The author discusses the annoying aspect of board wipes in Mtg and builds a deck specifically for punishing them. They suggest using Dimir Zombies running 4 copies of Headless Riderr and Archgoul of, and counterspells to stop opponents’ most dangerous spells. Toxic Deluge is considered the best board wipe ever printed, especially in formats like March of the Machine Limited.
A board wipe, also known as a board sweep, is an instant or sorcery spell that destroys or exiles all permanents of a certain type. Austere Command is the most popular board wipe that allows playing around, but in decks unlikely to utilize the full modality of the card, the added modes might not be worth it. Board wipes are essential for most decks to function, but finding the best board wipes for each is difficult due to the numerous options available.
To prevent sweepers, players can use Eldrazi Monument, Avacyn, Angel of Hope, and Rootborn defenses, Fecundity, Creeping Renaissance, and Praetor’s Counsel. Board wipes beat mob tactics and get around hexproof, while mob tactics beat decks with a small number of big creatures.
Reid explains board sweepers, their goal is to remove as many resources as possible with one card, and Balance is the best card for this purpose. Thoughtseize and discard spells are great ways to disrupt opponents, but Ruinous Ultimatum is a top-rated one-sided sweeper. Haste can prevent damage from a spell controlled by a player by creating a 3/1 red Elemental Shaman creature token with haste.
📹 The Problem with Board Wipes (in EDH)
Finally, a video where the intended audience is myself in the past. Support me on Patreon: …
📹 How to Prevent your Graveyard from Being Exiled in Commander
It isn’t perfect, but if you think outside the box you can find a few ways of preventing your favorite cards from being exiled by …
One of the craziest games I’ve played recently was 3 clunky midrange decks vs child of alara board wipe tribal. The game turned into a 3v1 with everyone working to chip away the players life total between wipes. After like 20 grueling turns, the villain was defeated, and the shitty midrange deck in the best position promptly eliminated the others in like 2 turns
Phenomenal article, good sir. I have a similar philosophy about board-wipes. The short reason I give to people on why I tell them they should stop relying so heavily on board-wipes is this. Board-wipes (especially ones that only hit creatures) don’t do shit against well-constructed decks. Ideally, if you eliminate the cards they have now, they should be playing something more threatening later. Additionally, the problem with most board-wipes is that you’re usually tapping out to get rid of “everything” that’s in play, but what this means is the next player in turn order capitalizes on YOUR board-wipe the most by being first to rebuild. I don’t know about everyone else, but if my plan involves hoping all three of my opponents over-commit and allow my board-wipe to resolve, when three people have a reason to stop it, while tapping out (usually) on my turn to do so, then I don’t think that’s a reliable plan. On your point about stax I am curious on your opinion with what I’m about to say here. Because commander players, in a general sense, look down heavily upon stax, they view white as this vastly inferior color. “It needs more card draw.” “It needs more interaction.” White is only weak when the community strips it of its most powerful asset, resource denial via stax/hatebearers, as board-wipes alone are not going to cut it.
i say all the time, i wish i could have a beast within in my hand every single turn of every commander game i play. there’s always something fantastic on the board that needs to be removed. since that isn’t possible, i think of a bane of progress or austere command as casting several beast withins all at once to catch up for all the turns that i didn’t cast one. furthermore on the point about symmetry. i also say all the time, play the boardwipes that advantage you. so as to make them less symmetrical.
The thing that bothers me about board wipes (although they are necessary) is that the person going after the person who wipes the board always has such a tempo gain, ESPECIALLY if it doesn’t wipe artifacts or fast mana away. Very frustrating when you are just on the defensive for the next couple of turns after a boardwipe simply because you go before the person who wipes the board constantly.
This was a great article. I played against someone at an LGS who pulled out the new Ojutai and Zurgo. I was playing a midrange 5C tribal deck and got surprised by the way this person built their deck. It was 30+ board wipes and a Commander that keeps returning to their hand. It was a miserable waste of a game. There wasn’t enough we could do playing what we were. Board wipes are fine to an extent. Sometimes it keeps you in the game long enough to win when someone pops off early. If you’re going to play a deck like that, don’t surprise people. Tell them, hey this deck is going to wipe the board over and over again. Make sure you play something that will stand a chance
That’s something i have only recently starting to grasp, to build a deck thinking of board interaction. I’m the guy with the “wrath tribal” deck at my play group because I play four wraths and six spells that deal damage to all creatures, plus spot removals. But only recently i have better thought out about what to do with an opponent’s graveyard if they reanimate, or living death, if they tutor a card, or if they have their own combo or play lots of quick small creatures. When i started playing at my lgs more is when i started taking out some of the destroy all creatures effects and started diversifying my removal, some for creatures, artifacts, enchantments, and even land. Lets call this “table” mentality, started to develop, cause when you play 1v1 a lot, your deck either gets adapted to countering a specific or small set of strategies, and then fairs much worse at tables which play more diverse or none of the strategies you’re usually accustomed to — when I look at my decklist now and to the old one when i started building it, i gotta admit that my past self would struggle to see why there is “random goodstuff” that doesnt necessarily contribute directly to my commander’s ability, in this case killing creatures, or playing lots of creatures with big fronts and small butts to serve as fodder, or playing some 15 spot removal, when im currently using only 3, or using all wraths for board wipe when they become consistently impracticable to play because i would usually need a support spell such as regenerate or give indestructible to my board.
