The Number Of Lightning Strikes That Destroy Air Defense?

In Clash of Clans, using Lightning Spells to defeat Air Defenses is a strategic tactic. To use your own Lightning Spells, you need to use 4 Lightning Spells to kill an Air Defense. A donated max Lightning spell allows you to attack an Air Defense with 3 Lightning Spells (2 of your own and 1 donated). To remove an Air Defense with 3 spells, drop the Lightning exactly on the target.

A good trophy-hunting strategy is to use Lightning Spells to take out an Air Defense and then deploy Dragons. It takes no less than 3 Lightning Spells to take out an Air Defense or inferno tower. Level 3, 4, and 5 AD can use three level 3 lightning spells, while Level 6 AD can use three level 3 lightning. The order of spells doesn’t matter, but make sure the lighting spell is placed on one of the 9 tiles (3×3) of the air defense directly (zooming in helps).

In this video, we cover every level lightning spell against each level of air defense. Higher level air defenses require higher level Lightning Spells to take them down. It is advisable to keep Balloons away from Air Defenses as they are difficult to destroy.

In summary, using Lightning Spells to defeat Air Defenses requires a combination of skill and luck. Level 9 Air Defenses have about 1300 Hitpoints, and a level 7 Air Defense does 400 damage, so it should take around 4 spells (1300-(400*4)) < 0. For level 8 Air Defense, 2x level 7 lightning spell and 1x earthquake spell are needed.


📹 How many lightning spells to destroy air defense | Clash of Clans 2020 Zap Update

How many lightning spells to destroy air defense | Clash of Clans 2020 Zap Update.


How to destroy air defence in coc?

The Air Defense is a crucial target to attack first, as clearing it allows for an air assault. Healers are vulnerable to the Air Defense, so destroying them with Giants before deployment is recommended. Ground-based troops can easily destroy them. The level 9 Air Defense was added to the game files but not immediately available. Air Defenses undergoing upgrades now have their warheads removed. Levels undergoing upgrades have their warheads removed.

Level 4 has been reduced from 540, 000 to 500, 000, while Level 5 has been reduced from 1, 080, 000 to 1, 000, 000, Level 6 from 2, 160, 000 to 2, 000, 000, Level 7 from 4, 320, 000 to 4, 000, 000, and Level 8 from 7, 560, 000 to 6, 300, 000.

How many Lightning Spells to destroy an Air Defense?

The Lightning Spell is the first Elixir spell unlocked in the Spell Factory, which is automatically unlocked once the factory is built. It damages buildings and enemy troops within a small radius, except for resource storages, the Town Hall, and the Clan Castle. If struck by the bolt, a Defensive Building or troop is stunned briefly and retargeted. When combined with the Earthquake Spell, Lightning Spells can be used to destroy high hitpoint buildings like Eagle Artillery or Scattershot directly. However, this is often not worth the investment unless at least two buildings are destroyed or other value is gained, such as defeating the enemy Archer Queen simultaneously.

How many Lightning Spells to destroy Eagle artillery?
(Image Source: Pixabay.com)

How many Lightning Spells to destroy Eagle artillery?

The Eagle Artillery, a level 2 defense, can be destroyed by 6 level 8 Lightning Spells and 1 level 5 Earthquake Spell. It is commonly used in Zap Lalo or Hybrid armies and can be destroyed by placing all troops in one area. To defend the Eagle Artillery, place it in a location with a covered blind spot, like a Mortar, and centralize it to prevent easy access. In an anti-three-star base, centralizing the Eagle Artillery is more important than protecting the Town Hall. Keep it away from other important defenses, such as the enemy Queen and Clan Castle, as this can allow for easy value.

The Eagle Artillery is best supported by an Air Defense, as it destroys air troops while picking off ground troops. For extra support, a Wizard Tower can be placed to cover the blind spot. Offset the Eagle Artillery to keep firing while troops are in the core, as many troops tend to be clumped in the core. Keep the Eagle Artillery separated from other main defenses, such as Scattershots and Inferno Towers, to prevent attackers from using Zapquake or Overgrowth Spells.

Stun the Eagle Artillery before firing to force it more time to fire. When paired with a Rage Spell Tower, the Eagle Artillery is too powerful, so it is advised to destroy it as soon as possible to prevent further damage to the army.

How many Lightning Spells do I need?

The Lightning Spell is the first Elixir spell unlocked in the Spell Factory, which damages buildings and enemy troops within a small radius, except for resource storages, the Town Hall, and the Clan Castle. It stuns and retargets Defensive Buildings or troops if struck. When combined with the Earthquake Spell, Lightning Spells can be used to destroy high hitpoint buildings like Eagle Artillery or Scattershot directly. However, this is often not worth the investment unless at least two buildings are destroyed or other value is gained, such as defeating the enemy Archer Queen simultaneously.

How many Lightning Spells to destroy Inferno?

The Inferno Tower has been updated with several improvements, including a new visual change at all levels, the ability to toggle between different modes in War Base, a bug fixed for single-mode visibility in Clan Wars, and the addition of the 3rd Inferno Tower at Town Hall 12. Additionally, a cosmetic change was made to the level 6 single-target Inferno Tower, transforming its lens into a diamond shape.

How many level 8 Lightning Spells to destroy Inferno Tower?

The Inferno Tower has been updated with several improvements, including the ability to toggle between different modes in War Base, a bug fixed for single-mode visibility in Clan Wars, and the addition of the 3rd Inferno Tower at Town Hall 12. Additionally, the Grand Warden’s Eternal Tome can protect tank troops from damage from single-target Inferno Towers. The Inferno Tower also undergoes significant visual changes at all levels and has a diamond-shaped lens for level 6 single-target Inferno Towers.

