Does Sagacity Boost Pathfinder Spells?

As a 3rd-level wizard, a character gains access to their 2nd-level spell slots and can use that bonus slot from their high Intelligence. This boost in wisdom is mainly for the ability to cast higher level cleric spells. Wisdom describes a character’s willpower, common sense, awareness, and intuition. It is the most important ability for clerics and druids, and is also important for other classes like rangers.

Wisdom grants certain classes (Clerics, Druids, and Rangers) bonus spells per day based on their ability score and determines the ability that governs bonus spells. The ability that governs bonus spells depends on the type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, and rangers; and Charisma for druids.

Clerics, druids, and rangers who receive Owl’s Wisdom do not gain any additional bonus spells for the increased Wisdom, but the save DCs for their spells increase. Owl’s Wisdom does not directly increase the effectiveness of a spell if used for intelligence. In 5E, the wisdom bonus gives extra prepared spells, not bonus spell slots. A character can increase an individual score by spending some of their points.

Clerics, druids, inquisitors, and rangers get bonus spells based on their Wisdom scores. For this purpose, having “0” spell slots counts, but having “—” spells does not. Extra bonus spells can be obtained if an item increases the ability score that governs spellcasting. The Wisdom modifier grants extra slots, with a +2 modifier allowing an extra Level 1 and Level 2 spell when reached.


📹 Pathfinder 2E Cleric: Is Wisdom A Dump Stat?

Exploration of the importance of Wisdom for a cleric in Pathfinder 2E and the possibilities of dumping it for your build?


How does wisdom affect cleric spells?

In 5E, the wisdom bonus confers the ability to prepare additional spells for clerics, rather than providing bonus spell slots. In order to prepare an adequate number of spells, it is essential to possess a sufficiently high Wisdom level, as the number of spell slots is contingent upon the spellcaster level.

Does wisdom increase spell slots?

High wisdom is crucial for clerics and druids as it grants extra spell slots per spell level, with cumulative bonuses. Shamans, Rangers, and paladins do not gain such bonuses, as their spell slots are determined by their exp level. Magic defense, saving throws adjustments, and spell failure are not implemented in actual gaming. WIS adds a bonus to a character’s base lore value, which Intelligence also contributes to. High wisdom is useful for getting the best results from Wish and Limited Wish, although it is not as important for wizards.

How important is wisdom in Pathfinder?

Wisdom is a character’s willpower, common sense, awareness, and intuition, crucial for clerics, druids, paladins, and rangers. A high Wisdom score enhances Acute Senses, while a 0 score results in unconsciousness. Wisdom scores also determine Will Saving Throws, Heal, Perception, Profession, Sense Motive, and Survival checks. Clerics, druids, and rangers receive bonus spells based on their Wisdom scores, with a minimum of 10 + the spell’s level for casting.

What does wisdom do in Pathfinder 2e?

Wisdom can be defined as a character’s awareness, insight, mental fortitude, and ability to assess situations. Furthermore, it impacts their perception. The application of wisdom and the utilization of skills, such as medicine, are of paramount importance in the treatment of wounds, diseases, and other maladies that cannot be addressed through magical means. In games where magic healing is a factor, medicine remains a vital element.

What is the Periapt of wisdom in Pathfinder?

The Periapt of Wisdom, a magical item suspended from a light chain, has the capacity to augment the wisdom score of its possessor by increments of +2, +4, or +6, contingent upon the specific item in question. The item’s base cost is 2, 000 gold pieces, with a market price of 4, 000 gold pieces, 16, 000 gold pieces, or 36, 000 gold pieces. The enhancement bonus associated with the item in question is contingent upon the specific item in question. The financial outlay required to create the Periapt of Wisdom fluctuates between 2, 000 gold pieces and 18, 000 gold pieces.

What does wisdom form give you?

Sora’s Wisdom Form is a Drive Form in Kingdom Hearts II, specializing in magic attacks. It allows him to shoot magic bullets instead of attacking, slide across the ground, and combo magic faster. Sora’s ground combo consists of a three-round burst of magic bullets and a rapid fire burst. The form is gained from completing Timeless River. Sora’s clothes turn blue, and a blue flame decorates his sleeves and pants. Blue sparkles twinkle around his feet, and particle effects trail behind him while he moves.

What does the Wisdom stat do?

Wisdom is a measure of a character’s practical intelligence, cleverness, perceptiveness, and understanding of their environment. High Wisdom characters are perceptive, observant, and sensible, capable of handling animals, noticing subtle details, and making decisions. It is most important for Clerics, Druids, Monks, and Rangers, as it enhances spellcasting, improves armor class, and enhances several class features. Wisdom skills include animal handling, insight, medicine, perception, and survival.

Why is wisdom so valuable?

Wisdom is essential for happiness and fulfillment, as it helps individuals make decisions that balance their immediate needs with long-term perspectives. It also contributes to better community contributions by balancing individual needs and boundaries with others. Wisdom also leads to greater fulfillment in work, as it helps individuals discern the best way to handle various aspects, such as relationships and customer judgments. Research from the University of California, San Diego suggests that understanding, building, and developing wisdom involves five key elements.