I love board wipes, but I’ve also learned not to rely on them solely. I think while stax effects are good in their own right, it telegraphs to your opponents that you are standing between them and victory, and that you need to be taken down. I’d rather have my opponents over commit then interact with them. This is done with a combination of instant speed interaction and board wipes.
The problem isn’t boardwipes. It’s not having action after your boardwipe. Simply wiping the board over and over doesn’t let you win. It doesn’t even really stop you from losing. Wiping the board to by a turn or two is a very viable tactic. Without boardwipes, midrange value engines take over the game.
All decks have a weakness. One of the great things about commander is you can take your time honing a deck to fix any weaknesses. All game plans in magic work, it’s whether or not you have the patience to ascertain and fix the weaknesses. That’s not to say you can turn every strategy into a high power killer, but you can give every deck a place in your line up of decks you run. All that said, the great thing about magic is, every deck has a weakness and expecting to have no weakness is naive.
AAAAAAAAH, YOU JUST KEEP TELLING ME EXACTLY WHAT I NEED TO KNOW. Your articles are so insightful and put into words exact things I’ve either had trouble articulating or things I didn’t fully realize. With this vid I’m realizing, especially with your final closing statement of the article, a critical flaw with one of my old decks. I made Halvar, God of battle/Sword of the realms deck that was centered around using the Sword of the Realms side to accrue incremental value. One of the tricks I had in there was that I played a fuck ton of board wipes. Keep my commander and my value creature and destroy everyone else’s creatures, I come out very slightly on top and play the long game using that value to win. But exactly what you said here with your child of alara dec happened. It crushed the fair midrangey decks two of my friend’s were playing and couldn’t do anything to the combo deck my other friend was playing. Which just lead to boring game states and eventually the deck getting retired with an unsure vague feeling of it just being too boring sometimes. I’ve wanted to bring it back and figure out a way to make it work better and I think your articles are helping me figure out a way I can. ACK thank you for these articles ❤
This was something interesting I encountered with Syr Gwyn deck I played this week. The Sidisi player flipped everyones cards face down, making them a 2/2, including Syr Gwyn, however this didn’t stop me because of the numerous other equipment cards I could still slot on in a variety of different ways. It got to the stage where if they killed the face down Syr Gwyn, it would just send them back to the command zone and then I could recast it and with Syr Gwyn’s ability, just reequip all my stuff for free (including Embercleave which gives Syr Gwyn haste) turning them from a 2/2 with 18 powers worth of equipment into a 6/6 with 18 powers worth of equipment on them. It’s the first time I’ve ever seen a deck completel disincentive mutal boardwipes.
Vi: Surprised you didn’t mention the political part of board wipes. In my experience, Child of Alara decks are often targeted because people consider “easy access to board wipes” anti-fun, and they will tend to target decks when they are considered anti-fun even more often than powerful threats, even if those are just terrible gate decks.
I actually have a Clavileño, First of the Blessed deck that’s all around wiping the board a bunch of times and being the only person with a board state intact after board wipe number 6 with graveyard recursion and death triggers on low curve vampires. It’s actually worked pretty well for me as an agro / aristocrats deck
I use to run a child of alara deck that ran it as its only board wipe, the rest of it was planes walkers and instants/sorceries that either disrupted my opponents or helped ramp/mana fix it was pretty fun, too bad it didnt see the day that your commanders death effects could activate if you chose to send it to the command zone
I would personally argue that those non-board based burst from hand and either infinite or instant win combo decks are precisely the decks which prevent interesting or dynamic games rather than boardwipes that disproportionately don’t work against them, but that’s coming from a “creature combat IS Magic The Gathering” purist.
