Do Sorcerers Employ Wizard Or Cleric Spells?

In Dungeons and Dragons, sorcerers use Charisma as their primary Ability Score for spell-casting, unlike wizards who use Intelligence. Sorcerers don’t rely on spellbooks or patrons for their powers, and they can discover new ways to cast them. They also don’t need to know spells like Detect Magic, which are only cast as rituals. Ritual Caster PHB allows sorcerers to cast spells as rituals by default, eliminating the need to know spells like Detect Magic.

Sorcerers have a relatively short spell list, fewer spells they can learn when leveling up, and fewer spell slots compared to wizards. However, their versatility in spellcasting is compensated by their Charisma modifier. They can use their Charisma modifier when setting the saving throw DC for a sorcerer spell.

The fifth edition of Dungeons and Dragons (5e) Spells lists all official sorcerer spells, with a sorcerer spell list being twice the size of the cleric spell list. This expands the available spell options for the cleric. All sorcerers, regardless of their Divine Soul, can learn spells that may also be Cleric spells.

Sorcerers are “spontaneous” spell casters, learning spells without a powerful extraplanar entity. They have 160 spells available to choose from, while wizards have 252. A Cleric or Druid makes a better choice than a wizard or sorcerer, as it’s easier to experiment with choices. Unlike a wizard or a cleric, a sorcerer doesn’t need to prepare his spells in advance and can cast any spell he knows at any time, assuming he has not yet used up his spells.


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Can sorcerers use cleric spells?

This class allows access to the entire cleric spell list, allowing players to choose between offense and support. It also boosts other healers if needed. At first level, Divine Magic grants access to spells from the cleric list, which are considered sorcerer spells, casting with charisma instead of wisdom. Players can start with one spell based on their divine power affinity and replace it with another spell from the cleric list.

Can sorcerers use all spells?

The Sorcerer shares many spells with the Wizard, but they have a limited number of known spells and cannot cast rituals. To adapt to any situation, they must learn to rely on a smaller number of spells and master metamagic. A good sorcerer must also know when to cast spells using a higher-level spell slot, as using higher-level slots can be just as effective as learning a new high-level spell. Staples like Fireball remain useful even after their first level, making them ideal for those with limited spell knowledge.

Do sorcerers have the same spells as wizards?

Sorcerers, as spontaneous casters, have limited access to magic and cannot easily learn new spells. They compensate for this by using metamagics, which modify existing spells for stronger or different effects. For example, a sorcerer can use the twin spell metamagic to split a frost ray, striking two targets when it normally hits once. However, they cannot adjust their available spells to target enemy weaknesses.

What type of magic do sorcerers use?
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What type of magic do sorcerers use?

Sorcerers’ power is derived from a Spell Source, typically Dragon Magic or Wild Magic, with new sources added in Arcane Power. In the 5th edition, sorcerers have two key class abilities: Sorcerous Origins, which grant unique abilities based on the source of their magic, and Sorcery Points, which can be exchanged for spell slots or spent on metamagic. Metamagic is exclusively a sorcerer ability, unlike earlier editions where it was available to all spellcasters.

The sorcerer has a separate spell list from the wizard, focusing on combat spells. For example, only five 9th-level spells are available to the sorcerer, while the wizard can cast all these and seven others.

Are clerics full spellcasters?

Casters are classified into four principal categories: Casters are categorized into four types: full (bard/cleric/druid/sorcerer/wizard), half (artificer/paladin/ranger), third (eldritch knight/arcane trickster), and pact (warlock). Those who are classified as full casters are able to gain the greatest number of spells up to the ninth level.

Can you be a wizard and a cleric?
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Can you be a wizard and a cleric?

A Cleric Wizard Multiclass offers full access to both class spell lists, divine spells, and arcane spells, providing access to about 90 of the game’s spells. This dual-class character provides additional spellcasting options, including resilience and powerful mid-level damage spells. Clerics are often limited to their robes or light armor, while wizards have medium or heavy armor. Both classes are considered “full casters” for the multiclass character, allowing for full-value fireballs even with a dip in spell level progression.

However, the main downside is that the multiclass cleric wizard needs to meet both Cleric and wizard multiclass requirements, requiring both Wisdom and Intelligence. This can lead to a wimpy physical score, potentially weakening melee attacks. Additionally, the multiclass wizard may struggle with holy symbols vs arcane foci, with the rulings being complicated. Unless the war caster feat is taken, the wizard is stuck using an arcane focus in one hand while keeping the other hand empty for somatic components.

