In Fire Emblem: Three Houses, each character learns faith and reasons spells by increasing their skill levels. These spells can be used in magic-based classes and are the main source of damage for the mage classes. Characters can learn more advanced spells by passing certification for each unit in their house.
Excalibur is a powerful B rank reason spell with a 100 hit rate, 11 might, and a 15 critical rate. It is part of the Fire Emblem Three Houses collection of spells. Each character has a specific spell list, with some characters having Warp in their list due to its healing abilities.
The game also offers various combat arts, such as Abraxas, Dark Spikes, Agnea’s Arrow, Fortify, and Rescue. The video claims that Three Houses balances mages better than many other Fire Emblem games, as different characters have different sets of spells at their disposal, which can change how they approach battles.
In summary, Fire Emblem: Three Houses offers a comprehensive list of character-specific faith and reasons spells, as well as combat arts, which can be learned by passing certification for each unit in your house. The game also features a variety of battle-oriented spells, including black and dark magic, which can be used in various situations.
📹 Things I Wish I Knew Earlier In Fire Emblem: Three Houses (Tips & Tricks)
Some tips & tricks I wish I knew earlier in Fire Emblem: Three Houses. How To Unlock Dancer Class: https://bit.ly/2YBbmg4 …
What happens if you marry Sothis?
The Crest stone is gone, and their souls are bound for eternity. Sothis and Byleth are fused, allowing marriage in any route. Your IP address has been temporarily blocked due to a large number of HTTP requests. Common causes include the latest version of the Opera browser sending multiple invalid requests to servers for every page visited, using the Brave browser or Ghostery add-on, which send extra traffic to servers for every page visited, and using GameFAQs regularly with these browsers. Some unofficial phone apps use GameFAQs as a back-end, but they do not behave like a real web browser, triggering anti-spambot measures. Continued use of these apps may cause IP block indefinitely.
There is no official GameFAQs app, and there is no contact with the makers of these unofficial apps. Using scripts or add-ons that scan GameFAQs for box and screen images, running a “scraper” or “downloader” program, using poorly configured browser add-ons for blocking content, or overusing the search engine with large searches in a short amount of time can also cause IP blockage. If you promise to stop, your connection will be unblocked for now, but re-blocked if additional bad behavior is detected.
Who is the true villain in fe3h?
The villain of Fire Emblem: Three Houses is Those Who Slither in the Dark, who manipulate everything into an inevitable confrontation. However, Rhea and Edelgard are not blameless in their own ways. The overarching villain in the game is the Those Who Slither in the Dark, who remain consistent in their motivations throughout each route. This could be due to a different perspective depending on the route taken, but the conversation about who should be considered the “biggest” villain is still valuable.
The answer to this question may differ from player to player, but the overall storyline remains consistent and a significant part of the story. It is recommended to play the game(s) first if interested in this discussion. The spoiler warning for Fire Emblem: Three Houses and Fire Emblem Warriors: Three Hopes is issued.
Who has a crush on Byleth?
Dimitri, a character in Three Houses, is infatuated with Byleth from the start and relies on her for emotional support and guidance. Byleth confides in Dimitri about his need for revenge and violence after his youth trauma, and their understanding and compassion may be what ultimately saves him later on. Dimitri’s tragic storyline highlights the emotional impact of his fall from idealistic chivalry to traumatized bloodlust. Byleth’s determination to reach out to him and Dimitri’s devotion to her help him find himself and heal.
Jeritza, a free DLC character, initially exceeded expectations with his unexpected sweet tooth, angsty backstory, and incredible combat prowess. His availability as a romance for both Byleths was welcomed by many fans.
Is Jeralt Byleth’s Father?
The game revolves around Byleth, a professor at Garreg Mach Monastery, who possesses the mysterious Crest of Flames and can wield the Sword of the Creator. Her only known relative is their father, Jeralt Eisner, a renowned mercenary who fled the monastery. They carry the goddess Sothis within them due to Archbishop Rhea’s experiments. Byleth was the child of Sitri, an artificial “vessel” created to carry the Crest of Flames. Sitri fell in love with Jeralt and had a child, but Byleth was stillborn and had no heartbeat. Sitri voluntarily gave the child her crest stone to live at the cost of her own life.
Jeralt, suspicious of Rhea’s death, used a fire as cover to escape the monastery, and Byleth grew up under his care. They lacked a pulse and emotions, signifying that they were kept alive by the crest stone. Sothis makes herself known to Byleth, granting her the ability to use Divine Pulse.
Rhea’s attempt to resurrect Sothis fails, and when Solon traps Byleth in a void, Sothis merges her consciousness with theirs, making her the Enlightened One. Byleth retains this divine power and succeeds Rhea as the leader of the Church of Seiros. However, in the Crimson Flower route, Sothis’ crest stone is destroyed, causing Byleth to become mortal. Sothis remains permanently merged with Byleth as a shared consciousness.
Can you marry Edelgard as a girl?
Edelgard, a character in Fire Emblem Heroes, can have a romantic S-Support with both male and female Byleth. She is the first lord to explicitly romance characters of both genders, excluding avatars. Edelgard’s path, Crimson Flower, is the only one where the song “The Edge of Dawn” does not play over the end credits. The song is not necessary because the player’s choice to walk with Edelgard saved her from death.
Edelgard and Byleth were both altered by the Crest of Flames, with Edelgard being altered when Those Who Slither in the Dark experimented on her as a child and Byleth saving their lives when they were stillborn.
Edelgard is the only lord character to have a one-on-one talk with Byleth before the final battle, discussing the truth of Byleth’s identity and origins. Male Byleth appears in the trailer for Legendary Edelgard, but it was changed to Hubert in later trailers.
Who learns warp in Three Houses?
The spell warp is only learned by Linhardt, Manuela, and Lysithea in Fire Emblem: Three Houses. Lysithea and Lindhart are the only characters who learn this spell, and it’s recommended to recruit her since Manuela is late into the school phase. Lysithea also kicks the Death Knight’s ass. To learn more about who else learns this spell, sign up for free or log in if you already have an account. This information can help prepare for your next game, Blue Lions.
How many endings does Three Houses have?
Fire Emblem: Three Houses presents four potential conclusions to the narrative, one for the Blue Lions and Golden Deer, and two for the Black Eagles.
Is female Byleth better than male Byleth?
The text discusses the importance of building Byleth magically, highlighting the benefits of female Byleth over dark mage due to the availability of a larger array of magic classes. It also mentions that IP addresses have been temporarily blocked due to a large number of HTTP requests, with the most common causes being the latest version of the Opera browser sending multiple invalid requests to the server for every page visited. The Brave browser and Ghostery add-on also send extra traffic to the server for every page visited, potentially spying on browsing habits.