I took this article as a challenge. Instead of putting a board wipe in the command zone, I put Tajic, Blade of the Legion. He is a 2/2 indestructible creature in Boros. He also gets +5/+5 when attacking with two or more other creatures. This gives me a reliable way to apply pressure to players, while also ensuring I don’t suffer from my own board wipes. In addition, I have twenty spells that destroy all creatures or deal damage to all creatures. This keeps the board clear of most creature threats. The board wipes are paired with targeted removal for Nonland permanents in the form of enchantments in case there are non-creature threats that are on the board. The creature suite consists of the few creatures with indestructible, can gain indestructible, or prevent damage in budget, while being supplemented by enchantments that generate creature tokens before combat to trigger Tajic’s buff. Lastly, I added some lifelink to ensure the deck could continue to grind fight a battle of attrition. I am still in testing, but so far it has won both of the games it has been part of. One was against the midrange decks that it was designed to stomp, while the other was a grinder combo and control pod, which it managed to handle through agro mentality. The deck has issues. Cyclonic Rift returning all the enchantments to hand returns the problem pieces, and the deck can only stall if Tajic continues to be removed, but those aren’t issues I can really fix at my current budget. More concerning is my draw power, but I have so far managed without it.
I have one permanent in my Child of Alara gate tribal deck: Manabond. Its more of a ‘leave me alone deck’. I dont attack, I only threaten to blow up the board if someone comes after me. More arbiter than antagonist. To me this seems like a pilot-problem, or maybe a playgroup-specific deck. I have some counters, a number of fogs, and 2 “end the turn” spells. Everything else either draws me cards or poops out gates.
It depends on how well rounded your removal is, as well as how smart you play it. Most combos, barring cedh level stuff, do require some gamepieces to live on board. Identify the player most likely to combo off, focus your instant speed interaction on them, try to pressure their lifetotal. I have to say I am yet to run into trouble with my control rakdos deck… though it helps that a lot of these decks are specifically dependent on their commander, so you can just hate that out.
My 1st commander deck, was a Gates Child of Alara, back in 2017. It was GLORIOUS. It ramped, reanimated, wrath’d. Nothing more. I even had a Debt of the Deathless in case i had too much mana. Creature hit the field? Wrath. Weird enchantment? Wrath. Artifact? Wrath. Wrath? Wrath. I was archenemy everygame. It was my 1st commander deck! It even competed against some Flash/Hulk decks on the LGS. No greater pleasure, other than the groan of my fellow players and the gambles they took so they could stick something to the board long enough, trying to bait one more Nuclear Detonation. It wasn’t perfect, it was given to me. So i modifyed it. Some wraths came out, and some Exile based wraths came in. Targeted removal was exchanged for a weak 4 mana tutor package, only to snatch Corpse Dance. Or a Cataclysm. When i didn’t win, the others were not happy, but relieved. I was their personal Fear and Hunger. And Gro-Goroth was my Centerpiece.
I expected you to talk about the fact that board wipes in edh often end up with everyone sitting there, slowly trying to build up their board from nothing (including the one who played the wipe in the first place). There just aren’t conditional wipes for every deck but at the same time if you aren’t playing hyper aggro (and arguably even then) you need some way to come back when someone had a massive turn or your commander got blown up 3 times in a row. In my opinion, some sort of boardwipe is necessary in almost every midtier deck. Even if it throws you back a lot, by deciding when to boardwipe you can often get a value advantage.
My solution to the oh I’m not hurt by board wipes, is that I became the land destroyer. After all it’s like putting laxiative into the tap water rather then the dough less risk of discovery. More opportunity for indirect unassociated mayhem. Granted…this is only if you don’t mind being having a 3 way truce toward your destruction put up in any games where your color alignment even remotely smells of Red or Black. xD
When building for casual during covid lockdowns, I thought “hey, creatures like Massacre Girl would be great for breaking through boards and having a creature to smash face with sooner!” Then I thought about it and realized the same conclusion as this article: decks less dependent on creatures would be unaffected. I’d already made the sources of card draw also be creatures to help lower life totals faster, so in came cards such as Painful Quandary, Rankle, etc to pressure control, combo, spellslinger, etc with discard and reduce the number of wipes. Also Archon of Emeria and some similar stax pieces. I also diversified the kind of “creatures that wipe the board” to wipe more than just creatures, or hit more than just sending to graveyard. Bane of Progress, Kalemne’s Captain, Blot Out the Sky, Cyclone Summoner, Ugin the Spirit Dragon (Hey, the +2 and -X are amazing!), Rolling Earthquake (burning opponents while killing creatures helps), and Ezuri’s Predation also helped keep the game moving and answering threats in ways Massacre Girl and Phyrexian Rebirth couldn’t. I didn’t even touch Child of Alara. xD
Today I played and tested out a glorious child of alara deck on Xmage. First, I put a mythril coat on the child to give it indestructible, then I put a hexproof counter on it. Then for the next 5 turns in a row I played a clone effect copying the child, which I’d then sac to the legend rule to wipe everything but child of alara. I won eventually with commander damage against the 2 other players
My first deck i built was a gates/ child o alara, it was ok but never won with but it moved well, now my favorite deck Ashling the Pilgrim. When i blow her up, i can only be stopped by commander damage, poison counters or a i win card card. i will have lifelink and will have a ton of life. It wins about 35% of the time
Recently had a member of my pod that plays nothing but green try and make a deck without green. Finally understood why we all wanted to take him out back and beat him with his own deckbox whenever he tutored for a bane of progress or a culling ritual. Endless creature wipes aren’t the worst thing ever depending on the deck. Most decks cant recover as well from mass artifact and enchantment hate. Rebuilding a creature board turns into a race. Rebuilding your mana base or utility pieces feels like hell.
