At level 3 as an Arcane Trickster, players can enhance their martial skills by casting spells. They learn three cantrips, including Mage Hand and two other cantrips from the wizard spell list, and anoth. The first-level spells include Absorb Elements (PHB), Uncanny Dodge and Shield, and Evasion. The spells known column of the arcane trickster spell casting table shows when more wizard spells of 1st level or higher are learned.
Arcane Tricksters are one of two 1/3rd level casters, receiving spells at a 1/3rd of the pace of other classes. They only offer 1/3rd of a caster level if players wish to Multiclass in 5E. However, they gain access to the first spell at 3rd and must wait until 9th for their next.
The Arcane Trickster is considered a half-caster, only getting spell slots up to 4th level and having a maximum of 11 spell slots at 20th level. At level 3, players are supposed to learn three cantrips and three first-level spells, two of which must come from the wizard spell list.
Some powerful spells for the Arcane Trickster include Abi-Dalzim’s Horrid Wilting, Acid Splash, Scorcher Aid, Air Bubble Alarm, Alter Self, and the Bloodthirsty gargoyle, which may appear for players who have unlocked the Bloodthirsty relic. The spells known column of the arcane trickster spell casting table shows when more wizard spells of 1st level or higher are learned.
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What race is best for Arcane Trickster?
Arcane tricksters are skilled in perception and darkvision, which can be utilized by any rogue. High elves can choose a free cantrip from the wizard spell list, while wood elves are ideal for sneaky rogues with blades. Gnomes have darkvision and resistance to magic, while forest gnomes receive the Minor Illusion cantrip for free. Halflings can use the Lucky feat, making arcane tricksters versatile and suitable for any play style.
How often can Arcane Trickster change spells?
As you advance in this class, you can replace a known wizard spell with another spell from the wizard spell list, provided it is an enchantment or illusion spell of a level with spell slots. Intelligence is your spellcasting ability, learned through dedicated study and memorization. It is used when a spell refers to your spellcasting ability and when setting the saving throw DC for a spell you cast or making an attack roll with one. The spell save DC is calculated by adding 8 to your proficiency bonus and your Intelligence modifier.
How many spells does an Arcane Trickster get per level?
You have three 1st level wizard spells, two from the enchantment and illusion spells list, and one from any magic school. You learn another spell at levels 4, 7, 8, 10, 11, 13, 14, 16, 19, and 20. You have class features like saving throws, dexterity, and intelligence. Hit points are 1d8 per rogue level, with higher levels having 1d8 or 5) plus your Constitution modifier. You have light armor and can use simple weapons, hand crossbows, longswords, rapiers, and shortswords.
How many spells per level in Arcane Trickster?
At the fourth level, the character in question is endowed with three Level 1 spell slots. At level 7, the character in question has four Level 1 and two Level 2 spell slots. At level 10, an additional Level 2 slot is acquired. At level 13, two additional Level 3 slots are gained.
What do rogues get at level 1?
From the first level onwards, players have the option of utilising a sneak attack, which allows them to strike subtly and exploit a foe’s distraction. Should the rogue have an advantage on the attack roll, they may deal an additional 1d6 damage to a single creature per turn, provided they are using a finesse or ranged weapon. The additional damage inflicted increases in accordance with the character’s progression through the levels of this class, as illustrated in the “Sneak Attack” column of the “Rogue” table.
Why is Arcane Trickster so good?
The Arcane Trickster subclass allows rogues to infiltrate hard-to-access areas with the best loot, often undetected due to their useful spells. There are various ways to build an Arcane Trickster, but players need to consider certain factors to maximize their potential. The 2024 Player’s Handbook is expected to incorporate all of D and D 5e’s current content, providing up-to-date information on the best build options for Arcane Rogues. Key factors include dexterity, intelligence, constitution, wisdom, intelligence, and strength. This information can be used in campaigns to enhance the effectiveness of the Arcane Rogue.
How many spells does a level 3 Rogue get?
The spell attack bonus is based on proficiency and Intelligence modifier. Starting with two 1st-level spell slots at level 3, rogues can be ruthless criminals, tricksters, assassins, or thieves. They have various tricks to achieve goals. Hit points are 1d8 per rogue level, with 8 at 1st level and 5 at higher levels. Rogues have light armor and can use simple weapons, hand crossbows, longswords, rapiers, and shortswords. They can also use simple weapons, hand crossbows, longswords, rapiers, and shortswords.
How many spells does an arcane trickster get?
You have three 1st level wizard spells, two from the enchantment and illusion spells list, and one from any magic school. You learn another spell at levels 4, 7, 8, 10, 11, 13, 14, 16, 19, and 20. You have class features like saving throws, dexterity, and intelligence. Hit points are 1d8 per rogue level, with higher levels having 1d8 or 5) plus your Constitution modifier. You have light armor and can use simple weapons, hand crossbows, longswords, rapiers, and shortswords.
Does Arcane Trickster need to prepare spells?
Arcane Trickster Rogues are endowed with a fixed number of known cantrips and spells at each level. Additionally, they are permitted to substitute a single spell for another each time they gain a level, thus obviating the necessity for a spellbook.
How many level 1 spells can you have?
The Wizard table displays the number of spell slots available for casting 1st level and higher spells. To cast a spell, expend a slot of the spell’s level or higher. All expended spell slots are regained after a long rest. To prepare a list of available spells, choose a number equal to your Intelligence modifier and your wizard level, with a minimum of one spell. For instance, a 3rd-level wizard with an Intelligence of 16 can have six 1st or 2nd-level spells in any combination from their spellbook. Casting a 1st-level spell doesn’t remove it from the list of prepared spells.
How many 1st level spells does a druid get?
At 1st level, you know two cantrips from the druid spell list, and you learn additional cantrips at higher levels. The Druid table shows the number of spell slots you have for casting 1st level and higher spells. To cast a spell, you must expend a slot of the spell’s level or higher. You regain all expended spell slots after a long rest. To prepare a list of available spells, choose a number equal to your Wisdom modifier and druid level, with a minimum of one spell, for which you have spell slots.
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