What is the difference between intelligence and wisdom Pathfinder?
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What is the difference between intelligence and wisdom Pathfinder?

Intelligence is a combination of book-learning, intellect, knowledge, and deductive reasoning, while wisdom is more about common sense, willpower, instinct, and intuition. A wizard needs to be very intelligent to cast their magics, while a cleric needs to be very wise to follow signs given by their deity. Both types of characters can be found in various situations, and understanding the difference between them is crucial for roleplaying.

A high intelligence, low wisdom character is likely smart as a whip, but may lack the common sense of a goose. For example, Sherlock Holmes, in classic stories, is incredibly smart but uses cocaine as a stimulant when unable to work on a case. In the modern BBC series, he is so smart that he alienates everyone around him and can’t fathom how faking his own death will devastate the people who love him.

In conclusion, understanding the difference between intelligence and wisdom is essential for roleplaying characters. By understanding the differences between intelligence and wisdom, players can create more engaging and effective characters in their stories.

Who is the god of kindness in Pathfinder?
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Who is the god of kindness in Pathfinder?

Sarenrae, a popular deity on Golarion, is known for her power, dedication, and generosity. She was once an empyreal lord who led the heavenly hosts against the Rough Beast, Rovagug, and dealt him the great blow that led to his chaining. Now a goddess in her own right, Sarenrae is kind, loving, a figure of light, guidance, and healing, and has great patience with those who choose to be blind but may one day see. Yet, for all her compassion, Sarenrae is also a powerful force against evil, striking down the irredeemable without mercy.

Sarenrae’s faith is ancient, first becoming popular among Keleshite humans and then spreading to the Garundi in ancient Osirion and other human and nonhuman civilizations. Eons ago, Sarenrae was an angel guiding the energies of the sun and battling evil beings that sought to plunge the newborn world of Golarion and its sister planets into eternal darkness. Other angels lent her their support and turned to her for leadership in these battles, and eventually gods joined them as she grew in power to become one of the mighty empyreal lords.

Sarenrae was the first to stand against Rovagug’s attempts to unmake Golarion, and she faced the Rough Beast personally when the other forces of creation were engaged with his hideous spawn. The exact circumstances of the battle are a mystery to mortals, but it is believed that her willingness to sacrifice herself for the good of all inspired her flagging comrades to new hope and courage, and elevated her from one of the greatest angels to a full goddess.

With this influx of power, she smote Rovagug and hurled his broken body deep into the earth. As the gods healed the planet’s scars and intelligent life appeared on its surface, mortals turned their eyes upward to thank the life-giving sun, and her faith took root among primitive peoples.

Sarenrae is a goddess of boundless love and exquisite kindness, a caring friend, mother, sister, and protector of all in need. She delights in healing the sick, lifting up the fallen, and shining a guiding light into the darkest hearts and lands. She brushes off insults and deflects attacks, patiently trying to convince those who perceive her as an enemy that their belief is false. For all her patience and gentleness, she is no victim: if it becomes clear that her efforts are wasted, she responds to violence and predations upon the innocent with cleansing fire and scorching light.

Sarenrae’s faith attracts those with kind hearts who are willing to harden them when kindness is a dangerous weakness. Her faithful try to mirror her open-armed generosity of spirit and compassion, teaching that redemption is rarely a swift process, and those who would worship her must learn to hold their tempers and patiently guide others to the path of righteousness.

The Dawnflower is home to various supernatural creatures, including the yhohms, Bryla, Charlabu, Mystmorning, and Sunlord Thalachos. Bryla, an energetic and friendly angel, watches over various creatures and enjoys conversation. Charlabu, a golden-haired hound archon, prefers to take the form of a friendly dog when interacting with mortals. Mystmorning, a celestial unicorn with blade-like powers, appears as a fine sword or scimitar, inlaid with rose gold markings and set with two gray gems on the pommel.

She rarely speaks and prefers to take a passive role as a weapon in the hands of a hero. Sunlord Thalachos, an angelic being, serves as Sarenrae’s herald and is tasked with guarding her realm against fiendish, infernal, and infernal intrusions. He appears at auspicious births and is tasked with guarding Sarenrae against fiendish, infernal, and tampering with the sun. Some chapters of Sarenrae’s faith claim that Thalachos is reborn every day, but there is insufficient evidence to answer whether he actually rises again at the dawn.

Some sects call him Saint Thalachos and explain that he was the first human priest of Sarenrae, but there is no historical evidence for this claim and the angel has never claimed to be anything other than an angel.

Does wisdom affect spell damage?
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Does wisdom affect spell damage?

Wisdom is a casting stat utilized by Clerics and Rangers, enhancing their probability of casting offensive spells but not affecting the damage inflicted. Furthermore, it enhances the efficacy of healing spells. It should be noted that the game contains content that may not be suitable for all age groups. This includes material that could be considered mature in nature, as well as instances of nudity or sexual content. To update content preferences on Steam, the following steps must be followed.