Great stuff! As someone who literally built the Child of Alara gates decks in my early EDH days, I felt this acutely. How do you feel about combatting this problem with the “opposing roles” idea you talked about in your Glissa article? In other words, rather than ramp and card draw, push the deck towards a draw-go control plan which focuses on shutting down the spellslinging decks? You have your wincons already built in (especially the Maze’s End, which is really hard to interact with) and CoA plus some basic sac outlets gives you endless board control. Plus, having access to five colors with the gates naturally fixing your mana base at the cost of usually being a turn behind, you can run a really diverse interaction package of counters and spot removal for small stuff (esp stuff that shuts down your telegraphed board wipe). Separately, running an “interactive” commander like CoA poses an interesting question: how does everyone else play when staring down a board wipe? Obviously the control players go forward as if nothing is wrong and the jank creature decks cry, but in between you get people playing a game of not overcommitting, trying to bait out the Child sac, etc. It’s fun to analyze that gameplay and think about how to build a deck that capitalizes in on those play patterns; for example, you can indirectly control when and how much everyone else establishes board presence, and by extension e.g. how much people pressure life totals through combat, because as you put out more permanents yourself, people will also put out more in the hopes that you’ll be too attached to your own stuff to wipe.
Good insight in the matter. I am playing in a playgroup where we forgo playing tutors and stax cards… We still got the problem that the combo decks are dominant af. Therefore rule 0 is the best way for everyone to have fun. I often run in similar problems like you described, building a deck that looks fun and feels powerful, but ultimately taking fun away from the playgroup..
I completely agree that board wipes are necessary. While it’s not the perfect solution, it does stop the player that heavily invested from getting critical mass and ending the game thus giving a chance for the combo player to potentially sneak in the win right after. What I’m trying to say is that when you build an EDH deck, you gotta balance it with a good amount of meta rather than complaining about what was played. Analyze the part(s) of the game where your deck is weak and fix it for next time rather than fill your deck with nothing but gas and then you scoop when it doesn’t go your way. It’s easier to change yourself as a player than it is to change somebody you’re gonna play only a few times.
My child of alara gate deck was fun but weak, best board wipe commander is Ashling the Pilgrim, i put indestructible and lifelink on her so i keep blowing the board and removing creatures and killing opponents. Dictate of the twin gods, city on fire, Gratuitous violence, brash taunter, etc. It doesn’t always win but always does something and wins a lot.
I feel like board wipes are a necessary evil that is tricky to balance. I use more in my Henzie deck than most other decks I run because he’s suicidal. His Blitz others ability becomes broken when he dies over and over. There’s even an enchantment that hardcore enables him, but without it, ramp makes him incredibly resilient. So of course, I wipe the board a fair amount now to make sure he dies and slow down my opponents plans while accelerating mine. This is a good strategy, but I played it recently and won, but it forced the mono red player into topdecking. He could’ve focused on me and eliminated me if he thought about the consequences of keeping me alive, but most decks presented a real threat and it was hard to know who to beat down. His deck can win, but not when he can’t build up to an infinite combat combo usually. Mine just needs an explosive turn to take over the game, and it gets it much easier when he dies a lot. It has made me consider if I have too much board wiping in that deck or if I just got lucky and drew most of them. Either way, it’s a tricky balance that I want to continue to strive towards so that I’m not ruining someone else’s game like that and I’m not getting focused down to 0 before my plans can take off
The only person I played against running Child of Alara focused more on the land tribal and didn’t do much with their commander to make it’s effect very threatening. But I do remember a player who abused Firesong and Sunspeaker with red boardwipes. It was ridiculous😅. I did however manage to power through them with Marchesa of the Black Rose in a 1v1 once though.
