The text explains that spells can be cast more than one per turn/round, with the only restriction being on bonus action spells. Cantrips are spells that can be cast at will without using a spell slot or being prepared in advance. Casting multiple spells per round is possible through reaction spells and any bonus action spell. However, most spells require a Magic action to cast, but some spells require a Bonus Action, a Reaction, or 1 minute or more.
On tabletop, casters can balance their gamebreaking magic by a 1 turn limit, which is why fighters get 5 attacks per turn on high level. The Time Stop spell theoretically allows up to five spells in a single turn, but these spells can’t affect the character build or circumstances. Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast.
A spellcaster can cast one spell of spell level 1-9 per turn, regardless of the type of action used to cast it. However, this is not a rule, as only one leveled spell per turn can be cast. The Time Stop spell theoretically allows up to eight spells in a single turn, depending on the character build and circumstances.
In summary, spells can be cast as a bonus action or as an action in one turn, with the only specific restriction being that if a spell is cast as a bonus action, it cannot be cast a non-cantrip spell during the turn.
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