Blue Mage (BLU) is a limited job in Final Fantasy XIV that specializes in learning the spells of enemies they’ve defeated in the past. To learn BLU, players must defeat an enemy after it has used the spell they’re looking for, either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options. The learn rate of a spell depends on the spell’s star rating (1 to 5 stars) and whether the content is level.
To learn Blue Magic, players must have aggro on the mob and see the spell being cast to completion. Magus Jubbah gives blue magic skill +15, lowering the level at which players can learn spells (assuming they keep their skill capped). All blue magic spells are enemy abilities that must be learned as a spell by engaging and defeating enemies after the learnable ability is created.
The learn rate of a spell depends on two factors: the spell’s star rating (1 to 5 stars) and whether or not the content is level. If the spell does damage on the initial cast, it will give it TP even if the Dia effect is already on. Final Sting will result in failure to learn the spell. Spells acquired by Whalaqee Totem are bought in Ul’dah near the Blue Mage trainer.
Unlocking the Blue Mage requires completing two major milestones that should be easy for veterans but may take a long time for new players. Physical spells have their damage increased by base stat modifiers, wearing item-level weapons and equipment, and acquiring blue magic skills.
In summary, Blue Mage is a magical ranged limited job in Final Fantasy XIV that focuses on learning the spells of enemies they’ve defeated in the past. Players must complete two major milestones to unlock BLU, including completing Magus Jubbah and acquiring Bludgeon. It is highly recommended to cap Blue Magic skill before attempting to learn spells at several levels above one’s own level.
📹 FFXI Eden – Learning BLU Spells 101
Special Guest: Arland Game: FFXI Online – Eden Private Server Arland tries to assist me in learning “Foot Kick” from rabbits.
Do you have to get hit by spell to learn Blue Mage?
To learn a spell from a mob, you must have aggro on the mob and see the spell being cast to completion. Some spells do not have cast bars, but it is important to ensure that the spell is completed before killing the mob. If you are partying with other Blue Mages for spell learning, don’t end the fight dead.
In the open world, you won’t be able to learn any spells from a mob tagged by someone who isn’t in your party. You don’t need to get hit by the ability to learn the spell; you just need to see it cast. If you are partied with other Blues trying to learn spells, either all Blues get it or none do.
Some instanced fights have more than one spell you can learn, and it is possible to learn more than one spell during a single fight. To learn all 104 spells available at level 70 BLU, you will need to complete the main story through Stormblood, open up all three tiers of the Alexander raid series and the Omega raid series, and finish the Hildebrand side story line up to the Battle in the Big Keep.
Dungeon spells needed to complete the Blue Mage class quests are 100 drop even when unsynced. However, this is not true for class-quest spells learned in the open world. Mind Blast and Glower are guaranteed drop dungeon spells for level 20 and 40 Blue Mage class quests, respectively.
There is a rumor that having more Blue Mages in your unsync party improves the odds of getting rare spells to drop. However, it’s difficult to gather evidence for this theory. Another rumor is that doing an unsynced Primal trial at a higher difficulty level than required increases the drop rate of Primal spells.
In conclusion, learning Blue Mage spells requires patience, persistence, and understanding the mechanics of the game.
Blue Mage spells can be acquired through various methods, including learning from open world mobs, level synced with a party, and using the Party Finder. Open world mobs can be the easiest way to learn spells as they can be done solo without needing a partner or group. Some spells can be learned by taking battle leves that spawn mobs with the spell.
Instanced content can also be learned while level synced with a party, as it offers a 100 guaranteed learn rate. Dungeon running on Blue Mage can be fast and satisfying if a team of Blue Mages picks up key spells first. However, not all Blue Mages in a synced group are required to learn spells. For instance, in Trials, it is often easier to get spells if you take in a friend on a real healer class or on a real tank class to keep the boss under control.
Blue Mages must use the Party Finder to enter instanced content with a group, as the Duty Finder is not usable by this Limited Class. Once collecting decent spells from the open world, grabbing the spell Basic Instinct allows you to do most of the instanced content needed for spells by yourself while synced. This powerful spell removes the damage reduction from Mighty Guard, increasing movement speed, damage dealt, and healing potency.
Unrestricted party learning can be done using the “Unrestricted Party” option in the Duty Finder. While it does not have a 100% learn rate, some advantages outweigh the fact that multiple tries may be needed to get a certain spell to drop.
