Employ The Weave In Cleric Spells?

Paladins, rangers, and druids use their magical spells to control the Weave, similar to clerics but with some differences. Paladins worship a deity and swear to uphold a code of conduct akin to chivalry or bushido. In 5e, casters either need to directly manipulate the weave (e.g., mages and sorcerers) or access The Weave through their divine source (e.g., paladins, clerics, and warlocks).

The exact source of magic differs from world to world. In D and D, spellcasters generally draw from the essential element of the universe, the Weave, to cast spells. They can bend reality to their will, with the warlock being firmly in the arcane camp but with elements of what would normally do for a divine spellcaster. The patron flavors a warlock’s spell choice the way you would for a divine spellcaster.

The Weave of Magic was an academic work that described the nature of the Weave, its association with magic, historical events, and other phenomena. In DnD lore, all magic comes from the weave, and the Weave is a Mystra thing. Clerics using magic spells are connected to Mystra, but spells given to clerics are divine powers given straight from their gods, not arcane magic from either the weave or the shadow weave.

Both divine and arcane magic work by the weave, and starting at 2nd level, players can use their channel divinity to magically infuse a spun or woven object. The Weave works to protect the world from the dangers of unrefined magic while giving the ability to cast spells to magic users.


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Does cleric magic use the weave?

Divine magic, or the Power, is a form of magic granted by prayer to the gods and practitioners are known as divine spellcasters. It requires the Weave for function and cannot be directly manipulated. This type of magic is predominantly used by clerics, druids, rangers, paladins, and blackguards. Druids receive their power from their patron deities, but they often view it as coming from nature. Only deities with a direct connection to nature can provide spell power to druids. When using divine magic, a tangible feeling of appreciation is felt, depending on the practitioner’s patron.

What do cleric spells use?

Wisdom represents the capacity to cast cleric spells, which is derived from one’s devotion to a deity. This is employed when a spell makes reference to one’s spellcasting ability and when establishing the saving throw DC for a spell that has been cast. The spell save DC is equal to 8 + the player’s proficiency bonus + the player’s Wisdom modifier, while the spell attack modifier is equal to the player’s proficiency bonus + the player’s Wisdom modifier.

Can a cleric have an evil god?

A player may choose to play as a cleric for any deity, regardless of alignment. It is advisable to consult with the Dungeon Master initially to ascertain which deities are permitted, as some may have restrictions in place. Please be advised that JavaScript may be disabled or blocked by an extension, and that your browser does not support cookies.

Do sorcerers channel the weave?

Both sorcerers and wizards rely on ambient magic and the Weave to fuel their spells, with the exception of God’s Magic and High Elven Magic. Consequently, their powers are no more “their own” than a wizard’s.

Is cleric the only healer?

In the context of DnD, the most powerful classes are those that facilitate healing, including clerics, druids, and paladins. These classes are incentivized and rewarded for their role in healing, which is a defining characteristic of their abilities.

Did Mystra create the weave?
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Did Mystra create the weave?

Mystra, the goddess of magic, did not create the weave, which was not present during her reign. The concept of slots, a new mechanic in 5e, was not introduced during her reign. Mystra did control some magic rules, but they evolved over time, making magic less rigid and more chaotic. The weave was “frayed” when Mystra died, introducing sorcerers who use an instinctive feel for magic. Wizards, on the other hand, use discipline and methodical study. The death of Mystra affected wizards the most, initially making their spells uncontrollable.

Over time, they learned to master the frayed weave and the weave became more stable, thanks to Elminster and others anchoring it to ancient Mythals. Clerics were also affected by the weave tearing, but not as much as wizards. The concept of slots may have been a result of this change.

Can the weave exist without Mystra?

The Spellplague, a series of events that occurred in the Middle Ages, began when Mystra, the formerly Mystryl, was assassinated by Cyric and Shar on Tarsakh 29 1385 DR. The Weave collapsed, causing the Spellplague to begin. The Shadow Weave also collapsed due to Shar’s inability to maintain it. In 1479 DR, it was revealed that Mystra foresaw her own fall as part of a cycle of instability and renewal. In 1487 DR, the Weave was almost repaired to its former state. Anomalies, such as dead-magic zones or wild magic zones, were places where the Weave had been damaged or non-existent.

