Mystical Tutor is a card disadvantage that has seen better answers in recent times. The format has been banned in several formats, including Standard, Future, Historic, Timeless, Gladiator, Pioneer, Explorer, and Modern. The Mystical Tutor (U) Instant is a card disadvantage that allows players to search their library for an instant or sorcery card, reveal it, shuffle it, and place it on top.
The Mystical Tutor was previously banned due to its applications in reanimator decks. However, there are many other decks that would run it now, but it would not break the existing rules.
Mystical Archive cards, like Masterpieces from other sets, are only legal in formats they were already legal in. This means that you cannot play Demonic Tutor in Modern.
Mystical Tutor is also available in Classic Sixth Edition (Uncommon), Classic Sixth Edition, Core, and Classic Sixth Edition. It was banned due to its applications in reanimator decks.
Mystical Tutor is now legal in various formats and play styles, such as Legacy, Vintage, Modern, Standard, Pioneer, Pauper, Historic, and Commander. TCGplayers can buy and sell Mystical Tutor (mint condition) on Europe’s largest online marketplace for Magic: The Gathering.
In summary, Mystical Tutor is a card disadvantage that has seen better answers in recent times. Modern-legal cards are easy to identify and use, while traditional decks like Breach and Stoneforge Mystic are banned.
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Is time vault banned in Commander?
Time Vault, a two-mana Artifact in Magic, was banned in January 1994 alongside Power 9 in the announcement that created Magic’s Banned and Restricted List. This ban was due to its powerful combination with a repeatable untap effect. Commander, a format with grassroots origins, still has a ban list, but some players are unsure why certain offenders end up on the list. Time Vault is a two-mana Artifact that gives an extra turn, taking a turn away from your opponent.
This powerful effect makes it difficult for your opponent to respond to your turn, and then you get another one. It is unclear whether it would be safe to unban Time Vault in Commander, as it is not a format with extensive tournament data to back up its bans.
Why is Black Lotus banned?
The Power Nine card, known for its power and limited print, is banned from most competitive Magic formats due to its power and scarcity. The only competitive setting where it is not banned is the “Vintage” format, where only one copy is allowed. The card was omitted from Revised Edition and none have been published in any subsequent set. Its power and limited print have made it the most expensive Magic card, with mint condition Alpha cards being among the most valued.
Publisher Wizards of the Coast stated that the card would not be reprinted, which would hurt its value among collectors. The 30th Anniversary set published by Wizards of the Coast in 2023 reprinted 15 cards from the original set, including Black Lotus, which are proxy cards with unique backs and use a modern card frame instead of the classic frame from the original version.
Is Blood Moon banned in Commander?
Magic’s continued health relies on diversity and multiple competitive decks for tournament players. A single viable deck would stagnate tournaments, forcing players to either play that deck or a deck designed to beat it. Moreover, different players enjoy playing different types of decks, leading to more players at more tournaments. To maintain diversity and health, a system of banned and restricted lists has been developed, consisting of cards that are either not allowed at all or allowed only in a very limited manner. These lists apply only to Constructed formats and are format-specific, meaning a card banned in Modern may still be legal to play in Standard.
What’s legal in modern MTG?
Modern Magic is a competitive and intense format that allows cards from all core sets, starting with the 8th Edition core set and all expansions printed afterwards. Wizards created “straight-to-Modern” sets that skip other formats but are legal in the Modern format. The format maintains its own banned list and cards are banned based on their power level, as in all constructed formats outside Vintage. The first official tournament to use the format was Pro Tour Philadelphia in September 2011, and the first Grand Prix to use the format was Grand Prix Lincoln in February 2012.
The Modern format has one of the richest metas of all, boasting many decks of different color combinations and archetypes. A game can go from 0 to 60 with astonishing speed, and Modern has one of the richest metas of all. The rules for card legality are similar to Modern, consisting of cards released into the Standard format starting with a given expansion set. For Pioneer, the first legal expansion set is Return to Ravnica, with the cutoff made as it is the first expansion released after Pioneer was made an official format.
Is Vial Smasher banned?
The following cards are prohibited from being used as commanders: Tasigur, the Golden Fang; Urza, the Lord High Artificer; and Vial Smasher the Fierce.
Is Blacker lotus legal?
The “Black Lotus” card in Magic is a rare card that grants three mana when sacrificed, giving players an advantage in the early stages of the game. It has been banned from all official tournament formats except for Vintage, where it is limited to one copy per deck. Artist proof cards have a white back and are likely more scarce than released versions. Black Lotus is considered the most valuable non-promotional Magic card due to its limited print and distribution.
