What Spells That Are Not Creature Spells?

A noncreature spell is any spell in Magic that is not classified as a creature, including instant spells, sorceries, planeswalker spells, enchantment spells, and artifact spells that are not also creatures. In the MTG Limited Draft format, the standard practice towards building a 40 card deck with a strong mana curve includes 16 creatures, seven non-creature spells.

When a player casts a noncreature spell, they create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Players turn cards into spells by casting them, usually from non-land cards in their hand. “Spell” is often used by players to refer specifically to non-creature spells.

A noncreature permanent is any permanent that is not a creature, such as Icy Manipulator when on the battlefield. Tribal spells work like any other spell, allowing non-creatures to have associated creature types but not having associated creature types. When casting a noncreature spell, players may discard a card and draw a card. Non-creature is a specification for decks where they don’t use creatures at all, usually more common in Magic: The Gathering compared to Duel.

When you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1, which also triggers if Accident-Prone Apprentice is in exile. To my knowledge, there are currently no Vehicles that count as creatures when you cast them, so they are non-creature spells.


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Is a planeswalker a non-creature spell?

Planeswalkers are permanent creatures that can be cast at any time you could cast a sorcery. They have a supertype called “legend” and are subject to the “legend rule”. They can become creatures by spells or abilities, such as those of several Sarkhan and Gideon planeswalkers.

Planeswalkers each have activated abilities called “loyalty abilities”, which can only be activated at the time you could cast a sorcery and if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn. The cost to activate a planeswalker’s loyalty ability is represented by a box with a number inside, with positive numbers indicating to put one loyalty counter on the planeswalker, and negative numbers indicating to remove seven loyalty counters from it.

Planeswalkers cannot attack, but they can be attacked by attacking creatures. If your planeswalkers are being attacked, you can block them as normal. If a creature attacking a planeswalker isn’t blocked, it will deal its combat damage to that planeswalker, regardless of other types.

Damage dealt to a planeswalker causes that many loyalty counters to be removed from it, but this doesn’t apply if it has ceased to be a planeswalker or turned into a creature. If a planeswalker is also a creature, it can block as normal, dealing combat damage as normal as a blocker but not dealing combat damage to unblocked creatures or trample damage.

Loyalty abilities can be used by non-planeswalkers, and a planeswalker that turns into a creature can still use its loyalty abilities with the same timing restrictions and cost. R and D decided not to add other card types to the list of planeswalker types, as they might dangerously impact planeswalkers.

What is considered a non-creature spell?

Spells are objects on the stack, typically cards cast and moved from their hand. They have the characteristics of their card types, such as being a creature or instant. Abilities, on the stack, are activated or triggered, while spells are cast. Effects are the result of a spell or ability, while spells and abilities are objects on the stack. For instance, if you cast Lightning Bolt, Bolt is the spell and three damage is the effect.

Is an adventure a non-creature spell?
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Is an adventure a non-creature spell?

Adventures initially appeared on creature cards, but they eventually appeared on other permanent types, including artifacts and enchantments. A one-off exception is the Adventure Unlikely Meeting in the Doctor Who set of the Universes Beyond series, which appears on a sorcery. Adventure spells are thematic instants or sorceries related to a permanent, combining normal split cards, Aftermath spells, Evoke, and Entwine. Casting the Adventure half of a card represents going on an adventure, potentially becoming mechanically relevant.

The permanent is flavored as being part of the adventure, whether it’s an adventurer or encountered along the way. When the adventure resolves, the card is exiled, allowing the permanent spell to be cast from exile.

Is an artifact a non creature spell?

The spell is not classified as a noncreature spell, as it is an “artifact” and not a creature type. A creature with the fear ability can only be blocked by artifacts or black creatures. In a scenario in which Player 1 has a creature based on fear and attacks Player 2 with a changeling, can Player 2 block with a creature based on fire belly?

Are vehicles non-creature spells?

It is important to note that a vehicle is an artifact, not a creature. It should be noted that crewed vehicles do not possess creature types; they retain their artifact type. The Ovalchase Dragster was initially unveiled at PAX West 2016. The Vehicles of Kaladesh were reimagined for Ixalan as pirate vessels, drawing inspiration from Viking longboats and mythological traditions.

Does Deathtouch work on planeswalkers?

Deathtouch is a powerful move that results in the loss of one life point for each opponent and the gain of one life point for the player who controls a creature with deathtouch. Furthermore, it enables the destruction of a planeswalker in the event that damage is inflicted upon it.

Is Disturb a creature spell?
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Is Disturb a creature spell?

Disturb is a creature-return mechanic similar to Escape or Embalm, allowing creatures to be cast from the graveyard for extra value after death. It is synonymous with Aftermath and has a different mechanical link. If a Disturb card is in your graveyard, you can cast it, providing an alternative cost with an amount of mana you must pay. Disturb doesn’t change when you cast the spell, and unlike other transforming double-faced cards, you’re actually casting the back face.

In Midnight Hunt, all back faces are Spirit creatures with flying, and are exiled if countered or killed. In Crimson Vow, all back faces are Auras with the same exile clause, with the front side all being Spirits. Casting a spell using Disturb doesn’t change the normal rules for casting a spell, as it goes on the stack transformed and can be countered or responded to.

Is attacking a creature spell?

It is a misnomer to categorize a creature as a spell when it is used as an offensive maneuver. Upon casting a spell, it is placed on the spell stack. In the absence of subsequent instant castings, the spell is removed from the stack and is then considered to be a creature in effect.

