Are Elden Ring Dragon Spells Good?

Dragon Cult Incantations are a specific school of magic in Elden Ring, with some of the best spells ranking among the best. These spells are particularly effective against dragons and consist of lightning-themed attacks. Dragonclaw is another sleeper hit that deals massive amounts of both stance and direct damage for a meagre use-cost. For the A tier, players can try off-named dragon spells, such as Lightning Spells or Dragon Cult Incantations.

Dragon Communion Seal provides a 15 boost in damage for most Dragon Communion Incantations, while Roar Medallion boosts damage of breath and roar-based. By slaying dragons in Elden Ring, players can acquire Dragon Hearts, which can be used to channel ancient dragons through incantations. Channeling ancient dragons through these incantations allows for devastating elemental attacks, huge damage buffs, and even transformation into a dragon yourself.

In this guide, the best leveling strategy to get through the game is discussed, including the best Dragon Cult Incantations list in-game, where to find them, effects, stats, scaling, and tips and tricks. Some dragon spells are underrated, but others are powerful and worth using in strategic situations. Dragonfire is a great starter Dragon Communion incantation due to its cheap cost of FP and low Faith requirement.

There are a total of 16 Dragon Communion Incantations, each with its own unique uses and strengths.


📹 You NEED to Get the 3 BEST Dragon Incantations – Ekzykes’s & More – Build & Location – Elden Ring!

Monster Hunter Rise Sunbreak can wait for now as we delve into Elden Ring and its Elden Ring gameplay with this Elden Ring …


How much damage does Dragonfire do?

Dragonfire is a powerful weapon used by dragons to deal up to 50 damage, with stronger dragons like Vorkath hitting up to 80. However, damage can be reduced or fully absorbed when the player has sufficient protection. Regular dragons and lava dragons only use dragonfire attacks when in melee range, with a 1/6 chance. Most other dragons can use dragonfire at longer distances. Baby dragons cannot use dragonfire, and metallic dragons ignore Protect from Magic.

Dragon bosses like Elvarg, Vorkath, Galvek, and King Black Dragon also partially ignore certain protection methods against dragonfire. Wyverns use a long-ranged icy breath instead of regular dragonfire, which can freeze the player for 6. 6 seconds, preventing attacking and movement. The maximum damage of icy breath is reduced to 10 when an elemental shield, mind shield, dragonfire shield, dragonfire ward, or ancient wyvern shield is equipped. Protect from Magic without a shield reduces the max hit to 20.

How good is dragon magic in Elden Ring?

Dragon Communion Incantations in Elden Ring are often underrated but can be powerful and useful in strategic situations. Players must defeat fearsome dragons with unique abilities to obtain Dragon Hearts to exchange for Incantations. They should strategically choose Incantations based on their build and playstyle, as each offers different advantages in combat scenarios. Although the Elden Ring Dragon Communion Incantations have a less stellar reputation among players, some are powerful and deserve recognition. Using Dragon Hearts in Elden Ring can be useful in traversing the Lands Between, so it’s worth investing in Incantations that can be useful in combat scenarios.

What is the highest damage spell in Elden Ring?

The list includes the most damaging sorceries, such as Stars of Ruin, Magma Shot, Crystal Shot, Magic Downpour, Roiling Magma, Great Oracular Bubble, Renaissance’s Full Moon, and Carian Piercer.

What is the strongest magic spell in Elden Ring?

The skill Carian Retaliation, which consumes eight FP for each successful parry, is considered the strongest spell in Elden Ring. The damage of glintblades is affected by the shield’s upgrade level and affinity. Rennala’s Full Moon, a two-pronged sorcery, is considered the best in Elden Ring, as it requires 47 FP to cast and dispels all sorceries it touches. However, this debuff does not stack with others of the same type.

What is the strongest magic class in Elden Ring?

The Elden Ring Astrologer class is a powerful ranged magic option with 15 Mind and 16 Intelligence stats. It can cast powerful Sorcery spells for single and multiple targets. However, its stats are low, so it’s recommended to spend first Runes on boosting Vigor and Endurance to increase HP and Stamina. Increasing Intelligence can help meet higher Attribute requirements for better spells. The class also has the highest starting Faith, more balanced stats, and Incantations that focus less on dealing damage.

Is dragon Fire good in Elden Ring?
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Is dragon Fire good in Elden Ring?