Regular use of GameFAQs with these browsers can cause temporary or permanent IP blocks. Unofficial phone apps that use GameFAQs as a back-end may trigger anti-spambot measures, potentially blocking the IP indefinitely. The text also mentions using scripts or add-ons that scan GameFAQs for box and screen images, running a “scraper” or “downloader” program, using poorly configured browser add-ons for blocking content, and overusing the search engine with large searches in a short amount of time. If the user agrees to stop using these tools, the connection will be unblocked temporarily, but re-blocked if further bad behavior is detected.
Do choices matter in Fire Emblem 3 houses?
Fire Emblem: Three Houses is a game of multiple choice where decisions are either right or wrong, with the goal of gaining the support of allies. The choices made in conversations are based on how well you know the character you’re talking to, and the game becomes frustrating as the support points are at stake. Conversations are less about roleplaying your personality and more about adhering to the character’s point of view.
Byleth, the professor, is known for appealing to students’ wacko personalities rather than cultivating their own, making him an awful professor. The game of multiple choice can be frustrating, as players must navigate the complex world of NPCs and their characters to maintain their support and gain the benefits they gain in the field.
Should I choose Edelgard?
The route split between Edelgard and Enbarr allows users to choose between siding with Edelgard and Rhea. However, there may be a potential loss of one week of lecture time during the travel.
Your IP address has been temporarily blocked due to a large number of HTTP requests. Common causes include the latest version of the Opera browser sending multiple invalid requests to servers for every page visited, using the Brave browser or Ghostery add-on, which send extra traffic to servers for every page visited, and using GameFAQs regularly with these browsers. Some unofficial phone apps may also use GameFAQs as a back-end, triggering anti-spambot measures to prevent automated systems from flooding the site with traffic.
Continuous use of these apps may cause IP block indefinitely. There is no official GameFAQs app and no contact with the makers of these unofficial apps. Using scripts or add-ons that scan GameFAQs for box and screen images, running a “scraper” or “downloader” program, using poorly configured browser add-ons for blocking content, or overusing the search engine can also cause IP blockage.
If users promise to stop using these tools, their connection will be unblocked temporarily, but they will re-block it if additional bad behavior is detected.
How to romance characters Three Houses?
In Fire Emblem games, marriage in Three Houses doesn’t occur until after the main story, after the war is over. Jeralt, the player’s father, gives a ring to the player, and they must choose who to marry. The support level must be A or S and compatible with the character. Male characters who don’t identify as gay or bi won’t marry the player. The final decision is made via a menu selection, so players can’t go running through the monastery to profess their love.
At the beginning of Three Houses, players must choose between the Black Eagles, Blue Lions, or Golden Deer houses. Each house has unique characters, and some characters will go off the market if they don’t select their house. Additional cut scenes and story information will be provided once the decision is made.
📹 Which Classes are Actually Worth Mastering? – A Three Houses Guide!
A comprehensive guide and tier list on all the equipable abilities gained from class mastery in Fire Emblem: Three Houses. Not all …
Here’s a couple battalion based ones for me. 1. Something I wish I knew when I started was to train characters in Authority. I neglected it on characters who don’t particularly excel there and it’s really limited the amount of battalions my characters can use late game. 2. At the start there’s a battalion with the ability “Stride” which gives you a gambit that increases up to 8 units movement by 5 for a turn, you can use this twice per battle. This is amazing at the start of the game as all of your characters have 4 movement to start with. This is still something very useful late game and is the first battalion I recommend buying.
I heard you can also recruit other students by attaining support level B rather than meeting stat requirements. Once support level B is reached theres a chance the student will request a house transfer by the end of the month. This could help maximize your faculty training to focus on skills you actually want to use. I have yet to test it myself, but I hear its worked for others.
Related to merchants: Fishing gives you professor EXP (10-60EXP per catch), and the merchants sell 40 (10 one, two, three star and 5 four, five star) bait every month. “Fistfuls of fish” is a good time to grind because of how many fish you get per successful catch, leaving a surplus of cooking fish and meal sharing fish.
I should’ve watched this article earlier. I tried to avoid spoilers for over a year so I am extremely careful with thees, but I’VE REALISED THAT GARDENING AND FISHING DOESN’T SPEND ACTION POINTS ONLY AFTER SEVERAL MONTHS, SINCE THE TUTORIAL WAS YELLING AT ME TO BE CAREFUL WITH APS WHILE TALKING ABT GARDENING, I WAS SO MAD WHEN I REALISED IT.
Tip for lunatic mode; if you want to make your lunatic run easier, play all 3 routes on hard and keep stacking your New Game+, max your statues then save all your renown for your lunatic playthrough. During each hard play through, change what you focus your avatar skills on. When entering New Game+ on your Lunatic playthrough, use all that renown to purchase your avatar skills back up, which if you did it properly and got enough skills high enough each playthrough, you will be able to recruit other students almost immediately. It’s only important because your team WILL matter on lunatic, and having access to those important students (Felix, Dorothea, Lyisthea) early is a huge bonus.
Leaving this out here as something i really regret not knowing beforehand: you can use ‘steal’ from the rogue class to steal equipped shields from.enemies. those do not count as equipped weapons for the purpose of.shields. Thus, you can steal artefact shields from enemies you could not get any other way.
Little adds. 1: even if they are weak in it train EVERYONE in Battallions (except Felix. his crest conflicts with battalions) 2: use said battlions to break the shield of the monsters. THEN kill the monster (best way to get rare ore (Only real way out side of some “Ore quests”) 3: I wouldn’t sell the battalions (myself). I just kept all of the great ones 4: Do NOT Cash in your renown to re-buy your professor-ship right away. do the first quests that gets your professorship to like Level e+ then buy (you can buy some of it “later” or just go straight to A+ – I did A+, simply because i wanted to have max teacher training/tea time etc to bond with students in NG+ – and if i wanted to buy support to get someone back (ie: for me HIlda, so i could train her how i needed earlier, where as someone like Dorothea it’s okay). 5: Try to fish 1-3 times, but save the majority of your hooks for events called “Fistfull of Fish” this is the best way to grind out your Prof Levels. 6: there are just some classes not worth the time to level out. (for example – class mastery of assassin is lethality. I had my Byleth learn this and in 275 battles, she triggered it 0 times. I kid you not. Petra (who also learned it), triggered it three times in 200 battles. Lethality is not like Awakening where it seemed to go ALL the time).
