Life clerics in Dungeons and Dragons (D and D) gain a range of spells, including healing abilities, domain spells, and spiritual attacks. They combine the magic of healing with powerful spells that harm and hinder foes, such as curses, plague, or poison. The cleric spell list includes optional spells from Tasha’s Cauldron of Everything.
As a cleric, they gain Hit Points, which are 1d8 per cleric level. These points can be used to restore lost health, negate debuffs, nullify damage, and bring back the dead. The Divine Domain is gained at the cleric’s 1st level, focusing on healing and buffing party members.
Before reaching 6th level, healing spells cast on others heal the cleric. When casting a spell of 1st level or higher that restores hit points to a creature, the cleric also receives healing. The Life Domain Cleric features include Bless and Cure Wounds, Lesser Restoration and Spiritual Weapon, Beacon of Hope and Revivify, Death Ward and Guardian of Faith, and more.
Life clerics also have a focus on Spirit Guardians, which is fun. Many spells have added benefits, such as Cure Wounds, but others don’t. Some spells, like Cure Wounds and Blessing, do not provide additional benefits.
Life clerics can also receive bonus proficiency in certain spells, such as Preserve Life and Blessed Healer. These spells can be used to enhance their abilities and make their party members more valuable.
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What do clerics get at Level 1?
At the initial level, the character is able to cast three cantrips from the cleric spell list. Additional cantrips are acquired at higher levels of advancement. The Cantrips Known column displays the aforementioned cantrips. In the event that your browser does not support cookies or if JavaScript is disabled or blocked, the following message will be displayed:
What race is best for life, cleric?
Variant Humans are highly regarded as Cleric races in D and D 5e due to their ability to gain free feats, especially for weapon-focused Clerics. These Clerics can excel with War Caster or Resilient: Constitution, allowing them to maintain their Concentration spells while providing combat support. Additionally, many Cleric builds benefit from feats that boost their magic, such as Magic Initiate, Strixhaven Initiate, or Fey Touched, which can enhance their mobility and combat options. These feats are crucial for enhancing the overall performance of Clerics in D and D 5e.
Who do life domain clerics worship?
The Life domain is a realm that emphasizes the positive energy that sustains life. It is governed by gods who promote vitality and health by healing, caring for those in need, and battling death and undeath. Non-evil deities, such as agricultural deities like Chauntea, sun gods like Lathander, and gods of healing or endurance like Ilmater, can influence this domain. The first level of the domain grants bonus proficiency with heavy armor and enhances the effectiveness of healing spells.
What are the benefits of being a life cleric?
As a Life Cleric, we gain the Preserve Life ability, which allows us to allocate a large pool of healing to allies, but we cannot heal them beyond half their maximum HP. This is fine, as we can use goodberries to heal up the other half. The Life Domain is a powerful tool in D and D 5e, but its strengths can be misunderstood. Clerics are more than just healbots; they perform efficient in-combat healing, such as Preserve Life, which is one of the few ways to perform such healing. This helps parties stay on their feet after nearly every fight.
The example build, Lifeberry the Tank Engine, demonstrates how a Cleric should be in the party, mopping the floor with their foes by subjecting them to a hurricane of pain. There is plenty of time to heal friends when off initiative, and the build also synergizes with the Goodberry spell. Overall, the Life Cleric’s abilities make them a valuable asset in the game.
What do life clerics get at level 2?
Starting at 2nd level, Channel Divinity can be used to heal injured players by presenting a holy symbol and evoking healing energy. This can restore hit points equal to five times your cleric level. The D and D 5E Free Basic Rules only cover a fraction of the content available on Roll20. Additional options for players can be found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. As a cleric, you gain hit points, with 1d8 per cleric level and 8 + your Constitution modifier at 1st level and 5 + your Constitution modifier at higher levels.
Can a cleric have an evil God?
A player may choose to play as a cleric for any deity, regardless of alignment. It is advisable to consult with the Dungeon Master initially to ascertain which deities are permitted, as some may have restrictions in place. Please be advised that JavaScript may be disabled or blocked by an extension, and that your browser does not support cookies.
Do all clerics get turn undead?
Turn undead is a divinity used by clerics to push back undead within a five-foot radius back at least fifteen feet. The strength of the cleric’s personality determines the distance, and any undead caught in the blast are temporarily paralyzed or seared by the severe light of the prayer. The views expressed in external links do not necessarily represent the editors of this wiki or adhere to established canon. This article is found on the Baldur’s Gate 3 Community Wiki.
Is Death Domain cleric evil?
Death Domain Clerics may be considered ominous, but practicing Necromancy doesn’t necessarily make someone evil. Their studies can lead to understanding and transcendence. Regardless of the path a player chooses, the right ability score focus, species attributes, feats, and spells will guarantee a powerful character. The Death Clerics have a range of abilities including wisdom, charisma, constitution, intelligence, strength, and dexterity. This exciting subclass has been updated with additional information on August 20, 2024.
What is the most offensive cleric domain?
The Death Domain is a subclass of D and D 5e that provides Clerics with abilities related to necromancy and the subversion of the natural order of death. These Clerics are effective in their role, with abilities like Touch of Death Channel Divinity and spells like Animate Death. However, their abilities are combat-focused, making them less special and flexible than other cleric subclasses.
On the other hand, Knowledge Domain Clerics specialize in skills and information, making them suitable for intrigue-based campaigns or one-shots. They may not be as combat-oriented as other Cleric Domains, but they are suitable for intrigue-based campaigns or one-shots. The D and D 5e Knowledge Domain spell list includes exploration-leaning spells like Identify and Augury, control spells like Command and Suggestion, and Channel Divinity for reading the thoughts of other creatures.
These Cleric Domains bring the two sides of a Cleric closer together than the others, making them a good choice for players who want to balance their abilities and combat effectiveness.
Can death clerics still heal?
Death is a concept that many creatures in Dungeons and Dragons fear, but some revere it. Death clerics may be mistrusted among other holy sects due to their honor of the forces that cause death, such as murder, war, and disease, or because the afterlife they represent is arcane. However, suspicion arises from the way death clerics use necromantic and negative energies to bring about their divine power. A ranged healing spell, Healing Word, can help even damage-focused death clerics, casting a bonus action and providing d4 to the healing.
Can a cleric get married?
The Assyrian, Eastern Orthodox, Oriental Orthodox, and Eastern Catholic Churches allow married men to be ordained, but traditionally do not allow clergy to marry after ordination. Clerical marriage is the practice of allowing Christian clergy to marry, distinct from allowing married persons to become clergy. This practice is admitted among Protestants, including Anglicans and Lutherans, and has played an essential role in literature, philosophy, science, and education in Early Modern Europe.
Many Eastern Churches, including the Assyrian Church of the East, Eastern Orthodox, Oriental Orthodox, and Eastern Catholic, do not allow clerical marriage after ordination. Parish priests are often married but must marry before being ordained to the priesthood. Some Eastern Christian communities have a tightly knit hereditary caste among priests and their children.
The Latin Catholic Church requires clerical celibacy for the priesthood since the Gregorian Reform in the late 11th century under the influence of Bernard of Clairvaux. However, Eastern Catholic Churches do not require clerical celibacy for the priesthood, and the discipline may be relaxed in special cases, such as the conversion of a married Anglican priest to Catholic priest.
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