How Many Spells Is A Fair Number In Vanilla Skyrim?

Skyrim offers a vast array of spells for magically-inclined characters, with most learned through reading Spell Tomes. The vanilla experience is enjoyable, but mods like the Unofficial Skyrim Patch can improve the overall experience. The base cost for spells is the amount of magicka required to cast the spell at 0 skill without any perks, and the magicka cost at 100 skill is 41 less than the base.

The best spells in Skyrim include Healing, Ignite, Paralyze, Frenzy, Chain Lightning, Storm Thrall, Dragonhide, Poison Rune, Invisibility, and Mass. The base cost for spells is the amount of magicka needed to cast the spell at 0 skill without any perks. To equip a spell, players can open the Magic Menu and find the spell they want to equip. They can use or assign a spell to a specific hand, either in one hand or both hands.

Spills require Magicka to be cast and are frequently used by mages both inside and out. The best spells in Skyrim include Lighting Storm, which is the most efficient Master Destruction Spell in terms of damage dealt vs. magicka spent, and Sparks, which does not have a status effect built in.

Enhanced Vanilla Magic aims to tweak the magic system of Skyrim to allow magic-based characters to scale alongside other builds at high level. Players can get better spells based on their level and skill level at the College of Winterhold or at various Court Mages. Remember to up your magicka to maximize the benefits of these spells.

In summary, Skyrim offers a vast array of spells for magically-inclined characters, with mods like the Unofficial Skyrim Patch and SSE Engine Fixes providing additional support.


📹 Skyrim Magic Guide (tips and tricks)

How to become a mage in Skyrim | •Comment down below what you think•Video ideas? Let us know down below•Leave …


Can you 100 every skill in Skyrim?

Skyrim’s levelling system is based on the player’s usage of skills, unlike the Elder Scrolls games. All characters level up their skills at the same speed, allowing them to reach a maximum level of 100 in every skill tree. Each skill has its own skill tree that grants various Perks to the player. Each leveling time unlocks a Skill Point to spend on a Perk within a skill tree, with the Perks determined by the skill’s level and progress along the tree.

Players may have two objectives when leveling: getting stronger in a skill to do more damage or unlocking a specific Perk within a skill tree. The knock-on effects of leveling up skills on others are interesting, such as the combination of Smithing and Enchanting, which can earn money and Speech experience, and a maxed-out Enchanting skill making it faster to level Magicka-based skills.

Can you make spells stronger in Skyrim?

Perks and items like robes can reduce the Magicka cost of spells and increase the rate of Magicka regeneration. Spell potency effects are rare and only available through potions. ‘Dual casting’ increases the Magicka cost but produces stronger effects. Players may find it profitable to take their robes to the College of Winterhold early. However, if they aim to fulfill the College’s Quests without significant practice in their chosen magic disciplines, enemies may not be easily vanquished. Upon arrival, players must pass a test by Faralda, who will require proficiency with magic and offer training in the Destruction skill and additional Destruction Spell Tomes.

How long is 2 hours in Skyrim?

The default time scale of Skyrim is 20, which results in one minute of real time equating to 20 minutes and each hour being reduced to only three minutes in real time.

How many shouts are in vanilla Skyrim?
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How many shouts are in vanilla Skyrim?

Skyrim has twenty Shouts, with the Dawnguard expansion adding three new Shouts and the Dragonborn expansion adding four more. The Dragonborn learns these shouts, which are inscribed on Word Walls in ancient Nordic ruins and are unlocked with dragon souls. Some are given by the Greybeards as a reward for completing quests. The Dragonborn can also be given the second word of the Bend Will shout by Hermaeus Mora. Dragon souls are gained by slaying dragons and absorbing their souls.

Each shout contains three words of power, requiring three Dragon Souls to be completely unlocked. These Shouts have powerful effects and provide various abilities, such as sending foes away, traveling long distances instantly, or projecting spells of fire or ice. The more words used in a shout, the longer it takes for the ability to recharge.

Who sells the best spells in Skyrim?

The College of Winterhold in Skyrim offers all Spells, but Master Spells require completion of quests. Once Level 90 in each Magic Skill, you can start a Quest for Master Magic Spell from each college of Magic. To acquire master-level spells, talk to Tolfdir at the College of Winterhold when near Mastering the Alteration Skill (around Level 100) and Phinis Gestor at the College of Winterhold when near Mastering Conjuration. They will provide you with the Conjuration Ritual Spell Quest if there’s more to learn.