Dragonfire is a useful starter incantation for Dragon Communion, offering Fire Damage at a low cost and low Faith requirement. It is best used when you get your first Dragon Heart, as it can burn mobs into a mound of ash. Dragons, once rare bosses, now appear in abundance in Elden Ring, influencing your incantations. They offer epic, challenging battles that are highly rewarding. The Dragon’s Heart is the most valuable reward for defeating one, and Consuming one in the Church of Dragon Communion or the Cathedral of Dragon Communion grants you a selection of Incantations.

The Shadow of the Erdtree DLC release has added new options to the best Dragon Communion Incantations in Elden Ring, so head over to the Grand Alter of Dragon Communion to add more to your collection.

Do dragon spells scale with Arcane?
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Do dragon spells scale with Arcane?

Dragon incantations scale with Faith and Arcane, affecting spell status build-up faster with a higher Arcane stat. However, this effect only applies if the tool used scales with Arcane. Your IP address has been temporarily blocked due to a large number of HTTP requests. Common causes include the latest version of the Opera browser sending multiple invalid requests to servers for every page visited, using the Brave browser or Ghostery add-on, which send extra traffic to servers for every page visited, and using unofficial phone apps that use GameFAQs as a back-end but do not behave like a real web browser. These apps trigger anti-spambot measures designed to prevent automated systems from flooding the site with traffic.

There is no official GameFAQs app, and there is no contact with the makers of these unofficial apps. Using scripts or add-ons that scan GameFAQs for box and screen images, running a “scraper” or “downloader” program, using poorly configured browser add-ons for blocking content, or overusing the search engine with large searches in a short amount of time can also cause IP blockage. If you promise to stop, your connection will be unblocked for now, but re-blocked if additional bad behavior is detected.

Is it worth killing in Elden Ring?
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Is it worth killing in Elden Ring?

In Elden Ring, murdering NPCs can yield rare armor and weapons, but it comes with moral consequences. Characters like Edgar and Millicent have tragic stories that may make you think twice. NPCs like D and Freyja may fight if you don’t complete their questlines. NPCs are a significant part of the world of Elden Ring, and immersing yourself in the story can make you attached to their goals and lives. However, some NPCs carry valuable items.

If you’re heartless and want to turn on innocent NPCs, embrace a forbidden flame, or have a brutal cleaning method before moving to the next NG+, it’s important to know who you need to be going after.

What is the most overpowered thing in Elden Ring?

Elden Ring, a fantasy game by FromSoftware, offers a wide range of weapons, from short-range daggers to hard-hitting colossal weapons. Players can create unique builds and discover new ways to defeat enemies using these weapons. The DLC, Shadow of the Erdtree, introduces powerful new weapons that can drastically change gameplay styles and provide unique advantages. However, it is essential to know what weapons players should avoid in Elden Ring to have a better time in the Lands Between without dying too much. The game offers a diverse selection of weapons, from short-range daggers to hard-hitting colossal ones, allowing players to create unique builds and discover new ways to defeat enemies.

Which is better, Incantations or sorceries?
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Which is better, Incantations or sorceries?

Intelligence builds and sorcery magic are more viable than Faith builds and incantations in PvE and PvP. Sorceries have offensive power, faster casting times, and are more FP efficient. However, incantations are still viable and better for cooperative play. They heal co-op buddies, stun, and interrupt large groups of enemies, dealing significant damage to bosses and PvE enemies. Some incantations build up Bleed, Frostbite, and Madness status effects, forcing PvP opponents to back off.

Both incantations and sorcery magic are useful when navigating the Elden Ring. The choice depends on the character build and the foes. Sorceries are more effective for aggressive attacks, while incantations are more suitable for support-based spells. Players who prefer more aggressive attacks may prefer sorceries, while those who prefer support-based spells may prefer incantations.

Is dragonmaw good in Elden Ring?
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Is dragonmaw good in Elden Ring?

The Elden Ring Dragonmaw has been updated to Patch 1. 10. 2. It inflicts greater damage and provides greater protection than the Dragonclaw, but it can be linked to itself when power-stancing is achieved. A strategically executed Dragonmaw maneuver can effectively evade adversaries employing ground-based assaults, such as those utilized by Godfrey and Radagon. For further information, please refer to the patch notes.


