Casting a spell allows each player to respond to it before it resolves in turn order. If everyone declines to take an action, the spell resolves. If someone casts another spell or activates an ability, that goes onto the stack above the original spell, repeating the process. Previously, the action of casting a spell or casting a card as a spell was referred to on cards as “playing” that spell or that card.
In a Hydra Tribal Edh deck, Emergent Ultimatum interacts with cards with X in their mana cost. Players can cast an instant spell, like (Withstand Death), targeting their creature to save it by giving it Indestructible. The spell is placed on top of the stack and if no other actions are taken, they pass.
Effects instructing a player to cast a copy of an object follow the rules for casting spells, except that the copy is created in the same zone the object is in and then cast while another. Cipher is an optional effect some instants and sorceries have that triggers when the spell resolves. The caster can exile the spell card “encoded on a creature” they control.
Cascade allows players to cast free spells whenever they cast a spell with cascade on it, infusing your deck with powerful randomness. MTG Impending is an alternate casting cost that can appear on creature cards.
A spell is a card that’s on the stack, and cards in your hands aren’t spells, and permanents on the battlefield don’t count either. Land spells are illegal to cast unless the player had priority. Abilities that trigger on a spell being cast go on the stack on top of that spell.
Spell casting is a practice that uses words, gestures, and symbols to direct energy and influence the world around us. It is often associated with various types of spells, such as Emergent Ultimatum, Emergent Ultimatum, and Corpse Churn.
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