Hallow’s first effect does not affect listed creatures already in the area, as explained in the Sage Advice Compendium. Silence prevents providing verbal components for spells, which dimension doors require. However, general rules for magic items state that no components must be provided unless specified.
In an example, if someone casts silence near me and I’m in the sphere, the spell will not affect the creatures already in the area. Casters outside the Silences area can cast spells normally and into the Silenced area. However, spells that require a target to actually hear can be removed from the area as soon as the target is within the spell’s radius.
Silence can also be cast as a ritual, but it does not stop opponents’ spells. If your opponent casts a spell in response to you casting Silence, Silence will do nothing to stop your opponent’s spell. Silence is a Lvl2 spell with no saving through associated with it, and the zone prevents any sound from going through the zone.
The spell effect fixed to a Hallow or Unhallow spell is treated as being cast on any eligible creature each time it enters. In the case of ” ” the spell effect lasts for one year and functions throughout the entire consecrated site, regardless of the normal duration and area or effect.
Choosing Silence on the affected groups is especially beneficial as it prevents them from casting Dispel Magic on your Hallow since Dispel Magic is not a part of the spell.
📹 SILENCE | Stop Enemy Spellcasting* – Spell A Day D&D 5E +2
Alrighty day 301! Today is Silence. 64 more to go. Just going to clarify the title for more detail and say you can stop most spells.
📹 Hallow 5e: A Hallowva Spell
Bob and Sam discuss the spell Hallow. Our written review can be read here…
This is amazing, our party once fought a CR 17 wizard at level 5 (we where supposed to talk) and nearly * (if the barb succeeded on a grapple and kept them down) we managed to kill this wizard. Its a poor mans anti magic field, and being able to still cast spells yourself and it being 6 levels lower than the real thing really helps
One thing Silence has going for it that you didn’t mention: while they aren’t common, there are a lot of monstrous abilities (and some spells) that are absolutely devastating for most parties that Silence shuts down if you know they’re coming. The Vrock’s stunning screech, the gibbering mouther’s gibbering, the banshee’s wail, a saytr’s pan pipes… Howlers, Allips, yrthaks… the list keeps going, I’m just tired of searching. Point being these monsters have potentially very dangerous abilities that can lock your whole party down but silence creates a safe bubble against these effects… it even beats spells like command and suggestion since you can’t hear the commands the caster is giving you.
Signature anti-spellcaster spell of my cleric. Weak in open space, amazing in thight quarters. Either forces enemy away to the place they don’t have a line of sight, or closer into melee. Great for break-ins as you mentioned. Shadow monk has it. Also must have when dealing with evil cults and their chanting rituals 😉
I thought this was a wizard exclusive… Anyway, this spell is pretty good. 1. Invisible soundbarrier: Great way to break moral (if your game has the stat) or cut communication of your enemies (telepathy rules for your group). 2. Thunder damage immunity: Protection against some spells (like shatter) for anyone. Its a creative use I would say. 3. Limiting spell access: Only 33 spells can be cast under this spells influence. Most of them deal no damage or are high lvl. Through meta magic and meta magic adapt there are enough access for your group to play through this spell. For the final rating: Powerful niche (+5) Creative use (+1) Accessibility (+1) Spell counter (+1) Combo potential (+1) 9/10 The reason why it isn’t broken is that most monsters have ways to still deal a lot of damage without talking (innate spell casting is not affected by this). Also there are enough counters to each aspect of the spell. Have a nice day AEther
Silence is such a great utility spell that is also scary good in combat. I wanna mention, every single cleric spell requires verbal components, so if you ever need fight a cleric like a drow matron mother, and she turns from Endboss scary to regular ass dominatrix. It’s just so good and kinda underutilized
This is just a great spell. It is best used in tight quarters so it limits a spell caster using verbal from leaving the area. But then any martial won’t worry that much about being deaf during combat. You can still swing our great axe or glaive. If that spell caster does try to leave. BONK Or they just grapple the caster in the first place. If your are in a mine, a cave, a house, or some other structure and want to use it for a trap by collapsing it on their heads but the creaking and splintering wood clue the marks of the trap? Silence! Is there a blind spot but there are guards actively listening in one area? Silence! I always forget that this spell is a ritual. World building This spell would be used in the realms of spycraft. Need to pass information? Ritual cast Silence and talk in sign language. This would be the total POWER move for anyone in power or say they are hosting a bunch of diplomats. Using this to get to sleep. Personally it is very hard for me to get to sleep if there is any noise louder then a whisper. But as soon as I am asleep noise from a TV won’t wake me. Someone annoying you with how they prattle on and on and on and they just keep talking and they have no point but they keep tal…
Never make this into an item.. It is worst than give someone a wish on a item. Concentration is the only thing keeping this spell from being OP. Any melee class get the item become automatically anti caster Also the amount of shenanigans player will do with that item will be high. They are not good aliment. They will rod none stop and a host of other crimes. They blow up stuff without people know a lot.
ALL Cleric and Paladin spells have a verbal component. What this does to bards casting with an instrument as a spellcasting focus… nothing stated? If I noticed that this spell doesn’t anchor to an object and move with you, my party would’ve actually been a little challenged when infiltrating dungeons… Messing With Peasants: “Oi! Shut up your party noise! I’m trying to sleep!”
A spell that locks down all Verbal component spells and can block other sound based effects? This thing is fantastic. Some fun player or even dm shenanigans would be to store Silence in a Glyph of Warding. You wouldn’t be able to move it but it would make for a fun trapped area that does not require concentration. put this somewhere there is some other hazard and watch your players start to panic as all of the casters lose access to many of their spells. 9/10
So you throw this with the point it is centered on is the other spell caster’s cloak. It is low enough level for a Dragon’s Kobold spell caster to cast it on adventurers during a battle. a point is anyplace the wizard’s cloak is a place, right? I set the scene: Dragon’s lair the dragon has dropped in with a great roar. Dm: you can’t hear anything, everything sems the same there is just no sound, your mouth is moving but no words are coming out that you can hear. “Roleplay it, no sounds, oh and don’t forget the dragon.” Now they need to figure out it was the spell casting kobold in the corner that threw silence on the wizard’s left shoe, and that they didn’t go deaf from the roar. The spell says a point. not a non-movable point, that you can see. The sorceress’ underoos should be suspect as anything else in this scenario.