📹 Cast or Pass: Are The Dragon Communion Incantations Worth It in Elden Ring?

Are the spells even worth it in Elden Ring? Surely some of them are right? There is only one way to know for sure which ones are …


Are Elden Ring Dragon Spells Good?
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Pramod Shastri

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  • I always look at spells and weapons in the same light. “The scimitar is great, but it has lower stance damager and shorter reach” “The greatsword is great, but it’s a tad slow and the dead frames can get you hit a lot since you’re in melee range.” “Dragon spells are great, but what they have in damage and range they lack in speed” Always fun to watch these magic runs knowing how much Tulok hates magic.

  • So a legit piece of advice for dragonclaw, unless the enemy is locked down, it’s usually a bad idea to go for the follow up. The second smack has a lot of extra endlag compared to the first since the first can chain into other spells. I saw several times during the gargoyle fight where you would have been fine if you used the first hit and rolled out rather than trying to use both Edit: same thing with draconic tree sentinel

  • It’s so weird as I’m doing a similar run to this and the only boss that’s been a struggle so far is Malenia, because she’s Malenia. Most bosses were beat in one or two tries, with exception of Goldfrey, Sewer Mohg, and Commander Niall. All I do is go up to the boss, press “B” to dodge their attack, as I use an XBOX controller, then press the attack button. That’s it. That’s all I’m doing. I think the only exception was Fia’s Champs, where I used two seals to chain cast Dragonclaw. Doing this meant they didn’t even have a chance to move.

  • One major error: dragonmaw should have been obtained. Enough damage and hyper armor that as long as you can take 1-2 hits you basically win, because nothing can interrupt you and with the right buffs the damage is just stupid. Probably my 3rd favorite spell in the game, as someone who actually likes spells. #1 is night comet for carrying my first playthrough, #2 is probably Ancient Dragon Lighting Strike, #4 I’d give to Comet Azur, and #5 to Ekzyke’s Decay. Pest Threads and Lansaeax’s Glaive, as “most OP for what it is” and “coolest looking” respectively.

  • My guy I am a HUGE fan but I also use spells in most of my favorite builds. I’m smacking my head against a wall cause you’re using spells on their own with no weapon in the main hand and no summons and you’re like “SpElLs AlL sUcK jUsT uSe WeApOnS!” YOURE USING THEM IN THE MOST ASS WAY POSSIBLE OF COURSE YOURE NOT HAVING A GOOD TIME SKILL FUCKING ISSUE Uh… My favorite dragon is probably Rayquaza. Favorite childhood legendary

  • I have made some great double seal/staff builds, but some ppl forget that even with these builds, you need to invest in a weapon that goes with your stats like one i enjoy on my int builds is death ritual spear and it really does change everything to just have one physical weapon you can switch to on a spell build Edit) also summons just use summons ppl unless you’re doing a challenge run

  • Really weird that you were using Dragonclaw instead of Dragonmaw which is just a better version in most cases. You should also be free aiming the breathes instead of lock on, saw this a lot in the gargoyle fight. Gryll’s Roar is also a good way to get multiple smaller enemies off of you. The named versions also let you cast in midair which can help you dodge a lot of hits. This is not mentioning using buff incantations like golden vow and flame grant me strength to massive increase your damage and damage reduction. Also pretty weak to just give up halfway through the article.

  • The 1 sentence reason I like spells is they give me space from the bosses, and i know they are faster and run right up inside you, but at least for me, the extra time they take to run up helps a ton, makes it easier to see what they are doing, but I guess that mainly heps due to my lack of experience or something. Favorite dragon would have to be Niv Mizzet from MTG

  • Greyoll’s Roar and Rot Breath are great supplementary tools. Rot Breath’s not fit for every fight, but Greyoll’s Roar isn’t any worse to find an opening for than a charged heavy. I would love to hear your opinion on the Black Flame Incantations, especially Black Flame Blade and Black Flame Ritual (which is the closest thing to a disengage-tool I’ve been able to find). Overall I’ve found the Black Flame Incantations to be pretty reasonable to weave in here and there.

