands are colorless on their own. Brady Dommermuth explained the flavor behind playing lands in a Magic duel.

Does artifact equipment count as a spell?
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Does artifact equipment count as a spell?

Equipment is a powerful tool that can be attached to an “equipped creature” and can be used to equip it. It is cast like other artifact spells and enters the battlefield like other artifacts. The equip keyword ability attaches the Equipment to a creature you control, and control of the creature only matters when the equip ability is activated and resolved. Spells and other abilities may also attach an Equipment to a creature.

Equip can’t equip a creature unless it has reconfigured, loses the subtype “Equipment”, or equips an illegal or nonexistent permanent. If a spell or ability would cause an Equipment to equip more than one creature, the Equipment’s controller chooses which creature it equips.

The Equipment’s controller is separate from the equipped creature’s controller, and changing control of the creature doesn’t change control of the Equipment. Only the Equipment’s controller can activate its abilities. If an effect attempts to put an Equipment onto the battlefield attached to an undefined or illegal object, the Equipment enters the battlefield unattached. If the Equipment is a token, it is created and enters the battlefield unattached.

A permanent ability that refers to the “equipped creature” refers to whatever creature the permanent is attached to, even if the permanent with the ability isn’t an Equipment.


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Do Artifact Abilities Take Spells Into Account?
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  • Your articles are the absolute best for beginners like me and I so appreciate them! So, I am brand new and building my first B/G deck. Does this mean if I find an artifact, artifact creature or artifact equipment that I want to use I can simply add it to my deck? I don’t have to do anything else special, like have a special card to call them into play (other than mana cost)? Do they also act just like other cards in the sense that if I have an artifact creature, does he still have summoning sickness when first brought out on the battlefield and must wait a turn before being tapped, unless stated otherwise? Thanks!

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