Is magic a good build in Skyrim?
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Is magic a good build in Skyrim?

Skyrim is a 13-year-old game with a dedicated player base that has kept the world of Tamriel alive. Despite the reputation of a stale build, players can find unlimited power in Skyrim, becoming known as the Last Dragonborn and the greatest mage known to Tamriel. There are various forms of Mage, each specializing in a different set of spells to bind their power. Players can try all or focus on Conjuring, Destruction, Illusion, and other forms of magic.

The game’s sandbox nature offers nearly infinite replayability, but running the same build time and again can quickly become stale. To compensate, players often seek new build ideas for their next grand adventure as the Dragonborn. The Illusionist build has been added to the list to increase the pool of options players have.

How much magic do you need Skyrim?
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How much magic do you need Skyrim?

To improve your magicka, increase it to 250-300 area and grind enchanting up to 100 to reduce the cost of each school of magic. Your IP address has been temporarily blocked due to a large number of HTTP requests. Common causes include the latest version of the Opera browser sending multiple invalid requests to servers for every page visited, using the Brave browser or Ghostery add-on, which send extra traffic to servers for every page visited, and using unofficial phone apps that do not behave like a real web browser, which triggers anti-spambot measures.

Use of scripts or add-ons that scan GameFAQs for box and screen images, running a “scraper” or “downloader” program, using poorly configured browser add-ons for blocking content, and overusing the search engine with large searches in a short amount of time can also cause IP blocks. If you promise to stop, the connection will be unblocked for now, but will be re-blocked if additional bad behavior is detected.

How many hours is vanilla Skyrim?

The Elder Scrolls V: Skyrim has an estimated playing time of approximately 34. 5 hours, with an estimated completion time of around 234 hours for a first-person, third-person, action, open world, and role-playing game. The game can be classified within the following genres: first-person, third-person, action, open world, and role-playing.

How many spells are in vanilla Skyrim?
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How many spells are in vanilla Skyrim?

Magic is a significant aspect of Tamriel, even in Skyrim, where the Nords are skeptical of mages. Despite this, some Vikings practice magic, and other races bring their craft from afar. Skyrim has 160 spells, covering various situations for any Dragonborn, from the most magic-avoidant to the head of the College of Winterhold. Most of these spells are worth investing in and can support other skills in surprising ways.

Some spells are more useful than others, as they are learned on certain quests and require a lot of magicka, making them impractical for anyone but the most dedicated sorcerer. These spells are flexible, easy to use, and adaptable for any situation and playthrough. One such spell is Healing, a Novice-level Restoration spell that heals the caster 10 points per second. This basic, bare-bones spell is iconic and plays a role in every player’s experience of Skyrim.

What is the most useful spell in Skyrim?
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What is the most useful spell in Skyrim?

The Elder Scrolls: Skyrim offers a unique approach to magic-exclusive gameplay, with spell crafting being absent. However, the game offers powerful and satisfying spells such as Fire Storm, which deals 100 damage in a massive area around the caster. This master level fire spell takes five seconds to fully charge and can kill nearly everything in the game. Destruction magic, which allows players to throw fireballs, shoot arcs of chain lightning, and summon blizzards to freeze enemies to death, is a popular choice for causing destruction.

These ten best Destruction spells for Dovahkiin in Skyrim are listed below, ensuring that players can effectively use these powerful and satisfying spells to defeat enemies and create a memorable experience. The game’s elemental mage archetype is arguably one of the most enjoyable to experience in RPGs.

What is the most broken spell in Skyrim?
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What is the most broken spell in Skyrim?

The spell “Elemental Blast” is a particularly potent one, capable of inflicting considerable damage to the opponent’s magicka and stamina through the application of fire and shock effects. In order to gain access to this tome, players are required to download the Arcane Accessories Creation Club content.


📹 All 29 Destruction Spells Ranked | The Elder Scrolls V: Skyrim

At number nine we have ignite ignite is a really good damage over time spell in the game it costs less than Fireball but does a lot …


How Many Spells Is A Fair Number In Vanilla Skyrim?
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  • If you play this game for almost 12 years, you learn that the useless spells you thought are useless destruction spells are only useless by themselves. I only use runes as a placement setup for my summoned atronachs. Since they are immune to the rune of the matching type, you can use both of these spells while giving yourself time to prepare for your next attack. That is only one of many combinations you can use in your arcane arsenal.