  • I also did a Dracon Communion Incantation run… I decided flame spells in general are good enough. Final attack against Elden Beast was technically the Dragonice so I’m counting it. Now I’m doing an anti-dragon build to specifically fight Fortisax and Plasidusax so I can get my last two achievements before doing a run dedicated to the DLC

  • My favorite type of dragons are the A Song of Ice and Fire ones mainly cause they’re such a huge investment, like, even after you do your black blood magic ritual to get them, you need to literally let them thrive in Fire and Blood for them to grow any, and I just think that’s cool (that and the idea that if I’m just an average person, I can keep a cat sized overall non-lethal dragon, and I like that :3 yay!)

  • Really should have used Greyolls Roar and Dragonmaw. Greyolls Roar does good AoE damage around you and debuffs enemies hit by it. Dragonmaw hits hard and also grants hyper armour whilst you’re suspended in the air which allows you to trade hits using the Ritual Shield Talisman if need be. There, got a nice single sentence argument for each spell. No changing your clock required. Instead you just wasted a bunch of time trying to get Dragonclaw to work, which is objectively the worst purely physical dragon communion incantation, spent most of the article whining about how bad it felt and then gave up on the run. Not really your best work, not gonna lie.

  • I did a dragon communion build as my third because I wanted a build with high arcane, and in my opinion, it was the strongest build I’ve done. Each dragon spell gives you access to fire, frost, rot, magic, and poise damage. Being enhanced with the roar and canvas medallions. I paired the spells with Regolia of Elochaid which was a perfect wake up from Dragonclaw. The dragon communion scale pairs perfectly. I never had an issue with a boss because I always had a way around what makes them trouble because the dragon spells give so much versatility.

  • You can hate spells, I just first tried Goldfrey with spells and a +5 Engwall. On my first run. I don’t even have Terra Magica because I can’t be arsed. Took one mana refill and one health refill. Also, I just realized I haven’t even activated a great rune yet. I just hoard the rune arcs I find for “maybe later”.

  • Dragon communion builds can be extremely overpowered if built correctly. At 55 arcane 45 faith with two +10 dragon communion seals I deal with around 3.5k damage with dragonmaw unbuffed. Dragonmaw is the key, it does more damage than claw and has insanely high hyper armor. Use golden vow and flame grant me strength to get even more physical damage for the dragonmaw. If you have the dlc you can scale this up even higher with the new rock heart transformation that boost dragon communion spells, and since you have to be naked to use it you can utilize the damage boost from blue dancer. I’ve gotten my dragon maw up to 10.5k damage at 55 arc 45 faith. This build carried me through base game and dlc. Love dragon communion

  • So, Malenia’s stance breaks are bugged. If she’s using a move AT ALL that has hyper armor when it should break. It doesn’t break, and just resets her stance pressure…. I found out all this during my Loki playthrough. (I got so pissed off at her, I threw a Mimic Tear at her for phase 2…. I got tired of dying to Ducky Dance, and Star Wars Episode 2….) Also, since everyone is mentioning their favorite dragons. Paarthurnax from Skyrim is one of my absolute favorites. ….Too bad Bethesda decided to make a quest where you kill him. And without mods, there’s no other way to finish that quest. (Stupid Delphine…. If there was an option, I think literally everyone would kill her instead of Party Snacks.)

  • im sorry bro but this is just skill issue. how are you struggling with fias champions with dragon communion? Greyolls Roar literally prevents them from doing anything. For some reason you also aren’t using Dragonmaw…even it does almost twice the damage of Dragonclaw, way more stance damage, and has literal INFINITE HYPER ARMOR

  • Favorite dragon? Really hard to pick, there are so many cool ones. I guess I’ll just name a few. Smaug, of course. Maleficent, obviously. Vermithrax Pejorative from Dragonslayer is one of the greatest practical effects ever made. Wargreymon always kicks ass (hard to pick just one Digimon, same goes for Pokemon and Yu-gi-oh). Lastly for a darkhorse pick, Volvagia from Ocarina of Time is a really cool boss.

  • The first time I picked up a Dragon Communion spell I misread it as Dragon Communism and I was in. Dragon casting has some weaknesses for sure but it’s worth it be part of the Church of Dragon Communism. Also I get that he’s doing it for content but using a little narrow group of spells and then going “oh spells are bad” is so annoying lol. Like the entire point of spells is that you’ve got a ton of versatility; you’ve got catch flame when things get close, lightning bolts for quick midrange damage, dragon spells for big powerful casts that’re hard to execute but can basically win fights for you when you do, etc. If you stick to one school or one little specialization it’s always gonna feel bad (except for fire giant/monk maybe, which really does kinda have everything). Finally, rot breath is OP. They’ve nerfed it I think fairly heavily since release and it’s still the single scariest button in the game.

