The Storm Sorcery Sorcerer is a subclass in Dungeons and Dragons that embodies the influence of storms such as hurricanes, typhoons, and monsoons. Playing a Storm Sorcerer is difficult and risky, forcing players to put themselves in harm’s way. The best spells for a Storm Sorcerer include Wind Speaker (Level 1), Crowd Control Close-Quarters Caster Build, and the Heart of the Storm.
The first level spell is extremely powerful, ranging from extremely aggressive to Heart of the Storm. At 6th level, players gain resistance to lightning and thunder damage. High Elfs are a natural fit for building a Storm Sorcerer due to their innate connection to magic and bonuses to Dexterity and cleric cantrips.
Cantrips for Storm Sorcerers include Shocking Grasp, Ray of Frost, Mage Hand, Guidance, Sacred Flame, Resistance, Witchbolt, Chromatic Orb, Magic Missile, Shatter, Misty Step, Invisibility, Lightning Bolt, Counterspell, Haste, Ashardalon’s Step, and more. Support and utility spells like Clairvoyance, Counterspell, Dispel Magic, and Haste are also good choices.
Sorcerer cantrips like Gust, Thunderclap, Shocking Grasp, and Shape Water work hand-in-hand with the very storms. Useful higher level damaging spells include Lightning Bolt, Thunder Step, and Chain Lightning. Wall of Water is both thematically and physically useful.
Metamagic options for Storm Sorcerers include Quickened, Twinned, and Careful spells. Quickened allows players to cast two spells in one turn with an action and a single action.
📹 MOST OP STORM SORCERER Build Guide: Baldur’s Gate 3
This is by far the MOST OP STORM SORCERER Build Guide in Baldur’s Gate 3. This is one of my favorite classes in the game, …
Can storm sorcerers fly?
Tempestuous Magic. Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
Heart of the Storm. At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level.
Storm Guide. At 6th level, you gain the ability to subtly control the weather around you.
What is the most powerful sorcerer?
Satoru Gojo, a powerful Sorcerer with two rare innate techniques, Limitless and Six Eyes, and a massive pool of cursed energy, is considered the strongest in the series. His unique eyes grant him enhanced vision and perfect control over his cursed energy. Sukuna, a unique case in Jujutsu Kaisen, is often mistaken for a Cursed Spirit. However, he was the most powerful Sorcerer to ever live and sealed himself inside 20 cursed fingers, which can empower Cursed Spirits. Despite his abilities, Sukuna is not a Cursed Spirit himself.
What is a storm sorcery sorcerer?
Storm sorcerers are integral to the functioning of a ship’s crew. They utilize their magical abilities to regulate wind and weather patterns, repel attacks from sahuagin, pirates, and other maritime adversaries.
Is A sorcerer a girl?
Sorcerers are magicians who practice enchantments and conjure spells, appearing in fantasy novels and Shakespeare plays. The term “sorcerer” originated from the Latin word “sors”, meaning “fate or fortune”. The term gained popularity after the 1940 Disney film “Fantasia”, featuring Mickey Mouse as the sorcerer’s apprentice. In Greek mythology, a sorceress detained Odysseus and turned his men into swine.
What is the most powerful spell in D and D?
The best spells in Dungeons and Dragons 5th Edition include True Polymorph, Meteor Swarm, Inflict Wounds, Abi-Dalzim’s Horrid Wilting, Healing Word, Shield, Time Ravage, Detect Magic, Wish, and Silvery Barbs. These spells come in various forms and grant the power to exist in many forms. They are also useful in any campaign, providing utility, buff, warding, and healing spells.
The type of caster you choose will determine how you pick your spells. Some spells, even entire magic schools, may be out of bounds to your caster, while others will be their bread and butter. For example, the warlock class has access to more conjuration spells than a cleric, and the arcane-affiliated Wizard has more spells than they know how to use.
Some of the best spells in D and D 5E include True Polymorph, Meteor Swarm, Inflict Wounds, Abi-Dalzim’s Horrid Wilting, Healing Word, Shield, Time Ravage, Detect Magic, Wish, and Silvery Barbs. These spells are essential for any party in any campaign and can be used to deal damage, buff, ward, and heal.
What is the most deadliest spell?
The Harry Potter series features a dangerous spell, Avada Kedavra, which is one of three Unforgivable Curses that instantly kills its victim.
What is the best background for a storm sorcerer?