As someone who had a child of alara deck for a long while (and it truly working) this was an interesting article. I do think you’re artificially enhancing your argument here by only running 2 counterspells in this hypothetical deck. The only removal I run in the deck specifically targets things that alara can’t get at (so exile effects). And 0 other boardwipes, because I don’t need them. And because of the assymetrical nature of the alara trigger, it has a whole bunch of stack interaction to stop the more combo’ish decks. The deck performs well and wins it fair share of games and its power level is around a 8 or a 9. Having said all that…. opponents don’t love playing against it, so I find I’m playing it less and less unless everybody pulls out their power level 9 decks..
What you said at the end inspired me to build a midrange mild stax abzan deck. When I started playing magic abzan control was a thing and I wanted to capture the spirit of that. So basically creatures beatdown card draw and control. Because that is the experience I want for me. I wonder if would play today
if your deck’s matchup spread is as onesided as you describe your glissa deck’s(shits on decks even slightly weaker, but crumples against decks even slightly stronger) then that’s a deckbuilding and pod problem everyone nowadays measures their decks by speed and raw power – get a lot of mana fast and then drop a bunch of big mana plays – but this ends up just being a bunch of people playing solitaire and then mashing their cards against one another yes it feels like shit to have your one lander’s sol ring mental misstepped (who even plays MM in an edh deck???) but if edh players are going to be salty about their mana acceleration being disrupted, they may as well just play 100 card omniscience highlander single target removal is considered inefficient in edh because two people are down a card, so the other two benefit, but this assumes that you’re the only one playing interaction if you’re upset about someone board wiping every turn when you’re playing a tokens deck, where’s your interaction – your selfless spirit, boromir, boros charm, flawless maneuver, reprieve, mana tithe, lapse of certainty hell, whats wrong with thalia, vryn wingmare, or elite spellbinder + drannith magistrate? every color has ways to play around every strategy – that’s the beauty of having years of magic history and card design, and new cards rounding out color’s weaknesses in unique ways if you “rule zero” out certain tools, of course they’re going to suffer and the things those tools counter are going to thrive
I made my first edh deck with nevinyrral as the head, and i definetly did feel that boardwipe issue. But the way i built it really doesn’t want to wipe as often as it can. I buit around wiping the board and immediately bringing him back to make a ton of zombies. I ran into 2 issues manly. First, even if i’m giving out creatures to people and making a bunch of fodder on my side, the 2/2 zombies are just not that strong, so the deck can struggle to close the game even after i wipe the board at instant speed and have an empty board to attack with the tokens. The second issue is that everyone gets super scared of the boardwipe and the game progresses way slower. Even if my deck actively doesn’t want to pull the trigger until i can get reliably get a relevant number of tokens out of it (which means i need to have enough mana to play nevinyrral, cast an undying effect, sac it and pay for the trigger (which is at least 8 mana) AND have creatures to die and count towards making zombies, none of that matters, because my commander is a boardwipe. (nevinyrral is WUB, and wipes manarocks, so it’s really hard to recast and completely uncastable for the third time). I had hour of rev and nevin’s disk as the only 2 bw other then the commander, and the disk was more for flavour reasons, but the time i drew and played the disk without having the need to pop it felt terrible, no one wanted to play anything. It was super strong, because my deck wouldn’t care about having the stuff i play getting blown out, the deck was build counting on that happening, but it did NOT feel like a fun and engaging group activity.
I used to play like 3 or 4 boardwipes per deck when I started palying. I was always scared of my opponents decks and all their crazy boardstates and strong creatures. Nowadays I only play one at max because in my experience boardwipes just make games feel sluggish and make them way too long. They also take the fun from my opponents cause they can’t do their cool shit. I’d rather have more slots for synergies or targeted removal to answer threats but not completely reset the board. Since the games don’t tend to drag on for eternities people get to do their cool stuff, win and start a new game to have more fun with cool stuff.
There’s a Child of Alara deck in my playgroup which basically sacs the child for cards every time he’s running low on cards and reanimates the CoA over and over, and hopes to kill by commander damage. Every time the player pulls the deck you know its going to be a long despairing game unless you can Oubliette the CoA or deny its trigger somehow, then the deck does nothing.
