The choice of magic depends on factors such as defense, power, magic speed, cast speed, and cast speed. Gold is slow, so it can compensate for its slowness. Avoid using Ice or Snow magic as secondary or tertiary magic. Light magic deals 25 less damage against drained targets and Shadow magic as a secondary magic. Ice and Snow are similar to Plasma and Fire, with one being weaker but faster and the other being more hard-hitting but slightly slower.
A friend is currently deciding on which second magic to use for Lightning Magic. Lightning Magic is a well-rounded magic that focuses on speed and destruction, clearing status effects, and paralyzing enemies. Crystal is the obvious choice for second magic, but it can also be used for third magic. Lightning Magic has a significant 1.3x clash advantage against Shadow Magic and Sand Magic, while against Ice, Light, Plasma, Explosion, and Wood Magic, it has a 1.3x advantage.
Light Magic has two color variations: Sunlight and Moonlight. It was one of the original seven base magics in Arcane Adventures. Players can choose slow magics as secondaries, but magma and crystal are preferred.
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