Which Spells Are Best For A Cleric Pathfinder?

The Cleric class is a powerful and versatile class in Pathfinder 2e, with access to an excellent spell list and many important skills. They are welcome in any build and can be used in various roles. Clerics can cast divine spells, such as Divine Favor, Protection from Evil, Sheild of Faith, Domain Spells, and Burst of Radiance.

Heightened spells are an important mechanic in Pathfinder 2e, as they scale with spell level. Cleric archetypes alter the Cleric to focus on certain aspects of the class, and combined with their choice of domains, a Cleric can embrace any number of Roles. At 1st level, a Cleric can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list or from other divine spells to which they gain access. Prepared spells remain available to the Cleric.

A cleric casts divine spells drawn from the cleric spell list, but her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs. Bless is a bread and butter buff spell for lower levels until better buffs are available. Shield of Faith (+AC) is another bread and butter spell IMO.

This guide serves as a guide to the totality of all ~1130 spells from the Cleric, Oracle, and Warpriest spell lists. Some of the cleric spells include Ethereal jaunt, plane shift, Major, Bestow Curse, and Holder Person. For Clerics and Warpriests, these spells are chosen daily, making it a clear and conscionable decision for their character. A Warpriest should prioritize Wisdom, Constitution, and Strength, as Wisdom allows them to cast spells more effectively.


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Do clerics know all spells?

Clerics have access to all spells on their spell list, including domain spells. However, they are constrained by the number of prepared spells they can cast, which is limited to their level plus Wisdom. Consequently, at level 20, they are only able to cast 25 spells unless they enhance their Wisdom beyond what is possible for a mortal.

What ability is best for clerics?

The 5th edition D and D Cleric subclasses are organized as Divine Domains, each determining the types of abilities the Cleric will learn. Wisdom is the most important ability score for a Cleric, regardless of their build. Constitution determines hit points, and healing classes should max this out. Dexterity can be switched with Strength, with more offensive builds prioritizing it. Intelligence is more important for spellcasting abilities than Charisma, and Charisma is more important for party leadership or persuasion. Some Domains may not be available due to factors like moral alignment, module usage, or racial background.

What race is best for cleric?

Autognome is a highly effective race for Clerics in D and D 5e, despite its lack of central features. Many Clerics neglect Dexterity, making Armored Casing ineffective. Healing Machine allows Clerics to heal themselves without spell slots, while Mechanical Nature provides resistance to common damage types. Tool proficiencies are situational but better than nothing. Autognome’s main strength lies in its built-for-success strategy, which includes Guidance and Bless, which provide a potential 2d4 bonus to any attack roll, ability check, or saving throw. This makes it a valuable choice for front-liners in D and D 5e.

What do clerics cast with Pathfinder?
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What do clerics cast with Pathfinder?

Clerics are priests who serve powers beyond mortal understanding, preaching wonders and providing spiritual support to their people. They are not just priests, but emissaries of the divine, working the will of their deities through strength of arms and the magic of their gods. Devoted to the tenets of their religions and philosophies, clerics aim to spread the knowledge and influence of their faith. They vary in their abilities, with some offering healing and redemption, others judging law and truth, and others spreading conflict and corruption.

Clerics are more than capable of upholding the honor of their deities in battle. Their true strength lies in their ability to draw upon the power of their deities, whether to increase their own and allies’ prowess in battle, vex their foes with divine magic, or lend healing to companions in need. As their powers are influenced by their faith, all clerics must focus their worship upon a divine source. A small number dedicate themselves to a divine concept worthy of devotion, such as battle, death, justice, or knowledge, free of a deific abstraction.

How do you choose spells as a cleric?

To prepare a list of cleric spells, choose from the list and choose a number equal to your Wisdom modifier and cleric level. The spells must be of a level for which you have spell slots. For example, a 3rd-level cleric with a Wisdom of 16 can include six 1st or 2nd-level spells in any combination. Casting a spell doesn’t remove it from the list. You can change your list of prepared spells after a long rest, but it requires time spent in prayer and meditation, at least 1 minute per spell level for each spell on your list.

Can clerics cast all spells?

Clerics have access to all spells on their spell list, including domain spells. However, they are constrained by the number of prepared spells they can cast, which is limited to their level plus Wisdom. Consequently, at level 20, they are only able to cast 25 spells unless they enhance their Wisdom beyond what is possible for a mortal.

Do clerics know all cantrips?

Druids and Clerics possess a set of cantrips that they are able to cast only as they level up. They are knowledgeable about all spells of an appropriate level and class, yet they are required to prepare a specific number on a daily basis. Please be advised that JavaScript may be disabled or blocked by extensions, and that your browser does not support cookies.