I generally find decks whose game plans revolve around “keep players from ever having creatures” not only awful from a casual perspective but also from competitive perspective. Like you mention, all these mono black edicts or boardwipe tribal decks do is hand the game to either goodstuff decks or combo decks that don’t play to the board, both styles I think people (generally) try to avoid in casual games.
I do have (and love to play) wipe heavy decks, but they are often very fairly decks, and the large amounts of symmetrical wipes (the outcome may be asymmetrical, but the effect is symmetrical from a Wrath or Damnation) force you to build around them yourself. For the record I consider ‘lots’ of wipes to be more than 5, and I think running actual asymmetrical wipes is fine, but not very Casual, I have a deck that uses those to make up for the fact that my deck’s clock is Anax and Cymede with limited support. I do think Child of Alara is not a good fit for a Casual deck’s Commander, but tbh in Casual you can run a potato in the Command Zone and do fine, it’s not until you’re in high power where having a ‘strong’ Commander is so important.
Pls god help me. I like to play this game the exact same way (control heavy decks with lots of board wipes) I’m a hearthstone player just getting into MTG. I’ve got a variety of decks now, child of alara being one of them, and just recently I made a sen triplets deck with a lot of removal and the goal of getting commander and certain enchantments to take opponents lands/spells. Wondering about what other fun heavy control decks there are that are more spell focused or decks that are not token heavy but have powerful creature effects.
I has some recent success with a similar build, but super friends and proliferate. One was cheesy and stupidly strong with tutors to get inexorable and and permanent protection, but I don’t like playing the same cards each game in commander. Other was was build around recurring hasty dudes and constant board wipes. Just got to make the asymmetric nature of board wipes favor you. Shrine builds with this commander are also very strong.
One other thing is that board wipes extend games; often times negatively. I’ve had games run 2-3 hours just because board wipe was played into board wipe when someone could have won 60-90 minutes ago. The worst is planechase, when no matter what deck anyone is playing, there’s pretty much a board wipe every 4-5 turns. I’m not saying a turn 2, infinite combo auto win is the supperior experience; far from it. But having a 3 hour grind a thon being my only experience I get in a week of MTG can get exhausting.
board wipes aren’t win conditions, which is prob the reason you shouldn’t be running too many. probably the only scenario where board wipes become a win condition is super friends. you’re tapping yourself out to give more advantage to the player that doesn’t depend on a full board in order to win, you’re also giving away one card from your hand in order to do it, is just “king making” p much the only reason you’re ever going to board wipe is to go for the win yourself: on a full staxed board, which is why the cheap board wipes are the best options for those decks (vanquish the horde, hour of devastation, blasphemous act, toxic deluge) or the more flexible ones (march of swirling mist, cyclonic rift, damn, fire covenant) most critical mass decks seem to be stopped with removal on their specific pieces (I’d put counters in the same category as single target removal), so you prob should run more of that instead (anthems or advantage pieces being the main targets, normally in the shape of their commander) tl;dr run more stax and run more flexible removal even if it is single target great article, have pondered about the same stuff myself and I’ve come to very similar conclusions
3 minutes in “This deck will ruin the day of the casual synergy decks but against a less board depend deck it will be a mild nuisance. Board wipes are an asymmetrical game experience. They hurt some decks more than others” 5 Minutes in your weakness, your interaction. Different types of removal. Intentional Holes, Not answering a threat because you have a different work around. 7 Minutes in “Stax effects are the opposite of Board Wipes in terms of who they are harming.” and he’s just posting my Liesa deck again, shakes my head.
I’ve had a ton of issues with deckbuilding in every tcg that ive played, and have typically stuck to well known decks built by others. So even now as ive built my 5th deck i have a ton of issues with a solid process to make a deck, is there any way that we could get in contact so i could pick your brain on the deckbuilding process? I love the way that you think about mtg, and have found all of your articles eye opening as an inexperienced deckbuilder
This article is essentially just a long way of saying: do not play slow, low-impact “engine-builder” decks. Magic has never, and will never be focused around those types of strategies. I mean shit, look in 60-card. When has that kind of strategy EVER been “good?” It’s an inherent problem with the game itself, not with board wipes or commander or whatever. The bigger issue is Commander players trying to fit a square peg in a round hole. Now, luckily, Commander as a format has a T0 discussion, and if there are players who essentially want to play personalized Wingspan or Terraforming Mars, they can do that so long as every other deck in the pod is essentially the same. Ultimately, through playing Commander for the past 13 years, I have come to realize that the best, most varied and even-handed way of playing Commander with the least amount of feel-bad is playing a deck like the Mizzex/Kroxa/Karametra decks you used as examples. These decks are resilient, they still have synergies but are more focused on a generalized gameplan rather than one that needs 7 different pieces together to “do their thing,” and just generally have less weaknesses. This kind of deck is what Commander players need to get comfortable with playing or they’re going to be pissing and moaning about anything and everything like they currently do forever.