Masked Carnivale can be learned during fights, but it requires soloing and not guaranteeing a drop. Totems, which can only be learned via certain milestones, can be obtained by speaking to Wayward Gaheel Ja in Ul’dah at (12. 5, 13. 0) (the Milvaneth Sacrarium). Clicking on the totems in your inventory will allow you to learn the spells.
What are the restrictions for Blue Mage?
The Blue Mage is a limited job in-game, meaning it cannot queue for content, access competitive PvP modes, go higher than level 80, or progress the Main Story Quest. However, in Patch 6. 45, the level cap for Blue Mage has been raised to 80, offering new Spells, Masked Carnivale stages, and quests to conquer. This update ensures that players can access new content, clear Masked Carnivale stages, and progress the Main Story Quest. The guide has been updated to reflect these changes.
Can you learn blue spells unsynced?
The text provides a comprehensive guide on how to learn spells in Blue Mage. It discusses various methods for learning spells, including soloing from open world mobs, level synced with a party, and using the Party Finder. It also mentions that not all Blue Mages in a synced group need to learn spells, as it can be easier to obtain them by taking in a friend on a real healer class or a real tank class.
The text also mentions the Basic Instinct spell, which allows players to do most of the instanced content needed for spells by themselves while synced. This powerful spell removes the damage reduction from Mighty Guard, increasing movement speed by 30, damage dealt by 100, and healing potency by 100. It can be used to solo all 4-man instanced content synced for spells and even some 8-man content if one is good.
The text also discusses learning spells while doing instanced content unsynced, using the “Unrestricted Party” option in the Duty Finder. While this method does not guarantee a 100% learn rate, it offers some advantages that outweigh the need for multiple tries to get a certain spell to drop.
The text also discusses learning spells during fights in the Masked Carnivale, although it may not be the most enjoyable method due to the lack of guaranteed drop rates. Some spells can only be learned via Totems, which players must earn by hitting certain Blue Mage milestones. There are eleven currently available spells: White Wind, Off-guard, Transfusion, Mighty Guard, Moon Flute, Doom, Revenge Blast, Angel Whisper, Angel’s Snack, Dragon Force, and Matra Magic.
The text also mentions shared spell cooldowns, which are shared with other spells but are not explicitly stated in the Blue spellbook. For example, Feather Rain shares with Eruption, Mountain Buster shares with Shock Strike, Glass dance shares with Veil of the Whorl, J-kick shares with Quasar, Both Ends shares with Nightbloom, Level 5 Death shares with Ultravibration, The Rose of Destruction shares with Chelonian Gate, Peculiar Light and Off-Guard, Angel’s Snack, Dragon Force, and Matra Magic all share a cooldown.
How to learn blue magic?
In contrast to the typical progression of a character in a role-playing game, blue mages in this particular game learn spells from enemies rather than leveling up. In order to gain this ability, it is necessary for the player to observe the enemy’s unique attack strategy during combat and subsequently vanquish it. Blue magic can be learned from a variety of enemies, thereby rendering them versatile in battle. In order to gain access to this restricted vocation, it is necessary to complete the quest entitled “The Ultimate Weapon” and obtain a Level 50 Discipline of War or Magic.
Can I learn Blu spells Unsynced?
The text provides a comprehensive guide on how to learn spells in Blue Mage. It discusses various methods for learning spells, including soloing from open world mobs, level synced with a party, and using the Party Finder. It also mentions that not all Blue Mages in a synced group need to learn spells, as it can be easier to obtain them by taking in a friend on a real healer class or a real tank class.
The text also mentions the Basic Instinct spell, which allows players to do most of the instanced content needed for spells by themselves while synced. This powerful spell removes the damage reduction from Mighty Guard, increasing movement speed by 30, damage dealt by 100, and healing potency by 100. It can be used to solo all 4-man instanced content synced for spells and even some 8-man content if one is good.
The text also discusses learning spells while doing instanced content unsynced, using the “Unrestricted Party” option in the Duty Finder. While this method does not guarantee a 100% learn rate, it offers some advantages that outweigh the need for multiple tries to get a certain spell to drop.
The text also discusses learning spells during fights in the Masked Carnivale, although it may not be the most enjoyable method due to the lack of guaranteed drop rates. Some spells can only be learned via Totems, which players must earn by hitting certain Blue Mage milestones. There are eleven currently available spells: White Wind, Off-guard, Transfusion, Mighty Guard, Moon Flute, Doom, Revenge Blast, Angel Whisper, Angel’s Snack, Dragon Force, and Matra Magic.