Gifts are huge for motivation, too. Once you hit mid-game and late-game especially, when you are drowning in money, buying gifts and using flowers essentially allow you to use money instead of activity points ahead of instruction. That frees up your activity points for faculty training/advanced drills. Also, on the first day of the month, you should ALWAYS use the sauna (the very refreshed buff lasts all month for each character, giving +4 to all instruction – very useful for getting master classes earlier), and also use the head chef to create a stat boosting food for a monthlong buff. Also, you do keep your prof level and affection in NG+ – you can buy support levels with renown (very useful to insta-buy someone you want to recruit from your last play).
Some of this information is either flat-out wrong or simply inefficient. The arrows above the Support icons are not the ones that are story barred, that just means that there are two different Support conversations needed to get whatever Ranking it is. For example, the ones above Edelgard mean you need to get through two conversations to get C-Rank. The ones that are story related will show up blue when you have the required affection but be unavailable to get the conversation. If you click it, it will tell you that ‘this bond will take time to deepen’. You don’t need to focus the Professor Training toward anything other than the specific stats you want your character to use. For example, if you want to want to become an assassin, don’t force training in lances to recruit Leonie. If you want Leonie, use gifts to boost affection. At B-Rank support with units, save for the ones that can’t be recruited, they will offer to join your house. It might take a few weeks but they will show up. But out every gift from the East/West Merchants as well as all the fishing bait. When you’re gardening, specifically use the Three-Star flower seeds because they also give you gifts. Save your bait for an event on the calendar called ‘Fistfuls of Fish’ in which you get 2-4 fish for each piece of bait you use. This can easily get you 1-2 Professor Ranks in one sitting. I was able to go from B to B+ and halfway to A in one week. Don’t listen to the advice about not changing classes. When you get the chance to progress, at levels 10/20/30, do so immediately.
Also, the arrow doesn’t denote story lock-out on support convo, it just means it has more than one scene before rank up. If each one blocked by story was marked over half the list would be marked since most of your house can’t pass B with you until Ch.12, Leonie can’t pass C with you until Ch.10, etc.
The arrows over the support letters are for when they have an extra support level at that rank. For example Byleth and Edelgard Can have a C,C+,B,A,S support level. When you get the C support the first arrow will fill and when you get the C+ support the second one will fill. When the blue dialogue box (the icon that shows you have a support waiting) turns to a light blue that is when the support is time locked.
The bit about Faculty training your skills to help recruit is straight up bad advice. Every character you can recruit barring two (Lysithea and Felix) will offer to join once you hit B-rank. This is easily achieved by giving them the correct gifts or just showing their with swag. It’s also a gross waste of time resources to train skills you will never use over powering up the ones you need on Byleth (usually sword+auth+faith for their unique job).
A tip is that once you get an adjutant you can pair them with another character. That adjutant will level up and can master their class this way. More importantly you don’t use weapon points or magic points this way. So if you want to power up a magic or weapon level equip it on your adjutant and they can infinitely power up that weapon skill everytime the person they’re paired with attacks or counter attacks.
Tip in maddening mode: if you’re really looking to get through maddening mode, make sure you really know who you want on your team from the start. Since maddening makes it hard to get xp if you recruit early you can have everyone you need. Also don’t spend time on everyone in training in maddening as your top units need all the do possible
For people that want hard numbers for getting other students. You can get any Student with a B rank support given a bit a time they will ask to join your class. (Fredie and Caspar’s B rank are post time skip so you cant use this on them. Also Leonie’s is time locked to just before the time skip.) If you don’t want to wait and have B rank you need 10 in the stat they want plus a D in the skill they want. If you have a Support rank of C then you need a Stat of 15 and a Skill rank of C, if you don’t have any support rank at all then you need a stat of 20 and a Skill rank of B.
My advice is really kinda what most people seem to be doing. On your average month, starting with exploration first can be tempting, but is often not the best choice. On the 2nd and sometimes 4th of every month is almost always an event that’s exclusive to exploring like boosted greenhouse experience or bigger fish. You can eat multiple means a day, just not with the same students and it boosts support between all units involved (If I eat with Lorenz and Ralph, they will grow closer to Byleth and the other student). In late game I used all my activitiy points to boost units who were difficult to gain support with. Often it only takes one or two (favorite) meals to reach C between all parties. If you want to recruit characters, get a read on them by experimenting with gifts and hosting tea parties. It shoots up their support and great/perfect tea parties increase charm for everyone involved. If you have around a D+ in the desired rank and a B lvl support with a student, they will probably ask to join you class during the week! It’s crazy! I has a D in bows and got Bernie to ask to join with this strat! Also, you can only attempt to recruit a specific student once a day- so save it till after the end of the day, when you have made sure that you have given them all their lost items or you’ve eaten with them. Any amount of support helps. If you really want to f up your experience, equip Byleth with a weapon/class you are struggling with raising for any purpose. There are items that specifically double the rank gained, so it’s pretty good at quickly ranking other weapons or simply conserving uses on the creator’s sword.
What I wish I knew was to level up your houses characters to 23ish. If you dont there is a certain mission where you are forced to use them and if you happened to have them still at level 10 like me they are able to be 1 shot and you will have a real fun next 5-10 hours restarting the game over and over until rng has the enemy miss every attack. Oh I also wish I knew I needed to talk to edelgard on the second month no later then the 22 but only after I used all my stamina in the monastery. Was a real nice waste of time not knowing that because what person would do that normally? I would say most get the talking done, if at all, before the stamina is used. They really should just ask me “Edelgard wishes to speak to you, is now a good time” after I exit the monastery but no lets make it real annoying and piss people off by wasting there time.
It might be pretty obvious (and this comment is late), but keep an eye on fishing events and always buy all the baits. Some event will have a lot more gold fishes, which is a good way to make money, but the best event is one where you catch many fish everytime, of the quality you caught (so you can catch 4 platinum fish in one go)…this also multiply the amount of professor points you gain from fishing, and I made around 2k points on the one time I caught such an event…you can get more if you can stand fishing for longer, but I stopped after maybe an hour.
what I wished I knew… was fishing differences on xp, always try to get the biggest fish each bait even if it means waiting to the third bite due to differences on professor xp(seems to be 10 prof exp per fish star… so many good baits used on junk fish cause I didn’t wait for the next bite), there is a different picture for each fish(small/large(larger blue fish)/giant(red)/glimmering(gold, vendor moneyyzzz)/purple for w/e that one was) can make you level your professor level an entire month early. all this learning for my NG+ run Wish I was able to get the stats to recruit a second healer with psychic though…. some maps its impossible to move your healers forward because of the pegasus/wyvern enemy troops immediately ganking them
Also another helpful tip. If u want relic weapons from a paralogue. Make sure you have the characters associated with the paralogue already recruited. I missed out on Ingrids relic lance because I didnt have her yet on my golden deer playthrough. But did have her before that paralogue and got it on my black eagle one.