Imo most board wipes are bad in edh because of how a lot of players don’t consider which of their cards will be hit. Sure, they’ll play winds of Rath in an aura deck but every white deck gets wrath of God, even when most of them will be full of creatures. I always try to play flexible, cheap or one sided board wipes so I don’t shoot myself in the foot. Wrath of God is unplayable as far as I’m concerned, but winds of abandon and austere command are cracked
Play hive mind against control decks. While I assume you are running Avacyn with CoA, you can also pauper it up with That Which was taken with Nesting Grounds (to give TWwT a divinity counter). Anyway, with HM out, cast Contamination. This will lock people into black mana and is an easy sac outlet for you. After HM is out and C confirmed, cast Intervention Pact. Sure other pacts have more upkeep costs and/or pips, but the blue one needs a valid target and even then can turn into a kingmaker scenario instead of an all out win. Titan needs just one pip which is easy with a mana rock/dork/filter/treasure. Slaughter Pact would be pointless with Contamination out. I do not trust that there is not a colorless or hybrid mana creature with some ETB or that there will never be one in the future to trust Summoner’s Pact. During each opponent’s upkeep they will most likely be unable to produce the 1WW due to contamination and lose the game. That or just use Avacyn/TWwT and Rule of Law/Arcane Laboratory to stop combo decks from comboing without warning and still being able to break the pieces with CoA. This way will probably be less socially offensive.
I’m not sure why people put so much weight and so many stipulations on a game that has rules and is built for pvp. You can’t (for the most part) play an aggressive game like this and get mad when your opponent stops you from winning. It does suck, but don’t get pissed at people for trying to win. Everyone complains too much “You countered my commander! Asshole!” “This game is so much fun…..you aren’t letting me do my cool thing”. Then they slam out a Winota or commanders that deal damage when you draw cards and the like. Get over it guys. It’s a game. Just hang out with people and have fun. If you don’t like losing, go play a different game. You’re just making it miserable for everyone including yourself.
As a guy who built his first deck as sheoldred and plays a ramp focused child of alara ramp deck, I agree with this article in some respects but your characterization of this deck having an insolvable problem is not correct. Don’t play more than one sac outlet. Don’t play other board wipes. The games that you lose to the rock paper scissors of EDH metas is a feature not a bug. Crushing the mid-range deck and then losing to combo leads you to strategize the next game with the dude that has counterspells. If all the mid-rangers are getting crushed by you, next game, you become arch enemy. You cannot out value three decently built decks with gates alone.
this problem also exists on mtgArena – if you want your opponent to not play spells, but you DO play spells? go sit across from a wall and play solo, no one wants to play with you sure, remove my threat, but remove/counter the first 12 spells I play? (and then die cause you ran out of removal and I go wide anyway) cringe af.
I made a highly powerful child of alara maze end commander deck, and I’ll be honest, every time I play it, I feel like a tyrant and no one is having fun wcept me. It is surprisingly one of the better decks I have. But zi dont take it out very oftern because I do feel bad making others not want to play the game.
I hate boardwipes, but that’s mostly because I play a lot of kind of combo decks with little to no actual removal. So getting stomped by a wipe when I’m just trying to establish a good board presence and not fuck with anyone’s anything to win is just annoying. Even if people need to run removal to beat me, it still sucks, because I don’t run that stuff unless it’s the point of the deck.
I think that removal on its own isn’t a theme, or doesn’t work very well as one. You can build a deck where most of you spells are couterspells, for example, but you are going to have a hard time putting pressure on decks that have more than one win con, or have many smaller threats to deal with, or happen to have lots of protection from counterspells. But, I think that’s the part of these decks that makes the fun, at least for a little while. Sure, it does beat on certain players hard, but it will also teach lower power level players to evaluate things like board wipes more closely. The goal of commander, especially casual commander, is to have fun. And board wipes going off every turn is memorable at least.
I have a deck that I jokingly call “boardwipe tribal”. It’s Kresh the bloodbraided and I run 6-8 boardwipes in the deck, but I don’t feel too bad about it usually because after 1 or 2 wipes I can usually close the game out. Plus I still have to actually get the wipes from my deck, it’s not just available in the command zone.