How many zaps to take out Inferno?
(Image Source: Pixabay.com)

How many zaps to take out Inferno?

The Inferno Tower is a powerful defensive structure that can be a significant threat to heavy troops and light units. It can be destroyed by a combination of Lightning Spells and a group of Minions, especially if it is behind multiple walls and defenses. Small troops are stronger against the Inferno Tower in single-target mode, as it must heat up again every time it targets a new troop. Golems can be destroyed quickly, but if surrounded by Archers or Barbarians, it can be defeated quickly.

In single-target mode, it can only target one unit at a time, making it an easy target for attacking units. The Inferno Tower’s top can indicate whether it is in single or multiple target mode. A loaded tower glows with lava and flame, while an empty one is unlit, black stone. It takes 2 maxed Lightning Spells and one maxed Earthquake Spell to take down an initial level Inferno Tower. The Grand Warden’s Eternal Tome allows all troops in his range to be healed, preventing the loss of troops for a short amount of time.

How many Lightning Spells does it take to destroy a blower?

Air Sweepers, a type of airborne defense, can cover a 120-degree radius but can only fire blasts of air covering a 30-degree angle. To counter this, attackers should attack buildings not covered by the Air Sweepers, as slow air troops like Balloons will be most devastated. Temporary combat can be achieved using Rage or Haste Spells. Level 1 Air Sweepers can be destroyed by 2 Lightning Spells of level 4 or higher, while maximum-level ones can be destroyed by 3 Lightning Spells. To minimize the Air Sweeper’s effect, it is recommended to deploy air troops in a semicircle formation when facing it.

Can 4 earthquake spell destroy Inferno Tower?
(Image Source: Pixabay.com)

Can 4 earthquake spell destroy Inferno Tower?

The Inferno Tower is a powerful defensive structure that can be a significant threat to heavy troops and light units. It can be destroyed by a combination of Lightning Spells and a group of Minions, especially if it is behind multiple walls and defenses. Small troops are stronger against the Inferno Tower in single-target mode, as it must heat up again every time it targets a new troop. Golems can be destroyed quickly, but if surrounded by Archers or Barbarians, it can be defeated quickly.

In single-target mode, it can only target one unit at a time, making it an easy target for attacking units. The Inferno Tower’s top can indicate whether it is in single or multiple target mode. A loaded tower glows with lava and flame, while an empty one is unlit, black stone. It takes 2 maxed Lightning Spells and one maxed Earthquake Spell to take down an initial level Inferno Tower. The Grand Warden’s Eternal Tome allows all troops in his range to be healed, preventing the loss of troops for a short amount of time.

Can 5 Lightning Spell destroy inferno tower?
(Image Source: Pixabay.com)

Can 5 Lightning Spell destroy inferno tower?

The Inferno Tower is a powerful defensive structure that can be a significant threat to heavy troops and light units. It can be destroyed by a combination of Lightning Spells and a group of Minions, especially if it is behind multiple walls and defenses. Small troops are stronger against the Inferno Tower in single-target mode, as it must heat up again every time it targets a new troop. Golems can be destroyed quickly, but if surrounded by Archers or Barbarians, it can be defeated quickly.

In single-target mode, it can only target one unit at a time, making it an easy target for attacking units. The Inferno Tower’s top can indicate whether it is in single or multiple target mode. A loaded tower glows with lava and flame, while an empty one is unlit, black stone. It takes 2 maxed Lightning Spells and one maxed Earthquake Spell to take down an initial level Inferno Tower. The Grand Warden’s Eternal Tome allows all troops in his range to be healed, preventing the loss of troops for a short amount of time.

How many lightning to take out Eagle artillery?
(Image Source: Pixabay.com)

How many lightning to take out Eagle artillery?

The Eagle Artillery, a level 2 defense, can be destroyed by 6 level 8 Lightning Spells and 1 level 5 Earthquake Spell. It is commonly used in Zap Lalo or Hybrid armies and can be destroyed by placing all troops in one area. To defend the Eagle Artillery, place it in a location with a covered blind spot, like a Mortar, and centralize it to prevent easy access. In an anti-three-star base, centralizing the Eagle Artillery is more important than protecting the Town Hall. Keep it away from other important defenses, such as the enemy Queen and Clan Castle, as this can allow for easy value.

The Eagle Artillery is best supported by an Air Defense, as it destroys air troops while picking off ground troops. For extra support, a Wizard Tower can be placed to cover the blind spot. Offset the Eagle Artillery to keep firing while troops are in the core, as many troops tend to be clumped in the core. Keep the Eagle Artillery separated from other main defenses, such as Scattershots and Inferno Towers, to prevent attackers from using Zapquake or Overgrowth Spells.

Stun the Eagle Artillery before firing to force it more time to fire. When paired with a Rage Spell Tower, the Eagle Artillery is too powerful, so it is advised to destroy it as soon as possible to prevent further damage to the army.


📹 Using Lightning Spells to take out Air Defenses

COC-101: Linked2Sync Clash of Clans COC The importance of Knocking out air defenses with lightning spells for a air attack.


The Number Of Lightning Strikes That Destroy Air Defense
(Image Source: Pixabay.com)

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  • I see a lot of comments saying whether 3 lightning spells can take out an air defence. Generally, it takes 3 lightning spells to take out an air defence. Of course if the level of the lightning is way lower than the air defence, it might not work. If you are th 7 and you got the max lightning for that th, then you can also take out an air defence that is maxed out for that townhall. It might not work with a th higher but. Once I sent down three lightning spells on a max th 8 air defence and it was an archer’s shot away from being destroyed. If you still arent sure, search it up

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