Is bestow a non creature spell?
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Is bestow a non creature spell?

When a card with bestow is in your hand, you can cast it normally for its mana cost or for its bestow cost. If cast normally, the card becomes an enchantment creature spell, with its bestow ability and “Enchanted creature gets.” text ignored. If cast for its bestow cost, it’s an Aura spell with enchant creature, requiring a target creature to cast it. It can be countered by spells like Negate targeting noncreature spells. If the target creature has a heroic ability, the Aura spell with bestow will trigger it.

Cards with bestow are always enchantments, whether they’re Auras or creatures. If the target creature leaves the battlefield after casting the card with bestow as an Aura, the Aura spell resolves as an enchantment creature, not being countered like a normal Aura spell. While enchanting, the Aura grants the creature the abilities and power/toughness changes listed in its text box. If the creature leaves, the Aura becomes an enchantment creature again.

Is land a non-creature spell?
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Is land a non-creature spell?

Non-creature permanents are objects on the battlefield that are not creatures, such as artifacts, enchantments, lands, or planeswalkers. Permanents can have any of five types: land, creature, artifact, enchantment, and planeswalker. A single permanent usually has one of these types, but it can have more than one (e. g., Juggernaut). Some permanents can even gain or lose types due to game events (e. g., vehicles like Fleetwheel Cruiser). The only factor determining whether something is a non-creature permanent is whether it is a permanent and has the type “creature”.

If it has other types, it doesn’t matter. If it became a creature in the past or is set to stop being a creature in the future, it doesn’t matter for deciding whether it’s a noncreature permanent right now.

Are vehicles creatures in graveyards?
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Are vehicles creatures in graveyards?

Vehicles are not considered creatures in graveyards, as they can only be creatures on the battlefield and non-creature artifacts in other zones, including graveyards. The introduction of vehicles in Magic brought a science-fantasy vibe, similar to the olden days when Urza used power armor to fight Phyrexia. Vehicles also introduced the crew mechanic, which enables the card type. However, it’s unclear how this mechanic works and what happens when a card flips between being an artifact creature and a regular artifact.


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What Spells That Are Not Creature Spells?
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5 comments

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  • Legit I remember feeling like a powerful wizard/planeswalker playing MTG back in the day. My deck was my spellbook, my icy manipulator, a rare powerful artifact I used to fend off foes, my chaos orb, moxen, mirror universe all felt like rare powerful magical items from antiquity. Just like D&D items found in a campaign. My summon spells felt like beasts I had concurred/stollen their souls and now summon to fight my foes. It literally felt like speed D&D in the beginning. ( I started in 93 by playing between games of D&D ). They really made you feel like YOU are a wizard, gaining new knowledge as you buy booster packs/trade for cards, learning new colors felt like training. I was mainly a blue player. Time walk and counterspell just won me over! Anyhow I can totally relate to this article. 🙂

  • The change from “Summon” to “Creature” came from the Portal sets. The first one, in 1997, did not originally include creature types, so all creatures had “Summon Creature” on the type line. The second time around, in 1998, included creature types, but ditched “Summon” and used “Creature” with an em dash and then the creature type, on the basis that new players would theoretically have an easier time. Those changes only applied to Portal sets, so Weatherlight, Tempest, Stronghold, Exodus, Unglued, Anthologies, and Urza’s Legacy all retained “Summon” in the type line. But then Sixth Edition came packaged with a huge rules update, and they decided to use the version of the creature type line from Portal Second Age. Notably, they kept “Legend” as a creature type for several more years. So legendary creatures were “Summon Legend” in old sets (not counting Portal sets) up through Urza’s Legacy, but then Portal Three Kingdoms had “Creature — Legend” instead. Urza’s Destiny started the trend of (sometimes) putting another type in there, like “Creature — Elf Legend.” It wasn’t until Champions of Kamigawa that they finally changed that rule.

  • Pepperidge Farm remembers when we were Wizards…not Planeswalkers. Urza Planeswalker was named such because it WAS absurdly rare back in Dominia…and the change from Summon to Creature, was during the Hasbro acquisition when they were trying to make the game more streamlined, and churches felt the game was demonic/evil.

  • I think the Summons were also more practical. I mean, otherwise… are you just carrying a bear in your back pocket? Like, “boom, whatcha got to say bout that!” No, you are a wizard, casting magic, summoning stuff. You’re not roleplaying a freaking beastmaster, (OK Abzah Beastmaster is a creature, but it’s a 2/1, I don’t think it’s a hero creature.) Not only that but they removed a counter for creature spam, the anti-summon could be used to basically deny the enemy any summons so a Beast Master deck would essentially become a burden to carry against a pure DPS caster with summon counters.

  • I felt that the early days of post revision dealt with this concept ok. In the Eternal Ice, Jodah meets a summoned wizard who is a copy of someone he knew decades before. The compy had some residual memory of him but not enough to put its finger on why they knew eachother. (Meanwhile, Jodah was convinced by Lim-Dul that he was also a summoned copy when he actually was experiencing self induced amnesia from an emotion purge ritual) Later in Scourge they had the flavor debacle with Karona summoning powerful beings of each color looking for a true god. They later addressed that she was summoning copies of people who were not on plane (Teferi) or dead (Yawgmoth) while those who were available (Ixidor) actually were summoned to her.

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