You forget the most important thing, don’t use the special weapons before the final boss… only rest and Umbral Steel can repair your weapon and is rare to find, only can find in missions (with giant metal lizards)… you can’t finish the game if you dont have that, the friends won’t win the boss xD and try to max skill on sword and max your caption skill weapon. i just reach the end of the game… i have to go back 🙁 so stupid
I don’t know what happened but everyone ended up joining my class. I must have over 10 maybe even 15 recruits. The problem is I can’t level any of them up because the game only lets you bring 10 students per battle. It sucks! My main character is like level 27 or so but I have main students on my team that I started with that are literally level 7! It’s a disaster because they keep absolutely wretched in battles. I wish I could bring more than one of the linked (adjundant?) characters. Talk about things I wish I knew, Nobody told me it would be such a pain in the ass if I recruited everyone I wanted. My advice would be to only recruit like one or two of your favorites.
The one thing I had to look up was the use of weight (wt). Don’t stack your characters with all kinds of weapons you won’t use in battle just because you can choose what to use, especially not on characters who shine with lots of speed(eg Felix or Petra). The more wt on your character, the less speed it’s going to have.
I can confirm that you need Trust-Level B with the character you want and them will join very quick. I tried with Hilda, Bernadette and Lhysitea and it worked 🙂 Got all of them the month before the last of “Act 1”, by giving them the items and flowers them love. So no need to farm skills you do not use 🙂
If your unit isnt a magic user train them with the bow so that they have some range and can help in gambits if diagonal to the enemy Like wise, train your magic users in Sword, because you’ll get access to the magic damage dealing Levin Sword that has a range of 2, or, and if you know before hand, it would be their Hero Relic if it isnt Sword
Something to keep in mind is that your students will learn skills quicker from your lessons if you are proficient in them. If you have A skill level in swords everyone who has a lower skill level in swords than A gains +2 on base experience gain. Especially handy in new game+, since you can buy skill levels for Byleth with renown, as long as you achieved those levels in previous playthroughs.
Another tip though you cant really make use of it in your first play through the teachers expertise bonus is based on you having a higher rank then the student you’re teaching this only just hit me when I last played the game so I figured id put it down just in case its just not me who didn’t realize this
Thanks for the article. I am at ch 9 and have yet given anything to anyone in other houses. 1/If I were to start now, will I have enough time to recruit what I wanted before ch 11? 2/ if I have recruited someone, will I lose anyone in my house just to make the number of students even? At the same context, can my students be recruited away from my house? 3/is gift-giving, tea party, dining and cooking are the only ways to gain affections to students at other houses? Can I give them more than one gift a day to boost up the speed? I am not sure if these questions are appropriate? They just came to mind after perusal the article. Thanks a lot.
depending on personal preference, i wish i knew about glitches. maxed teacher rating in chapter 4, recruited all the students i could by that point, and earned a bunch of money that i then burned on buying gifts and seeds from the merchants XD sure it added 10 hours to my time on this run but now i have an army of students to sacrifice for my amusement >= 3
Additional Tip: If you use the Trade action on someone, you can swap their equipped item with another item in their inventory to make them use that instead. Useful say if you put someone in danger range, shoot a foe, then have another unit use this Trade Trick to re-equip the ally with a melee weapon. This way you can get a ranged attack in AND still leave them capable of counterattacking.
Tbh, maxing out classes before promoting again is pretty pointless. Sure, when you’re already close to maxing it out you might as well, but a lot of mastery skills are pretty subpar, and in the case of some specific Advanced classes even class-locked. So, just go for the class change and whatever benefits that brings you. Higher stats, more Movement, better innate skills and even better growths beat out waiting around for a mediocre mastery skill. Now I’m not 100% positive on what exactly causes it, but later in the game, earlier classes seem to gain more class exp towards their mastery, so if you wanted to grab some mastery skills you could always change your units back to a lower tier class for an unimportant training battle and max them out that way. A few of them are actually useful, like Myrmidon, Brigand, Pegasus Knight, Mage and Archer, and the movement arts from Beginner classes, especially Soldier.
Its funny, I am a big Fire Emblem fan and so I bought this game the day it launched. I played it for like 30 minutes and shelfed it for 2 years. It just didn’t feel like all the previous FE games and the academy structure was a turn off. I finally started playing it for reals this weekend and quickly got to chapter 12. I chose House Black Eagles because I quite like Edelgard visually speaking. Fast forward to chapter 12 and I am now contemplating starting over. First off all, I was assuming my proficiency with the past FE games would carry me through this one just fine so I skipped all tutorial stuff. Its got a lot more features than the previous games… Second of all, the player choices for this House were a bomb shell to me because I had also been skipping 100% of the story and dialogue. (Yes yes, a fan of FE who also skipped the dialogue.) My plan was to just enjoy the game for its raw gameplay. But in retrospect, I should not have skipped things. Thirdly, I realize now that my lack of understanding of the new features has led me to having missed out on way too much. No, I’m not struggling to win the fights, but I’ve missed far too much. Again, I’m at chapter 12 and I have not been able to recruit anyone yet. I didn’t realize I could be working on affection level stuff via gifts and tea parties and other things. So basically I’ve just been skimming through this game on the bare bones of it all. Some fan I must be.. lol And now that I know what happens with Black Eagles path, I will be choosing Golden Dear now instead.
STARTER CLASSES: 1:12 Noble/Commoner: 1:16 Dancer: 24:54 BEGINNER CLASSES: 1:44 Pre-Time Skip Lord: 24:58 Myrmidon: 2:00 Fighter: 2:09 Monk: 2:10 Soldier: 2:13 UNIT POSITIONAL SKILLS TALK: 2:18 Reposition: 2:54 Draw Back: 3:01 Shove: 3:14 Swap: 3:25 OVERALL THOUGHTS & EASIER WAYS TO MASTER CLASSES: 3:47 INTERMIDIATE CLASSES BEGIN: 4:35 Mercenary: 4:35 Thief: 5:50 Armored Knight: 6:31 Cavalier: 6:54 Brigand: 7:39 Mage: 7:52 Pegasus Knight: 7:59 Archer: 8:17 Brawler: 8:57 Dark Mage: 10:09 Priest: 11:24 A WORD BEFORE CONTINUING: 12:21 ADVANCED & MASTER CLASSES: 13:11 ADVANCED CLASSES: Hero: 13:13 Assassin: 15:20 Fortress Knight: 16:07 Paladin: 16:49 Wyvern Rider: 17:01 Warrior: 18:09 Grappler: 19:55 Warlock: 20:48 Dark Bishop: 21:23 MASTER CLASSES: Gremory: 13:27 Bow Knight: 13:41 Great Knight: 13:57 Holy Knight: 14:11 Falcon Knight: 14:31 Wyvern Lord: 15:07 Dark Knight: 17:32 Mortal Servent: 22:17 War Master: 22:28 Post-Time Skip Lord: 25:13
Tbh i really miss the busted skills from Awakening, because they FELT like major rewards for mastering classes. The triggered skills like Astra, Luna, Sol and Vengeance with their high activation rates… The stackable Rallybot characters, the stronger Renewal and Lifetaker, the broken WeaponBreaker skills, the 100% Armsthrift… And Galeforce. Oh holy lord, i miss Galeforce
Quick Riposte is literally what Heroes is gonna do with that skill for the Tier 4 version. It’s honestly worth it for many units like Raphael, Dedue, I’m even giving it to my Hanneman since you use him every play through and his Speed is awful, I’m literally only improving his Axe and Brawling ranks.