  • Really I feel like magic is at its most fun in this game when mixing and matching with other spells or weaving inbetween melee weapons. One of my favorite combinations has been using crucible incantations with dragon incantations. Nothing feels quite as good as shoulder checking Malenia into the air and then breaking her stance with the colossal chomp of a dragon head as she drags herself off the ground. Critically though, I feel like spells are also at their best as a range option for melee builds. It’s extremely easy to pick up spells slots (most are in liurnia), and the clawmark, communion seal, and finger seal all perfom perfectly fine at low levels. A strength build could easily use a seal and a bit of faith for buffs and a spell or two for pressure and damage at a distance. Bosses ARE quite fast and do move around a lot; for as much as they get in your face and wombo combo, they also disengage and put distance that makes melee only fighting styles frustrating in their own right.

  • I tried a dragon incantations only run I quit. It trivialized the game You are 10 times better than me So i think its mostly your bias and not using the spells as intended Like how you always try to use the dragon claw 2 or 3 times in succession when it’s meant to combo with other spells Or your insistence on playing naked for the blue dancer buff Or barely using 3 spells for the whole game …..

  • Of all of them I was expecting the dragon communion incantations to be the best, I did 2 playthroughs with these things and had a great time, huge damage and hyper armor nothing stood a chance, then any time I come here to see how his playthrough was he just has such an awful time somehow, part of me feels like he’s just the most unfortunate man in the world when it comes to anything magic related.

  • I won’t write a paragraph. I did my first play through magic with the moonveil sometimes. The problem is “only magic” with nothing else. Adding spells to weapons and spirt ashes just mixes it up. You talk about how fun sprit ashes are, well just imagine if you threw a lighting bolt in there between sword hits. It’s fun, for me, for some people, enough they kept in in games for 15 years.

  • I’m playing with this build right now, and man, that shit is rough to use without summon. The cast time is atrocious, making the immense damage almost impossible to use in a ton of different scenarios. The best spell is probably that bite one, it does insanely high poise damage and is really strong overall, but still really hard to connect.

  • he’s strong, but I think his problem with dragon communion is that he isn’t supplementing it with bleed. He’s trying to go pure Dragon Communion and that’s just not how it works. Even Eleanora used a bleed build. Dragon Spells are meant to be supplementary and obliterating troublesome gank mobs. Meanwhile using Roar of Greyoll is the boss killer, allowing you to lower a boss attack. Staggering with Arcane weapon arts like Marais executionor’s sword also is utilized for granting u windows of time to lay in massive damage with the dragon spells.

  • ive been doing a dragon incantation run and just fire/magic breath whatever the enemy is weaker too its pretty good with 25 faith 40 arcane and the arcane hat for another 8 arcane physic for magic damage and unlimited mana for however many seconds. awesome to see someone off handing the staff for incantations the dragon incantations need all the cast speed they can get. but arcane also works for bleed so. godskin peeler bleed is pretty crazy. but idk if i could do the whole game with just dragon incantations either especially not without a summon for distractions

  • I’m a spell enjoyer and even I don’t blame you for switching out of it half way through. Dragon incantations are slow. I recall some of them give you a bit of super armor but that doesn’t stop your life bar from being deleted. It feels like a caster run works better by using certain spells early and graduating to even better things as they become available. And yeah, having a Spirit Ash to take the pressure off on occasion is a big help. Or just use Night Comet the whole game. But even I find that boring. If you REALLY wanted to punish yourself, do the Death sorceries. I would not recommend. The only one kind of worth it is Ancient Death Rancor. Which is fun if you built to use the Sword of Night and Flame. Otherwise… that’s a steep Int/Faith requirement.

  • Love that during the gargoyles fight half of his shown deaths were him continually casting and complaining getting hit during the second hit of dragonclaw which is completely optional and then complaining about deadframes, just saying, doing followups and then complaining that you get hit since you made that decision is crazy

  • So, all your points about spells are valid IF you insist on doing a run with those spells only. I’ve always thought of the spells as like, a nice side dish to whatever your main meal is. Like, get off a status effect spell at the start, then hit on them with your weapon while the status effect is doing its thing. I don’t really understand the point of doing these runs without weapons, as I’m not sure even primary spellcasters play the game this way.

