The video discusses the process of adding spells and abilities to characters in Foundry VTT, a system that allows players to apply changes based on effects, equipment, spells, or other special traits. It also covers the use of animated maps, tiles, tokens, weather/special effects, and spell templates to add an additional level of immersion to the game.
The video also discusses the addition of an Add-on Module for Foundry Virtual Tabletop, which simplifies the process of creating spellbooks from actors with spells. The goal is to have effects granted via dynamic active effects drop when the parent item is added to an actor. To create an effect, users can click the ‘add’ button and edit the new effect to fill in any important information about it. Effects might also come from items, spells, or other sources, depending on how your GM has set up the system.
The module aims to allow users to attach spells to items so that when the parent item is added to an actor, the attached spells come along. SAM is designed to make managing separate spellcasting classes easier. Users must configure spells to add for the class through the Advancement Tab. Under their class name on the page where they pick their class, there should be a tab for spells that can be opened and added.
Creating a spellbook is as simple as pressing a button. They can drag and drop the “Web” spell from the SRD Compendium to add it to, and spells can be dragged and dropped into the Spell List from either the Items or the Characters tab.
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