19:15 “But is the extensive amount of set up, both before and during combat anymore effective than just playing the game normally on player phase, and utilizing the strengths of your whole team? NO……it’s still fun as Fuck but NOO!” This is basically how we all feel on the inside about skills setups
It seems as though they used FEH as a template for how abilities would be handled without thinking about how much of a difference the meta is between the games. The small and quick formats of FEH battles easily allow players to make Desperation nukes, since you’re typically not going to get overwhelmed, so protecting these glass canons is easier. However, mainline games require players to deal with swarms over the course of a longer battle that will likely require even your glass canons to take unexpected hits. This is particularly frustrating cause they removed support skills like Inspiration and heavily nerfed Rally skills, but didn’t add the new support skills like Spur, Hone, or Fortify. This effectively whittles the support archetype back down to just being a heal bot since there aren’t really any support abilities and the only ones they have access to are not worth while when compared to just equipping offensive skills like Fiendish Blow and the S/S+ magic abilities they’ll unlock.
Recently with the Anna quests, I’d say “Steal” has gone from “poop” to “extremely situational”, since on skirmish maps that spawn Trade Secrets, 2 out of 3 can only be stolen, and unless you want to respec to a lower class you’ll be completing those quests (and thus obtaining more stat boosters) at a much slower rate.
Before anyone asks, the weight abilities have already been addressed in a different article Chaz posted. I never knew about the enemy follow-up denial property of QR. That is definitely broken. I agree with most of your explanations Chaz. Player phase seems more important this time because enemies stack together more. The movement arts, Blows (Death, Darting, and Fiendish) and simple stat boosts are worth it. Thanks for making this very informative and detailed!
I agree Defiant Avoid and Crit are on a category of their own. Defiant Avoid is the one that actually feels intuitive. And I thought Defiant Crit was not that big of a deal or very different from Wrath but… let Seteth learn that shit and he can Swift Strikes with a Killer Lance+ or Smash Killer Axe+ with a Major Crest of Cichol as a safety net and he just deletes enemies, then cantos away into safety.
This was shockingly on point. Good shit! You’re so right about keeping your units healed, and the gymnastics people go through to set up the low HP stuff is so baffling to me. This ain’t Heroes! I would consider moving a couple of the movement skills up to top tier. Perhaps we don’t care about turn counts yet, but Draw Back and Reposition, as well as Shove on mounted units, are all going to be fantastic for that.
Shoutouts to Darting Blow for coming with triangle attack, which between the monster units and canto on all fliers is a lot easier to pull off in this game than the GBA ones. Sure it requires 3+ fliers to pull off but fliers are kinda kickass in this game. Highly recommended on any lady you plan on getting airborne.
I remember the sweet times I had when I put a Sailor Moon-haired girl, her daughter and a flower-named thief at the arena just to see how they managed to clear it with a meager 1 HP… Prayer will always have a special place in my heart :’) As always, you did a splendid job with that article, Chaz and kudos to Kuroburapi for the cute thumbnail.
Poison Strike also has the added bonus of not hitting the current healthbar on a beast! So if you take down a beasts healthbar, the Poison Strike will proc on the next health bar instead. So if the enemy has 1hp left on a bar, use a Poison Strike unit, as you both get the kill on the current bar, but also the 20% damage on the next, which is the enly way a unit can damage two different healthbars in one round…
Myrmidon to avoid doubles/possibly double Brigand to help one round Mercenary for clutch moments Pegasus Knight to help double Grappler to one round faster enemies Hero since it combos nicely with Merc’s Sniper to help one round Warrior just for mercs who want cool skills War Master for new game+ and for one shotting speedier enemies you cant double Wyvern lord just for double Wrath memes
6:08 – Steal is a lot more viable than I think you’re giving it credit for. There’s a lot of maps where jacking free items is great, even if it’s just to sell them. Mind, the value of doing this is up to the player’s discretion and if they’re trying to 1000% complete the game or just get through it casually.
Solid article. Agree with basically all of this – it’s great to have a sexy overview article that’s actually completely accurate (aside from a few negligible nitpicky details but it can’t be helped) unlike so many other youtube guides. Great job! P.s. the defiant skills and vantage synergize really well with using the Blessing Gambit and is really fun and effective to do, but it is also super situational and out of your way lol. Still fun in NG+
I agree with this for the most part. Between Death/Fiendish Blow being so easy to get and every advanced/master class having built-in -faire skills plus all gauntlets being brave weapons the game generally favors high AS and MT and mobility on player phase. If you double then you get twice the benefit from blow and faire, or four times with gauntlets or a brave weapon. Forget brawler, every fist user should go through Brigand as their intermediate. Likewise every magic damage dealer should go through Mage.
When I play in maddening, I use the classroom units to be prepared for the timeskip mission. So with the golden deer I had Ignaz in my roster. Ignaz is very bad attacking, but, with killing blow, poison strike, and his debuff skills (Budding skill that reduce speed, and acher skill that reduce str), he become a good archer to make attack first on big fat ennemy units putting 3 debuff at once. Lethality, on that kind of character make really sense.
You said Bernadetta could run lethality with a brave bow and her crest, but her crest can’t actually prot with brave bow, since the game sees her crest and the brave effect as the same effect. There’s a article where someone made Crests prot 100% of the time, and he couldn’t get Indech to prot with a Brave bow ever
Since this game encourages experimentation, there is a way to get as many skills as you desire in one play through; Grinding. As dumb as it sounds, you just need to bait an enemy with renewal (preferably clerics), equip broken/rusty weapons (while on a mount if desired), and place them on a forest/healing tile and go ham. This is how you can do some stupid builds easily especially in maddening where you can focus on levels instead of skills, it’s how I got Ingrid both Defiant Crit and Deviant Avo, and with having other skills and weapons like Wrath, Retribution, Scythe of Sariel, (as said in the article) you can make builds on all characters that absolutely dominate the battlefield. You can make a build only consisting of endgame classes if you want, stat boosters also help them so definitely keep those in mind when picking your abilities.
