Arcane, a powerful element in the Weave, can cause bleed but does not scale natively. However, it can affect bleed buildup if the weapon has arcane scaling or is given arcane scaling through Ash of War affinities. Access to the Weave is mediated by divine power, such as gods, divine forces of nature, or a paladin’s oath. In wild magic zones, spells often fail as intended due to too much pressure applied to a single point.
Spells like antimagic field rearrange the Weave so that magic flows around the affected area, and in places where the Weave is damaged, creatures might not know they were targeted. Arcane is also used as a modifier for weapons that scale with the Arcane stat, improving the effectiveness and damage of certain Spells.
The Weave was usually punished for using it in such ways, but some textbooks deliberately falsified its nature to limit its use. Any time a spellcaster uses magic, they are connecting to the Weave itself, which comes with its own set of effects. Without the Weave, raw magic is locked away and inaccessible, and even powerful archmages cannot light a candle with magic in an area.
Dying magic and wild magic zones have no effect on blood magic since they are distortions in the Weave. Spells like wish, limited wish, alter reality, and miracle can repair small areas of damaged Weave. Wands do the listed damage against the weapon, but neither ranged attack power nor spell power have any impact on wand damage.
Born Weave is a post-apocalyptic tragic fantasy setting where hope and community are the only path forward. The spells given to clerics are divine powers given directly from their gods, not arcane magic from either the weave or the shadow weave.
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Whenever I’m reading a fantasy story, the one thing, more than anything else, that pulls me out of it and ruins the experience is a …
Did Mystra create the weave?
Mystra, the goddess of magic, did not create the weave, which was not present during her reign. The concept of slots, a new mechanic in 5e, was not introduced during her reign. Mystra did control some magic rules, but they evolved over time, making magic less rigid and more chaotic. The weave was “frayed” when Mystra died, introducing sorcerers who use an instinctive feel for magic. Wizards, on the other hand, use discipline and methodical study. The death of Mystra affected wizards the most, initially making their spells uncontrollable.
Over time, they learned to master the frayed weave and the weave became more stable, thanks to Elminster and others anchoring it to ancient Mythals. Clerics were also affected by the weave tearing, but not as much as wizards. The concept of slots may have been a result of this change.
Who is the queen of the Feywild?
Titania, also known as Tiandra, was the Summer Queen of the Feywild, leader of the Summer Fey, and possibly the most powerful archfey. She was also known as the Faerie Queen and the Queen of Light and led the Seelie Court. Titania was described as an eladrin of immense beauty, with honey-colored skin, autumn leaves-shining hair, and gold-glowing eyes. Alternatively, her avatar would be a small, beautiful gossamer-winged fairie with flawless skin, cheekbones, and gray-blue eyes.
What happened to Karsus?
The floating cities of Netheril were destroyed by the power of the deities, leading to the death of archmage Karsus. His connection to Mystryl was severed, and his body was petrified. His heart broke as he saw the cities of Netheril collapsing, killing all. After Mystryl’s death, the goddess of magic, Mystra, reincarnated and aimed to recreate the Weave of magic. She established new rules for using magic, requiring no spell above 10th level to function.
Only three of Netheril’s floating cities survived the fall, Anauria, Asram, and Hlondath. The survivors stumbled away in shock. Priests and priestesses of the new goddess of magic were told the story of Karsus in dreams and visions when they prayed for spells to prevent such events from happening again. Thultanthar, the fourth city that survived, was pulled into the Plane of Shadow to strengthen the twelve princes’ spell power.
Does Mystra control the weave?
The Weave, once part of Mystra’s body, was a significant force in the world of Forgotten Realms. When Mystra was assassinated in 1385 DR, the Weave collapsed, initiating the Spellplague. This event led to several long-standing effects during the 4th Edition campaign setting. Realms separated from Toril, the world of Faerûn, returned after millions of years, including landforms from Abeir fusing with Toril and the Feywild coming closer. A large part of Faerûn fell into the Underdark, draining the Sea of Fallen Stars and forming the Underchasm.
Creatures touched by the Spellplague were mutated into powerful monsters or spellscarred beings with special abilities. Some deities were slain, and magical portals were rendered inert or malfunctioning. Items that permanently store magic and divine magic remained unchanged. The goddess Shar lost control of the Shadow Weave. The Second Sundering (transition from 4th Edition to 5th Edition) separated Abeir and Toril, undoing the effects of the Spellplague, restoring magic and the Weave to its pre-Spellplague state.
