Blue Mage is a caster ranged DPS job in Final Fantasy XIV that uses blue magic learned from defeating enemies. It was added to the game in patch 4.5 and currently has 124 unique Blue Mage spells. To learn these spells, players can either do instances premade with no unrestricted options selected or use the new BLU Spellbook UI. Some spells can only be learned via Totems, which players must earn by hitting certain milestones. There are eleven currently available spells: White Wind, Off-guard, and Off-guard.
The new BLU Spellbook UI allows players to set single specific spells and entire presaved spell sets. For launch, up to 24 spells can be set. The new BLU Spellbook UI is used to set or unset Blue Magic spells.
To unlock Moon Flute for the Blue Mage in Final Fantasy XIV, players need to complete 10 Stages of the Masked Carnivale. They should use White Wind to generate aggro and swiftcast a White Wind on the pull to lock them into the aggro lead.
In summary, Blue Mage is a caster ranged DPS job in Final Fantasy XIV that uses blue magic learned from defeating enemies. Players can learn these spells through instances and the Masked Carnivale, which provides a 100 learn rate.
📹 How To Get the Original 49 Spells | FFXIV Blue Mage Guide
The sheer amount of spell available to blue mage is rather ridiculous, and its only going to continue to increase. So if you want to …
How do you farm Blue Mage spells?
To efficiently farm FATEs, Blue Mages must first obtain key spells. These spells can be learned by defeating an enemy as a Blue Mage after it has used the desired spell. The chance to obtain a spell can be increased to 100 if players are synced to the instance’s level. The required spells for farming FATEs include Ram’s Voice, Hydro Pull, Ultravibration, Choco Meteor, Breath of Magic, and Missile.
For FATEs involving multiple enemies, players should focus on gathering as many monsters into a single group using Hydro Pull. After bringing all targets together, using a combination of Ram’s Voice to freeze them and Ultravibration to instantly kill frozen enemies will allow players to progress FATE objectives even if they are alone. This allows them to progress FATE objectives quickly and effectively.
How do you activate faith spells?
The text posits that certain spells may not be optimal for certain players, particularly those with a dexterity-based build, as they may lack the requisite intelligence or statistics.
What is the spell 44 for Blue Mages?
Feather Rain is a Primal Ability that serves as an oGCD nuke for Blue Mages. It is an AoE, wind-aspected attack that, for 300 MP, does 220 potency of damage to all enemies within its range. For every 300 MP, all enemies hit by the spell receive a Wind Burn debuff, inflicting 40 potency of damage over time over 6 seconds. This adds an additional 80 potency of damage, bringing the total potency up to around 300.
Feather Rain is off the Global Cooldown, meaning it can be used between regular casting in a practice known as “weaving”. Moon Flute openers enjoy the benefits of weaving multiple primal abilities together, as they can chain together a string of spells and primals to perform a massive burst of damage.
How do you activate Blue Mage spells?
Blue mages learn new actions from enemies rather than increasing their level. To acquire an action, they must witness an enemy’s special attack in battle and defeat it. Job level doesn’t affect when an action can be learned. All learned spells are recorded in the Blue Magic Spellbook, which contains hints for acquiring other spells. Before setting spells to your hotbar, they must be selected as active actions, which can have up to 24 at a time.
Can you learn Blue Mage spells unsynced?
The text provides a comprehensive guide on how to learn spells in Blue Mage. It discusses various methods for learning spells, including soloing from open world mobs, level synced with a party, and using the Party Finder. It also mentions that not all Blue Mages in a synced group need to learn spells, as it can be easier to obtain them by taking in a friend on a real healer class or a real tank class.
The text also mentions the Basic Instinct spell, which allows players to do most of the instanced content needed for spells by themselves while synced. This powerful spell removes the damage reduction from Mighty Guard, increasing movement speed by 30, damage dealt by 100, and healing potency by 100. It can be used to solo all 4-man instanced content synced for spells and even some 8-man content if one is good.
The text also discusses learning spells while doing instanced content unsynced, using the “Unrestricted Party” option in the Duty Finder. While this method does not guarantee a 100% learn rate, it offers some advantages that outweigh the need for multiple tries to get a certain spell to drop.
The text also discusses learning spells during fights in the Masked Carnivale, although it may not be the most enjoyable method due to the lack of guaranteed drop rates. Some spells can only be learned via Totems, which players must earn by hitting certain Blue Mage milestones. There are eleven currently available spells: White Wind, Off-guard, Transfusion, Mighty Guard, Moon Flute, Doom, Revenge Blast, Angel Whisper, Angel’s Snack, Dragon Force, and Matra Magic.