  • So like. The vids are funny and all but sorceries and incantations are the two best things in the game followed by arcane and dex. Dragon spells boil down to waiting for openings or casting on boss start. They aren’t necessarily meant to be used alone but a pure incant build with rot breath or greyol roar is crazy. Also why would spells have good stance damage? The large majority fall into one of two categories, fast but lowish damage, and slow but high damage. They’re either ranged or close range and the close range big hits tend to have high hyper armor. They don’t need stance damage lmao. That’d shatter them in half. Coming from a mainly strength player, incant spellcaster has been the easiest run thus far. It boils down to press r1 a bunch and dodge sometimes. If you want a sentence: Lightning damage is broken and you can pivot to fire and holy when needed with dragon spells mixed in for different effects. (Incants) Carion slicer, comet azure, and access to multiple damage types (2 or 3 elements i think) let it deal massive damage from safe positions and pivot to exploit different resistances. (Sorceries) Sorcery is the single best set of abilities from beginning to end with the most broken move in the history of Elden Ring right there. Comet Azure has been nerfed multiple times and it still trivializes the entire game. Incants are the strongest options in ng+ and beyond with ancient lightning strike one to three shotting almost everything in the game.

  • Big surprise: guy who focuses on melee and who’s biased against magic can’t figure out how to magic right, so it “sucks”. I will note – this is the first souls game I beat with heavy load and a focus on melee. But I have made it to the end quite easily (except for commander niall… fuck commander niall) with a magic focused build.

  • Yeah, no, there’s a reason I play SpellSWORD builds in Elden Ring. To those of you who have never tried using a weapon- give it a try. Seriously. Level up in Vigor, Endurance, and a Physical stat of your choice (Strength or Dexterity). Maybe even try a shield while you’re at it- blocking is a wild thing. Even more fun is Guard Counters, especially with big Greatshields that just eat up all the damage thrown at you. Picking up some spells like Lightning Spear or Blackflame for a ranged option would be fine if you need to ease your way into it. Have fun, give things a chance, and stay safe y’all ✌️

  • I feel like… weapons are meant to be used as your only source of damage. Individual spells are not. That’s why you can’t upgrade individual spells and also can equip a bunch of them. The dragon spells are not one spell, sure, but they’re a family of extremely similar spells—slow, heavy hitters. They’re just… not suitable for every boss. Most spells—and hell, even most schools of magic—are not suitable in every situation, so if you try to play through the entire game using a single school of magic, rather than like “incantations in general” or “sorceries in general”, they end up underperforming horribly somewhere? Aside from Dragonmaw, I haven’t really seen anyone suggest any of the dragon spells except in niche situations or to proc status at the start of the fight before switching to other spells because, yeah, they’re slow as fuck and hog FP and most bosses don’t play nice with “slow as fuck.” The dragon spells work really well on some bosses, even in the late game—like fire giant in this article and Rot Breath is the best way in the game to apply Scarlet Rot, which is an incredibly powerful status. Not all of them. This also doesn’t really mean much, but I will note that on NG+ and higher, boss stance resistance goes up a lot but your stance damage just… doesn’t scale at all? So getting stance breaks, even with weapons, becomes much more rare (at least that was much experience jump attack spamming with powerstanced great swords and failing to get a single stance break on, say, Margit), which gives spells, which takes away the one big advantage weapons have over spells (which like, I dunno—I always find spells much more powerful than weapons in Elden Ring lol, at least on high NG cycles, haven’t played much with weapons on low NG).

  • I did beat most of the game dragon stuff but it was struggle later on so i feel this i like them and they do big damage especially the bite but theyre so slow i eventually gave up and just power leveled to 100 and that let me do it was not fun late game at all trying to beat milenia with em you shouldve used maw tho it has a lot of hyperarmor and does insane damage

  • You could’ve made this run 1000x easier on yourself but you didn’t use all the spells and you didn’t build your character quite right. My FIRST EVER ER run, I used Dragon Communion for my second half and beat every boss including malenia in under 5 tries. Drag Communion has the potential for highest damage and most cheese.

