Will All God Spells Be Cast By Void Mace?

The Void Mace is a unique weapon that can be used to autocast god spells, such as Claws of Guthix. It requires a Magic level of 60 and completion of Mage Arena I to cast the spell. Players must also be wielding a Guthix staff, void knight mace, or staff of balance. The void knight mace can be bought from a Void Knight for 250 commendation points, but players must have 42 Attack, Strength, Defence, Hitpoints, Ranged, Magic, along with 22 Prayer.

Claws of Guthix has a special effect, decreasing the enemy’s Defense level by 5 when hit. In Leagues 5, the mace can be used to autocast Claws of Guthix, Crumble Undead, and the Wave and Surge spells. However, to cast Claws of Guthix, the player still needs to cast the god spell.

Being able to cast all three god spells anywhere is a requirement to start the Mage Arena II miniquest. Casting one of these spells on another is a good exersise for players. The mace is unique because it can be used to auto-cast the Claws of Guthix spell, slightly better than a Rune.

It has been a long time since players have completed and unlocked all three God Spells, and a long time since they got the Void Mace. The only God spell that can be autocast is the Guthix one with the void knights staff. Before the update that allowed autocasting without a staff, Claws of Guthix was the only god spell that could be autocast through the use of the void knight mace.


📹 The Truth of the Void Knight Mace

This is a video of 1 of my questions of the Void Knight Mace. Do u have to charge it to use the god spell?


What weapons can autocast ancients?

The aforementioned staffs, namely the Ancient Staff, Master Wand, Kodai Wand, and Ahrim’s Staff, are capable of autocasting ancient magicks and spells from the standard spellbook.

Can Staff of Dead autocast Ancients?
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Can Staff of Dead autocast Ancients?

The Staff of the Dead is a bladed staff that requires 75 Magic and 75 Attack to wield. Dropped by K’ril Tsutsaroth, it is a Zamorakian item in the God Wars Dungeon and desert Bandit camp. It boosts the player’s magic damage by 15 and can autocast Flames of Zamorak, Crumble Undead, Magic Dart, elemental combat spells from the Standard spellbook, and combat spells from the Arceuus spellbook. The staff can also be used to cast Magic Dart instead of a slayer’s staff, making it more accurate.

However, it cannot autocast ancient magicks. The Staff of the Dead has high offensive melee stats, surpassing that of a dragon scimitar by a strength bonus of 6 and a slash bonus of 3. However, when using magic spells, it offers an attack speed of 5, which is the same as all spells except for spells cast by powered staves or the harmonised nightmare staff.

Can Staff of the Dead autocast Ancients?
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Can Staff of the Dead autocast Ancients?

The Staff of the Dead is a bladed staff that requires 75 Magic and 75 Attack to wield. Dropped by K’ril Tsutsaroth, it is a Zamorakian item in the God Wars Dungeon and desert Bandit camp. It boosts the player’s magic damage by 15 and can autocast Flames of Zamorak, Crumble Undead, Magic Dart, elemental combat spells from the Standard spellbook, and combat spells from the Arceuus spellbook. The staff can also be used to cast Magic Dart instead of a slayer’s staff, making it more accurate.

However, it cannot autocast ancient magicks. The Staff of the Dead has high offensive melee stats, surpassing that of a dragon scimitar by a strength bonus of 6 and a slash bonus of 3. However, when using magic spells, it offers an attack speed of 5, which is the same as all spells except for spells cast by powered staves or the harmonised nightmare staff.

Can you autocast claws of Guthix?

Claws of Guthix is a combat spell in the standard spellbook that requires 60 Magic and completion of Mage Arena I. Players must also be wielding a Guthix staff, void knight mace, or staff of balance. The spell has a maximum hit of 20 and is temporarily increased to 30 while the Charge spell is active and the god cape is worn. Upon a successful hit, Claws of Guthix lowers the target’s Defence by 1 + 5, which does not stack or reapply until the opponent returns to their base Defence level. Special modifiers include a Slayer helmet, a Salve amulet, and an Amulet of avarice (Revenants), which can be used to gain a Forinthry Surge buff.

Can all spells be ritual cast?
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Can all spells be ritual cast?

In D and D 5e, characters cast ritual spells like normal spells. If your character has spellcasting abilities, check their spell list for available ritual spells and choose a few for your character to learn. Not every spell can be cast as a ritual, as certain spells are tagged with an “R” or “ritual” in the 5e rulebook. There are plenty of other useful spells outside the realm of ritual spells, so choose a wide variety. Spellcasting varies by class, with some classes learning many spells daily and others having a set pool of spells prepared all the time.

Ritual spells take an extra 10 minutes to complete, making them not ideal for fast-paced situations like combat. Instead, wait for moments outside combat where you have extra time to cast ritual spells.

Can Trident autocast ancients?
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Can Trident autocast ancients?

This staff can autocast Ancient Magicks, Arceuus spells, and standard spells, providing unlimited water runes while equipped. It offers the second-highest magic attack bonus of a 1-handed staff and has the same benefits as the Trident of the seas but with +10 more magic attack bonus. It requires 5 1 1 and 1 Zulrah scale per charge of the built-in spell, can hold up to 2, 500 charges, and can hold up to 20, 000 charges but requires 10 kraken tentacles to create.

The built-in spell damage scales with the player’s Magic level and has a 25 chance to inflict venom on the target. It is untradeable and created from a tormented synapse with 74 Crafting. It currently offers the highest magic attack bonus and magic defense of any staff.

Can Toxic Staff of the Dead autocast Ancients?
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Can Toxic Staff of the Dead autocast Ancients?

The toxic staff of the dead is a bladed staff created by using a magic fang on a staff of the dead, requiring 59 Crafting to create. This process is reversible, provided the staff is uncharged. It also requires 75 Attack and 75 Magic to wield. The toxic staff shares the same features as the regular staff of the dead, with one extra benefit: players using combat spells when wielding the staff have a 25 chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the staff, there is a 100 chance of envenoming them.

The player can envenom opponents using the staff’s melee attack, but scales will still be consumed. The toxic staff of the dead is a ghastly weapon with evil origins, with a toxic fang attached. It has been sold for 16, 128, 958 coins.

Can you cast multiple spells?

A spell with a casting time of an Action may be cast using a Bonus Action or a Quickened Spell, thus extending the duration of the spell to that of an Action. The casting of cantrips with a one-action casting time is only permitted in the same turn as a bonus action.

How many endless spells can you cast?
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How many endless spells can you cast?

Endless Spells are now a part of the Hero Phase, moving and banging at the end. Wizards can control the spell they cast as long as they remain within 30 inches. They are dispelled at the start of the Hero phase, allowing spells already on the table to be banished before they can move and pop again. The dispell range is 30 inches, and the Casting Value must be beat to get rid of them. The Core Rules allow one Endless Spell per Wizard, but the Battlepack imposes a hard cap of three per army.

Using Endless Spells as movement blockers was a legit strategy in 2nd Ed, but a refreshed roster of Spells that are fit for purpose is welcome. The new spells switch off Inspiring Presence and add D3 to Battleshock rolls.

How many casts to use God spells?
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How many casts to use God spells?

God spells are three combat spells that require a staff corresponding to the god and must be cast at least 100 times within the Mage Arena before being able to cast them anywhere else. Casting all three god spells is required to start the Mage Arena II miniquest. Casting one of these spells on another player in the Wilderness is a requirement for the hard Wilderness diary. The max hit of all god spells is 20 without bonuses, which can be increased to 30 with Charge.


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Will All God Spells Be Cast By Void Mace?
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Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

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