I actually went out of my way to master the Beginner classes for most of my babies, most because I’m only on my second playthrough. I know they’re not at all worth it in the long run, especially on normal mode; I only mastered them so that I can quickly unlock them at the start of hard mode playthroughs, where they’re more useful and I have more ability slots to spare. I also master Noble/Commoner for my starting students, though that’s mostly because you’re more or less guaranteed to master it naturally. Aside from that, I only mostly focus on the Intermediate classes. For most axe users, I master Brigand for Death Blow. Ditto for Mages and Fiendish Blow. Archers all learn Hit +20; Cavaliers, Desperation; Priests, Miracle; Mercenaries, Vantage; Armor Knights, Armored Blow; Ingrid, Darting Blow. The only Intermediate Classes I don’t master are Brawler, because Unarmed Combat is laughably worthless compared to the kind of damage output you can get by combining gauntlets with Death Blow, and Dark Mage, because Poison Strike is useless on Hubert, as he should already one-shot everything anyway. Thief is a special case, as I only have Petra, Felix and Claude master the job, because they’re some of the fastest sword users of their respective houses, so they can make effective use of the skill, but once I get it, I immediately change them to another class. Same with Lord, but that’s only because the house leaders are going to master it naturally over the course of the game, and I like being thematic too much to keep them in their mastered classes.
My thoughts: MAG+2>STR+2 because MAG+2 gives warp range. Same for defiant MAG & STR. Desperation deserved the Very Situational ranking. Seal DEF is very good for the bosses with multiple health bars. Since you don’t have many magic units, Seal RES deserves very situational, but Seal DEF deserved situational. Wrath is Very Situational. How many late game maps can’t be one turned with good player phase offensive? Renewal is Very SItuational because Bishops aren’t tanky. Quick Reposte is Situational. How many late game maps can’t be one turned with good player phase offensive?
not a weapon ability, but Brawling’s Healing Focus is my favorite combat art; free 50% health restore is crazy useful, especially when paired with items like the Goddess/Prayer Ring and the Bishop’s Renewal ability; my Byleth, even as a thief, can survive basically every round, getting 25 hp restored via ring/renewal, and fills up the rest with healing focus
Choopi: puts miracle in poop tier 3H designers when designing the silver snow final boss: that won’t make the final boss that hard, will it? Players: (insert screams of frustration at the final bosses 50+ luck stat on maddening) Seriously though why is miracle so crap? It’s bad when you have it cause it’s rng dependent. It’s bad when the enemy has it cause it’s rng dependent. It’s good to no one
They’re not incredible skills, but magic +2 and fiendish blow will always be my favourites, you can turn almost everyone into a good magic class with the help of them giving a good +7 to magic. I also mainly do it though if the spell lists are good on the characters Some notable magic classes I’ve had for mainly physical units: Dark Knight/Valkyrie-Bernadetta Dancer/Trickster/Holy Knight/Mortal Savant-Ferdinand War Monk-Hilda War Monk-Raphael Dancer/Mortal Savant-Petra Mortal Savant-Catherine
sees vantage wrath combo in thumbnail well I guess I’d better like comment and subscribe On a more serious note though, I think lifestealer is worse than its rank here and renewal is better. With lifestealer, not only is it only in action on player phase, but like you said, it’s only a viable option for people that can ohko, which isn’t super common unless you’re in normal mode. I think renewal is great just free healing is always nice, and you can literally slap it on anyone who isn’t doing something requiring them to be at low hp (ie. vantage wrath combo). So I’d either bring lifestealer to very situational or bring renewal up to worth it. Other than that, this list is pretty spectacular and a lot better than some other ones I’ve seen.
Before perusal the article, Noble/Commoner’s HP +5, Brigand’s Death Blow, + Mage’s Fiendish Blow all initially come to mind. Oh, and Sacred Power for Byleth. But I’d also consider Cavalier’s Desperation, Pegasus Knight’s Darting Blow, Archer’s Hit +20, Paladin’s Aegis, Warlock’s Bowbreaker, Bishop’s Renewal, + War Master’s Quick Riposte based on the character/build + what your team needs. Honestly, some of the best abilities come from skill ranks too, especially things like Bow’s Close Counter + Flying’s Alert Stance. I agree with your take on the Beginner skills, especially Spd +2, but I wouldn’t stay in those classes any longer than necessary, just because of the lack of move + growths. I think Draw Back is the best of those 4 movement skills because sometimes your Monk/Priest just fully don’t have to heal anyone that turn + can use this to pull someone (+ themselves) forward. For intermediate, I also agree that Vantage is sadly way less useful in this game, just because enemy deployment #s are not big enough to make EP the most important part of the game in 3H. I find PP to be way more important + I probably only bait 1, MAYBE 2, units per turn for EP. For the advanced skills, the Defiant skills can build a very interesting play style if you are willing to keep your units on the edge, but that’s just not for me. For some people, this is a fun balance to maintain in an otherwise ~kinda easy game but it’s certainly not my style. For Pavise vs Aegis, you are so right that Pavise is overkill for those tanky units, whereas Aegis does the more useful job for units that end up on these paths.
I know I’m two goddamn years late with this comment, but I’m back on the FE:Three Houses train after playing FEW:Three Hopes recently, so here I go anyway: I think Steal (thief mastery) should be bumped up to “Highly Situational”, as it is an extremely useful skill, in my opinion, to put on a Flying unit. In particular it is useful to steal Dark Seals off of the Death Knight (assuming you have enough Speed, but my Petra did on my Black Eagles runs, so yeah).
Well, I can add at least one ‘situational’ use to mastering Thief, and that’s stealing from horseback. My Petra was able to steal from enemies who would have swatted her and then dashed back to safety behind my front line. I recall stealing a Dark Seal or two that way (didn’t have Lysithea yet to squash him) as well as the Evasion Rings from the Eagle and Lion and a few boss equips like their unique shields. Still, you do have a point. Petra was my only Thief for a while, so she mastered Steal basically along the way to the Peg Knight reclass.
Just want to leave my 2 cents on the Defiant skills: While I totally agree that they are highly situational, they actually become really useful on Maddening since enemies can deal tremendous amounts of damage. In my run, I could simply let Lysithea or Annette get hit by a fortress knight once and have that defiant magic skill active for the rest of the mission (thanks to range +1 or Thyrsus). At least for squishy units in the back line, these skills are actually pretty good. Regarding the defensive blow: I actually love this one and would put it to high tier, as this skill can lead to receiving 0 damage with tanks even on Maddening (still depends on the unit). Although I should add that I value 1 point of defense more than 1 point of health because the defense point decreases damage on every attack, while the 1 HP is taken away in a single battle and missing on the next one.