Is Dr. Strange a sorcerer or wizard?
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Is Dr. Strange a sorcerer or wizard?

Doctor Strange is a fictional sorcerer who draws his powers from mystical entities like Agamotto, Cyttorak, Ikonn, Oshtur, Raggadorr, and Watoomb. He wields mystical artifacts such as the Cloak of Levitation, the Eye of Agamotto, the Book of the Vishanti, and the Orb of Agamotto for clairvoyance. In addition to his magical abilities, Strange is trained in martial arts, including judo, and has proficiency with magically conjured weapons. He was a skilled neurosurgeon before nerve damage impaired his hands.

Doctor Strange is described as “the mightiest magician in the cosmos” and “more powerful by far than any of your fellow humanoids” by Eternity, the sentience of the Marvel Universe. He holds the title of Sorcerer Supreme since 1973, except during an interruption from 1992 to 1995. He relinquishes the title in 2009 but reclaims it in 2012 when he proves himself willing to protect the world even without the title.

Can a cleric teach a wizard spells?

A wizard is able to learn a spell from a cleric’s scroll, provided that the spell is included on the wizard spell list and that the scroll is not restricted to a specific class type. Provided that the spell is included on a spell list, it may be read and cast.

How do sorcerers learn magic?
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How do sorcerers learn magic?

Sorcerers are innate beings who learn to harness and channel their innate magic, allowing them to discover new ways to unleash their power. As they master their magic, they become more attuned to its origin, developing distinct powers that reflect its source. Sorcerers are rare, with some family lines producing exactly one in every generation. However, the talents of sorcery often appear as a fluke, as the power wants to be wielded and spill out in unpredictable ways.

To create a Sorcerer, consult lists for Hit Points, proficiencies, and armor training, as well as the “Starting Equipment” section for level 1 characters and the “Multiclassing and the Sorcerer” sidebar for multiclassing rules.

What do sorcerers use for spell casting?

Charisma is a spellcasting ability utilized by sorcerers to project the power of magic into the world. It is employed in instances where a spell references one’s spellcasting ability and when establishing the saving throw DC for a sorcerer spell or making an attack roll. An arcane focus may be employed as a spellcasting focus for sorcerer spells.

What spells do sorcerers have that wizards don't?
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What spells do sorcerers have that wizards don’t?

The spell consists of five unique abilities: Fire chains, Spectral Claws, Chaotic Bond, Prismatic Gift, Power Surge, Frozen Tomb, Frost Fire, Green Lightning, and Force Storm. It casts one action, ranges 30 feet, and has a duration of up to 1 minute. The spell requires two creatures or one creature and one object to be tied together in a 30-foot cone. When one creature ends its turn 10 feet away or more, it must make a constitution saving throw, taking 1d10 fire damage.


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Do Sorcerers Employ Wizard Or Cleric Spells?
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14 comments

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  • Clerics: the regular middle managers of HeavenCorp. Entered at the bottom of the ladder and worked their way up to where they start getting some power. Celestial Warlocks: the subcontractors. Hired by a department head or a VP for their skills that the rank-and-file employees don’t have. Divine Souls: the nepo-babies.

  • I played an Aasimar Divine Soul once who was an ancient minor god who hit snooze too much during his godly nap and his whole religion died out. He woke with only the faintest spark pf divinity (giving him the race and subclass) and his goal through the campaign was to gather enough followers to get his immortality back. He was basically Aqua from Konosuba. Super funny character to roleplay. He demanded prayers from the rest of the party to help out, but mostly he just got bullied.

  • i’m new to the website and the game (i’ve played in a few games, one campaign almost finished) but i love your work here, thank you for everything you do and i’ve sought out my go to classes (bard and fighter, though i also have an interest in artificier) i’m glad i saw your articles and you had nice things for everyone, i stressed about a few articles saying “oh no is this class/subclass that’s bad but i like them?” keep up the amazing work 🙂

  • In 3.5 the Divine soul sorcerer ( called Geomancer in the 3rd edition spellcaster book) actually had some weird variations on origin. You could be born with it or gain them by being in a pact with a god to gain their power. But it does require following the God’s tenets and rules to use them or your demoted to regular sorcerer.