  • Lightning storm is underrated because of its effectiveness against dragons. It has unusually high range and instant travel time making it perfect for shooting them down. But it gets better: Not enough people know that dragons use magicka to shout and that they have very small magicka pools. All varieties are also weak to shock. So you can use shock spells, especially Lightning Storm to force them to the ground and into melee. But with the stagger perk you can stun-lock them once grounded. A lightning mage is an S-tier dragon slayer.

  • There is a perk in the illusion tree, aspect of terror, that makes fear inducing spells 10 levels higher. Since fire spells induce a fear effect under certain conditions, this actually gives them +10, or with augmented flames 15 base damage. This makes especially low level fire spells far better than frost and lightning. Flame cloak for example will deal 27 damage with these perks whereas the others will do 12. I believe the interaction might have been even stronger when dual casting but i’m not sure on the details as i haven’t played in a while. For this reason I believe you underrated some flame spells. The effects on ignite are especially massive as you can keep rapidly stacking this rather significant bonus on enemies to compltely melt even the strongest of them in seconds, making it in my opinion the best spell in the game.

  • Flame cloak should have a higher consideration when survival mode is active. You literally cannot get around some places safely without knowing flame cloak. Other than that, it is pretty much like the other cloak spells. Around level 20 is a decent time to go into survival mode, but if you love to challenge yourself from day 1, prepare to travel to a lot of places just to get near fire.

  • Some new spells are fairly recently available. Elemental blast, elemental bolt and elemental flare, I find to be really useful. Elemental spells use fire and electrical damage. It has an area damage effect depending on which size of the spell you use. I have found this to be the most effective against every enemy in the game. Especially the dead, mages, and vampires

  • I’d put Lightning Cloak and Wall of Frost higher because Lightning Cloak is surprisingly good for shutting down Magicka regneration when used with Sparks to remove enemy magicka pools for very little magicka loss on your end, Wall of Frost is good for making a slow hazard to prevent enemies from chasing you (Frost resistance doesn’t affect this) and I’d put Frost Rune above the other runes bc there is no other way to create explosions of Frost Damage while the other runes get outstripped by Elemental Blast (But then again, everything gets shit on by Elemental Blast)

  • I feel like lightning cloak got a rough deal in this ranking. If you have the perk (you see it happen in the article) where you execute low health enemies, it is seriously good against chunky healthbars. Ofc, that goes for all lightning spells, but that disintegration effect is borderline broken in high end content. Works better on ranged spells admittedly

  • Cloaks: dual-cast after drinking Fortify Destruction potions for more AoE and damage, with AE: Mara’s Wrath all the way Runes: use as setup in stealth with Silent Casting, if you have AE: Paralysis Rune is OP Walls: normally bad, but mix with Paralysis and surround a target with damage fields from two elements for high DoT Adept AoE: you can get enemies to cluster together from stealth with Magelight, maybe follow with a Frenzy

  • First few are why I’m using Vokrii- cloak spells make you more resistant to their element and weaken enemies. Also there’s perk for 50% more damage with cloaks and walls + making their effect linger. Also, moving while casting ritual spells feels great P.S if you want to use Fire Storm (or any similar spell) use Become Ethereal shout before. Immunity is broken when you release spell, not when you start charging it

  • I like Frost Cloak(along with the other Ice spells) because I just like being a walking snowstorm. I have this thing about ice magic in games, so this naturally would be something I put up with. I always use it at the same time I cast the -flesh spells to take less damage while dealing a bit more, then I just go with melee weapon and shield once I’m set up. Paralyzing strong enemies when they get low on health with the Deep Freeze perk is so helpful.

  • I kind of disagree on frost cloak specifically. Its one of the best magic damage tools for spellblades, allowing you deal passive damage and lowering enemy stamina while still having both hands free. Its tge fire and forget nature of the spell that makes it so good. Additionally its only getting better with mods like ordinator and apocalypse. Getting a free cast at the beginning if every combat and the synergy with the apocalypse added frostbite makes a sick combo

  • Ignite will always be #1 for me because with the mask of Ahzidal and 2 points in Augmented Fire, it will always stagger AND the damage stacks. You can just bleed bosses down and they won’t even be able to move. Dragons fall out of the sky, giants just trip over themselves, and dragon priests succumb to the flames without even casting a spell. Unbeatable.