Wrath+Vantage is still a very good combo on a strong unit, particularly for the MC who’s generally good with swords and has a decent magic stat (riposte at 3 range with levin sword+) and is durable enough to survive a couple of un-ripostable attacks unless you really throw them in the middle of everything. Tested and approved in Maddening. Have that and 1+ dodge-tank (I have WyvernLord Ferdinand with dancer avoid abilities and Petra with defiant avo) and you get a pretty polyvalent defensive line-up, much better than tanks who will generally struggle with half the damage types. With that being said, thanks for the article. It helped me a lot planning builds for my next playthrough.
Miracle can trigger more than once with drain health abilities like Nosferatu. Actually, my Marianne triggered it twice in the same enemy phase. Edit: she only had 19 luck. And it’s really easy to master faith class skills (at least on hard mode) because you take chip damage every turn and you want the double white magic usages anyways.
11:25 one thing to note is that miracle can given to a unit without taking a ability slot. It’s not listed in the item description but the prayer ring gives miracle to the unit with it equipped on top of it’s hp regen effect, so if you have a frail unit with high luck a prayer ring can actually help them quite a bit with just it’s regen and miracle is just a bonus
I used Dedues personal ability to cheese maps. In normal mode, at least, there are certain auxiliary battles that don’t require battle points. This means you can grind units. I made Dedue a fortress knight and then to brawler, and got and S+ in each of the respected skills required for both classes. I mastered both, so now I just walk around punching people with my bare fists and can’t die.
The Vantage/Wrath Combo is a pretty easy combo to activate. Guard Adjutants and Blessing Gambits require very low investment. (Especially the Blessing Gambit, since you likely also want to activate Bernie/Dedue for their Vengeance) Add on top of that the Counterattack Gambit (Which lasts five entire turns) or Jeritza or the Chalice of Beginings if you have the DLC, and range is no longer an issue either. Then throw in a Warp or Stride Gambit to allow proper positioning away from Demonic Beasts (or to just yolo them into a bunch of enemies) And this isn’t to say that this strategy is infallible, but Divine Pulse exists specifically to weed out these edge-case scenarios. It turns whqt would be a risky strategy in a previous FE game into a much more reliable one. Not to mention that these are things that require very little investment to acquire and can help your good early game units not fall off in the late game.
I honestly thought Quick Riposte was crap since in hard mode I didn’t even notice the Wary fighter effect, so basically I decided not to build one in maddening. ( I actually thought Grappler > War master due to 3X attack with Fistfaire and Death blow. ) But now am ecstatic to try this out in my next playthrough! As I have just been player phasing all the enemies in a group down in my current run and not even letting myself get attacked often on enemy phase, it’d be fun to try to make a unit that thrives on enemy phase for a change. Thanks so much for this information!!! Also I know we all have different opinions on what we value for skills in this game due to different play styles, but it think you are undervaluing the purpose of lethality. I agree the instant death effect feels like its purpose is to be used to rely on killing an enemy. but to me at least its used solely on characters I’m keeping as Swordmasters or characters I’m keeping as Snipers since these units naturally have a high crit even on maddening! In the case of Sniper characters I can easily get these units to 40+ crit without a killer weapon and 40+ dex without stat boosters. These units being Shamir, Bernie, Ashe, Felix, Petra and Leonie.(Claude works to but his personal class is the best in the game ) then the few units they cant kill with Hunter’s volley, the most busted combat art in the game imo! They will have a great chance to crit and an extra 10%+ to instant kill the enemy twice. I would never ever consider it something to rely on but even then its still oh well I didn’t kill my target but I got amazing chip damage and honestly got unlucky to not crit or proc lethality I just view lethality as > +10% crit.
My strategy is to class up, then revert back to finish the mastery when the exp bar is low. That way you aren’t missing out on better growth rates on any level up, and you’ll still have those skills for most of the game.. you won’t miss them for a couple generic battle maps. Also helps to avoid this scenario when you deal chip damage whenever you can. A unit that gets a kill almost every time it’s in combat will have a lot harder time hitting the mastery before being able to class up.
Great vid, I’m currently on my third playthrough and agree with most picks. I think steal deserve to be highly situational rather than poop as thief has low movement and some maps contain several enemies you want to steal from. Get the skill for Byleth on your fist playthrough and use it as a flier instead of going thief. I also like the seal skills on new game+, they’re not great by any means but having seal def and speed on 1-2 units does help a lot when taking down tougher enemies
The only thing I would change in this list is that I would make Aegis a must-have. With how broken spells are, the number of times I could just send Felix with his Aegis shield ahead to eliminate all spell casters made my blue lions playthrough soooo much easier, and if you can pair it with Warding blow, you just built yourself an absolute mage killer. If you don’t have the Aegis shield, then it can take you for a detour in the class triangle, but paladins can also use swords, so all you really have to go out of your way to train is riding which paired with the group tasks isn’t too difficult (From experience since I always train anyone who isn’t going to be a War Master, Mortal Savant or Gremory as a bow knight)
There is a use for steal that is common, and that is Anna’s quests. Early on, they always drop enough on random maps to clear it by the next month, but in later phases thats not the case, however there are ALWAYS two enemies with the trade items you need on the map (Optional battles only), so you can steal them, and you can even steal more then you need, to instantly turn in several future quests with her. Since every quest she gives hands you permenant stat boosts, its worth it. But without the Anna DLC, then yes…Steal is garbage.
I think I would probably swap desperation and armoured blow. Desperation has far more that needs to happen in order for it to be active, where as armoured blow has a fair number of enemies it does actually work on, especially when you upgrade to a great knight. Also I don’t know if it is just me but lethality actually seemed to activate far more often than I thought it would. And the fact that it is an instant kill on almost every enemy, is pretty insane in my opinion. For me especially given the other options at the advanced level I would say lethality is definitely worth getting.
Your explanation of Miracle reminds me of the War Of the Eagle and Lion in VW NG+. Mercedes with the Rafail Gem against Yuri with a Brave Sword literally activated Pavise 3 times in a row followed by a fucking Miracle. Turn ended. She ended up getting healed, and the first thing I did was attack with Yuri again. Pavise, Pavise, Pavise, Miracle.
I read though some of the comments that have surfaced and haven’t seen this so ill throw my opinion out there. Pavise is awkward on the Fortress Knight and one of its natural progressions, the Great Knight, But it does work and is extremely helpful one the other, warmaster. Not only does it patch up the Mediocre defenses of the Class, but it synergises well with Quick Riposte, one of your top listed skills.