I half disagree ;). The weakness of the control combo player is having a weak board, so you always have the option to use your boardwipes as leverage. Being like ok go to the control player or I will wipe your field. Also, I like to play boardwipes with upsides to them, or other options, so I can control what to remove or gain tempo after the wipe to futher my gameplan. Theres a big debate going on in cedh, removal vs non-removal. Everyone plays thoracle combo, so angels grace should be an easy include, but in truth no one actually plays it. Why? Because you still need to deal with two other players to win the game, so as a whole, the card doesnt get you further to winning the game. Which is mostly the biggest problem in control decks. Wipes, which hit multiple players at once are at least a step in the right direction.
I used to run 3 board wipes in every deck, because if someone got too scary I always wanted to be able to deal with it. Then I learned that casting board wipes is lame, makes the game boring, and heavily pushes everyone to combo wins. Instead now I run more single target removal in those spots to interrupt combos or to kill essential value pieces from big board states. Alternatively, board wipe protection spells can fill those slots, so when someone else inevitably casts a board wipe I can go from having another wipe in hand and my creatures all dead to a completely winning position. If someone really is too big of a threat, someone else usually board wipes anyways. Now, my games go a little faster, and everyone has a little more fun, whether they realize it’s from less board wipes or not. By greedily focusing on improving my position rather than acting as the table police I have a much higher win rate. Good luck and enjoy fewer board wipes!
This is another article that has the illusion of saying something but kinda doesn’t. It tries to draw a thesis statement from an intentionally poorly made deck, that the OP even trolls in his own construction to… self own themselves I guess? But even that isn’t really true as they kind of back peddle into a, “It’s fine and play as deck dependent.” Which is a bit of a superfluous cold take. Like yes of course that should be true of any deck. In the end this comes off as very click baity and the substance of the article lacks depth. An intentionally badly made deck followed by a fairly decent one that uses the cards under fire as intended doesn’t say anything. Though he does bring up issues with the Glissa deck and how it can pair poorly, they don’t offer solutions to that, which would have at least been something even if off topic. I just feeling like if the effort is going to be made to say something then say something 🤷♂️.
I think this points out a problem in the format that people don’t think about enough when discussing power level. To me and I think most people the most fun commander games are the semi-grindy synergistic decks facing off against eachother, and board wipes are super fun swingy cards in that type of game. But as soon as you get one player durdling around with cantrips and counter spells looking for a combo win etc. they aren’t playing the same game, and in fact those fun swingy board wipes are helping them. I’ve spent a long time thinking about this and trying to build decks to blow out that type of deck because I find it annoying and I find they aren’t really participating in a fun way like other players, and my conclusion (I’ve built 3-4 edh decks specifically trying to slow down/interact with these decks, e.g. seizan draw hate, ob nixilis tutor hate, mana barbs decks etc) is that a big problem with this type of deck is there is no way to blow them out. There is nothing like a board wipe for these decks except maybe mind slicer, so your only recourse is to just kill them. Occasionally wotc prints a little bit of hate for these decks (orcish bowmasters, hullbreacher) but these cards are nearly always banned or prohibitively expensive. I’m not sure if these cards can even exist without hurting other archetypes either so potentially this is a cursed design problem that can’t be fixed, but I remain hopeful. btw not saying you’re a bad person if you like this, or these decks are evil or anything, they are totally valid but I find they just don’t result in fun or memorable matches.
i don’t run removal in my favorite decks anymore and instead i run a lot of protection and fogs and do very well. i run the best 2 boardwipes just in case (vanquish the horde + winds of abandon) but i can often make it one sided and keep my stuff. my philosophy now is i don’t care what anybody else plays or has on the field or does on their turn. good luck hitting me with all your creatures or touching my stuff. at least a couple times a week someone tries to kill me with combat then has to sit around while i win because i hit them with (Tangle) or (Blessed Respite)
Dont care about EDH at all, and my deck has Day of judgment cards( I dont acknowledge wrath of god or board wipe, since I used DOJ when I played again when zendikar came out) I was also told child of alara doesnt work unless you let it stay in the graveyard. There’s no issue with Day effects, smooth brain aggro creatures/tokens isn’t the only way to play MTG. Also will add, I play Rafic of the many and people expect it to be some kind of aura deck that attacks with it, then they realize I win without playing the commander at all,I’m just using the colors,(wont use any other commander with the same colors also), its vuilt to beat multiple players(more than 3 others,since out here after fnm or before people just join, my first EDH game I played and won was versus 8-10 other people, since i was new they left me alone while i played shrines, once I had 5, I used obliterate, and I got to choose who got second place)