  • Gotta disagree on some points, mostly that blizzard was lower than fireball. Fireball and chain lightning you have to aim. Blizzard you don’t have to aim and the amount of blizzards you can stack in an area makes frost resistance basically useless. Still agree with chain lighting as number 1… though Blizzard will always be my favorite spammable.

  • Here is my interpretation of the 3 elements in Skyrim, listing pros and cons compared to the others with each element’s strongest feature high listed by * * Fire spells: Lowest cost, **highest DPS**,middling resistances, overall least utility Ice spells: Medium cost, overall lowest DPS, high amount of resistances, **most utility** (can easily kite warriors) Shock spells: highest cost, middling DPS, virtually zero resistances, medium utility in damage magic, **instant travel time** (No projectile to aim!!!)

  • While I understand that there are quite a few enemies that resist frost like all the Nord warriors charging at you, and that fire will do more damage, the frost does still drop their stamina and slow down their movement, which can make a fight go from being oneshot at low level by a bandit cutscene kill because those trigger any time they do a power attack that will do enough damage to kill, to a trivial few moments of kiting them as they struggle to walk towards you and telegraph the few power attacks they can do from so far away that they’ll never hit you while you strafe. Frost isn’t about raw damage, it’s about managing enemy stamina. Also if they have a shield and a one handed weapon, lowering their stamina with frost magic before you close in on them with a mixed build will let get that staggered knockback hit when you hit someone out of block. Also for whirlwind cloak, once you get to midgame and have some cost reductions and it’s down to just a bit over 100, it becomes incredibly powerful for crowd control. Having out a frost atronoch and the whirlwind cloak will basically allow you to treat what was originally a 5v1 like a 2v1 in most scenarios since most enemies are using bows at range and will swap to melee if you get close. For a spellsword, every time an enemy gets knocked back is basically 3-4 free hits while they stand back up, and for a pure mage, it keeps extras away from you so you don’t get swarmed by more people than the impact perk can keep at bay at once.

  • I have found a preference for the shock spells in the game. Because of the hitscan nature to them I don’t accidently hit non-hostile characters (except with chain lightning because that will arc to non-hostile npcs if only one enemy is in jump range) and the only creatures that have any resistance to shock are Bretons, who have some resistance to ALL magic, and storm atronachs. The shock spells end up being the best thing for fighting dragons because of both of those factors. The stamina drain and slow effects from frost spells are nice but most bandits and soldiers, falmer, undead, trolls, and half of the dragons that spawn in resist it. Wraiths and all dwemer constructs are immune to it. Fire can stack damage nicely and is cheap but is very hit-or-miss, with plenty of enemies being resistant (like dunmer which are the 3rd or 4th most common npc race and half of all dragons) or vulnerable to it (such as most undead and trolls). Shock might be the most expensive but it is also the most reliable.

  • I believe Blizzard and Fire Storm could have been much better if given a few tweaks. Blizzard could have had a slow effect that ignores enemy resistances around you while charging and Fire Storm could have had a storm of fire doing Dots on everything around you. Two changes that could have made than better. Not the best but an improvement

  • I remember being pretty disappointed learning that the cloak spells don’t deal much damage and also don’t even give any destruction experience. I thought they might be a great addition to a meele character, dealing good damage when fighting groups of enemys, but for a build that doesn’t use destruction magic otherwise, it feels dumb to level it up only using skill trainers or exploits. So I stopped using them. When it comes to runes, I think they are good as a setup when you know meele enemys will charge at you, but not while moving in active combat.

  • You know magic needs a rework/buff when even novice spells are better than master level spells… (Always felt disappointed with Master Level spells; the charge up time was really bad, since it reduced your dmg per second and also they could interrup it several times and you could never cast it, and then even the damage wasnt even that great, because as they are locked in both hands already, the dual casted expert spells actually deal more damage like thunder storm dealing 112 dmg p/s but thunderbolt dealing 198 dmg per dual cast, and you could dual cast faster than a second…)

  • Runes are actually very useful. They are aoe and for some Tod_Howard reason, they give enormous ammount of exp into destruction. I mean, how often early/mid game were you killed by some bonky-wonky great hammer dude with his sidekicks? Ofcourse you have ice storm, but it is lingering damage and it is often hard to actually hit the whole group of bad guys.

