How Many Earthquakes And Lightning Strikes Will Destroy Air Defense?

In Clash of Clans, the number of Lighting/Earthquake Spells count/chart/table for each level of defense from Town Hall 1 to Town Hall 16 can be calculated using the ZapQuake form. If using your own Lightning Spells, you need to use 4 Lightning Spells to destroy an Air Defense level. A donated max Lightning spell allows you to kill an Air Defense with 3 levels.

For example, to take down level 7 Air Defenses at Town Hall 9, you need 1 level 3 Earthquake Spell and 2x level 5 Lightning Spells. To destroy air defenses, drop EarthQuake on the 3rd Air Defense and drop both Lightning Spells on the 3rd. The exact range of lightning spells and how to use Zap are provided in the updated June 2021 chart.

A level 6 Air Defense can be destroyed with a level 1 Earthquake Spell and 2 level 5 Lightning Spells, making room for an extra Rage Spell. For level 8 Air Defense, you need 2x level 7 lightning spell and 1x earthquake spell. At least 2 level 6 lightning spells and a earthquake are needed to destroy a level 6 Air Defense.

To destroy a building, get all ZapQuake combinations according to your spell levels. For level 9 Air Defense, you will need 3 level 8 lighting and 1 level 4 earthquack.


📹 Every Level Lightning Spell And Earthquake Spell VS Every Level Air Defence !! CLASH OF CLANS

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How many lightning and earthquakes to destroy the Inferno Tower?

The Inferno Tower is a powerful defensive structure that can be a significant threat to heavy troops and light units. It can be destroyed by a combination of Lightning Spells and a group of Minions, especially if it is behind multiple walls and defenses. Small troops are stronger against the Inferno Tower in single-target mode, as it must heat up again every time it targets a new troop. Golems can be destroyed quickly, but if surrounded by Archers or Barbarians, it can be defeated quickly.

In single-target mode, it can only target one unit at a time, making it an easy target for attacking units. The Inferno Tower’s top can indicate whether it is in single or multiple target mode. A loaded tower glows with lava and flame, while an empty one is unlit, black stone. It takes 2 maxed Lightning Spells and one maxed Earthquake Spell to take down an initial level Inferno Tower. The Grand Warden’s Eternal Tome allows all troops in his range to be healed, preventing the loss of troops for a short amount of time.

How many lightning and earthquakes to destroy Eagle artillery?
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How many lightning and earthquakes to destroy Eagle artillery?

The Eagle Artillery, a level 2 defense, can be destroyed by 6 level 8 Lightning Spells and 1 level 5 Earthquake Spell. It is commonly used in Zap Lalo or Hybrid armies and can be destroyed by placing all troops in one area. To defend the Eagle Artillery, place it in a location with a covered blind spot, like a Mortar, and centralize it to prevent easy access. In an anti-three-star base, centralizing the Eagle Artillery is more important than protecting the Town Hall. Keep it away from other important defenses, such as the enemy Queen and Clan Castle, as this can allow for easy value.

The Eagle Artillery is best supported by an Air Defense, as it destroys air troops while picking off ground troops. For extra support, a Wizard Tower can be placed to cover the blind spot. Offset the Eagle Artillery to keep firing while troops are in the core, as many troops tend to be clumped in the core. Keep the Eagle Artillery separated from other main defenses, such as Scattershots and Inferno Towers, to prevent attackers from using Zapquake or Overgrowth Spells.

Stun the Eagle Artillery before firing to force it more time to fire. When paired with a Rage Spell Tower, the Eagle Artillery is too powerful, so it is advised to destroy it as soon as possible to prevent further damage to the army.

What is the best defense against air in clash of clans?

Inferno Towers are the most effective point defenses in the game, but other point defenses like Archer Towers, Hidden Teslas, or 2 Seeking Air Mines are recommended. The level 9 Air Defense was added to the game files but not immediately made available. Air Defenses undergoing upgrades now have their warheads removed. Level 4 has been reduced from 540, 000 to 500, 000, while Level 5 has been reduced from 1, 080, 000 to 1, 000, 000, Level 6 from 2, 160, 000 to 2, 000, 000, Level 7 from 4, 320, 000 to 4, 000, 000, and Level 8 from 7, 560, 000 to 6, 300, 000.