  • Ironjar Aromatic. Yeah, it sucks to have to rely on a crafting farm, but if dragon spells do great damage but leave you exposed, then turn yourself into an impervious statue and trade. Obviously, only works against physical damage, but with elemental defense talismans, you can tank some holy or magic if you need to. Not lightning, though. Stupid Dragon Claw trick. Seal in each hand, alternate casts. You’ll stay in the air and swim forward with the swipes. Are dragon spells good? Hahaha, NO! But there are tools to make them suck less.

  • My favorite Dragon is Yevaud/Mr. Underhill from A Wizard of Earthsea/The Rule of Names. An old dragon that stole the treasure of the island nation of Pendor, hides for years on in a small backwater village under the same alias as Frodo Baggins, eats a pirate-wizard named Blackbeard, burns down the village he’d been living in for years for funsies, goes back to Pendor, evicts all the humans, raises a family of dumb little baby dragons, then is forced to watch them all dive face first into the ocean like idiots because a guy on a boat looked at them funny.

  • I’m a mixed user who has dragon communion spells and 2 lordsworn straight swords with bleed affinity, and I must say that this article made me happy and frustrated. Happy because Dragon Communion is my favorite spell set in all souls games (I’ve only played DS3 and Elden Ring), but frustrated when I saw you using the generic form of each dragon communion spell instead of the better named spells gained from defeating named dragons. Also, Dragonmaw is better for both stance damage and physical damage than Dragonclaw.

  • I love dragon communion incantations. I just recently beat the game for the first time. First time I beat any Fromsoft game. I started with a dex/int build, but dropped int after beating Rennala and switched to faith and arc so I could use dragon incantations because they looked cool. I still kept dex so I could keep using my katana. And that’s the thing. I didn’t exclusively use the incantations. I also used a melee weapon and spirit ashes. I was struggling early in the game, but once I settled into this build, I breezed through the base game. I beat many bosses that are apparently supposed to be difficult on my first attempt, such as Radahn and Mohg. Others took me 3 at most. The only major bosses that actually gave me trouble were Maliketh and Malenia, and I still beat them in under an hour each. Again, this was my first run through the game, and the first Frimsoft game I played for more than 10 hours. Having Mimic Tear distracting bosses while I use the incantations and then use them when they’re focusing on me just melts most bosses without giving them much of a chance to fight back. I didn’t even see Mohg’s big attack or phase 2. Dragon communion incantations may be hard to use on your own, but with Mimic Tear, they’re absurdly good. Until the DLC. The DLC pretty much invalidated my whole playstyle, so I’ve had to switch to mostly melee while letting Mimic use the incantations whenever it can, and we all know how stupid Mimic is…

  • Here’s my sentence to explain why spells are good: They mostly suck, but so do weapons, and there are a few amazing options for both, such as carian slicer, catch flame, comet azur, and frenzied burst, to name a few, and yes this is all one sentence and you said conjunctions made it good sooooooo, yeah have a nice day and keep coming with the amazing articles and L takes about spells lol, srsly love the articles man

  • If you’re doing a run with no weapons and only dragon incants, why are you bothering with the breath spells? Just use Greyoll’s roar at the beginning to debuff, then use dragonclaw until enemies get stance broken. When they get stance broken, use the dragonmaw. Claw is your bread, maw is your butter, and greyoll’s roar is the toaster you put them in.

  • the greatsword hits really hard and is slow like all these spells. Spells give versatility and options outside of bows. Scimmies are fast and have low stance pressure. some people are melee oriented and some are spell optomizers. Your opinion is valid and trash. people are going to play how they want to play and I see arguments on both sides. That said… I think this horrid joke has been going on long enough. I understand why you don’t like spells, so keep playing how you like to play.

  • A truly transforming way to embrace the year of the dragon is to use spells that turn you into horrible gigantic siege engines that mutate by eating hearts of big lizards on a quest to amazing power. Aka: FUN! Edit: Fav dragon for me have to be Gogmazios from MH4U, giant nightmare monster made of gunpowder? yes please

  • Okay you lost respect from me cause you havent even tried most of the spells and just dunk on them i mean have you used comet or spiral or hell even crystal torrent while i agree that spells by them selves are bad thats not how the game should be played i mean i use spells in my build (excluding comet azur) but i also use weapons like bloody helice or dark moon greatsword i think spells should be used so you can add diversity to your pre-existing build not as a stand alone weapon.