  • If you’re role-playing a mage you’re probably gonna run 100% reduction destruction spell cost since its your main way of attacking and also Runes are great at sniping enemies when you get the perk that extends the range placement of Runes and they do nice damage. The Blizzard spell is useless since the damage is based off your own frost and magic resistance. The Wall spells suck they barely do any damage which is disappointing because I love the idea of DoT AoE. Big shout out to the content creation spells, the frost and lightning spells are super broken, the fire spell sucks since its just a long range Wall of Flames. The elemental blast spell is the fire ball spell on crack and the health stealing spell is get id you don’t want to be a vampire.

  • Firebolt paired with the Impact Perk makes this the deadliest spell in Skyrim. It staggers anybody when it. Even dragons stop breathing when they do this and it has a very long range. The reason I choose Firebolt is because its going to cause damage no matter what and its very cheap to cast. You can solo anything.

  • Even without factoring in perks, it’s worth noting that flames is even more efficient than the other two novice spells because it deals a small amount of damage over time, meaning you can cast it in short bursts to conserve magicka. It doesn’t cause it to out damage the others, but at low levels when you’re kiting tough enemies and potions are scarce, squeezing out a bit more damage is welcome.

  • I just recently tried to play as a mage blade character, and it just doesn’t feel worth the time. i feel so under powered and i think i may be close to 30 now i feel if your going to play a mage go all in on dual casting for me i typical one hand summon of fire or ice astronauch and still feel very under powered. When i played as a 2-handed wepon and bow, i felt more properly leveled and was a lot more fun. Im probably going to go back to that because i had a lot for fun then this and not the biggest fan of dual casting. im more dual weild or possibly 2 handed. I liked the skill set up for mages in oblivion much better. i think they had a ton more spells to play with also. So if your going to play mage i say go all in on dual weilding or don’t bother the summoned wepons are ok but not strong enough later game. I even had the upgrades for them and still not worth it.

  • Only if you know your magic 🪄✨ and know how to use each and every spell from all five schools of magic will help you benefit in the game using lighting spells on mages and wizards 🔥 fire spells on vampires and nords and the frost spells when needed to surprise your enemies with a little icy blast fire and ice one for each hand 👌👍

  • I’d say Frost or Whirlwind are the best cloaks, since the best part about ice magic is that it has a perk that paralyzes targets by chance (Edit : I forgot to mention what makes Whirlwind good, and it’s that it is fun and it’s the safest cloak in my opinion. It launches your foes away and they take a while to get up, and you can keep it like that.)

  • Incinerate is my personal favourite. Fireball throws the environment around, e.g. books which become harder to find after a fight. Most if the time you’re not fighting groups of enemies either, it’s not a hacknslay. Incinerate deals more damage on already burning targets, which is great vs high health enemies. And it doesn’t require a DLC. To me, it’s the most cost-effective spell.

  • Vampiric drain is pretty shit for multiple reasons but it is worth mentioning that is can be very effective against a group of enemies, you receive health from all of them at once, with the same cost of having siphoned only one enemy. Basically you get four or more people at once and it completely restores your health for little magicka, just cast it in a kind of back and forth sweep motion. In that situation it would actually be more effective than proper restoration spells.

  • 5:57 blizzard was preaty usefull for retraining destruction skill without running and attacking random enemies. You can just spam blizzard on yourself. 13:55 ignite was insanely op. due to ability to stack dot effect and the fact that there was the illusion perk that boost that dmg even more. But as you notice. you have to use ring.

  • Fire rune can be very useful for long-range destruction mages particularly against draugr but any enemy that is unaware of your presence. I typically place Fire rune on draugr who are pretending to be dead laying down, or encased in their tombs. Helps to pick them off one by one mostly. It deals a lot of damage (because it kinda counts as a sneak attack) and it distracts them long enough for you to hurl firebolt or incinerate or whatever other long range attack you throw at them. Kills them pretty quickly and if you were hidden when making the attack then it typically doesn’t alert other enemies of your presence.

  • Rune Spells have a cool tech where they can kill Draugr still in their tombs. If you know a boss arena is gonna have them all awaken, you can take them all out one by one with a Rune before they ever become active. It also works on enemies on the other side of a door. Ice Storm can also do this, since it goes through walls. Which is another benefit of Ice Storm — destroying enemies in another room without ever entering. Lastly, Cloak spells can not only damage enemies on the other side of a locked door, but can damage enemies without deactivating invisibility. With Muffle, Invisibility, and a ton of Stealth, you can slowly burn an enemy alive without anyone ever seeing a thing. Be sure to double cast it to increase the range, so you don’t have to literally touch your enemies and break stealth that way. If you want to defeat your enemies without them ever having the chance to attack you, these spells are all your friends. There may not be any sneak attack for mages, but a stealthy mage is still the most powerful mage around.