How to destroy air defence in coc?
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How to destroy air defence in coc?

The Air Defense is a crucial target to attack first, as clearing it allows for an air assault. Healers are vulnerable to the Air Defense, so destroying them with Giants before deployment is recommended. Ground-based troops can easily destroy them. The level 9 Air Defense was added to the game files but not immediately available. Air Defenses undergoing upgrades now have their warheads removed. Levels undergoing upgrades have their warheads removed.

Level 4 has been reduced from 540, 000 to 500, 000, while Level 5 has been reduced from 1, 080, 000 to 1, 000, 000, Level 6 from 2, 160, 000 to 2, 000, 000, Level 7 from 4, 320, 000 to 4, 000, 000, and Level 8 from 7, 560, 000 to 6, 300, 000.

How many lightning and Earthquake Spells to destroy Clan Castle?

The simultaneous detonation of seven explosives at the epicenter of the earthquake caused extensive damage to the CC, resulting in the destruction of the Eagle artillery but also causing collateral damage to smaller targets.

How many tiles does lightning spell cover?

In order to gain an understanding of the area of effect of a Lightning Spell, it is recommended that the spell be dropped at the center of a tile, with the result being that 21 tiles within a 5×5 area will be affected. In the event that four level four Lightning Spells are available and an Earthquake Spell can be obtained, the former will destroy a level six Air Defense. This allows for the visualization of the potential damage to multiple buildings simultaneously.

Do earthquake spells damage defenses?
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Do earthquake spells damage defenses?

The Spiky Ball can damage buildings, particularly defensive ones, and the Earthquake Spell can be used to destroy them. However, resource storages are immune to Earthquake Spell damage. Earthquake Spells damage structures based on their maximum hitpoints, decreasing damage to the same buildings but increasing damage to the same walls. No wall can withstand the might of four Earthquake Spells. Earthquake Spells cannot damage resource storages but can damage resource collectors.

Town Halls and Clan Castles can be damaged by Earthquake Spells, as they do not leak resources when damaged. The damage done depends on the order of Earthquake Spells, so it is recommended to drop the highest-level Earthquake Spells first to maximize damage.

Will 4 Earthquake Spells destroy anything?

Earthquake spells now deal more damage based on a building’s maximum hitpoints, rather than their current hitpoints. Repeated Earthquake Spells now deal diminishing damage to the same buildings, making it impossible to destroy buildings only using Earthquake Spells. Four Earthquake Spells will destroy any level of Wall. There are no special “building execution rules” for Earthquake spells, as a building needs to be reduced to 0 HP. Level 2: 6d – 4d; Level 3: 8d – 5d; Level 4: 12d – 9d 12h; added level 5 Earthquake Spell. The Earthquake Spell’s radius increases as it is upgraded.

How many Lightning Spells to take out air sweeper?
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How many Lightning Spells to take out air sweeper?

The Air Sweeper is a defense that fires strong air blasts at air troops, causing them to be pushed back by other defenses. It is unlocked at Town Hall level 6 and can only face one direction, making it difficult to interfere with ground troops. Upgrading Air Sweepers increases knockback distance and HP, but it cannot interfere with ground troops. The Air Sweeper can be rotated 45 degrees at a time, allowing it to have 8 directional settings.

However, if another air troop is within range, the air burst can still hit troops in the blind spot, so be cautious. The Defense Levels for Air Sweepers range from 5 to 9 and can be destroyed with four Lightning Spells.

How many Lightning Spells does it take to destroy air defense?
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How many Lightning Spells does it take to destroy air defense?

An efficacious strategy for acquiring trophies entails the utilization of Lightning Spells to neutralize an Air Defense mechanism, subsequently facilitating the deployment of Dragons. The defeat of any level of air defense requires a minimum of three Lightning Spells, with higher-level defenses necessitating a greater number. For further statistical data, please refer to the Unit Calculators page. For further information, please consult the ZapQuake BIBLE and the How To Queen Zap tutorials.


📹 How many Earthquake spell level 1 can destroy Air Defense Level 7??


How Many Earthquakes And Lightning Strikes Will Destroy Air Defense?
(Image Source: Pixabay.com)

Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

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