Storm Sorcerers are skilled sailors due to their association with air. They have proficiency in Athletics and Perception, which can be beneficial for those with low Strength scores. They also have knowledge of navigator’s tools and water vehicles, making them ideal for quick getaways. When choosing a feat, focus on ones that not only provide unique abilities but also a minor stat boost. For instance, Lightly Armored grants protection and boosts DEX by +1.
Charisma-boosting feats like Telekinetic, Telepathic, Gift of the Gem Dragon, Fey Touched, and Shadow Touched grant access to unique spells. When choosing spells, choose magic that complements the Sorcerer’s natural abilities. Cantrips like Gust, Thunderclap, Shocking Grasp, and Shape Water work with the storms they control, while Gaseous Form, Sleet Storm, Thunder Step, Tidal Wave, and Freedom of the Waves utilize the storm energy when wind meets water.
What is the most overpowered D&D class?
The Wizard class is the most powerful in D&D 5e, with their spells capable of solving any problem and defeating any opponent. This power has consistently been present in all editions of the game.
Is storm banned in MTG?
Storm is a powerful mechanic in MTG that has been banned from formats like Pauper due to its large mana investment. It is often used in decks that use low-cost spells, such as Lightning Bolt, Lava Coil, Shock, or Lava Dart, before using the storm spell Grapeshot. Combo decks also use storm as a fast win condition, like blue/black Zombie decks using sacrifice outlets and Rooftop Storm to build up a massive storm count.
Strixhaven’s magecraft is an excellent mechanic with storm, as it triggers on whenever a spell is cast or copied, generating huge amounts of value. Veyran, Voice of Duality is a popular storm commander due to its trigger-doubling effect, making it a massive threat with just a few spells.
What are the best storm spells in D&D?
The Storm Sorcery sorcerer in Dungeons and Dragons is a subclass that embodies the influence of storms like hurricanes, typhoons, and monsoons. Their bloodline may have been visited by a powerful air genie or a pregnant mother sailed through a storm created by an elder tempest serpent. Storm Sorcery focuses on flight, area of effect damage, and controlling wind, making it a stellar subclass for seaborne campaigns.
At first level, the Wind Speaker and Tempestuous Magic abilities are gained, allowing the sorcerer to master the Primordial language and communicate with Elementals, including creatures who speak Primordial dialects. This is largely a flavor feature unless the campaign heavily features Elementals.
Does storm count all spells?
Storm is a powerful mechanic in MTG that counts every spell cast that turn, not just your own. It allows you to make more copies than expected if your opponent is throwing many spells. Storm spells are mostly instants and sorceries, but there is a permanent spell called Aeve, Progenitor Ooze, which makes copies of itself for each spell cast before it. This powerful mechanic has led to numerous storm cards being banned from formats like Pauper for being too much. Storm is a powerful mechanic that can be used to gain valuable items for free.
📹 Baldur’s Gate 3 Build Guide | Storm Sorcerer | Best AOE Caster
Here is my Storm Sorcerer build guide that took longer than expected to make since I’ve been sick. Also, that opening edit took an …
I am on my first playthrough and as a complete newbie I just was having fun and experimenting and figured it would be a throw away run to just see how to play. I started draconic but quickly switched to storm. And being able to find a very early game staff that gives the free spell of create water…. It’s just been too much fun.
On one character, get Ethels hair and the +2 mirror bonus to charisma and the +2 hat. You’ll have 24 charisma. On this character go dragon sorcerer. Use the potent robes and the amulet that adds casting stat to cantrips. Then the staff that comes with a drain blessing. This will cause your ray of Friday deal 3d8+25 or 3d8+50 on wet targets. Because it’s a cantrip it’s cheap to kick with metamagic. Twin spell on a wet target means you’re dealing 12d6+100 from cantrips. Which means you’re big spell slots don’t get wasted on chaff
Storm sorceror mitigates the biggest weakness if any short race characters: Not being able to jump on high ledges. My current play through is a wild magic halfling and at the start if the game my character physically cannot climb the ledge to bypass the intellect devourer fight. Not a difficult fight, but I dislike how my shortness blockades me from advancing in certain ways.
On tactician,I two shoted all enemyes in the last encounter ontop of the Nether Brain,including the dragon,(x2 twin chain lightning) that is,x2 chain lightnings at maximum dmg and x2 at maximum dmg+ 100% crit. 2 lvl in tempest cleric 10 storm sourcerer After playing it,it makes harder for me playing other magic builds,cause it overshadows evrything
Hello. I’ve been following this guide for my (hopefully) first complete playthrough but I’ve been wondering what would be the best party for this specific build. Tempest Cleric Shadowheart seems like the obvious choice and I’ve been rolling with Fighter Lae’zel and Gloomstalker Astarion but I’d like to get my bro Gale into the mix, thoughts?