  • I say that the master lightning spell is, hear me out, really great for stealth… Or atleast stealth until its fired. Map out where everyone is at via the lovely shadows and then perch and unleash hell before anyone can do anything or reach your sniper perch, and since you just mapped their positions the minor loss of sight is negated somewhat. Who needs a bow to snipe anyways? We stealth like men (mages). I definitely dont have bias because its the funny kamehameha spell, no not at all.

  • It’s not that the spells are weak it’s how your using them for example your play style I think more would complement a warrior build then a mage because mages have to use their head analyze the battlefield and find ways to use the spells they know to the best of their ability also mages aren’t Frontline tanks they are more better at being like an artillery strike then a tank damage from a distance so when u charge recklessly into the fray like that your actually doing yourself more harm then good the spells you put at the bottom of the list were never ment to be used as a main way of doing damage the are support spells only to be used in situations were u are facing multiple enemies at close range the are ment to give u time to make distance from your enemies and cast spells like fireball or ice storm the cloak spell in a final resort when all other options have been tried the blizzard spell is a spell ment to slow your enemy enough to do a little damage but ultimately to give you time to get some distance so u can cast spells that do more damage like firebolt or ice spike

  • Ignite is easily the best destruction spell and it’s not even close. If you build around it you can end up with an apprentice level spell that costs 15 magicka to cast, yet will do 30+ damage per second for 15 seconds for a total of 450+ damage. And the damage stacks seemingly forever each time you hit them again All you need is Augmented flames 2/2, intense flames, and aspect of terror(after augmented flames). Add apprentice destruction for the cost reduction if you want. Just be warned, it removes all difficulty from your playthrough

  • As respectable as this list is I personally don’t believe they understand the game well enough to make completely educated arguments on spell placements. So I’ll be throwing my hat into the ring for anyone who happens to read everything in this buried comment. Shock rune has its niche of being the fastest way to level up destruction magic if your spells cost nothing due to enchantments until you unlock thunderbolt. But once you unlock thunderbolt it becomes outclassed by the more expensive spell which doesn’t have the drawback of potentially wasting enemy’s health on secondary targets which can be valuable exp. (Hitting two enemies only gives you the exp of hitting one enemy and by hitting two enemies you’re wasting the health of said enemy which could latter be used for exp.) Flames is also really magic efficient when tap fired when duel casting isn’t unlocked, essentially letting you stack the afterburn debuff on enemies twice for every pop. Sadly it gains exp incredibly slowly since it only gains one tick of exp once the afterburn would have warn off and it only gains exp equal to the cost of its magic per second. Essentially granting 5 exp every 3 seconds which is awful. Lightning bolt or fire bolt should be unlocked as soon as possible if you wish to gain any exp in destruction magic anytime soon. Please note that duel casting ignite costs more and deals less damage then simply casting ignite twice. It also for some reason gains even more damage with the aspect of terror perk in the illusion skill tree which literally makes it the highest damaging spell in the base game aside from fire storm, and it stacks.

  • lightning storm needs more love u can use first word of become athereal so you wont get staggered when casting and dragons have less resistance against shock spells and my character rn is level 60 and i can just beam them out of the air and it even staggers dragons so they cant attack you when they are on the ground its just a stagger loop and with augment shock perk and alchemy and even the dragon preist mask Zahkriisos that increases shock damage makes the damage amazing but ya it isnt the best in groups

  • I used to be a battlemage build type. Two handed greatsword heavy armor and alteration and restoration and destruction. Played as a Breton and would make bandit chiefs to marauders flee screaming ahhh i give. Before ever dealing any damage. Just dual cast a cloak ebonyflesh and pull out the daedric great sword and theyd quit lol

  • I disagree with Thunderbolt being so high. Outside of killing mages, it’s useless. I’ve played a storm mage, and I always defaulted to using chain lightning instead simply because it was more efficient. Thunderbolt costs so much magika for only targeting one enemy and not doing that much more damage than chain lightning.

  • It’s a shame that destruction magic is most poorly levelled damage type in the game. The sustained fire spells are the most fun to use and also the 1st to become obsolete. They could have made it so that your damage goes up with level instead of lowering casting cost. Imagine if levelling 1-handed just reduced your stamina use without increasing damage.