There were 22, 800 copies printed overall, with 125 in the Alpha edition and 3, 300 in the Beta edition. In 2013, one version sold for $27, 302, and in 2021, one version sold for $511, 100. In 2022, Post Malone paid $800, 000 for an artist’s proof signed by artist Christopher Rush. The card’s standing in the Magic: The Gathering community is exemplified by the creation of the Magic: The Gathering Players Tour, which was originally established as the Black Lotus Pro Tour and first contested in February 1996 in New York City.
Why was dingus egg banned?
The Wizards of the Coast has a history of restrictions and restrictions on certain cards, such as Ali from Cairo, Burning Wish, Berserk, Candelabra of Tawnos, Copy Artifact, Dingus Egg, Divine Intervention, Fastbond, Feldon’s Cane, Gauntlet of Might, Hurkyl’s Recall, Icy Manipulator, Ivory Tower, Maze of Ith, Mirror Universe, Mishra’s Workshop, Orcish Oriflamme, Ponder, Recall, Regrowth, Rukh Egg, Sword of the Ages, Thirst for Knowledge, Underworld Dreams, Yawgmoth’s Bargain, and Zuran Orb. These restrictions have been introduced to ensure that the game remains accessible and accessible to players.
In January 1994, Ali from Cairo was restricted due to its powerful effect on the game. However, it was unrestricted in April 1996 due to more powerful cards being printed and there are many solutions to the card. In April 2003, it was unrestricted again due to the low power of creatures with which it works.
Candelabra of Tawnos was restricted from May 1994 to October 1997 due to its cheap and powerful tutor, while Copy Artifact was restricted from March 1994 to October 1997 due to its cheap and easy way to copy other artifacts on the restricted list. Dingus Egg was restricted in January 1994 for its combo with Armageddon but was unrestricted in May 1994 because it was no longer considered powerful.
Fastbond was restricted from October 1996 to August 2019 for providing cheap and powerful mana acceleration. Feldon’s Cane was restricted from May 1994 to October 1997 for providing powerful nonsymmetrical mana acceleration. Hurkyl’s Recall was restricted in October 1999 for enabling a powerful combo but was unrestricted in April 2003 because the combo cards it worked best with were also restricted in October 1999.
Icy Manipulator, Ivory Tower, Maze of Ith, Mirror Universe, Mishra’s Workshop, Orcish Oriflamme, Ponder, Recall, Regrowth, Rukh Egg, Sword of the Ages, Thirst for Knowledge, Underworld Dreams, Yawgmoth’s Bargain, and Zuran Orb were all restricted in their respective years.
The Wizards of the Coast continues to update their banned and restricted lists, including emergency updates with each new set. This approach ensures that the game remains accessible and accessible to players, ensuring that the game remains accessible and accessible to all players.
Is a sol ring legal in modern?
A card is only considered legal in Modern if it was printed in one of the sets enumerated on this page and does not appear on the Banned List. It should be noted that reprints in supplemental products, special promotional versions, and Masterpiece versions are not included in the tally. Sol Ring was never included in any of the sets designated for the Modern format. Consequently, it is not permitted in that format.
Why is dark ritual not legal in modern?
The text discusses the potential replacements for “Noopener” Dark Ritual, which was banned due to its speed and effectiveness in combo decks. However, some spells can still perform a Ritual-esque effect in non-combo decks. One such replacement is “Bubbling Muck”, which is the black High Tide spell that makes all swamps make BB instead of one. This spell could be even better than Dark Ritual in mid- to late-game, especially in a deck with few nonbasic lands that wins with Corrupts and Drain Lives.
Another spell that could be used alongside “Bubbling Muck” is “Rain of Filth”, which allows each land controlled to gain “B” and add B to their pool until the end of the turn. This spell is particularly useful in mid- to late-game when a final UMPH is needed to win.
Why is mystical tutor banned in Legacy?
Mystical Tutor, the most recent addition to the Legacy banned list, is the most debated card. It was banned primarily for its application with Reanimator, a consistent deck that often put players in a game state where they couldn’t cast a spell. The ban was influenced by the card’s widespread use in other combo decks. The Legacy community has been discussing the ban for the last three months, with other banned cards like Frenic Search, Gush, Land Tax, Memory Jar, Necropotence, Skullclamp, Time Spiral, Wheel of Fortune, Windfall, and Yawgmoth’s Bargain. The debate continues in the Legacy community, highlighting the need for more competitive decks to adapt to the evolving strategy.