If you’re going to do an all cha party take 17 across the board and put the hags hair into something else. Cha is the only stat you can get a +3 from the mirror of loss if you answer the questions in the correct order. All other stats can only get a +2 you can still get the extra +1 cha doing the right dialogue with the other stat choices too. For my sorcerer and cleric multiclass I go 17 cha, 16 Wis, hags hair into Wis 17 and Jaherra’s amulet to 18 Wis, and a 22 Cha. So your saves from items you wear are good too, since your last class taken sets the saving throw DC of your items that have saves. Only problem with the Amulet is having to give up the one that increases cantrip damage one.
Since I don’t usually put gameplay explanations in my builds because I don’t usually find them necessary, I’ll leave a comment about something important for maximizing your damage output with this build. Make sure you either have an ally or quickened cast create water to make enemies vulnerable to lightning damage before your casts to be able to deal massive amounts of damage. Edit: A comment taught me some new information that Clerics unlike most other classes actually do give their Heavy Armor Proficiency when multiclassed into, and as such I actually think the best way to do this setup is 1 Sorcerer -> 2 Cleric -> 5 Sorcerer -> Respec at level 9 -> 2 Cleric -> 1 Wizard -> 6 Sorcerer -> 1 Wizard -> 2 Sorcerer. This gets us Constitution saving throw proficiency in the early game and charisma item spell save DC in the late game where those 2 passive features will be at their most useful. Also for items I forgot since a comment reminded me: Act 1: – Staff of Arcane Blessing – Found in the hidden basement of the Mage Tower in the underdark. (Equip the guiding light ring to find it)
Thank you for pointing out the game uses your most recently taken class for working out spell casting with items, I couldn’t work out why the Elemental Necklace was only adding a +1 to my cantrips damage instead of the +5 for my Charisma (it was using my Wisdom from the Cleric Levels). Might I suggest Heightened Casting as a Metamagic option, probably not as good as Quickened Spell but forcing everything to roll against Chained Lightning with Disadvantage can be a big help in maximising damage.
Also worth noting Water elemental creates a puddle on normal attacks and aoe attack when ice melts, I have it from Wyll from warlock passive, I assume the sorc can get it if they sculpt a scroll if specing into wizard. Tanky summon too with over 100hp, so if you have two casters with it, free water/wet status, damage, cc and somewhat tank. Upcasted to Water Myrmidon is even better, it’s heal makes massive aoe water surfaces for 3 turns, and you can spam it so water will always be available. Good damage and cc still, plus Fly and misty step. Misty step to a whatever you want to make wet, use heal and voilà. Edit: Believe you can get an elemental scroll from Sorcerous Sundries in Act 3 on a merchant, can refresh a merchants inventory on a rest if it’s not there. That’s if you didn’t find one in act 1 or 2.
Really great article! Thank you for explaining how learning scrolls works in accordance to what casting modifier it uses! Although, im still confused about the 12 points in intellect. Since learned spells from scrolls with be using charisma (right?), what are the 12 points there for? Are they just there for other spells you gain through leveling up wizard? Im just trying to figure out how important intellect is when multi-classing with wizard. Any help understanding this would be great!
Something i dont see ANYONE talking about its that create water can be used as a cantrip if you upcast it to second level. The description says it should increase the AOE but what it does is reduce the AOE but dont consume a spell slot when cast, that means storm sorcerers can wet without spending much resources and can use tempestuous magic to fly on demand since create water is a leveled spell.
i personally recommend going 1 wizard instead as level 2 wizard doesn’t actually grant you anything particularly useful where lvl 9 sorcerer grants level 5 spells like hold monster or dominate person (if you need them) or cone of cold. but most importantly it gives you +1 sorcery point and +1 proficiency bonus
Great build! Id strongly recommend switching the order of the first two levels though! You still get the weapon and armor proficiency from cleric by level 2, but starting as sorcerer gives you proficiency in con saves aka concentration. Also in practice, ive notice the order of levels doesnt seem to impact the stats used for items
If you use a hierling transmutation wizard in your camp and get them to level 6, they can make a transmuter’s stone for your character to hold that can give you a variety of buffs. One of them gives you proficiency in constitution saving throws. So technically you can have your cake and eat it too by starting with cleric as early as level 6 and then just holding that stone. Downside is you have to recreate the stone and give it to your character every long rest which might get tedious.