  • One of my Favorite builds was a Life cleric 1/ Divine Soul Sorcerer 5. I skilled 15 Strength (14 +1 Race), 10 Dexterity, 16 Constitution (15+1 Talent Level 5), 8 Intelligence, 12 Wisdom, 16 Charisma (14+2 Race). The play was casting Aura of Life (Sometimes with Extended Metamagic) and used my Bonus Action to heal 2d6+5 nearly every Turn. This worked great in our party, especially with our bear-totem barbarian, but it worked best out of combat. With extended Metamagic I could heal an average of 240 in just 2 Minutes for the low cost of one 3rd-level Spellslot (I had three because of multiclass) and 1 Sorcery-point (five by that time). This was our go-to strat in dungeons, no risky rests needed. Also I was typical cleric-tanky with heavy armour and shield.

  • I want to play an Orc Divine Soul who adventures to avoid having his tribe gouge out his eye. He’s convinced them he wants it to be more honorable to Gruumsh by “earning it in battle.” But a jealous shaman keeps trying to “help” (orchestrate my death), so I have to watch out for some elves that got “an anonymous tip” to my presence, paid mercenaries, or whatever.

  • I really want to know why there isnt a Fey Sorcerer sub class, because it would fit the feywild and beings like Eladrin perfectly, where magic is as natural as breathing. (EDIT: also why the sorcerer doesnt have a gish / sword mage subclass, because they would be the perfect magic class for that because they would have way more time to train with a sword (no wasted time learning spells, or worshipping a god) (I know wild magic could sorta, kinda be seen as coming from the feywild, but its a totally unique and special mechanic and also has no real lore link. I’m thinking something like the way Dragon Soul is intricately tied into dragons and Dragon lore, but for the Fey.

  • You see this is how I manipulate my players or my fellow adventurers when I want them to Blazer characters or a certain subclasses I just sent them your articles and that usually do the trick what Brandon you don’t know who you want to be or I’m not saying you should be a Divine sorcerer but you should watch this article Mike you don’t know what kind of cleric you should be I’m not saying what you should be but maybe you might like the forge cleric oh and look here’s a article for you

  • I’m working on a Half-Orc “Comfortmancer” NPC: DS Sorlock, celestial patron, splashes of life cleric and Shepard druid. His entire shtick is the best traveling innkeeper this side of the world. Glyphs of warding onto the tables, with Beacon of Hope and Aura of Vitality, He casts Goodberry, Aid and Heroes Feast, Word of Recall. His Patron is a Goddess of Hospitality and Hosts. She likes this idea of a traveling innkeeper, and makes sure to bless his activities where she can.

  • I played this subclass in Heavy Armor with a Life Cleric 2 dip, coupling with Twin Polymorph and a Twin Blight (when surrounded). It made him perfect to act as a wall, support, and even fair damage (my party’s rogues did most of that). Then add in that he was a Raduant Soul Aasimar. He was flying during fights even before 14 if mobility was ever needed. I will recommend this subclass to anyone looking to try support, new or experienced.

  • im glad you didn’t gloss over divine soul’s offensive potential, like twinned guiding bolt or heightened harm, but where i think it peaks is multiclassing into paladin. Not only could you use meta magic on your smites (specifically the smite spells not divine smite, though you should check with the dm just in case), but the combination of spirit guardians on an already incredibly strong melee class is bonkers. And since you’re already a sorcerer, you have proficiency in con saves so breaking concentration is that much harder.

  • Let’s not forget that with the Subtle spell Metamagic option, If you cast a spell and the evil wizard casts Counterspell, you can cast Counterspell with this Metamagic and probably raise a middle finger at them while you do it cuz there’s no way they’re stopping what’s coming at them. Plus I like the idea of a Tiefling, a child of a demon or devil, being blessed by a god or divine being. Or you could just be Half-Tiefling and Half-Aasimar.

  • The only drawback of being a holy souly is the wealth of choices. You get just as many spells known as any other sorcerer (which isn’t enough IMO), so while you have so many to choose from, you can only get the best ones for your build like any other sorcerer. And unlike the cleric, you can’t swap them out over a long rest. You can swap out 1 when you level up, but otherwise you’re stuck with what you chose. But that’s not much in the negative column.

  • I ban this subclass outright in my games . This subclass litearlly doesnt make any sense and kind of makes clerics look pointless . Who designed this subclass, like Its just terribly designed and no i dont mean the class abilites i mean the entire concept when regarding the actual holy classes . Imagine Artificers just got rage, would anyone ever play Barb ? No . This is why i ban this subclass.

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