  • Guys destruction useless except unbounded storm Use your perks for shock in destruction dont waste the other things İnstead make your character more defensive ( armor, alteration) Reach enchant 80 With 4 item %25 less destruction 0 cost Go to dungeon summon something ( for enemy focus) Then start spamming unbounded storm every enemy or allie gonna dye quick Doesnt matter you facing legendary diff or powerful enemies This is the onyl way

  • Fire: only works on some enemies. Basically useless against mages and necormancers. Only good for draugr and trolls. Frost. Not good against anyone. I made a frost mage and basically had to resort to hack and slash be cause frost does not damage to enemies but crippled you as a player. I constantly use ice storm and don’t do barely any damage. Best frost spell is ice spear. Period. Even though it does savage damage it’s frost effect is nullified by basically every enemy. Lightning…… Pfffft. Useless. Even chain lightning is useless. Destruction magic and making a mage in Skyrim is not smart. I have always had to mix a heavy armor hack and slash character with a mage build simply because magic is useless in Skyrim. Entirely. You would have to have a level 80 mage to even begin to be a strong character. The best spells? Cloaks. Unless you have scrolls that do fire storms or frost storm area of effects, magic does nothing. Also, do not bother using drain stamina or drain magica against enemies. Enemies have infinite of both. It will not help you. Enemies also do not feel the effects of frost slowing down movement or draining magika or stamina. Enemies basically don’t feel drain or life absorb. Best spells again, cloaks. I got my fire thuum upgraded and still doesn’t do a quarter damage to low level enemies. Unrelenting forced upgraded to literally evaporate enemies into dust. Barely works unless someone is basically dead or extremely low level. Fun facts

  • Genuine question, why didn’t you rank the Anniversary spells? I just started playing Skyrim last year in December and wanted to try Destruction Magic for my 2nd playthrough so I found this. After playing for a while I found a bunch of spells not listed here. From playing on my own I gathered that Elemental Blast is the best but I’d still like the opinion of someone more experienced with the game on all the other spells. Overall I enjoyed the article going to check out your other stuff. Keep up the good work!

  • Thanks for the article bro, I agree with some/many of your rankings but not all, for sure each element and spell have an advantage and intended use, of course fire exploits itself, frost damages, reduces stamina, slows then neutralizes, shock reduces magicka and is the quickest of the three. Elemental resistances can be overcome by the augmentation perks in destruction skill tree, and dual casting helps even apprentice tier spells. At 5:44 I will have to respectfully disagree, runes are good, yes, they are tricky and tactical to use, however you can trigger them as well by casting any other ranged spell to hit it directly or with A.O.E. not just the enemy touching it, if they are beside your rune, the explosion will get them and they may take damage from both, for example combine ice storm/fireball with any rune = 90 or 130 damage hit + effect if you time correctly. Of the cloaks, frost makes the most sense, because enemies that attack physically (except archers) will move and get close you, so they will rely on stamina and movement, meanwhile mages and archers attack at range and don’t use stamina, so lightning and flame cloak do squat. Another considerable comparison is ice spike VS lightning bolt, bolt is faster, but the spike has more range, which is also an advantage even over Ice storm and Chain lightning. Dual wielding the adept and even apprentice spells seem more practical than trying to eventually spam the expert spells, in my exerience of course. I definitely think it’s a good idea to analyze and compare all spells, and see which ones are the most effective.

  • first 3 spells you get are goated because theyre the first 3 you get, but the second level of those spells are the best spells in the game in terms of magika to damage ratio and availability plus they start to stagger enemies. after that the spells suck ass. fireball for example explodes and hurts my companions so they can actually die, also hurt my summons. speaking of summons, frost spells are second best spells even if people have resistance because frost atronauchs dont get hurt by them so you can spam from behind your bodyguard. back to the spells though, runes are the third best spells because you can set them up right before a fight and recharge your magika before they know youre there, its just free damage. i jjst wish i could have more than one so i could set up a hallway of death to retreat to. noticable mentions include chain lightning bc chain lightning.

  • I really like to see smaller websites put up their passion projects, and I liked this article quite a bit – small note, please consider saying the name of the spell youre talking about when the text is on the screen for better pacing. Great job though! This really helped me a lot because I am doing a magic only playthrough atm

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