I would absolutely recommend Dual Wielder for a Sorceror. Get yourself both the Marheshkonirefirafer-whatever and the Staff of Spellpower, and between those you can cast 3 6th level spells, which with this build, would devastate every encounter by sending out 3 Chain Lightnings especially if twin spelled, AND get the Amulet of the Devout which gives you a third website divinity, and hoo-boy thats a lotta damage!
Happen to be doing my Durge playthrough like this and not very far but its already fun. Went Blue Dragonborn just to commit to the electricity theme and it gives you lightning resistance and lightning breath just for extra measure. Create water + lightning spells make damage go brr. Combined with the repositioning of Temptuous Magic, its basically my Aerothurge build from my Divinity 2 Playthrough which was my favorite RPG build ever I think
I think you’re sleeping on the cold gear for a storm sorc. I mean the ideal scenario is to make everything wet in the area so you can zap people. But ya cold also deals double damage to wet enemies. Act 1 does not have to be at all a magic missle/reverb, but can totally lean hard into the Mourning Frost gear set up and still work just as well.
Alternatively, you can go Storm Sorcerer-2/Wizard-2/Tempest Cleric-8. This gives you access to higher level Cleric spells, as well as more website Divinity charges, plus you get 2x metamagics and the ability to turn as many spell slots into Sorc Points as you want. Since all of your classes are full casters, you will get the full complement of spell slots including lvl 6 slots, and with Scribe Spell you have access to all Wizard spells (as long as you can find a scroll). I think this gives the greatest access to spells known, along with the two essential features from Tempest Clerics and Storm Sorcerers.
Great build, I was getting kinda stale with single class sorcerer and this seems great. Just wondering, how do you maximize intelligence for more spell preparations with wizard? Because just 5 preparations don’t seem like enough to fully utilize it’s huge spell potential. Maybe doing the build to end up with 18 cha and 18 int, and increase the DCs via items?
neat build. im planning on using it as a companion build on Halsin (who always has call lightning) and take draconic bloodline instead for the cha mod added to lightning dmg vs a small aoe for like 2 or 3 dmg (robe of the weave+kethric’s shield+draconic bloodline+dex has halsin at 19ac without evasive shoes vs 16ac with storm sorc. add in mirror image and youre now rocking a 28ac in robes+shield with an unbuffed 31 save dc) only downside to this method is his call lightning is wis based and cant upcast it, which makes it a dc25 vs dc31, but even my tav with a +17 dex mod failed that on my test. makes for a really strong companion build that way
hey i follow your guide and your pinned comment, so im now level 11, sorcerer is my new class (according to the pinned comment, two lever wizard before it), and then i tried to learn spell artistry of war and chain lightning, I don’t find any charisma proficiency dice on the log.. did i do something wrong?
So i can Spellscribe und learn stUff as a Wizard, but i only have 2 Spellslots to use to prepare these spells, right ? sounds questionable or do i miss something ? 2 Levels of Wizard gives u access to 2-3 Spellslots for Scripe-learning from Scrolls and either Portent Dice or Pocket-Casting Magic. (2Cleric/2Wiz/8Sorc) 2 Levels more into Sorc gives u another Metamagic and 2 Spells from Sorcerer (2Cleric/10Sorc) 2 Levels more into Cleric gives u a feat (4Cleric/8Sorc) 2 Levels Warlock als sounds fun 😀 u get Eldritch Blast und 2 Invocations Maybe Armor of Agathys 😀 (2 Levels Fighter gives u Action Surge 😛 :D) did i miss something ?
So chain lighting learned trough scroll will scale with charisma? Not from intelligence? I noticed that build with less than 11lv sorcerer cannot cast chain lighting scaling with charisma and not intelligence because learning It from spells make It a “wizard spell” so it wilk scale with intelligence despite the orderbof level you take… Found the best solution in using Markoheshkir, that way chain lighting Will scale with CHA for a sorcerer
This might be a weird question but when respeccing why take the cleric levels first? Could we not keep the 1st level sorcerer, 2&3 cleric, 4 wizard and 5-9 sorcerer? That way we still keep the sorcerer Con save proficiency? Or does it not matter either way? Still pretty new to this so not quite sure 😅
I feel stupid. Dont know what Im doing wrong.. but I have never played anything like BG3 before so. I respeced Gale to this build but he feels super weak. You seem to be able to attack several times over? My Gale can at best attack once, the sits on his ass and gets destroyed 🤷♂️ If I use haste beforehand and attack he gets immediately lethargic? Why is my sorc so bad?