How many Black Lotus cards are left?
Black Lotus cards, a rare card from the Magic series, were only available for a short time, and fans have been curious about their remaining existence. Based on the Alpha, Beta, and Unlimited sets, approximately 22, 800 Black Lotus cards were printed. Reddit users estimated that around 5, 000 Black Lotuses were still in circulation in 2012, as Black Lotus is classified as rare. The exact location of these 5, 000 cards is unknown, but they continue to sell for significant amounts, including a $511, 100 card in an eBay auction in January.
This card, signed by the card’s original artist, Christopher Rush, broke the $166, 000 record set in 2019. The exact location of these cards remains unknown, but they continue to be a collector’s item. The exact location of these cards remains unknown, but they continue to be a valuable collector’s item.
📹 Players Don’t Understand This $1 Tutor. Let Me Explain It. | MTG Commander
Moonsilver Key is a brilliant tutor in MTG Commander, the only problem is not everyone knows what a ‘Mana Ability’ is. In this …
The very general rule regarding countering Tutors is to “counter the tutored card, not the tutor” but it’s a very flimsy rule and usually only comes into play if you have no idea what your opponent is doing and the tutor doesn’t put something into play directly (you usually want to counter the tutor if it puts things into play, like Tooth and Nail). Knowing when to counter the tutor, and when to counter the tutored card, will come down to experience and familiarity with your opponent’s deck. Do you know that if they get the card they tutored for in hand that they’ll win? Then counter the tutor. If you can handle whatever they’re doing (or reasonably believe you can), it may be more efficient to counter/remove whatever they tutored for instead. It really does come down to what you’re playing, what they’re playing, and how well you understand their/your gameplan at the moment the tutor is cast.
Its very nice having you go over some more commander concepts that most slightly-above-casual or advanced players take for granted sometimes. With the constant influx of new players, going over this stuff is so important, and why i gravitated to your website to the first place. I find this especially important with the increasing amount of negativity or “this card is broken” conversations/arguments that has surrounded commander lately. Great conversations! But i think some of the nuance is lost on newer players, and overall card assessment suffers. Bridging the gap between the new and experienced players is so important for remedying this, imo. You have struck an excellent balance over the years of appealing to all levels of players and i commend and love you for it! ❤
Scheming Symmetry is and will always be one of my favorite tutors. In EDH specifically, if you’re in a position where you could use a board wipe, it is always better to get a card you need and convince an opponent to wrath for you than to tutor up and use a wrath yourself IMO Hell, you can even let an opponent win, as long as you hold up a white for a properly timed Silence or Angel’s Grace!
I’m perusal this article after opening a Diabolic Intent and sticking it in my combo-ish Mardu sac deck on a whim. (I’ll have to playtest it more, of course, but it seems like my hunch might have been right.) Good advice, as usual; the power level tip is something I hadn’t actively considered, buf it makes perfect sense.
Every MtG players should watch this series, even pro-players, they have knowledge but not always know how to present their knowledge. Every teachers should watch this series, this series is the best textbook of how to plan a lesson. For those MtG players and teachers as their job? LOOP THE WHOLE SERIES!
Thanks for this lesson. Now I see why you can shuffle the deck yet still sometimes find a card you want. I was wondering why you would shuffle your deck instead of pre-ordering your deck so you eventually come to know where a card is located in your deck. So tuggtors mitigate the randomness caused by shuffling a deck. Within their limits, of course.
Thanks for this Professor! I do wish that you’d gone a little bit more in depth on how to know what to target with your tutors, since your mistakes section was so brief. I’ve been playing a ton of Commander lately, and my new Akiri deck always seems to present a quandary regarding what equipment or creature to tutor for. Regardless, as always this is much appreciated!
I suppose I should start by saying I play commander. I have always felt it’s better to counter the tutored card then the tutor itself. That player will have spent Mana from both the tutor and the tutored card, there are all kinds of ways to deal with a tutored card once the tutored card is place in hand or on top of the library, the tutor gets spent so it can’t help out later without graveyard interaction, these are just the benefits I can think of that makes the risk of allowing your opponent get a card worth it. In a lot of cases I find it’s better to use a counter on the problem card then the card that gets them that problem card (or just have two counters).
You forgot to cover Trinket mage in Bomberman. Trinket mage is like Recruiter of the guard but for artifacts. it not only plays like a toolbox deck but also combos off. You mentioned in the article, Professor, that if a toolbox deck could run a combo, it might as well just run tutors for that combo, but Bomberman does both. Unless I’m wrong or missed something?