How many spells does a cleric know Pathfinder?

In Pathfinder 1E, a cleric is permitted to prepare four 0th-level spells and one 1st-level spell at the 1st level, up to four spells of all nine levels at the 20th level. In contrast, in Pathfinder 2E, a cleric of any level is permitted to prepare five 0th-level spells.

What are clerics good for?
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What are clerics good for?

The cleric is a standard playable character class in the Dungeons and Dragons fantasy role-playing game. They are versatile figures capable of combat and skilled in using divine magic, a form of theurgy or thaumaturgy. Clerics are powerful healers due to the large number of healing and curative magics available to them. They have divinely-granted abilities over life or death, allowing them to repel or control undead creatures. Clerics have specific ‘domains’ that align with their alignment and the god they serve. The cleric’s ability to repel or control undead depends on their alignment.

The cleric character class first appeared in the original edition of Dungeons and Dragons, with the class having some advantages from the other two classes (Fighting-Men and Magic-Users) in terms of magic armor, non-edged magic weapons, and their own spells. They also have more magical items than Fighting-Men.

The cleric character class began as a simulation of vampire hunting clergy, specifically created to oppose a vampire player character called Sir Fang. The power to repel the undead has roots in Dracula, who coined the term ‘undead’ and established a vampire hunter’s ability to turn away vampires by the presentation of a crucifix.

Do clerics need a god pathfinder?
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Do clerics need a god pathfinder?

Clerics are priests who serve powers beyond mortal understanding, preaching wonders and providing spiritual needs for their people. They are not mere priests, but emissaries of the divine working the will of their deities through strength of arms and the magic of their gods. Devoted to the tenets of their religions and philosophies, clerics seek to spread the knowledge and influence of their faith. They vary in their abilities, with some offering healing and redemption, others judging law and truth, and others spreading conflict and corruption.

Clerics are more than capable of upholding the honor of their deities in battle, they often prove stalwart and capable combatants. Their true strength lies in their ability to draw upon the power of their deities, such as increasing their own and their allies’ prowess in battle, vexing their foes with divine magic, or tolend healing to companions in need.

A cleric’s alignment must be within one step of their deity’s, along either the law/chaos axis or the good/evil axis.

Are clerics strong in Pathfinder?
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Are clerics strong in Pathfinder?

Clerics in Pathfinder can access powerful magic by serving their deity. They can play as Warpriests, fighting on the front line, or Cloistered Clerics, focusing on spellcasting. Different ways to play a Cleric depend on the number of gods and alignments. The Pathfinder Core Rulebook provides all options, but expansion sourcebooks may offer more options. Try one of the builds below to maximize your divine caster’s capabilities.


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Which Spells Are Best For A Cleric Pathfinder?
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  • Charisma is best in the beginning for divine font, but Wisdom becomes more important around level 10, due to needing to heal more hit points. I tend to work on high Charisma and Dex with Cloistered, and high Charisma and Str with Warpriest. Wisdom is secondary in the beginning, but I add to Wisdom over other abilities. By level 20, my clerics tend to have higher Wisdom than other abilities. I did create one that leveled in Charisma and Wisdom up into abilities 22 and 21 by end of game – took Bard Archetype at 2nd. I took one and leveled him up in Wisdom and Strength, and left Charisma alone after my initial ability in it at 18. I archetype in Marshall with this character. I did make a high wisdom build with only a 16 Charisma and took Medic as archetype. This didn’t work as well as a healer, overall. With my high Charisma builds, I am able to keep my party alive in the lower levels, and then able to work on buffs as I level. There are feats you can take that will also buff up characters as you heal them… radiant infusion and heroic recovery are two. So many ways you can build a good cleric, still heal, and still be effective in other ways. You can hurt undead with websites, and fiends too if you take the feat that allows you to website good energy to harm fiends. Clerics are enjoyable. I still think I like Pathfinder 1e Clerics best. And I like the rituals in DnD 5E more. Feats I recommend for Cloistered (my preferred Cleric): Toughness, Holy Castigation, Radiant Infusion (1d6 postive energy to those you heal helps to overcome certain resistances), Heroic Recovery, Reach, Directed website (at least if you are cloistered – and wanna stay at a distance), Selective Energy (comes so late, but is so important to three action websites – especially ones with the 30 ft radius), Holy Light, Defense Recover, Fast website (comes so late, but important), Swift Banishment (this saved our party so many times), Eternal Blessing (decent enough), maybe Resurrectionist (but the trick is to not let anyone die to begin with – but sometimes it is impossible to keep everyone alive, even with spells – due to death spells like phantasmal force), any 20th level feat is impressive.

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