📹 Pathfinder (2e) Magic Examples: Calculating Spell Attack Bonuses and DCs

Illustrations for how to calculate Spell Attack Bonuses and Spell DCs, especially when the character is able to cast spells from …


Does Sagacity Boost Pathfinder Spells?
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10 comments

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  • I am playing a warpriest of Erastil currently with a +2 to Wis. I’m really enjoying it. I didn’t intend to dump Wis exactly. I just thought that a cleric Archer of Erastil would be a fun thematic build. The intent was to be a back line healer and ranged attacker. It’s working pretty good. One thing I enjoy doing is to cast Spirit Link on the front line fighters and keep healing myself. As long as I stay alive, so do my team mates. And I can move far from the front lines and pepper enemies with arrows.

  • Thanks for the analysis. You have some good points but I think it’s also worth a discussion of the spells largely available to the cleric when looking at this. The divine spell list has significantly less offensive spells and versatility compared to the other lists. As a result wisdom holds less value compared to an arcane casters primary stat.

  • Another note on dumping wis; it makes it really hard to counteract effects with spells like Remove Fear/Remove Paralysis and really easy for your buffs to be counteracted. You can mitigate this by casting at a very high level though, as you only need to achieve a failure if your counteract level is higher.

  • Really nice article, very insightfull. Could I add my perspective? There is another option for dumping WIS and focus on CHA with a cleric. You could use some weapon with a good set of maneuver traits and invest your skills increases in athletics. Different than weapon profs, skills profs are capped only by your level, not your “class shell”. You’ll not cause tons of damage but you could really annoy the baddies using trips, shoves and disarms. For a Calistria Cleric the Whip is the ultimate bully weapon with this ideia. You can trip and disarm with reach while protect yourself with a shield if you don’t want to cast on the same turn. The meteor hammer provides a more damaging option at the cost of using 2 hands but with the same killer traits. Futher more, with a high CHA score, you could be a bully to the enemies(with intimidation and/or deception) and a saint to your party(with a bigger font). You can also can get the sorcerer dedication to improve your damaging capabilities and extract even more from your sweet CHA score.

  • Straight numbers wise, yes, the battle cleric isn’t going to get it done. But you can cast things on yourself like true strike, magic weapon, etc to increase your chance to hit and damage output. I’ve got a fun scythe wielding battle cleric that cuts in for about 40-50 damage on a critical at level 4

  • I really enjoyed this! Will you be doing more PF2 vids? This article begs the question: if you’re not attacking with Divine spells and you’re prioritizing being in the front lines and healing, why not be a Champion? As your weapon attack + damage comparison to martial classes shows, the Cleric has something not accounted for, which is the 10 levels of casting from the Divine spell list. It would be interesting to look at spells which don’t care about your WIS mod, such as summoning spells, buff spells, and removing conditions (including death), and which could complement this “front-line support healer” role.

  • Hey Crunch McDabbles – I’ve got my Cleric Introduction article scheduled for a couple of weeks from now, & part of that article will talk about “Multiple Attribute Dependency” for Clerics & how it impacts build options. Would you be okay if I did a quick reference to this article & linked it for players interested in a more in-depth discussion? I think this article would be good for players interested in that particular tangent! Obviously, I would give clear credit to you & your website where appropriate.

  • Yeah wisdom stats does seem kinda low priority for cleric because odds are you are not going to be using it that much. I mean if you want to go heavy damage dealing spells going Sorc or Wiz seems like a better choice. The Cleric will do the occasional offensive spells but they are not gonna end up falling back on them like the other classes might with their damage dealing cantrips, of which the cleric doesn’t really have many. The cleric does have a lot of buff and heal spells though which don’t rely on WIS and I wish I had know that before making my cleric. I wanted to build a tanking cleric but suffered from MAD as I wanted CHA for extra heals, but also needed STR to reduce armor penalty and so I could hit stuff in melee, and CON would be nice as I’m gonna be up in the front line. The idea was front line heavily armored character the heals/buffs/debuffs. I use Bless to help boost the party around me on the front line with cantrips Guidance and Forbidding Ward to buff as needed. Since I’m on front line I can help with flanking as well as get in a few melee hits when I got the spare action. As for the build progression I multi-classed in Champion so I could get their Reaction as I’m on front line and trying to help reduce party damage. I also went the protection Domain as at 8th level you get Advance Domain which has Protection Sphere a Focus 4 spell that can sustain up to 1 minute which gives resist all damage 3 in a 15 foot emanation to allies. And it has +1 Heighten add 3 to Resistance.

  • I can’t imagine if someone would have any issues calculating Spell Attack or Spell DC after perusal this article. All possibilities explained very detailly. As always perfect job, very helpful! P.S. Yes, I go to your old articles as well and leave my mark there! 🙂 Where will I strike next time? No one knows. Catch me if you can!

  • Thanks for this article, answered a lot of my questions! One last question I have though, going back to the innate spell example: why does it specify the innate spell as arcane if you just use your best spell proficiency anyway? Are there rules/effects that specifically apply to spells of a specific school or something? Thanks again for the vid!

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