The text also mentions shared spell cooldowns, which are shared with other spells but are not explicitly stated in the Blue spellbook. For example, Feather Rain shares with Eruption, Mountain Buster shares with Shock Strike, Glass dance shares with Veil of the Whorl, J-kick shares with Quasar, Both Ends shares with Nightbloom, Level 5 Death shares with Ultravibration, The Rose of Destruction shares with Chelonian Gate, Peculiar Light and Off-Guard, Angel’s Snack, Dragon Force, and Matra Magic all share a cooldown.
How to unlock blue mage?
The “Blue Mage” class can be unlocked by completing a specific questline, which becomes available at level 50 in the Lims of Laminza. This questline begins at level 1 and must be completed in its entirety to advance to the next stage.
Can I level Blue Mage solo?
Blue Mage is a powerful strategy that can be used to level at any level by utilizing a unique interaction between two monsters, Deep-sea Leeches and Clionids, found in the level 80 zone, The Tempest. When a Leech and Clionid are brought together, the Clionid consumes the leech, killing it instantly and granting itself an Enlarge buff. This method allows players to quickly earn experience, further boosted by Blue Mages’ open-world experience bonus.
However, this strategy has some risks, especially for beginners. Players should be cautious as even a basic attack from either monster can result in instant defeat. The Sprint action can help keep players ahead of the leech and Clionid while attempting to consume them. As players level up, they should be cautious of the Clionid’s Enlarge buff, which can grant it access to the Buccal Clones ability, which instantly kills the Clionid’s target.
How do you farm Blue Mage spells?
In order to farm FATEs as fast as possible, Blue Mages will need to first obtain a couple of key spells. Blue Mages work differently than other mages, however, with spells having a chance to be learned by defeating an enemy as a Blue Mage after it has used the spell you want to obtain. For spells learned from enemies in dungeons, raids, or trials, the chance to obtain a spell can be increased to 100% if players are synced to the instance’s level. The required spells to effectively farm FATEs are:
- Ram’s Voice – Obtained from Chimera from Cutter’s Cry (level 38) or Dhorme Chimera from A Relic Reborn: The Chimera (level 50)
- Hydro Pull – Obtained from Kelpie from The Drowned City of Skalla (level 70)
- Ultravibration – Obtained from Kongamato from The Peaks, around x:13, y:26 (level 68)
- Choco Meteor – Obtained from Courser Chocobo from The Dravanian Forelands, around x:35, y:29 (level 53)
- Breath of Magic – Purchased at level 80 from the Wayward Gaheel Ja in Ul’dah – Steps of Thal, around x:13, y:13
- (If farming level 50 FATEs or lower) Missile – Obtained from Enkidu from Battle in the Big Keep (level 50)
How to Farm FATEs as Blue Mage. For FATEs involving multiple enemies, players should focus on gathering as many monsters as possible into a single group using Hydro Pull. Once all the targets have been brought together, using a combination of Ram’s Voice to freeze them, and Ultravibration to instantly kill frozen enemies will allow players to quickly progress FATE objectives even if they’re alone.
How to learn blu spells in FFXIV?
Blue Mages, unlike other jobs, learn their spells from enemies by witnessing them use the spell and defeating them. For instance, to learn Ice Spikes, you must first have the enemy Trickster Imp cast the spell to completion. If you defeat the enemy before it casts the spell, you won’t have a chance to learn it. Joining a party with other Blue Mages increases the chance to learn a spell. In synced dungeons, you have a 100% chance to learn the spell as long as you still see the enemy use it. Running dungeons with a group of Blue Mages is a great way to fill out your Spell Book.
What type of magic is Blue Magic?
Frey is capable of utilizing the blue magic, also referred to as Tanta Prav’s magic, following her confrontation with her. The veracity of this water-based magic has been corroborated, and it has been demonstrated to have particular functions in combat. The following list comprises the spells of blue magic that have been confirmed.
What is the purpose of Blue Magic?
The frequency of shampooing and conditioning hair depends on factors like hair style, scalp condition, hair treatments, and styling practices. Blue Magic shampoo and conditioners are safe for daily use, but for best results, it is recommended to shampoo and condition hair at least once a week to remove styling products, oils, and dirt. Blue Magic is safe for braided or weaved hair, as it helps condition hair as it grows. It works well on both relaxed and natural styles, as well as course or multi-textured hair. All products are suitable for all hair types.
Add comment