The text also mentions shared spell cooldowns, which are shared with other spells but are not explicitly stated in the Blue spellbook. For example, Feather Rain shares with Eruption, Mountain Buster shares with Shock Strike, Glass dance shares with Veil of the Whorl, J-kick shares with Quasar, Both Ends shares with Nightbloom, Level 5 Death shares with Ultravibration, The Rose of Destruction shares with Chelonian Gate, Peculiar Light and Off-Guard, Angel’s Snack, Dragon Force, and Matra Magic all share a cooldown.
How does Blue Magic work in FFXIV?
In Final Fantasy XIV, Blue Magic is a type of magic used by Blue Mages, which is learned by observing certain attacks and defeating them. Overworld spells are random, while instances spells are 100 if engaged with a level synced party. The Blue Mage job has a dedicated Spellbook that lists learned and yet to be learned magic, with only 24 spells at any time. After acquiring enough spells and earning achievements, the player can talk to the Wayward Gaheel Ja in the Steps of Thal to redeem tokens to unlock certain spells without a monster to teach them.
The affinities of learned elemental spells play a crucial role in the Blue Mage-exclusive instance, The Masked Carnivale, which pits the player against a set of monsters, some of which are weak against certain elements.
How to do dungeons Blue Mage?
Once the freeze-resistant individuals have developed immunity, the use of bad breath CC and palm cure should be employed as required. Upon the conclusion of the designated period, the utilized packs should be repackaged in a box.
How do I activate faith?
Activate your faith by gathering with other Christians regularly, building relationships in all areas of life, finding a place to serve, investing in Jesus’ mission, and introducing people to Jesus who don’t yet know him. Jesus has used ordinary people to do extraordinary things, starting with a group of uneducated misfits. To bring lasting change and expand the Jesus movement, consider focusing on gathering with other Christians on a regular basis.
Spending time as a community allows you to talk to God through singing and responding to His Word, and encourage one another. Even attending a weekend gathering is a vital way to contribute to your community.
How do Blue Mages work?
Blue Mage (BLU) is a limited job introduced in Final Fantasy Tactics Advance, not associated with any class. Blue Mages cannot participate in regular duties or use the duty finder. Instead, they must enter dungeons and raids in pre-made parties and learn actions from enemies by witnessing their attacks during combat. To unlock the job, players must be level 50 in at least one Disciple of War or Magic class.
Blue Magic is a skill practiced in the New World and features its own side story with challenges known as the Masked Carnivale. Blue Mages wield sabers and can gain immunity to certain status ailments. They learn their abilities by being struck by the skill they are trying to learn.
How to Blue Mage in FFXIV?
To unlock the Blue Mage in Final Fantasy 14, you must complete the “Ultimate Weapon” step of the Main Story Quest at level 50. As a level 50 Disciple of War or Magic, you must speak to the Zealous Yellowjacket in Limsa Lominsa Lower Decks. The Blue Mage is the most unique job in Final Fantasy 14, as it has its own unique ideas and is not keen on following the rules. In-game, the Blue Mage is considered a “Limited Job”, meaning they cannot queue for content, access competitive PvP modes, go higher than level 80, or progress the Main Story Quest. To unlock the Blue Mage, you must follow the rules and understand its unique nature.
Why can’t I use Incantations?
If you cannot cast an incantation with your Sacred Seal, it’s likely because you don’t have enough Faith (FP) or don’t meet the spell’s minimum requirements. You can replenish your FP with the Flask of Cerulean Tears and upgrade it with investment into the Mind stat. The stat requirements of any spell can be found in your inventory menu. Faith is usually needed for incantations, while Arcane and Intelligence are needed for Dragon Communion and Golden Order spells.
If you’re starting as a Confessor or Prophet, you can start with a Sacred Seal already equipped. To get incantations later, you need to get your horse, Torrent, and head to Stormveil castle via the Castleward Tunnel.
📹 How To Get Spells 105 to 124 | FFXIV Blue Mage Guide
Blue mage finally got it’s level increase to 80 meaning we can now hunt all kinds of new spells in the best expansion …
So many of the BLU spells are just so useless, very much like the job itself as well as the content. XI BLU hands down was so fun and exciting, mixing spells to also get certain traits. Hopefully they rework this job when it is able to reach 90, and make it regular job.. It would have been cool to bring it into Eureka Heaven on High, or Palace of the Dead.