Do clerics know all cantrips?

Druids and Clerics possess a set of cantrips that they are able to cast only as they level up. They are knowledgeable about all spells of an appropriate level and class, yet they are required to prepare a specific number on a daily basis. Please be advised that JavaScript may be disabled or blocked by extensions, and that your browser does not support cookies.

What do clerics rely on?

Clerics, who are versed in the recitation of formulaic prayers and the performance of ancient rites, are able to cast spells based on their level of devotion and their intuitive understanding of the deities’ wishes. They utilize a combination of healing magic and spells that inflict harm and hinder their adversaries. This information is derived from a text that appears to have been disabled or blocked by an extension or browser.

Are wizards just clerics of mystra?
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Are wizards just clerics of mystra?

Mystra clerics are dedicated to the practice of spell casting, often practicing at specific times of day or night. They celebrate the 15th day of Marpenoth, the anniversary of Mystra’s ascension from her mortal form, and focus on personal worship rather than calendar-related rituals. Two significant ceremonies are Starflight and Magefire, which involve flying for as long as the stars are visible in the sky.

Magefire is a ceremony where great magic power surges through one’s body, blazing in flickering blue fire. The Hymn to the Lady is a solemn ritual performed mostly at funerals, with visions of dead mages and Mystran clerics, often inserting her own guiding scenes.

Mystran clergy work hard to preserve all magical lore so that magic can flourish in the future, regardless of the thinking races of Faerun or the powers of the planes. They maintain secret libraries, private safe holds, well-guarded research laboratories, and small, hidden stashes. They also search out beings skilled in spell use and keep watch over the power and behavior of individuals likely to become magic-wielders of importance.

Temples of Mystra can be of various sizes and styles, some being natural caves or grottoes. They are living works of art raised with magic and enwrapped in countless spells. Most have an open central courtyard, where daily services are held and from which one can see the stars at night or a magical representation of them. Lesser rooms house libraries of magical lore or serve as work shops and laboratories for experimentation in the Art.

The ceremonial garb of Mystran clerics consists of simple blue robes, sometimes trimmed with white, accented by a deep blue cloak in colder climates. Some form of blue headgear is required, ranging from a plain skullcap for the scholarly orders of the Sword Coast North to wide, ornate hates and helms in southern lands.

Does all magic come from the weave?
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Does all magic come from the weave?

In the Forgotten Realms, the weave serves as the primary mechanism for regulating magic. Prior to this, the system was either unraveling or dying, and wizards employed a process of fragment manipulation to maintain their power.


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Employ The Weave In Cleric Spells
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5 comments

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  • I like how many people are surprised by this as if he didn’t have another god forced to play music for the party. Sure, Milil certainly isn’t as powerful as he was before being banished to the Fugue Plane, but even with his waning powers, he is likely still more powerful than freshly ascended Gale. Jergal doesn’t fuck around.

  • Withers to me is some sort of Referee in the grand scheme of things, he gives everyone somewhat of a fair shot, if you Defy Bhaal he saves you and tells you basically “yeah dude you were gonna die but you defied your evil nature, I ain’t gonna let you die for that” Not to mention he can just kind of say “nope you don’t get to do that” and kill Gods.

  • Yeah even though jergal shared his power it’s not clear how much power he still holds so it’s no surprise he can just give middle finger to god gale easily. One theory is he is forced to help the party by Ao so he might even be given extra power temporarily. Another theory is another God forced him to help the party to settle an old dept jergal had and for it still he might have been given extra power. Or just maybe even his bored of God duties to share his power with the three is enough to bitch slap most minor gods.

  • Seems weird a former yet no longer greater god with no living worshipers and no domain can just yeet an actual current god with at least SOME worshipers out of the prime material plane. I guess I’ve heard he doesn’t need souls or worshipers to maintain his power much like Ao, and there are theories he’s at or nearly at the level of Ao. Kinda makes me think they’re angling for an evil Jergal plot for an expansion or BG4.

  • Jergal: I am a powerful God who created the 3 Gods who are killing millions in the world, but I cannot intervene, I will let mortals solve my problem. Jergal also: This being is disturbing my party, I’m going to intervene and banish him from existence because it’s my responsibility to prevent the party from ending.

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