Long but quite good and interesting article and also a good point of view. Now in Maddening mode I’m trying new builds with my units in Eagles, such as Physical Sniper Hubert and Hybrid Savant Dorothea. I don’t like to use always the same and “easiest” option… hehe… and for now it has been very fun… hard as hell but veeeery fun. 😊 Greetings from Chile!! 🇨🇱
If your unit can double with Lifetaker, I believe the health restored is calculated using both hits, not just the killing blow. My Dark Knight Sylvain uses it to rush in and helps him tank a ton of enemies with Nos, as he can heal himself and basically solo sides of the map. If things get dodgy, it pairs well with Canto, ad he can attack, heal, and retreat to a safer spot. I agree completely with you on how annoying it is that most skills need you to be at 50% or less, especially the Defiant ones. +8 to a stat is nice, but 25% is just… too low. Perhaps if it were 50%, it’d be worth it, but 25% is extremely perilous, although it should be mentioned that on some really tanky units, having defiant defence or resistance can be really nice, as it can raise their defence to the point where they just flat out do not take damage from those sources anymore (fully buffed defence fortress knight with a further +8 defence will also have enough health that 25% is enough to survive a hit or two anyway).
Unarmed Combat: In my Golden Deer run they were all unarmed. God tier fight club students only just surviving on “next to death” health due to a single armoured Boyo. 10/10 Ability: Here are some opinions and reviews. “Am I a pacifist if I never have to touch a weapon ever again? Are my students dead?” -Byleth “This isn’t a true fight.” -Death Knight “I thought he’d use the legendary blade… But him and his kids just ganged up on me and beat me up.” -Solon “I dunno who that Death Knight guy is, they seem pretty cool though. Right guys?” -Jeritza “I am ferdinand von aegir!” -Ferdinand “Nothing to report.” -Gate Waifu “I think I’ve broken all my knuckles.” -most students “I’m proud of you.” -Rhea
One of the absolute ridiculously funny things I’ve ever had happen was when my Ignatz during a NG+ playthrough kept having lethality activate. I’m not justtalking once or twice no I am talking to where it was so often I had to start planning around his attacks just so I could manage to get my other units Kills for exp. I’m talking like WTF levels of it triggering.
If you want Vantage or Wrath, just use the Batallion version instead (if possible). Batallion HP is retained between battles, isn’t changed by healing, and because it only depletes after damage is taken, it is unlikley to run out completly if everything dies during the enemy phase by thinking about attacking you. And did I mention that Dimitri gets both by A in Authority? Hasn’t been hit in melee since, although Normal may have somthing to do with that. It should also be noted that since the Battalion versions work at full HP, you can also use a certain War Master skill with them.
Thanks for this article! I’m almost finished my first run and my characters are OP to the point where I sometimes only take 5 units at a time because everyone is just one shotting things or enemies keep attacking my Leonie and Claude on their enemy phase and keep dying like the suckers they…but I digress. I am all over the place with who has mastered what and have had to do a trial and error on what abilities to equip and what not. With this info, my 2nd playthrough will be more streamlined and will allow me to go up a difficulty level and perhaps play with perma death on.
I gave Pavise and Aegis to Hilda and it proc at least twice in a battle and even in tournaments so it’s very useful. And since I mastered it when I played Golden Deer, in NG+ I just have to buy it using Renown lmao. Poison Strike on Sylvain too because Cavaliers are slowed down by their Spd growth so archers can help to finish off from afar the enemies that he managed to weaken but can’t double.
21:34 Lifetaker is always my favorite ability lol. I always reclassed my units back in Awakening (when you could stop and grind between levels) to Dark Knight to grind for that ability. I actually didn’t always need it for hardier units but it was particularly great for my pegasus knights (mainly Aversa) who tended to have low def stats and lose lots of hp during the enemy phase. And when used in conjunction with Galeforce I could get almost (if not entirely) all the way back up to full health in just one turn, and without the help of my healing units. 👌
I think Lethality has a very narrow but worthwhile use case: Take Ignatz into Assassin, then begin training him into Brawling. Ignatz’s damage sucks but his hitrate is great; this circumvents it entirely, giving him a like 40% chance of instagibbing whoever on player phase and like a 23% chance of instagibbing whoever on enemy phase.
Say what you want about *unarmed combat*, It’s one of my Favorites cause…… YOU ARE USING YOUR BARE HANDS AND PUNCHING THE ENEMY!!! Why I love it so much is purely because I’ve always loved the idea of using your body as a weapon instead of using something that you may (or certainly) not have on you if you have to defend yourself or someone else.
I’m gonna need to know how you edit these and make these…. these are hella slick. I really shoulda check these out sooner when this was on my recommendations And while I did try and think carefully and planned some skills for characters, I couldn’t help but make Dimitri have Unarmed Combat and Ashe have Steal all the time for personal canon reasons Also, minor problem is breaker skills don’t work as well as it used to, now it’s as long as you equip a certain weapon, the breaker will take into effect, meaning your Pegasus and Wyverns aren’t saved by Bowbreaker equipped. Maybe Dark Flier if you are using Black/ Dark Magic attacks In the end, this feels more like a pvp skill guide… considering there is no pvp
Great article, Choopi. I know this article would have taken a lot of research. And there’s even more skills earned from skill rank increases and just ugh. It bums me out so many of the later game classes how poopy doodoo abilities you earn for mastery since it takes so damned long to master anything on the Advanced and Master tiers.
Give Petra specifically Vantage + Wrath + Alert Stance+ + Defiant Avo + Close counter She’ll be safe enough to dodge most battalions and hit back HARD. Her personal ability along with her high dex allows her to crit with ease. Give her a killer bow + and she can solo a lot of maps. It’ll be harder in maddening though. Haven’t finished it yet
Alright, FIRST off, threw me for a minute when ya popped on screen. I was like “Oh sh*t, Prince?!” And then my brain turned back on XD. Seriously tho, looking like the cover of “I wanna be your Lover”, just stylin, love it. And secondly, this was very helpful cause I’ve been lost in how exactly to start classing, so thank you!
Although it’s not the hardcore game way, for those living the new game + life you can use a normal mode file or a experimental one on other modes to gain more out of certain experimental abilities. (We all say that absurdly strong lysenthia in the weight vid). Since they increased the clear renown to a reasonable level what ever you do, getting Quick reposte on every last male unit can have spectacular results in theory. I was surprised you didn’t mention NG+ could be used to play this way in the vid. Anway Caspar mr. I have no speed base, and the slow brawers Dedue and Raphael should really like having their level 1 quick reposte. Imagine double countering with steel axes, sounds lovely.