  • Im 100% with you as a spell hater, but i have to say that going for max damage really isnt worth it in elden ring. In dark souls because you had the time to cast and still dodge, glass cannons were kind for casters. In elden ring, the inky sucess ive had as a caster is going for basically minimum stat requirements for a spell, and using buffs for damage and focusing levelling/gear on defenses to maximize how often i get away with casting.

  • R.i.p. this series, it was… hard to say “fun while it lasted” considering you only seemed to somewhat enjoy maybe 2 classes of spells, but certainly interesting. I do have to agree tho, focusing on spells is the least fun way to play ER. You either run away forever to try and shoot some dumb rock or whatever, or you die. You’ll always be better off just getting a decent weapon with an interesting ash of war and beating the shit outta people.

  • Tulok, I can say in one sentence what most people take a paragraph to say: Spells are good, because a lot of things boost them, making them deal more damage. That’s it. That’s the whole sentence, and everything you need to know with spells. Yes, I could go on about what boosts which spells, but if you don’t like spells to begin with, nothing I can say will change your mind. The only thing I could possibly say to change that is this: 2400 damage per swing on Carian Slicer is very funny when it swings as fast as a short sword, and only costs 7 FP when power-stancing Lusat’s Glintstone Staff and Azur’s Glintstone Staff.

  • Everything in Elden Ring has downsides and upsides. Applies to spells, armor, spirit ashes, consumables and weapons. Except for the Winged Scythe and the Halo Scythe. They have zero downsides and Power Stancing them is objectively and undeniably the best build, not only in Elden Ring but also in every soulslike past, present and future

  • funny thing about his placidusax run. I died the MOST using Helphen’s steeple and then won the first time with no hits spamming Rotten Breath and Dragon Bite. XD. I actually win more when I use spells lol. I think its because he concentrates more on split second timing instead of trying to take advantage of boss patterns. Most of my hits are recognizing when bosses giveaway openings and when they’re coded to. I then succeed a lot in Dragon spells with pvp because I’m able to psychologically bait people into giving me room by recognizing how they play during the first few moments. If I see the player on the other side of the arena is wearing ranni gear or Spellblade clothes, I immediately start revving up a breath attack the moment I stop bowing or when I see they’re being douchebags and trying to cast spells without waiting for a bow. Usually the breath attack will spread over the field a bit as I do sweeping movements instead of just straight breath firing, proccing a status effect. Then its a matter of utilizing a bleed weapon or Marais sword for quicker combaat while also baiting any melee player or hybrid player into running into Greyoll’s roar for damage and a debuff. Though I do agree Dragon Spells are some of the clunkiest to EVER work with. I would take reduced damage for lower fp consumption and higher casting speed. Or the same thing they do with Dragon’s Maw, where they give you massive hyper armor. in the cases of ranged spells, Dragon Communion cannot compete with Sorceries whatsoever.

  • 28:00, you summoned up why I’m not excited for the DLC, considering that i find most of the endgame bosses (Fire Giant, Maliketh, Malenia, Mohg, Radagon, not Elden Beast and Godfrey) to be tedious slogs that aren’t fun (or that good to be honest, only Radagon and Godfrey barely make it out of F-Tier, though Radagon is at-risk of going there with his bullshit teleports). Dark Souls 3 had an excellent endgame boss roster in the base game, sure DLC1 kind of shat itself with two terrible bosses, but DLC2 knocked it out of the stratosphere with three of the best bosses FromSoftware has ever created. Considering that the reveal trailer showed a Fire Giant sized boss and one who looks like Malenia 2.0, I’m not the most optimistic about the bosses being fun or good fights. I want to be wrong about this, but I’m not getting my hopes up. Orphan of Kos is what i feel is the absolute limit of what these bosses can do where it feels reasonably fair, every other boss of that caliber that came after it has felt cheap and unfair.

  • I love Ice spear because even when going full int (ice spear scales better of dex then int) it will out damage every sorcery, with less cast time and less FP cost. The only downside is that the range is mediocre compared to most sorceries but that only matters on the first cast since most bosses are fast enough to either close the gap before you cast again or only have openings when you are close to bait an attack. Plus it still benefits from all the magic damage buffing such as tera magica, magic tear and magic scorpion tallisman AND on top of that you can buff it another 15% with Shard of alexander and ANOTHER 10% with the spellsword armorset.

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