Can a cleric have an evil god?
A player may choose to play as a cleric for any deity, regardless of alignment. It is advisable to consult with the Dungeon Master initially to ascertain which deities are permitted, as some may have restrictions in place. Please be advised that JavaScript may be disabled or blocked by an extension, and that your browser does not support cookies.
Do clerics manipulate the weave?
Divine magic, or the Power, is a form of magic granted by prayer to the gods and practitioners are known as divine spellcasters. It requires the Weave for function and cannot be directly manipulated. This type of magic is predominantly used by clerics, druids, rangers, paladins, and blackguards. Druids receive their power from their patron deities, but they often view it as coming from nature. Only deities with a direct connection to nature can provide spell power to druids. When using divine magic, a tangible feeling of appreciation is felt, depending on the practitioner’s patron.
Does the weave exist in the Feywild?
In the past, arcane methods have been employed to facilitate communication with Feywild creatures. These creatures have been known to describe magic as “akin to water for aquatic life.” This reference indicates that the Feywild may be analogous to our material plane, but with the Weave functioning in a manner that is less analogous to a blanket.
Does mystra control the weave?
The Weave, once part of Mystra’s body, was a significant force in the world of Forgotten Realms. When Mystra was assassinated in 1385 DR, the Weave collapsed, initiating the Spellplague. This event led to several long-standing effects during the 4th Edition campaign setting. Realms separated from Toril, the world of Faerûn, returned after millions of years, including landforms from Abeir fusing with Toril and the Feywild coming closer. A large part of Faerûn fell into the Underdark, draining the Sea of Fallen Stars and forming the Underchasm.
Creatures touched by the Spellplague were mutated into powerful monsters or spellscarred beings with special abilities. Some deities were slain, and magical portals were rendered inert or malfunctioning. Items that permanently store magic and divine magic remained unchanged. The goddess Shar lost control of the Shadow Weave. The Second Sundering (transition from 4th Edition to 5th Edition) separated Abeir and Toril, undoing the effects of the Spellplague, restoring magic and the Weave to its pre-Spellplague state.
Does druid magic come from the weave?
In Ebresia, there are three types of magic: Arcane, Divine, and Shadow Magic. Divine magic is gifted to mortals by the gods and is used by various groups such as Clerics, Druids, Bards, Paladins, Monks, and Rangers. It can come from various sources but must be cast using the weave. Examples include using the power of a god to manipulate the Weave into closing wounds or molding it into vines.
Arcane magic is the most intensive form of magic and is often used by Wizards, Sorcerers, and Warlocks. It can come in three ways: sorcerers manipulate the Weave through their blood, while Warlocks use their patron’s gift to bend the weave to their will. Wizards are often the most respected users of this type of magic due to their ability to manipulate the weave with their mind and body.
Shadow magic is similar to Arcane magic but is produced by manipulating the Shadow Weave, a cheap copy of Mystra’s weave made by a god of darkness. This special type of illusion magic can deal real damage, such as spinning the Weave into a physical blade of shadow, wrapping strands around someone’s head, or spinning the Weave into the shape of a dragon. This type of magic is significantly stronger in the Shadowfell.
The Weave is an impossibly large collection of invisible strands that span all of the multiverse, holding reality together. If not invisible, it would look like an infinite number of blue glowing strings arranged in a grid pattern that goes on forever in every direction.
Is druid magic divine or arcane?
Dungeons and Dragons is a magical game that incorporates magic as a mechanic and gaming aspect. Classes like Clerics, Paladins, and Druids use Divine Magic, allowing them to cast spells. Even martial classes have sub or prestige classes that allow them to use magic. The game uses a two-fold magic system in its worlds and worldbuilding: Arcane and Divine. This may surprise those who have played only 5e.
How does the weave work in D&D?
In the Forgotten Realms, raw magic is difficult for mortals to access safely, and the Weave protects the world from unrefined magic and allows spellcasters to cast spells. Destroying the Weave results in widespread destruction and can create areas of dead or wild magic. In ancient Netheril, spellcasters were arcanists who pluck spells from the weave, which was part of the goddess Mystra’s body. Mystra could cut off spellcasters’ ability to use magic when they abuse magic.
The Weave has been destroyed twice in the history of Faerûn, with the first time occurring when an archwizard attempted to rob the goddess Mystryl of her power. When he couldn’t handle the power, the Weave became destabilized, and Mystryl sacrificed herself, briefly stopping magic until Mystryl was reincarnated as Mystra.
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