I feel that tutors are a power level thing, if you are trying to push a deck, the easiest way to make it more reliable/powerful is usually to add playable tutors. I rarely use them outside of EDH though, since I’m generally pretty budget. Note, if they are using Transmute to tutor, you can’t easily counter that, so you’ll need to counter the actual card, making these potentially useful tutors, as they might tutor up something (dodging counters that can target instants/sorceries), then depending on what you play, it may not be as easy to counter. As for actually using the tutors in edh, I find an early value tutor can be key, such as Enlightened into Sol Ring, if I need mana asap. I’ve even used Demonic Tutor to find land/ramp, because I’m guaranteed to lose if I don’t sometimes. Yeah, it’s a feelsbad play when you use a +30 dollar card to do what your starting hand should have already been doing, but it can be the best play available. That said, the deck I do that in runs a pretty ungodly number of tutors, and might well get a replacement or even 2 during the game, so losing an early tutor is less of a problem than being unable to cast my Commander early.
Tutors are one of the best cards in the game tbh. Same with dual lands, moxen, ancestral and so on… it’s sad most players can’t play with the actually fun/good cards and grow to just hate them out of spite. There’s nothing more fun than a good counterspell/misdirection war over an Ancestral Recall. Or casting a Yawgmoth’s Will with a loaded graveyard.
Be a me tutor for a land then directly play the tutored card then tap it to play Winds of Change after perusal the whole table stare at you for tutoring for a land in the first place then surprise them with the wheel card they then realize that was actually the best play you could have done at that moment then play a few fast mana artifacts and then another wheel spell all while having something like Nekusar, the Mindrazor out for some major burn to the enemies sadly it is not combat damage otherwise they would have lost to commander damage. But for some even more fun enchant him with Phyresis granting him infect and since it states Nekusar himself deals damage while sure it is not commander damage it will actually be infect damage so two wheels kills the entire table. If the table did not target you first for playing Nekusar before then they will now even in cEDH. Well competitive players would target you first anyways as Nekusar counters that format due to the nature of being put in wheel decks
Hey Brian / Prof. I believe you made a mistake @ about 6:20 mins in. “Which can pull cards either from exile, or from outside the game”. In the old days before the exile zone was created, thus exiling was “remove from the game”, you could indeed fetch cards from exile. When the exile zone was ‘created’ into the rules, it became a zone that is part of “the game”, meaning wish cards cannot pull cards from exile anymore. This is the reason why wish cards have no effect in highlander formats like Commander – because there is no SB and you can’t interact with the exile zone. Aside from specific house rules allowing them, of course. EDIT: disregard my correction. I re-listened to the sentence a couple times, and realize now you were simply mentioning the effect from Karn. The construction of the sentence in the context, however, through me off for a bit. My appologies I’m a bad student.
What spear is that? It’s not Elspeth’s shadowspear, it looks vaguely avacyn related? Tutors are kind of like a second layer of land, something to spend your actions on to prepare you to do the thing that actually does something. Tutors in commander seem to be kind of against the format. If you wanted consistency, why are you playing singleton with 40 extra cards? Frankly they’re boring unless you’re doing something stupid like an activated archmage ascension, omniscience (if you draw enough cards, it’s basically a tutor), or something flavorful but weaker like lim-dul’s vault
Magic the gathering is not about winning or losing … it is instead how many minotaurs can I play until the boardwipe comes around because everyone has like 4-5 boardwipes. Playing creature based strategy in commander feels so horrible. Just combo with 4-5 pieces no one can interact is much better but where is the fun of that strategy … it is a loophole for me.
I honestly think tutors undermine the essence of singleton format, seeing as how quickly playing a sliver overlord deck became repetitive and boring. Ask yourself why you play commander? Having each game play out the same wasn’t probably the first reason. So why don’t we get rid of most tutors and replace them with spells that do actual cool and interesting stuff. Do the old Switcheroo! The best commander stories are not about that time someone suddenly searched his library for a card that combo-won a game that was just about to get interesting. I don’t mean tutors should be banned in commander, just ask yourself if it adds to a nice play experience and if it does like in my Lord of Tresserhorn deck it’s fine. If all you care about is winning there’s another reason to stock up on tutors… 💪🏻🙋🏼♂️
Dear Proffessor, i know you care about this community and game, which is why its important for you to know that WOTC has driven me away from the game. the news about this game has been non stop downers for over a year and i cant play their game anymore. im unsubbing from your website because im leaving the game, but i love everything you do for the community.